aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/save/savehandler.cpp
diff options
context:
space:
mode:
authorSven Hesse2010-09-30 13:02:16 +0000
committerSven Hesse2010-09-30 13:02:16 +0000
commit51fd528fe56e00466255d54e1e71b19f34729bfd (patch)
tree4ced8883bebd5ca93eb4aeb315a496c535e87c78 /engines/gob/save/savehandler.cpp
parent38e506004101edb6460c695fc62754fb9e951883 (diff)
downloadscummvm-rg350-51fd528fe56e00466255d54e1e71b19f34729bfd.tar.gz
scummvm-rg350-51fd528fe56e00466255d54e1e71b19f34729bfd.tar.bz2
scummvm-rg350-51fd528fe56e00466255d54e1e71b19f34729bfd.zip
GOB: Change all drawing to use class Surface
svn-id: r52947
Diffstat (limited to 'engines/gob/save/savehandler.cpp')
-rw-r--r--engines/gob/save/savehandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/gob/save/savehandler.cpp b/engines/gob/save/savehandler.cpp
index 14cd82480d..8b7a661278 100644
--- a/engines/gob/save/savehandler.cpp
+++ b/engines/gob/save/savehandler.cpp
@@ -245,7 +245,7 @@ bool TempSpriteHandler::load(int16 dataVar, int32 size, int32 offset) {
if ((index < 0) || (index >= SPRITES_COUNT))
return false;
- SurfaceDescPtr sprite = _vm->_draw->_spritesArray[index];
+ SurfacePtr sprite = _vm->_draw->_spritesArray[index];
// Target sprite exists?
if (!sprite)
@@ -275,7 +275,7 @@ bool TempSpriteHandler::load(int16 dataVar, int32 size, int32 offset) {
}
bool TempSpriteHandler::save(int16 dataVar, int32 size, int32 offset) {
- SurfaceDescPtr sprite;
+ SurfacePtr sprite;
if (isDummy(size))
return true;
@@ -297,7 +297,7 @@ bool TempSpriteHandler::save(int16 dataVar, int32 size, int32 offset) {
}
bool TempSpriteHandler::createSprite(int16 dataVar, int32 size,
- int32 offset, SurfaceDescPtr *sprite) {
+ int32 offset, SurfacePtr *sprite) {
delete _sprite;
_sprite = 0;
@@ -311,7 +311,7 @@ bool TempSpriteHandler::createSprite(int16 dataVar, int32 size,
if ((index < 0) || (index >= SPRITES_COUNT))
return false;
- SurfaceDescPtr sprt = _vm->_draw->_spritesArray[index];
+ SurfacePtr sprt = _vm->_draw->_spritesArray[index];
// Sprite exists?
if (!sprt)