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authorScott Thomas2018-11-03 22:56:02 +1030
committerDavid Turner2018-11-03 15:15:32 +0000
commit75c6f2fd609b16d6f122bee8cd7a04e7a300f325 (patch)
tree955ac9df6577404feec28d7e0787cb61aac6329b /engines/gob/save/savehandler.h
parent0c340485e01e0c18634a496d145841afb2ac2536 (diff)
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GROOVIE: Fix GMM loads, block saves in a puzzle
Loading and returning from subscripts alters the _variables used, thus are not guaranteed to create a valid save state. Loading a save should be valid at any time, as long as the active script being run is restored to the base game script.
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