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author | Sven Hesse | 2009-08-14 15:22:43 +0000 |
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committer | Sven Hesse | 2009-08-14 15:22:43 +0000 |
commit | 5e90ce35365b5496fccd533bcd7a281ff68ce8ea (patch) | |
tree | 65e948c73030482761e4e46c1116342cb0de68a1 /engines/gob/save/saveload.h | |
parent | 0064a1bc37aac75fc4c923b622b1b81706ff6f92 (diff) | |
download | scummvm-rg350-5e90ce35365b5496fccd533bcd7a281ff68ce8ea.tar.gz scummvm-rg350-5e90ce35365b5496fccd533bcd7a281ff68ce8ea.tar.bz2 scummvm-rg350-5e90ce35365b5496fccd533bcd7a281ff68ce8ea.zip |
Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads
svn-id: r43366
Diffstat (limited to 'engines/gob/save/saveload.h')
-rw-r--r-- | engines/gob/save/saveload.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h index 66cc34827e..4779de703c 100644 --- a/engines/gob/save/saveload.h +++ b/engines/gob/save/saveload.h @@ -251,7 +251,6 @@ protected: GameHandler *_gameHandler; NotesHandler *_notesHandler; - TempSpriteHandler *_tempSpriteHandler; ScreenshotHandler *_screenshotHandler; SaveHandler *getHandler(const char *fileName) const; |