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authorSven Hesse2009-08-14 15:22:43 +0000
committerSven Hesse2009-08-14 15:22:43 +0000
commit5e90ce35365b5496fccd533bcd7a281ff68ce8ea (patch)
tree65e948c73030482761e4e46c1116342cb0de68a1 /engines/gob/save/saveload.h
parent0064a1bc37aac75fc4c923b622b1b81706ff6f92 (diff)
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Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads svn-id: r43366
Diffstat (limited to 'engines/gob/save/saveload.h')
-rw-r--r--engines/gob/save/saveload.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index 66cc34827e..4779de703c 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -251,7 +251,6 @@ protected:
GameHandler *_gameHandler;
NotesHandler *_notesHandler;
- TempSpriteHandler *_tempSpriteHandler;
ScreenshotHandler *_screenshotHandler;
SaveHandler *getHandler(const char *fileName) const;