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author | Sven Hesse | 2011-01-21 19:15:10 +0000 |
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committer | Sven Hesse | 2011-01-21 19:15:10 +0000 |
commit | 9e338a170f8253fea2accf2b95f44806dfdf24f8 (patch) | |
tree | e759a9c97e30fbe123112639a881ef0a3b6d1981 /engines/gob/save/saveload_inca2.cpp | |
parent | 0e33dd91645bb26c51731cc79b2f142b3883047c (diff) | |
download | scummvm-rg350-9e338a170f8253fea2accf2b95f44806dfdf24f8.tar.gz scummvm-rg350-9e338a170f8253fea2accf2b95f44806dfdf24f8.tar.bz2 scummvm-rg350-9e338a170f8253fea2accf2b95f44806dfdf24f8.zip |
GOB: Add support for saving true color sprites
Not exactly the "nice", since up-depthing the sprite data to 24bit
happens after it has been adapted to the current system's color
format, so we're going to gradually lose precision when the save
gets passed around different systems. Still, this is the least
headachy solution, I guess...
svn-id: r55383
Diffstat (limited to 'engines/gob/save/saveload_inca2.cpp')
-rw-r--r-- | engines/gob/save/saveload_inca2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/save/saveload_inca2.cpp b/engines/gob/save/saveload_inca2.cpp index e32c4fd25c..68c76c3f2b 100644 --- a/engines/gob/save/saveload_inca2.cpp +++ b/engines/gob/save/saveload_inca2.cpp @@ -322,7 +322,7 @@ bool SaveLoad_Inca2::ScreenshotHandler::load(int16 dataVar, int32 size, int32 of return false; } - if (!TempSpriteHandler::createSprite(dataVar, size, offset)) + if (!TempSpriteHandler::createFromSprite(dataVar, size, offset)) return false; if (!_gameHandler->loadScreenshot(slot, _sprite)) |