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author | Sven Hesse | 2009-08-22 15:46:43 +0000 |
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committer | Sven Hesse | 2009-08-22 15:46:43 +0000 |
commit | c70a8745068095227cac1db6054d55db0a0405ad (patch) | |
tree | f15074886c76a98adf87cdc6c891c04edac95787 /engines/gob/save/saveload_v3.cpp | |
parent | bed3980ab13e45c9c08e46668769283ec371c171 (diff) | |
download | scummvm-rg350-c70a8745068095227cac1db6054d55db0a0405ad.tar.gz scummvm-rg350-c70a8745068095227cac1db6054d55db0a0405ad.tar.bz2 scummvm-rg350-c70a8745068095227cac1db6054d55db0a0405ad.zip |
Properly fixing the Lost in Time temp sprite issue
svn-id: r43654
Diffstat (limited to 'engines/gob/save/saveload_v3.cpp')
-rw-r--r-- | engines/gob/save/saveload_v3.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/gob/save/saveload_v3.cpp b/engines/gob/save/saveload_v3.cpp index 064d472323..bb60f94725 100644 --- a/engines/gob/save/saveload_v3.cpp +++ b/engines/gob/save/saveload_v3.cpp @@ -33,8 +33,8 @@ namespace Gob { SaveLoad_v3::SaveFile SaveLoad_v3::_saveFiles[] = { { "cat.inf", kSaveModeSave , 0, "savegame"}, { "ima.inf", kSaveModeSave , 0, "screenshot"}, + { "intro.$$$", kSaveModeSave , 0, "temporary sprite"}, { "bloc.inf", kSaveModeSave , 0, "notes"}, - { "intro.$$$", kSaveModeIgnore, 0, "temporary sprite"}, { "prot", kSaveModeIgnore, 0, 0}, { "config", kSaveModeIgnore, 0, 0} }; @@ -496,17 +496,20 @@ SaveLoad_v3::SaveLoad_v3(GobEngine *vm, const char *targetName, ScreenshotType s _screenshotHandler = new ScreenshotHandler(vm, _gameHandler, sShotType); } + _tempSpriteHandler = new TempSpriteHandler(vm); _notesHandler = new NotesHandler(2560, vm, targetName); _saveFiles[0].handler = _gameHandler; _saveFiles[1].handler = _screenshotHandler; - _saveFiles[2].handler = _notesHandler; + _saveFiles[2].handler = _tempSpriteHandler; + _saveFiles[3].handler = _notesHandler; } SaveLoad_v3::~SaveLoad_v3() { delete _screenshotHandler; delete _gameHandler; delete _notesHandler; + delete _tempSpriteHandler; } const SaveLoad_v3::SaveFile *SaveLoad_v3::getSaveFile(const char *fileName) const { |