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author | Arnaud Boutonné | 2009-08-20 13:36:18 +0000 |
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committer | Arnaud Boutonné | 2009-08-20 13:36:18 +0000 |
commit | e350e0b0204860db31f5c5586f443eff3e52b160 (patch) | |
tree | fa8d880539a5449ce68f9827273b37fc584220f1 /engines/gob/save/saveload_v6.cpp | |
parent | afabd2706b98253732f21227a99fdf42576ec289 (diff) | |
download | scummvm-rg350-e350e0b0204860db31f5c5586f443eff3e52b160.tar.gz scummvm-rg350-e350e0b0204860db31f5c5586f443eff3e52b160.tar.bz2 scummvm-rg350-e350e0b0204860db31f5c5586f443eff3e52b160.zip |
Replace magic numbers by constants : kPropsSize and kIndexSize
svn-id: r43562
Diffstat (limited to 'engines/gob/save/saveload_v6.cpp')
-rw-r--r-- | engines/gob/save/saveload_v6.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/gob/save/saveload_v6.cpp b/engines/gob/save/saveload_v6.cpp index 45622bee73..297f23122c 100644 --- a/engines/gob/save/saveload_v6.cpp +++ b/engines/gob/save/saveload_v6.cpp @@ -50,7 +50,7 @@ int SaveLoad_v6::GameHandler::File::getSlot(int32 offset) const { if (varSize == 0) return -1; - return ((offset - 2900) / varSize); + return ((offset - (kPropsSize + kIndexSize)) / varSize); } int SaveLoad_v6::GameHandler::File::getSlotRemainder(int32 offset) const { @@ -59,13 +59,13 @@ int SaveLoad_v6::GameHandler::File::getSlotRemainder(int32 offset) const { if (varSize == 0) return -1; - return ((offset - 2900) % varSize); + return ((offset - (kPropsSize + kIndexSize)) % varSize); } SaveLoad_v6::GameHandler::GameHandler(GobEngine *vm, const char *target) : SaveHandler(vm) { - memset(_props, 0, 500); - memset(_index, 0, 2400); + memset(_props, 0, kPropsSize); + memset(_index, 0, kIndexSize); _slotFile = new File(vm, target); } @@ -80,7 +80,7 @@ int32 SaveLoad_v6::GameHandler::getSize() { if (varSize == 0) return -1; - return _slotFile->tallyUpFiles(varSize, 2900); + return _slotFile->tallyUpFiles(varSize, kPropsSize + kIndexSize); } bool SaveLoad_v6::GameHandler::load(int16 dataVar, int32 size, int32 offset) { @@ -95,22 +95,22 @@ bool SaveLoad_v6::GameHandler::load(int16 dataVar, int32 size, int32 offset) { size = varSize; } - if (offset < 500) { + if (offset < kPropsSize) { // Properties refreshProps(); - if ((offset + size) > 500) { + if ((offset + size) > kPropsSize) { warning("Wrong index size (%d, %d)", size, offset); return false; } _vm->_inter->_variables->copyFrom(dataVar, _props + offset, size); - } else if (offset < 2900) { + } else if (offset < kPropsSize + kIndexSize) { // Save index - if (size != 2400) { + if (size != kIndexSize) { warning("Wrong index size (%d, %d)", size, offset); return false; } @@ -191,10 +191,10 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) { size = varSize; } - if (offset < 500) { + if (offset < kPropsSize) { // Properties - if ((offset + size) > 500) { + if ((offset + size) > kPropsSize) { warning("Wrong index size (%d, %d)", size, offset); return false; } @@ -203,16 +203,16 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) { refreshProps(); - } else if (offset < 2900) { + } else if (offset < kPropsSize + kIndexSize) { // Save index - if (size != 2400) { + if (size != kIndexSize) { warning("Wrong index size (%d, %d)", size, offset); return false; } // Just copy the index into our buffer - _vm->_inter->_variables->copyTo(dataVar, _index, 2400); + _vm->_inter->_variables->copyTo(dataVar, _index, kIndexSize); } else { // Save slot, whole variable block |