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authorArnaud Boutonné2009-08-20 13:36:18 +0000
committerArnaud Boutonné2009-08-20 13:36:18 +0000
commite350e0b0204860db31f5c5586f443eff3e52b160 (patch)
treefa8d880539a5449ce68f9827273b37fc584220f1 /engines/gob/save/saveload_v6.cpp
parentafabd2706b98253732f21227a99fdf42576ec289 (diff)
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Replace magic numbers by constants : kPropsSize and kIndexSize
svn-id: r43562
Diffstat (limited to 'engines/gob/save/saveload_v6.cpp')
-rw-r--r--engines/gob/save/saveload_v6.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/gob/save/saveload_v6.cpp b/engines/gob/save/saveload_v6.cpp
index 45622bee73..297f23122c 100644
--- a/engines/gob/save/saveload_v6.cpp
+++ b/engines/gob/save/saveload_v6.cpp
@@ -50,7 +50,7 @@ int SaveLoad_v6::GameHandler::File::getSlot(int32 offset) const {
if (varSize == 0)
return -1;
- return ((offset - 2900) / varSize);
+ return ((offset - (kPropsSize + kIndexSize)) / varSize);
}
int SaveLoad_v6::GameHandler::File::getSlotRemainder(int32 offset) const {
@@ -59,13 +59,13 @@ int SaveLoad_v6::GameHandler::File::getSlotRemainder(int32 offset) const {
if (varSize == 0)
return -1;
- return ((offset - 2900) % varSize);
+ return ((offset - (kPropsSize + kIndexSize)) % varSize);
}
SaveLoad_v6::GameHandler::GameHandler(GobEngine *vm, const char *target) : SaveHandler(vm) {
- memset(_props, 0, 500);
- memset(_index, 0, 2400);
+ memset(_props, 0, kPropsSize);
+ memset(_index, 0, kIndexSize);
_slotFile = new File(vm, target);
}
@@ -80,7 +80,7 @@ int32 SaveLoad_v6::GameHandler::getSize() {
if (varSize == 0)
return -1;
- return _slotFile->tallyUpFiles(varSize, 2900);
+ return _slotFile->tallyUpFiles(varSize, kPropsSize + kIndexSize);
}
bool SaveLoad_v6::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
@@ -95,22 +95,22 @@ bool SaveLoad_v6::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
size = varSize;
}
- if (offset < 500) {
+ if (offset < kPropsSize) {
// Properties
refreshProps();
- if ((offset + size) > 500) {
+ if ((offset + size) > kPropsSize) {
warning("Wrong index size (%d, %d)", size, offset);
return false;
}
_vm->_inter->_variables->copyFrom(dataVar, _props + offset, size);
- } else if (offset < 2900) {
+ } else if (offset < kPropsSize + kIndexSize) {
// Save index
- if (size != 2400) {
+ if (size != kIndexSize) {
warning("Wrong index size (%d, %d)", size, offset);
return false;
}
@@ -191,10 +191,10 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
size = varSize;
}
- if (offset < 500) {
+ if (offset < kPropsSize) {
// Properties
- if ((offset + size) > 500) {
+ if ((offset + size) > kPropsSize) {
warning("Wrong index size (%d, %d)", size, offset);
return false;
}
@@ -203,16 +203,16 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
refreshProps();
- } else if (offset < 2900) {
+ } else if (offset < kPropsSize + kIndexSize) {
// Save index
- if (size != 2400) {
+ if (size != kIndexSize) {
warning("Wrong index size (%d, %d)", size, offset);
return false;
}
// Just copy the index into our buffer
- _vm->_inter->_variables->copyTo(dataVar, _index, 2400);
+ _vm->_inter->_variables->copyTo(dataVar, _index, kIndexSize);
} else {
// Save slot, whole variable block