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authorArnaud Boutonné2009-08-28 19:28:54 +0000
committerArnaud Boutonné2009-08-28 19:28:54 +0000
commit42848e1276543d5da38a15c19c4a9d1cab9ee450 (patch)
tree28597e8b990528fe38aaf7fbcca3c8fdce7a0f0d /engines/gob/save
parentd8c1eb79929f136d345bf04c168ee0beff9f12bb (diff)
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Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues, and the Playtoons menu (history selection)
svn-id: r43782
Diffstat (limited to 'engines/gob/save')
-rw-r--r--engines/gob/save/saveload.h3
-rw-r--r--engines/gob/save/saveload_playtoons.cpp24
2 files changed, 23 insertions, 4 deletions
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index 8e1240daf1..eb580b69de 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -466,7 +466,7 @@ public:
static const uint32 kSlotCount = 60;
static const uint32 kSlotNameLength = 40;
- static const uint32 kPropsSize = 1642;
+ static const uint32 kPropsSize = 3921;
/** Index. kSlotCount * kSlotNameLength bytes. */
static const uint32 kIndexSize = kSlotCount * kSlotNameLength;
@@ -508,6 +508,7 @@ protected:
byte _index[kIndexSize];
File *_slotFile;
+ TempSpriteHandler *_tempSpriteHandler;
void buildIndex(byte *buffer) const;
};
diff --git a/engines/gob/save/saveload_playtoons.cpp b/engines/gob/save/saveload_playtoons.cpp
index 48adcdc59e..3f578ce928 100644
--- a/engines/gob/save/saveload_playtoons.cpp
+++ b/engines/gob/save/saveload_playtoons.cpp
@@ -32,6 +32,7 @@ namespace Gob {
SaveLoad_Playtoons::SaveFile SaveLoad_Playtoons::_saveFiles[] = {
{ "did.inf", kSaveModeSave, 0, 0}, // Purpose ignored at the moment, intensively used to save things.
{ "dan.itk", kSaveModeNone, 0, 0}, // Playtoons CK detection file
+ { "cat.inf", kSaveModeNone, 0, 0},
{ "titre.009", kSaveModeIgnore, 0, 0}, // Playtoons theoritical title files that are checked for nothing
{ "titre.010", kSaveModeIgnore, 0, 0},
{ "titre.011", kSaveModeIgnore, 0, 0},
@@ -95,11 +96,13 @@ SaveLoad_Playtoons::GameHandler::GameHandler(GobEngine *vm, const char *target)
memset(_props, 0, kPropsSize);
memset(_index, 0, kIndexSize);
+ _tempSpriteHandler = new TempSpriteHandler(vm);
_slotFile = new File(vm, target);
}
SaveLoad_Playtoons::GameHandler::~GameHandler() {
delete _slotFile;
+ delete _tempSpriteHandler;
}
int32 SaveLoad_Playtoons::GameHandler::getSize() {
@@ -112,8 +115,16 @@ int32 SaveLoad_Playtoons::GameHandler::getSize() {
}
bool SaveLoad_Playtoons::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
- uint32 varSize = SaveHandler::getVarSize(_vm);
+ uint32 varSize;
+
+ if (size < 0) {
+ // Load a temporary sprite
+ debugC(2, kDebugSaveLoad, "Loading temporary sprite %d at pos %d", size, offset);
+ _tempSpriteHandler->load(dataVar, size, offset);
+ return true;
+ }
+ varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return false;
@@ -197,9 +208,16 @@ bool SaveLoad_Playtoons::GameHandler::load(int16 dataVar, int32 size, int32 offs
}
bool SaveLoad_Playtoons::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
- uint32 varSize = SaveHandler::getVarSize(_vm);
+ uint32 varSize;
+
+ if (size < 0) {
+ // Save a temporary sprite
+ debugC(2, kDebugSaveLoad, "Saving temporary sprite %d at pos %d", size, offset);
+ _tempSpriteHandler->save(dataVar, size, offset);
+ return true;
+ }
- warning("Saving %d %d %d", dataVar, size, offset);
+ varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return false;