diff options
author | Sven Hesse | 2011-01-21 13:29:23 +0000 |
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committer | Sven Hesse | 2011-01-21 13:29:23 +0000 |
commit | e95254ffa5d1de2b640a5357fe7067deee19f311 (patch) | |
tree | 5e9e374c53b81f636afe635d253ec8e6cb7b747f /engines/gob/save | |
parent | 8b3f2955a458ea9c677491a4e41f9fc95c806b8d (diff) | |
download | scummvm-rg350-e95254ffa5d1de2b640a5357fe7067deee19f311.tar.gz scummvm-rg350-e95254ffa5d1de2b640a5357fe7067deee19f311.tar.bz2 scummvm-rg350-e95254ffa5d1de2b640a5357fe7067deee19f311.zip |
GOB: Urban: Fix loading/saving in the Cemetary/Lab screens
svn-id: r55375
Diffstat (limited to 'engines/gob/save')
-rw-r--r-- | engines/gob/save/saveload.h | 36 | ||||
-rw-r--r-- | engines/gob/save/saveload_v6.cpp | 340 |
2 files changed, 335 insertions, 41 deletions
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h index af1c323723..29f73928ef 100644 --- a/engines/gob/save/saveload.h +++ b/engines/gob/save/saveload.h @@ -615,6 +615,10 @@ protected: bool load(int16 dataVar, int32 size, int32 offset); bool save(int16 dataVar, int32 size, int32 offset); + uint8 getExtraID(int slot); + bool loadExtra(int slot, uint8 id, int16 dataVar, int32 size, int32 offset); + bool saveExtra(int slot, uint8 id, int16 dataVar, int32 size, int32 offset); + private: /** Slot file construction. */ class File : public SlotFileIndexed { @@ -631,9 +635,17 @@ protected: File *_slotFile; + SaveReader *_reader; + SaveWriter *_writer; + + bool _hasExtra; + void buildIndex(byte *buffer) const; void refreshProps(); + + bool createReader(int slot); + bool createWriter(int slot); }; /** Handles the autosave. */ @@ -674,11 +686,29 @@ protected: byte *_data; }; + class ExtraHandler : public SaveHandler { + public: + ExtraHandler(GobEngine *vm, GameHandler &game, uint8 id, int slot); + ~ExtraHandler(); + + int32 getSize(); + bool load(int16 dataVar, int32 size, int32 offset); + bool save(int16 dataVar, int32 size, int32 offset); + + private: + uint8 _id; + int _slot; + + TempHandler *_tmp; + GameHandler *_game; + }; + static SaveFile _saveFiles[]; - GameHandler *_gameHandler; - AutoHandler *_autoHandler; - TempHandler *_tmpHandler[2]; + GameHandler *_gameHandler; + AutoHandler *_autoHandler; + TempHandler *_tmpHandler[2]; + ExtraHandler *_extraHandler[120]; SaveHandler *getHandler(const char *fileName) const; const char *getDescription(const char *fileName) const; diff --git a/engines/gob/save/saveload_v6.cpp b/engines/gob/save/saveload_v6.cpp index 9a439fbf4c..eb34b6ef2b 100644 --- a/engines/gob/save/saveload_v6.cpp +++ b/engines/gob/save/saveload_v6.cpp @@ -39,7 +39,127 @@ SaveLoad_v6::SaveFile SaveLoad_v6::_saveFiles[] = { {"fenetre.txt", kSaveModeIgnore, 0, 0}, { "music.txt", kSaveModeIgnore, 0, 0}, { "cata2.inf", kSaveModeSave, 0, "temp save"}, - { "cata3.inf", kSaveModeSave, 0, "temp save"} + { "cata3.inf", kSaveModeSave, 0, "temp save"}, + { "cata2.000", kSaveModeSave, 0, "extra save"}, // Slot 00 + { "cata2.001", kSaveModeSave, 0, "extra save"}, // Slot 01 + { "cata2.002", kSaveModeSave, 0, "extra save"}, // Slot 02 + { "cata2.003", kSaveModeSave, 0, "extra save"}, // Slot 03 + { "cata2.004", kSaveModeSave, 0, "extra save"}, // Slot 04 + { "cata2.005", kSaveModeSave, 0, "extra save"}, // Slot 05 + { "cata2.006", kSaveModeSave, 0, "extra save"}, // Slot 06 + { "cata2.007", kSaveModeSave, 0, "extra save"}, // Slot 07 + { "cata2.008", kSaveModeSave, 0, "extra save"}, // Slot 08 + { "cata2.009", kSaveModeSave, 0, "extra save"}, // Slot 09 + { "cata2.010", kSaveModeSave, 0, "extra save"}, // Slot 10 + { "cata2.011", kSaveModeSave, 0, "extra save"}, // Slot 11 + { "cata2.012", kSaveModeSave, 0, "extra save"}, // Slot 12 + { "cata2.013", kSaveModeSave, 0, "extra save"}, // Slot 13 + { "cata2.014", kSaveModeSave, 0, "extra save"}, // Slot 14 + { "cata2.015", kSaveModeSave, 0, "extra save"}, // Slot 15 + { "cata2.016", kSaveModeSave, 0, "extra save"}, // Slot 16 + { "cata2.017", kSaveModeSave, 0, "extra save"}, // Slot 17 + { "cata2.018", kSaveModeSave, 0, "extra save"}, // Slot 18 + { "cata2.019", kSaveModeSave, 0, "extra save"}, // Slot 19 + { "cata2.020", kSaveModeSave, 0, "extra save"}, // Slot 20 + { "cata2.021", kSaveModeSave, 0, "extra save"}, // Slot 21 + { "cata2.022", kSaveModeSave, 0, "extra save"}, // Slot 22 + { "cata2.023", kSaveModeSave, 0, "extra save"}, // Slot 23 + { "cata2.024", kSaveModeSave, 0, "extra save"}, // Slot 24 + { "cata2.025", kSaveModeSave, 0, "extra save"}, // Slot 25 + { "cata2.026", kSaveModeSave, 0, "extra save"}, // Slot 26 + { "cata2.027", kSaveModeSave, 0, "extra save"}, // Slot 27 + { "cata2.028", kSaveModeSave, 0, "extra save"}, // Slot 28 + { "cata2.029", kSaveModeSave, 0, "extra save"}, // Slot 29 + { "cata2.030", kSaveModeSave, 0, "extra save"}, // Slot 30 + { "cata2.031", kSaveModeSave, 0, "extra save"}, // Slot 31 + { "cata2.032", kSaveModeSave, 0, "extra save"}, // Slot 32 + { "cata2.033", kSaveModeSave, 0, "extra save"}, // Slot 33 + { "cata2.034", kSaveModeSave, 0, "extra save"}, // Slot 34 + { "cata2.035", kSaveModeSave, 0, "extra save"}, // Slot 35 + { "cata2.036", kSaveModeSave, 0, "extra save"}, // Slot 36 + { "cata2.037", kSaveModeSave, 0, "extra save"}, // Slot 37 + { "cata2.038", kSaveModeSave, 0, "extra save"}, // Slot 38 + { "cata2.039", kSaveModeSave, 0, "extra save"}, // Slot 39 + { "cata2.040", kSaveModeSave, 0, "extra save"}, // Slot 40 + { "cata2.041", kSaveModeSave, 0, "extra save"}, // Slot 41 + { "cata2.042", kSaveModeSave, 0, "extra save"}, // Slot 42 + { "cata2.043", kSaveModeSave, 0, "extra save"}, // Slot 43 + { "cata2.044", kSaveModeSave, 0, "extra save"}, // Slot 44 + { "cata2.045", kSaveModeSave, 0, "extra save"}, // Slot 45 + { "cata2.046", kSaveModeSave, 0, "extra save"}, // Slot 46 + { "cata2.047", kSaveModeSave, 0, "extra save"}, // Slot 47 + { "cata2.048", kSaveModeSave, 0, "extra save"}, // Slot 48 + { "cata2.049", kSaveModeSave, 0, "extra save"}, // Slot 49 + { "cata2.050", kSaveModeSave, 0, "extra save"}, // Slot 50 + { "cata2.051", kSaveModeSave, 0, "extra save"}, // Slot 51 + { "cata2.052", kSaveModeSave, 0, "extra save"}, // Slot 52 + { "cata2.053", kSaveModeSave, 0, "extra save"}, // Slot 53 + { "cata2.054", kSaveModeSave, 0, "extra save"}, // Slot 54 + { "cata2.055", kSaveModeSave, 0, "extra save"}, // Slot 55 + { "cata2.056", kSaveModeSave, 0, "extra save"}, // Slot 56 + { "cata2.057", kSaveModeSave, 0, "extra save"}, // Slot 57 + { "cata2.058", kSaveModeSave, 0, "extra save"}, // Slot 58 + { "cata2.059", kSaveModeSave, 0, "extra save"}, // Slot 59 + { "cata3.000", kSaveModeSave, 0, "extra save"}, // Slot 00 + { "cata3.001", kSaveModeSave, 0, "extra save"}, // Slot 01 + { "cata3.002", kSaveModeSave, 0, "extra save"}, // Slot 02 + { "cata3.003", kSaveModeSave, 0, "extra save"}, // Slot 03 + { "cata3.004", kSaveModeSave, 0, "extra save"}, // Slot 04 + { "cata3.005", kSaveModeSave, 0, "extra save"}, // Slot 05 + { "cata3.006", kSaveModeSave, 0, "extra save"}, // Slot 06 + { "cata3.007", kSaveModeSave, 0, "extra save"}, // Slot 07 + { "cata3.008", kSaveModeSave, 0, "extra save"}, // Slot 08 + { "cata3.009", kSaveModeSave, 0, "extra save"}, // Slot 09 + { "cata3.010", kSaveModeSave, 0, "extra save"}, // Slot 10 + { "cata3.011", kSaveModeSave, 0, "extra save"}, // Slot 11 + { "cata3.012", kSaveModeSave, 0, "extra save"}, // Slot 12 + { "cata3.013", kSaveModeSave, 0, "extra save"}, // Slot 13 + { "cata3.014", kSaveModeSave, 0, "extra save"}, // Slot 14 + { "cata3.015", kSaveModeSave, 0, "extra save"}, // Slot 15 + { "cata3.016", kSaveModeSave, 0, "extra save"}, // Slot 16 + { "cata3.017", kSaveModeSave, 0, "extra save"}, // Slot 17 + { "cata3.018", kSaveModeSave, 0, "extra save"}, // Slot 18 + { "cata3.019", kSaveModeSave, 0, "extra save"}, // Slot 19 + { "cata3.020", kSaveModeSave, 0, "extra save"}, // Slot 20 + { "cata3.021", kSaveModeSave, 0, "extra save"}, // Slot 21 + { "cata3.022", kSaveModeSave, 0, "extra save"}, // Slot 22 + { "cata3.023", kSaveModeSave, 0, "extra save"}, // Slot 23 + { "cata3.024", kSaveModeSave, 0, "extra save"}, // Slot 24 + { "cata3.025", kSaveModeSave, 0, "extra save"}, // Slot 25 + { "cata3.026", kSaveModeSave, 0, "extra save"}, // Slot 26 + { "cata3.027", kSaveModeSave, 0, "extra save"}, // Slot 27 + { "cata3.028", kSaveModeSave, 0, "extra save"}, // Slot 28 + { "cata3.029", kSaveModeSave, 0, "extra save"}, // Slot 29 + { "cata3.030", kSaveModeSave, 0, "extra save"}, // Slot 30 + { "cata3.031", kSaveModeSave, 0, "extra save"}, // Slot 31 + { "cata3.032", kSaveModeSave, 0, "extra save"}, // Slot 32 + { "cata3.033", kSaveModeSave, 0, "extra save"}, // Slot 33 + { "cata3.034", kSaveModeSave, 0, "extra save"}, // Slot 34 + { "cata3.035", kSaveModeSave, 0, "extra save"}, // Slot 35 + { "cata3.036", kSaveModeSave, 0, "extra save"}, // Slot 36 + { "cata3.037", kSaveModeSave, 0, "extra save"}, // Slot 37 + { "cata3.038", kSaveModeSave, 0, "extra save"}, // Slot 38 + { "cata3.039", kSaveModeSave, 0, "extra save"}, // Slot 39 + { "cata3.040", kSaveModeSave, 0, "extra save"}, // Slot 40 + { "cata3.041", kSaveModeSave, 0, "extra save"}, // Slot 41 + { "cata3.042", kSaveModeSave, 0, "extra save"}, // Slot 42 + { "cata3.043", kSaveModeSave, 0, "extra save"}, // Slot 43 + { "cata3.044", kSaveModeSave, 0, "extra save"}, // Slot 44 + { "cata3.045", kSaveModeSave, 0, "extra save"}, // Slot 45 + { "cata3.046", kSaveModeSave, 0, "extra save"}, // Slot 46 + { "cata3.047", kSaveModeSave, 0, "extra save"}, // Slot 47 + { "cata3.048", kSaveModeSave, 0, "extra save"}, // Slot 48 + { "cata3.049", kSaveModeSave, 0, "extra save"}, // Slot 49 + { "cata3.050", kSaveModeSave, 0, "extra save"}, // Slot 50 + { "cata3.051", kSaveModeSave, 0, "extra save"}, // Slot 51 + { "cata3.052", kSaveModeSave, 0, "extra save"}, // Slot 52 + { "cata3.053", kSaveModeSave, 0, "extra save"}, // Slot 53 + { "cata3.054", kSaveModeSave, 0, "extra save"}, // Slot 54 + { "cata3.055", kSaveModeSave, 0, "extra save"}, // Slot 55 + { "cata3.056", kSaveModeSave, 0, "extra save"}, // Slot 56 + { "cata3.057", kSaveModeSave, 0, "extra save"}, // Slot 57 + { "cata3.058", kSaveModeSave, 0, "extra save"}, // Slot 58 + { "cata3.059", kSaveModeSave, 0, "extra save"} // Slot 59 }; @@ -69,7 +189,9 @@ int SaveLoad_v6::GameHandler::File::getSlotRemainder(int32 offset) const { } -SaveLoad_v6::GameHandler::GameHandler(GobEngine *vm, const char *target) : SaveHandler(vm) { +SaveLoad_v6::GameHandler::GameHandler(GobEngine *vm, const char *target) : + SaveHandler(vm), _reader(0), _writer(0), _hasExtra(false) { + memset(_props, 0, kPropsSize); memset(_index, 0, kIndexSize); @@ -139,47 +261,24 @@ bool SaveLoad_v6::GameHandler::load(int16 dataVar, int32 size, int32 offset) { return false; } - Common::String slotFile = _slotFile->build(slot); - - SaveReader *reader = 0; - SaveConverter_v6 converter(_vm, slotFile); - - if (converter.isOldSave()) { - // Old save, plug the converter in - if (!converter.load()) - return false; - - reader = new SaveReader(2, slot, converter); - - } else - // New save, load directly - reader = new SaveReader(2, slot, slotFile); + if (!createReader(slot)) + return false; SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), varSize); SavePartVars vars(_vm, varSize); - if (!reader->load()) { - delete reader; + if (!_reader->load()) return false; - } - if (!reader->readPart(0, &info)) { - delete reader; + if (!_reader->readPart(0, &info)) return false; - } - if (!reader->readPart(1, &vars)) { - delete reader; + if (!_reader->readPart(1, &vars)) return false; - } // Get all variables - if (!vars.writeInto(0, 0, varSize)) { - delete reader; + if (!vars.writeInto(0, 0, varSize)) return false; - } - - delete reader; } return true; @@ -209,6 +308,25 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) { refreshProps(); + // If that screen doesn't save any extra temp saves, write a dummy + if (_writer && (size == 40) && (offset == 0)) { + if (!_hasExtra) { + SavePartMem mem(1); + SavePartVars vars(_vm, varSize); + + uint8 extraSaveNumber = 0; + if (!mem.readFrom(&extraSaveNumber, 0, 1)) + return false; + if (!vars.readFrom(0, 0, varSize)) + return false; + + if (!_writer->writePart(2, &mem)) + return false; + if (!_writer->writePart(3, &vars)) + return false; + } + } + } else if (((uint32) offset) < kPropsSize + kIndexSize) { // Save index @@ -223,6 +341,8 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) { } else { // Save slot, whole variable block + _hasExtra = false; + uint32 slot = _slotFile->getSlot(offset); int slotRem = _slotFile->getSlotRemainder(offset); @@ -236,9 +356,9 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) { return false; } - Common::String slotFile = _slotFile->build(slot); + if (!createWriter(slot)) + return false; - SaveWriter writer(2, slot, slotFile); SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), varSize); SavePartVars vars(_vm, varSize); @@ -249,15 +369,85 @@ bool SaveLoad_v6::GameHandler::save(int16 dataVar, int32 size, int32 offset) { if (!vars.readFrom(0, 0, varSize)) return false; - if (!writer.writePart(0, &info)) + if (!_writer->writePart(0, &info)) return false; - if (!writer.writePart(1, &vars)) + if (!_writer->writePart(1, &vars)) return false; } return true; } +uint8 SaveLoad_v6::GameHandler::getExtraID(int slot) { + if (!_reader || (_reader->getSlot() != (uint32)slot)) + return 0; + + SavePartMem mem(1); + if (!_reader->readPart(2, &mem)) + return 0; + + uint8 extraSaveNumber; + if (!mem.writeInto(&extraSaveNumber, 0, 1)) + return 0; + + return extraSaveNumber; +} + +bool SaveLoad_v6::GameHandler::loadExtra(int slot, uint8 id, + int16 dataVar, int32 size, int32 offset) { + + if (!_reader || (_reader->getSlot() != (uint32)slot)) + return false; + + SavePartMem mem(1); + if (!_reader->readPart(2, &mem)) + return false; + + uint8 extraSaveNumber; + if (!mem.writeInto(&extraSaveNumber, 0, 1)) + return false; + + if (extraSaveNumber != id) + return false; + + uint32 varSize = SaveHandler::getVarSize(_vm); + + SavePartVars vars(_vm, varSize); + if (!_reader->readPart(3, &vars)) + return false; + + if (!vars.writeInto(0, 0, varSize)) + return false; + + return true; +} + +bool SaveLoad_v6::GameHandler::saveExtra(int slot, uint8 id, + int16 dataVar, int32 size, int32 offset) { + + if (!_writer || (_writer->getSlot() != (uint32)slot)) + return false; + + uint32 varSize = SaveHandler::getVarSize(_vm); + + SavePartMem mem(1); + SavePartVars vars(_vm, varSize); + + if (!mem.readFrom(&id, 0, 1)) + return false; + if (!vars.readFrom(0, 0, varSize)) + return false; + + if (!_writer->writePart(2, &mem)) + return false; + if (!_writer->writePart(3, &vars)) + return false; + + _hasExtra = true; + + return true; +} + void SaveLoad_v6::GameHandler::buildIndex(byte *buffer) const { uint32 varSize = SaveHandler::getVarSize(_vm); @@ -267,9 +457,7 @@ void SaveLoad_v6::GameHandler::buildIndex(byte *buffer) const { SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), varSize); - SaveConverter_v6 converter(_vm); - - _slotFile->buildIndex(buffer, info, &converter); + _slotFile->buildIndex(buffer, info); } void SaveLoad_v6::GameHandler::refreshProps() { @@ -280,6 +468,48 @@ void SaveLoad_v6::GameHandler::refreshProps() { WRITE_LE_UINT32(_props + 160, maxSlot); // # of saves } +bool SaveLoad_v6::GameHandler::createReader(int slot) { + // If slot < 0, just check if a reader exists + if (slot < 0) + return (_reader != 0); + + if (!_reader || (_reader->getSlot() != ((uint32) slot))) { + Common::String slotFile = _slotFile->build(slot); + + if (slotFile.empty()) + return false; + + delete _reader; + + _reader = new SaveReader(4, slot, slotFile); + if (!_reader->load()) { + delete _reader; + _reader = 0; + return false; + } + } + + return true; +} + +bool SaveLoad_v6::GameHandler::createWriter(int slot) { + // If slot < 0, just check if a writer exists + if (slot < 0) + return (_writer != 0); + + if (!_writer || (_writer->getSlot() != ((uint32) slot))) { + Common::String slotFile = _slotFile->build(slot); + + if (slotFile.empty()) + return false; + + delete _writer; + _writer = new SaveWriter(4, slot, slotFile); + } + + return true; +} + SaveLoad_v6::AutoHandler::File::File(GobEngine *vm, const Common::String &base) : SlotFileStatic(vm, base, "aut") { @@ -434,6 +664,30 @@ bool SaveLoad_v6::TempHandler::deleteFile() { } +SaveLoad_v6::ExtraHandler::ExtraHandler(GobEngine *vm, GameHandler &game, + uint8 id, int slot) : SaveHandler(vm), _game(&game), _id(id), _slot(slot) { + +} + +SaveLoad_v6::ExtraHandler::~ExtraHandler() { +} + +int32 SaveLoad_v6::ExtraHandler::getSize() { + if (_game->getExtraID(_slot) != _id) + return -1; + + return SaveHandler::getVarSize(_vm) + 2900; +} + +bool SaveLoad_v6::ExtraHandler::load(int16 dataVar, int32 size, int32 offset) { + return _game->loadExtra(_slot, _id, dataVar, size, offset); +} + +bool SaveLoad_v6::ExtraHandler::save(int16 dataVar, int32 size, int32 offset) { + return _game->saveExtra(_slot, _id, dataVar, size, offset); +} + + SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) : SaveLoad(vm) { @@ -448,9 +702,19 @@ SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) : _saveFiles[7].handler = _tmpHandler[0]; _saveFiles[8].handler = _tmpHandler[1]; + + for (int i = 0; i < 60; i++) + _saveFiles[ 9 + i].handler = + _extraHandler[ i] = new ExtraHandler(_vm, *_gameHandler, 2, i); + for (int i = 0; i < 60; i++) + _saveFiles[69 + i].handler = + _extraHandler[60 + i] = new ExtraHandler(_vm, *_gameHandler, 3, i); } SaveLoad_v6::~SaveLoad_v6() { + for (int i = 0; i < 120; i++) + delete _extraHandler[i]; + delete _tmpHandler[0]; delete _tmpHandler[1]; delete _autoHandler; |