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authorSven Hesse2008-05-11 22:08:18 +0000
committerSven Hesse2008-05-11 22:08:18 +0000
commit9390c4021a7df308fc67873c89550e462d74d4f7 (patch)
tree8024eae61a5b8e9bc2bdaecfb3a0fcbc2de8f734 /engines/gob/saveload_v4.cpp
parentd123c67174df225addabec714f9d267b1688d5ee (diff)
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Implemented saving/loading in Woodruff. Should work, although it tries to save and load sprites (which we ignore currently, doesn't seem to have any impact).
svn-id: r32040
Diffstat (limited to 'engines/gob/saveload_v4.cpp')
-rw-r--r--engines/gob/saveload_v4.cpp194
1 files changed, 194 insertions, 0 deletions
diff --git a/engines/gob/saveload_v4.cpp b/engines/gob/saveload_v4.cpp
index 75e44cc1bc..a770f03c00 100644
--- a/engines/gob/saveload_v4.cpp
+++ b/engines/gob/saveload_v4.cpp
@@ -33,16 +33,27 @@
namespace Gob {
SaveLoad_v4::SaveFile SaveLoad_v4::_saveFiles[] = {
+ { "cat.inf", 0, kSaveModeSave, kSaveGame },
{ "save.tmp", 0, kSaveModeSave, kSaveTempBuffer }
};
SaveLoad_v4::SaveLoad_v4(GobEngine *vm, const char *targetName) :
SaveLoad(vm, targetName) {
+ _firstSizeGame = true;
+
+ _saveFiles[0].destName = new char[strlen(targetName) + 5];
+ _saveFiles[1].destName = 0;
+
+ sprintf(_saveFiles[0].destName, "%s.s00", targetName);
+
_varSize = 0;
+ _hasIndex = false;
+ memset(_propBuffer, 0, 1000);
}
SaveLoad_v4::~SaveLoad_v4() {
+ delete[] _saveFiles[0].destName;
}
SaveLoad::SaveMode SaveLoad_v4::getSaveMode(const char *fileName) {
@@ -67,6 +78,8 @@ int32 SaveLoad_v4::getSizeVersioned(int type) {
assertInited();
switch (_saveFiles[type].type) {
+ case kSaveGame:
+ return getSizeGame(_saveFiles[type]);
case kSaveTempBuffer:
return getSizeTempBuffer(_saveFiles[type]);
default:
@@ -80,6 +93,13 @@ bool SaveLoad_v4::loadVersioned(int type, int16 dataVar, int32 size, int32 offse
assertInited();
switch (_saveFiles[type].type) {
+ case kSaveGame:
+ if (loadGame(_saveFiles[type], dataVar, size, offset))
+ return true;
+
+ warning("While loading from slot %d", getSlot(offset));
+ break;
+
case kSaveTempBuffer:
if (loadTempBuffer(_saveFiles[type], dataVar, size, offset))
return true;
@@ -98,6 +118,13 @@ bool SaveLoad_v4::saveVersioned(int type, int16 dataVar, int32 size, int32 offse
assertInited();
switch (_saveFiles[type].type) {
+ case kSaveGame:
+ if (saveGame(_saveFiles[type], dataVar, size, offset))
+ return true;
+
+ warning("While saving to slot %d", getSlot(offset));
+ break;
+
case kSaveTempBuffer:
if (saveTempBuffer(_saveFiles[type], dataVar, size, offset))
return true;
@@ -112,25 +139,188 @@ bool SaveLoad_v4::saveVersioned(int type, int16 dataVar, int32 size, int32 offse
return false;
}
+int SaveLoad_v4::getSlot(int32 offset) const {
+ return ((offset - 1700) / _varSize);
+}
+
+int SaveLoad_v4::getSlotRemainder(int32 offset) const {
+ return ((offset - 1700) % _varSize);
+}
+
+int32 SaveLoad_v4::getSizeGame(SaveFile &saveFile) {
+ if (_firstSizeGame) {
+ _firstSizeGame = false;
+ return -1;
+ }
+
+ Common::SaveFileManager *saveMan = g_system->getSavefileManager();
+ Common::InSaveFile *in;
+ int32 size = -1;
+
+ for (int i = 29; i >= 0; i--) {
+ in = saveMan->openForLoading(setCurrentSlot(saveFile.destName, i));
+ if (in) {
+ delete in;
+ size = (i + 1) * _varSize + 1700;
+ break;
+ }
+ }
+
+ return size;
+}
+
int32 SaveLoad_v4::getSizeTempBuffer(SaveFile &saveFile) {
return _tmpBuffer.getSize();
}
+bool SaveLoad_v4::loadGame(SaveFile &saveFile,
+ int16 dataVar, int32 size, int32 offset) {
+
+ if (size == 0) {
+ dataVar = 0;
+ size = _varSize;
+ }
+
+ if (offset < 500) {
+ debugC(3, kDebugSaveLoad, "Loading global properties");
+
+ if ((size + offset) > 500) {
+ warning("Wrong global properties list size (%d, %d)", size, offset);
+ return false;
+ }
+
+ memcpy(_vm->_global->_inter_variables + dataVar,
+ _propBuffer + offset, size);
+ memcpy(_vm->_global->_inter_variablesSizes + dataVar,
+ _propBuffer + offset + 500, size);
+
+ } else if (offset == 500) {
+ debugC(3, kDebugSaveLoad, "Loading save index");
+
+ if (size != 1200) {
+ warning("Requested index has wrong size (%d)", size);
+ return false;
+ }
+
+ SaveLoad::buildIndex(_vm->_global->_inter_variables + dataVar,
+ saveFile.destName, 30, 40, 1000);
+ memset(_vm->_global->_inter_variablesSizes + dataVar, 0, 1200);
+
+ } else {
+ int slot = getSlot(offset);
+ int slotRem = getSlotRemainder(offset);
+
+ debugC(2, kDebugSaveLoad, "Loading from slot %d", slot);
+
+ SaveLoad::setCurrentSlot(saveFile.destName, slot);
+
+ if ((slot < 0) || (slot >= 30) || (slotRem != 0)) {
+ warning("Invalid loading procedure (%d, %d, %d, %d, %d)",
+ dataVar, size, offset, slot, slotRem);
+ return false;
+ }
+
+ if (!_save.load(dataVar, size, 540, saveFile.destName,
+ _vm->_global->_inter_variables, _vm->_global->_inter_variablesSizes))
+ return false;
+ }
+
+ return true;
+}
+
bool SaveLoad_v4::loadTempBuffer(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
debugC(3, kDebugSaveLoad, "Loading from the temporary buffer (%d, %d, %d)",
dataVar, size, offset);
+ if (size < 0) {
+ warning("Woodruff stub: Read screenshot");
+ return false;
+ }
+
return _tmpBuffer.read(_vm->_global->_inter_variables + dataVar, size, offset);
}
+bool SaveLoad_v4::saveGame(SaveFile &saveFile,
+ int16 dataVar, int32 size, int32 offset) {
+
+ if (size == 0) {
+ dataVar = 0;
+ size = _varSize;
+ }
+
+ if (offset < 500) {
+ debugC(3, kDebugSaveLoad, "Loading global properties");
+
+ if ((size + offset) > 500) {
+ warning("Wrong global properties list size (%d, %d)", size, offset);
+ return false;
+ }
+
+ memcpy(_propBuffer + offset,
+ _vm->_global->_inter_variables + dataVar, size);
+ memcpy(_propBuffer + offset + 500,
+ _vm->_global->_inter_variablesSizes + dataVar, size);
+
+ } else if (offset == 500) {
+ debugC(3, kDebugSaveLoad, "Saving save index");
+
+ if (size != 1200) {
+ warning("Requested index has wrong size (%d)", size);
+ return false;
+ }
+
+ memcpy(_indexBuffer, _vm->_global->_inter_variables + dataVar, size);
+ _hasIndex = true;
+
+ } else {
+ int slot = getSlot(offset);
+ int slotRem = getSlotRemainder(offset);
+
+ debugC(2, kDebugSaveLoad, "Saving to slot %d", slot);
+
+ SaveLoad::setCurrentSlot(saveFile.destName, slot);
+
+ if ((slot < 0) || (slot >= 30) || (slotRem != 0)) {
+ warning("Invalid saving procedure (%d, %d, %d, %d, %d)",
+ dataVar, size, offset, slot, slotRem);
+ return false;
+ }
+
+ if (!_hasIndex) {
+ warning("No index written yet");
+ return false;
+ }
+
+ _hasIndex = false;
+
+ if(!_save.save(0, 500, 0, saveFile.destName, _propBuffer, _propBuffer + 500))
+ return false;
+
+ if(!_save.save(0, 40, 500, saveFile.destName, _indexBuffer + (slot * 40), 0))
+ return false;
+
+ if (!_save.save(dataVar, size, 540, saveFile.destName,
+ _vm->_global->_inter_variables, _vm->_global->_inter_variablesSizes))
+ return false;
+
+ }
+
+ return true;
+}
+
bool SaveLoad_v4::saveTempBuffer(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
debugC(3, kDebugSaveLoad, "Saving to the temporary buffer (%d, %d, %d)",
dataVar, size, offset);
+ if (size < 0) {
+ warning("Woodruff stub: Write screenshot");
+ return false;
+ }
+
return _tmpBuffer.write(_vm->_global->_inter_variables + dataVar, size, offset);
}
@@ -139,6 +329,10 @@ void SaveLoad_v4::assertInited() {
return;
_varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4;
+
+ _save.addStage(500);
+ _save.addStage(40, false);
+ _save.addStage(_varSize);
}
} // End of namespace Gob