aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/scenery.cpp
diff options
context:
space:
mode:
authorSven Hesse2007-01-05 18:16:05 +0000
committerSven Hesse2007-01-05 18:16:05 +0000
commitb30c615165e7885df3e34e71db8d65b45558deb7 (patch)
tree2bfef762c2f1edc60d090fa04b64a8da29928c86 /engines/gob/scenery.cpp
parenta9f62e75514b051171c88650ccdc02244812e71b (diff)
downloadscummvm-rg350-b30c615165e7885df3e34e71db8d65b45558deb7.tar.gz
scummvm-rg350-b30c615165e7885df3e34e71db8d65b45558deb7.tar.bz2
scummvm-rg350-b30c615165e7885df3e34e71db8d65b45558deb7.zip
Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)
svn-id: r25006
Diffstat (limited to 'engines/gob/scenery.cpp')
-rw-r--r--engines/gob/scenery.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/engines/gob/scenery.cpp b/engines/gob/scenery.cpp
index 281049edb7..f15c25d30a 100644
--- a/engines/gob/scenery.cpp
+++ b/engines/gob/scenery.cpp
@@ -32,9 +32,7 @@
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/global.h"
-#include "gob/util.h"
#include "gob/parse.h"
-#include "gob/cdrom.h"
namespace Gob {
@@ -393,13 +391,6 @@ int16 Scenery::loadAnim(char search) {
uint32 layerPos;
extData = 0;
- if (_vm->_cdrom->_cdPlaying) {
- while (_vm->_cdrom->getTrackPos() != -1)
- _vm->_util->longDelay(50);
-
- _vm->_cdrom->_cdPlaying = false;
- }
-
_vm->_inter->evalExpr(&sceneryIndex);
picsCount = _vm->_inter->load16();
resId = _vm->_inter->load16();