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authorSven Hesse2007-01-05 18:16:05 +0000
committerSven Hesse2007-01-05 18:16:05 +0000
commitb30c615165e7885df3e34e71db8d65b45558deb7 (patch)
tree2bfef762c2f1edc60d090fa04b64a8da29928c86 /engines/gob/scenery.h
parenta9f62e75514b051171c88650ccdc02244812e71b (diff)
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Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)
svn-id: r25006
Diffstat (limited to 'engines/gob/scenery.h')
-rw-r--r--engines/gob/scenery.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/gob/scenery.h b/engines/gob/scenery.h
index a7d581a5bf..a5769bb37a 100644
--- a/engines/gob/scenery.h
+++ b/engines/gob/scenery.h
@@ -129,10 +129,10 @@ public:
void freeStatic(int16 index);
void renderStatic(int16 scenery, int16 layer);
void updateStatic(int16 orderFrom);
- int16 loadAnim(char search);
void freeAnim(int16 animation);
void interStoreParams(void);
+ virtual int16 loadAnim(char search);
virtual void updateAnim(int16 layer, int16 frame, int16 animation,
int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw) = 0;
@@ -145,6 +145,7 @@ protected:
class Scenery_v1 : public Scenery {
public:
+ virtual int16 loadAnim(char search);
virtual void updateAnim(int16 layer, int16 frame, int16 animation,
int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw);
@@ -154,6 +155,7 @@ public:
class Scenery_v2 : public Scenery_v1 {
public:
+ virtual int16 loadAnim(char search);
virtual void updateAnim(int16 layer, int16 frame, int16 animation,
int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw);