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author | Sven Hesse | 2007-01-05 18:16:05 +0000 |
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committer | Sven Hesse | 2007-01-05 18:16:05 +0000 |
commit | b30c615165e7885df3e34e71db8d65b45558deb7 (patch) | |
tree | 2bfef762c2f1edc60d090fa04b64a8da29928c86 /engines/gob/scenery.h | |
parent | a9f62e75514b051171c88650ccdc02244812e71b (diff) | |
download | scummvm-rg350-b30c615165e7885df3e34e71db8d65b45558deb7.tar.gz scummvm-rg350-b30c615165e7885df3e34e71db8d65b45558deb7.tar.bz2 scummvm-rg350-b30c615165e7885df3e34e71db8d65b45558deb7.zip |
Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)
svn-id: r25006
Diffstat (limited to 'engines/gob/scenery.h')
-rw-r--r-- | engines/gob/scenery.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/gob/scenery.h b/engines/gob/scenery.h index a7d581a5bf..a5769bb37a 100644 --- a/engines/gob/scenery.h +++ b/engines/gob/scenery.h @@ -129,10 +129,10 @@ public: void freeStatic(int16 index); void renderStatic(int16 scenery, int16 layer); void updateStatic(int16 orderFrom); - int16 loadAnim(char search); void freeAnim(int16 animation); void interStoreParams(void); + virtual int16 loadAnim(char search); virtual void updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw) = 0; @@ -145,6 +145,7 @@ protected: class Scenery_v1 : public Scenery { public: + virtual int16 loadAnim(char search); virtual void updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw); @@ -154,6 +155,7 @@ public: class Scenery_v2 : public Scenery_v1 { public: + virtual int16 loadAnim(char search); virtual void updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw); |