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author | Sven Hesse | 2007-01-05 18:16:05 +0000 |
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committer | Sven Hesse | 2007-01-05 18:16:05 +0000 |
commit | b30c615165e7885df3e34e71db8d65b45558deb7 (patch) | |
tree | 2bfef762c2f1edc60d090fa04b64a8da29928c86 /engines/gob/scenery_v2.cpp | |
parent | a9f62e75514b051171c88650ccdc02244812e71b (diff) | |
download | scummvm-rg350-b30c615165e7885df3e34e71db8d65b45558deb7.tar.gz scummvm-rg350-b30c615165e7885df3e34e71db8d65b45558deb7.tar.bz2 scummvm-rg350-b30c615165e7885df3e34e71db8d65b45558deb7.zip |
Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)
svn-id: r25006
Diffstat (limited to 'engines/gob/scenery_v2.cpp')
-rw-r--r-- | engines/gob/scenery_v2.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/gob/scenery_v2.cpp b/engines/gob/scenery_v2.cpp index 6ceb5a88ae..5bac467501 100644 --- a/engines/gob/scenery_v2.cpp +++ b/engines/gob/scenery_v2.cpp @@ -35,6 +35,10 @@ namespace Gob { Scenery_v2::Scenery_v2(GobEngine *vm) : Scenery_v1(vm) { } +int16 Scenery_v2::loadAnim(char search) { + return Scenery::loadAnim(search); +} + // flags & 1 - do capture all area animation is occupying // flags & 4 == 0 - calculate animation final size // flags & 2 != 0 - don't check with "toRedraw"'s |