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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/gob/sound.cpp
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/gob/sound.cpp')
-rw-r--r--engines/gob/sound.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/engines/gob/sound.cpp b/engines/gob/sound.cpp
new file mode 100644
index 0000000000..51c36ef22a
--- /dev/null
+++ b/engines/gob/sound.cpp
@@ -0,0 +1,145 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004 Ivan Dubrov
+ * Copyright (C) 2004-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "gob/gob.h"
+#include "gob/global.h"
+#include "gob/sound.h"
+
+namespace Gob {
+
+void Snd::SquareWaveStream::playNote(int freq, int32 ms, uint rate) {
+ _rate = rate;
+ _periodLength = _rate / (2 * freq);
+ _periodSamples = 0;
+ _sampleValue = 6000;
+ if (ms == -1) {
+ _remainingSamples = 1;
+ _beepForever = true;
+ } else {
+ _remainingSamples = (_rate * ms) / 1000;
+ _beepForever = false;
+ }
+}
+
+int Snd::SquareWaveStream::readBuffer(int16 *buffer, const int numSamples) {
+ int samples = 0;
+
+ while (samples < numSamples && _remainingSamples > 0) {
+ *buffer++ = _sampleValue;
+ if (_periodSamples++ > _periodLength) {
+ _periodSamples = 0;
+ _sampleValue = -_sampleValue;
+ }
+ samples++;
+ if (!_beepForever)
+ _remainingSamples--;
+ }
+
+ return samples;
+}
+
+Snd::Snd(GobEngine *vm) : _vm(vm) {
+ //CleanupFuncPtr cleanupFunc;// = &snd_cleanupFuncCallback();
+ _cleanupFunc = 0;
+ for (int i = 0; i < ARRAYSIZE(_loopingSounds); i++)
+ _loopingSounds[i] = NULL;
+ _playingSound = 0;
+}
+
+void Snd::loopSounds(void) {
+ for (int i = 0; i < ARRAYSIZE(_loopingSounds); i++) {
+ SoundDesc *snd = _loopingSounds[i];
+ if (snd && !_vm->_mixer->isSoundHandleActive(snd->handle)) {
+ if (snd->repCount-- > 0) {
+ _vm->_mixer->playRaw(&snd->handle, snd->data, snd->size, snd->frequency, 0);
+ } else {
+ _loopingSounds[i] = NULL;
+ }
+ }
+ }
+}
+
+void Snd::setBlasterPort(int16 port) {return;}
+
+void Snd::speakerOn(int16 frequency, int32 length) {
+ _speakerStream.playNote(frequency, length, _vm->_mixer->getOutputRate());
+ if (!_vm->_mixer->isSoundHandleActive(_speakerHandle)) {
+ _vm->_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_speakerHandle, &_speakerStream, -1, 255, 0, false);
+ }
+}
+
+void Snd::speakerOff(void) {
+ _vm->_mixer->stopHandle(_speakerHandle);
+}
+
+void Snd::playSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency) {
+ assert(frequency > 0);
+
+ if (!_vm->_mixer->isSoundHandleActive(sndDesc->handle)) {
+ _vm->_mixer->playRaw(&sndDesc->handle, sndDesc->data, sndDesc->size, frequency, 0);
+ }
+
+ sndDesc->repCount = repCount - 1;
+ sndDesc->frequency = frequency;
+
+ if (repCount > 1) {
+ for (int i = 0; i < ARRAYSIZE(_loopingSounds); i++) {
+ if (!_loopingSounds[i]) {
+ _loopingSounds[i] = sndDesc;
+ return;
+ }
+ }
+ warning("Looping sounds list is full");
+ }
+}
+
+void Snd::writeAdlib(int16 port, int16 data) {
+ return;
+}
+
+Snd::SoundDesc *Snd::loadSoundData(const char *path) {
+ Snd::SoundDesc *sndDesc;
+
+ sndDesc = new Snd::SoundDesc;
+ sndDesc->size = _vm->_dataio->getDataSize(path);
+ sndDesc->data = _vm->_dataio->getData(path);
+
+ return sndDesc;
+}
+
+void Snd::freeSoundData(Snd::SoundDesc *sndDesc) {
+ _vm->_mixer->stopHandle(sndDesc->handle);
+
+ for (int i = 0; i < ARRAYSIZE(_loopingSounds); i++) {
+ if (_loopingSounds[i] == sndDesc)
+ _loopingSounds[i] = NULL;
+ }
+
+ delete[] sndDesc->data;
+ delete sndDesc;
+}
+
+} // End of namespace Gob
+
+
+