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author | Sven Hesse | 2007-01-31 13:17:50 +0000 |
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committer | Sven Hesse | 2007-01-31 13:17:50 +0000 |
commit | 7101c0ef260fb1f095b8e04a5dc1ceb9e99cf759 (patch) | |
tree | e640d6e565b51bb7b251fb0b3bda68ddc05d468d /engines/gob/sound.cpp | |
parent | 836a4ea99e36cdfda21d77f3bd8c41d9db824d49 (diff) | |
download | scummvm-rg350-7101c0ef260fb1f095b8e04a5dc1ceb9e99cf759.tar.gz scummvm-rg350-7101c0ef260fb1f095b8e04a5dc1ceb9e99cf759.tar.bz2 scummvm-rg350-7101c0ef260fb1f095b8e04a5dc1ceb9e99cf759.zip |
- Correctly setting of Snd::_playingSound
- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll
svn-id: r25307
Diffstat (limited to 'engines/gob/sound.cpp')
-rw-r--r-- | engines/gob/sound.cpp | 73 |
1 files changed, 61 insertions, 12 deletions
diff --git a/engines/gob/sound.cpp b/engines/gob/sound.cpp index 500a2e5295..4be47fba80 100644 --- a/engines/gob/sound.cpp +++ b/engines/gob/sound.cpp @@ -72,6 +72,16 @@ Snd::Snd(GobEngine *vm) : _vm(vm) { _repCount = 0; _offset = 0.0; + _frac = 0.0; + _cur = 0; + _last = 0; + + _fade = false; + _fadeVol = 255.0; + _fadeVolStep = 0.0; + _fadeSamples = 0; + _curFadeSamples = 0; + _compositionPos = -1; _vm->_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_handle, @@ -98,16 +108,26 @@ int8 Snd::getCompositionSlot(void) { return _composition[_compositionPos]; } -void Snd::stopSound(int16 arg) +void Snd::stopSound(int16 fadeLength) { Common::StackLock slock(_mutex); - _data = 0; - _end = true; + if (fadeLength <= 0) { + _data = 0; + _end = true; + _playingSound = 0; + return; + } + + _fade = true; + _fadeVol = 255.0; + _fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0)); + _fadeVolStep = 255.0 / ((double) _fadeSamples); + _curFadeSamples = 0; } void Snd::waitEndPlay(void) { - while (!_end) + while (!_end && !_vm->_quitRequested) _vm->_util->longDelay(200); stopSound(0); } @@ -125,7 +145,7 @@ void Snd::nextCompositionPos(void) { while ((++_compositionPos < 50) && ((slot = _composition[_compositionPos]) != -1)) { if ((slot >= 0) && (slot <= 60) && (_vm->_game->_soundSamples[slot] != 0) && !(_vm->_game->_soundTypes[slot] & 8)) { - setSample(_vm->_game->_soundSamples[slot], 1, 0); + setSample(_vm->_game->_soundSamples[slot], 1, 0, 0); return; } } @@ -165,7 +185,7 @@ void Snd::freeSoundDesc(Snd::SoundDesc *sndDesc, bool freedata) { delete sndDesc; } -void Snd::setSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency) { +void Snd::setSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency, int16 fadeLength) { if (frequency <= 0) frequency = sndDesc->frequency; @@ -183,16 +203,29 @@ void Snd::setSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency) { _last = 0; _repCount = repCount; _end = false; - _playingSound = 0; + _playingSound = 1; + + _curFadeSamples = 0; + if (fadeLength == 0) { + _fade = false; + _fadeVol = 255.0; + _fadeSamples = 0; + _fadeVolStep = 0.0; + } else { + _fade = true; + _fadeVol = 0.0; + _fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0)); + _fadeVolStep = -(255.0 / ((double) _fadeSamples)); + } } -void Snd::playSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency) { +void Snd::playSample(Snd::SoundDesc *sndDesc, int16 repCount, int16 frequency, int16 fadeLength) { Common::StackLock slock(_mutex); if (!_end) return; - setSample(sndDesc, repCount, frequency); + setSample(sndDesc, repCount, frequency, fadeLength); if (!_vm->_mixer->isSoundHandleActive(_handle)) _vm->_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_handle, this, -1, 255, 0, false, true); @@ -204,7 +237,7 @@ void Snd::checkEndSample(void) { else if ((_repCount == -1) || (--_repCount > 0)) { _offset = 0.0; _end = false; - _playingSound = 0; + _playingSound = 1; } else { _end = true; _playingSound = 0; @@ -224,13 +257,29 @@ int Snd::readBuffer(int16 *buffer, const int numSamples) { if (_end) return i; - *buffer++ = (int) (_last + (_cur - _last) * _frac); + *buffer++ = (int16) ((_last + (_cur - _last) * _frac) * _fadeVol); _frac += _ratio; while (_frac > 1) { _frac -= 1; _last = _cur; - _cur = _data[(int) _offset] << 8; + _cur = _data[(int) _offset]; + } + + if (_fade) { + if (++_curFadeSamples < _fadeSamples) { + _fadeVol -= _fadeVolStep; + } else { + if (_fadeVolStep > 0) { + _data = 0; + _end = true; + _playingSound = 0; + } else { + _fadeVol = 255.0; + _fade = false; + } + } } + _offset += _ratio; } return numSamples; |