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author | Sven Hesse | 2007-01-31 15:19:42 +0000 |
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committer | Sven Hesse | 2007-01-31 15:19:42 +0000 |
commit | 17e70efe13a77d94a78e09591ab84ed78abcdda0 (patch) | |
tree | 16259078aaba55997d8d97fdb2926e26fa30e37b /engines/gob/sound.h | |
parent | 1880aa544126be80b95351a9ba3199f7b6721f9d (diff) | |
download | scummvm-rg350-17e70efe13a77d94a78e09591ab84ed78abcdda0.tar.gz scummvm-rg350-17e70efe13a77d94a78e09591ab84ed78abcdda0.tar.bz2 scummvm-rg350-17e70efe13a77d94a78e09591ab84ed78abcdda0.zip |
- Snd::WaitEndPlay() should stop a running composition
- Removed Snd::getCompositionSlot(), it's not needed
svn-id: r25310
Diffstat (limited to 'engines/gob/sound.h')
-rw-r--r-- | engines/gob/sound.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/gob/sound.h b/engines/gob/sound.h index 2fc9a1ce00..acd003b0b9 100644 --- a/engines/gob/sound.h +++ b/engines/gob/sound.h @@ -56,7 +56,6 @@ public: void playSample(SoundDesc *sndDesc, int16 repCount, int16 frequency, int16 fadeLength = 0); void playComposition(int16 *composition, int16 freqVal); void stopComposition(void); - int8 getCompositionSlot(void); void waitEndPlay(void); // This deletes sndDesc and stops playing the sample. |