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authorSven Hesse2008-05-08 15:51:02 +0000
committerSven Hesse2008-05-08 15:51:02 +0000
commit18db41db506b1e18e050e8dded44dc8501b9bc8f (patch)
tree70915fc5e973052e2ea6b2d1034e1b42f11b9c7b /engines/gob/sound
parenta9b4058ba9fd94de7bd293b0763d71f9f90f84bc (diff)
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Implemented the background "music" / atmospheric sounds in Woodruff
svn-id: r31949
Diffstat (limited to 'engines/gob/sound')
-rw-r--r--engines/gob/sound/bgatmosphere.cpp126
-rw-r--r--engines/gob/sound/bgatmosphere.h75
-rw-r--r--engines/gob/sound/sound.cpp64
-rw-r--r--engines/gob/sound/sound.h14
-rw-r--r--engines/gob/sound/soundblaster.cpp2
5 files changed, 278 insertions, 3 deletions
diff --git a/engines/gob/sound/bgatmosphere.cpp b/engines/gob/sound/bgatmosphere.cpp
new file mode 100644
index 0000000000..3c61f4f76a
--- /dev/null
+++ b/engines/gob/sound/bgatmosphere.cpp
@@ -0,0 +1,126 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/system.h"
+#include "common/events.h"
+
+#include "gob/sound/bgatmosphere.h"
+
+namespace Gob {
+
+BackgroundAtmosphere::BackgroundAtmosphere(Audio::Mixer &mixer) : SoundMixer(mixer) {
+ _playMode = kPlayModeLinear;
+ _queuePos = -1;
+ _shaded = false;
+
+ g_system->getEventManager()->registerRandomSource(_rnd, "gobBA");
+}
+
+BackgroundAtmosphere::~BackgroundAtmosphere() {
+ queueClear();
+}
+
+void BackgroundAtmosphere::play() {
+ Common::StackLock slock(_mutex);
+
+ _queuePos = -1;
+ getNextQueuePos();
+
+ if (_queuePos == -1)
+ return;
+
+ SoundMixer::play(*_queue[_queuePos], 1, 0);
+}
+
+void BackgroundAtmosphere::stop() {
+ SoundMixer::stop(0);
+}
+
+void BackgroundAtmosphere::setPlayMode(PlayMode mode) {
+ _playMode = mode;
+}
+
+void BackgroundAtmosphere::queueSample(SoundDesc &sndDesc) {
+ Common::StackLock slock(_mutex);
+
+ _queue.push_back(&sndDesc);
+}
+
+void BackgroundAtmosphere::queueClear() {
+ Common::StackLock slock(_mutex);
+
+ SoundMixer::stop(0);
+ for (uint i = 0; i < _queue.size(); i++)
+ delete _queue[i];
+
+ _queue.clear();
+ _queuePos = -1;
+}
+
+void BackgroundAtmosphere::checkEndSample() {
+ Common::StackLock slock(_mutex);
+
+ getNextQueuePos();
+
+ if (_queuePos == -1) {
+ _end = true;
+ _playingSound = 0;
+ } else {
+ SoundMixer::setSample(*_queue[_queuePos], 1, 0, 0);
+ if (_shaded)
+ _fadeVol = 20000;
+ }
+}
+
+void BackgroundAtmosphere::getNextQueuePos() {
+ if (_queue.size() == 0) {
+ _queuePos = -1;
+ return;
+ }
+
+ switch (_playMode) {
+
+ case kPlayModeLinear:
+ _queuePos = (_queuePos + 1) % _queue.size();
+ break;
+
+ case kPlayModeRandom:
+ _queuePos = _rnd.getRandomNumber(_queue.size() - 1);
+ break;
+
+ }
+}
+
+void BackgroundAtmosphere::shade() {
+ _shaded = true;
+ _fadeVol = 32768;
+}
+
+void BackgroundAtmosphere::unshade() {
+ _shaded = false;
+ _fadeVol = 65536;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/sound/bgatmosphere.h b/engines/gob/sound/bgatmosphere.h
new file mode 100644
index 0000000000..72b5614282
--- /dev/null
+++ b/engines/gob/sound/bgatmosphere.h
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GOB_SOUND_BGATMOSPHERE_H
+#define GOB_SOUND_BGATMOSPHERE_H
+
+#include "sound/mixer.h"
+#include "common/mutex.h"
+
+#include "gob/sound/sounddesc.h"
+#include "gob/sound/soundmixer.h"
+
+namespace Gob {
+
+class BackgroundAtmosphere : private SoundMixer {
+public:
+ enum PlayMode {
+ kPlayModeLinear,
+ kPlayModeRandom
+ };
+
+ BackgroundAtmosphere(Audio::Mixer &mixer);
+ ~BackgroundAtmosphere();
+
+ void play();
+ void stop();
+
+ void setPlayMode(PlayMode mode);
+
+ void queueSample(SoundDesc &sndDesc);
+ void queueClear();
+
+ void shade();
+ void unshade();
+
+private:
+ PlayMode _playMode;
+
+ Common::Array<SoundDesc *> _queue;
+ int _queuePos;
+ bool _shaded;
+
+ Common::Mutex _mutex;
+
+ Common::RandomSource _rnd;
+
+ void checkEndSample();
+ void getNextQueuePos();
+};
+
+} // End of namespace Gob
+
+#endif // GOB_SOUND_BGATMOSPHERE_H
diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp
index 5c375c260a..63b74ca36f 100644
--- a/engines/gob/sound/sound.cpp
+++ b/engines/gob/sound/sound.cpp
@@ -39,6 +39,7 @@ Sound::Sound(GobEngine *vm) : _vm(vm) {
_adlib = 0;
_infogrames = 0;
_cdrom = 0;
+ _bgatmos = 0;
if (!_vm->_noMusic && _vm->hasAdlib())
_adlib = new AdLib(*_vm->_mixer);
@@ -46,6 +47,8 @@ Sound::Sound(GobEngine *vm) : _vm(vm) {
_infogrames = new Infogrames(*_vm->_mixer);
if (_vm->isCD())
_cdrom = new CDROM;
+ if (_vm->getGameType() == kGameTypeWoodruff)
+ _bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
}
Sound::~Sound() {
@@ -85,10 +88,18 @@ int Sound::sampleGetNextFreeSlot() const {
return -1;
}
-bool Sound::sampleLoad(SoundDesc *sndDesc, const char *fileName) {
+bool Sound::sampleLoad(SoundDesc *sndDesc, const char *fileName, bool tryExist) {
if (!sndDesc)
return false;
+ int16 handle = _vm->_dataIO->openData(fileName);
+ if (handle < 0) {
+ warning("Can't open sample file \"%s\"", fileName);
+ return false;
+ }
+
+ _vm->_dataIO->closeData(handle);
+
byte *data;
uint32 size;
@@ -458,4 +469,55 @@ void Sound::cdTest(int trySubst, const char *label) {
_cdrom->testCD(trySubst, label);
}
+void Sound::bgPlay(const char *base, int count) {
+ if (!_bgatmos)
+ return;
+
+ _bgatmos->stop();
+ _bgatmos->queueClear();
+
+ int length = strlen(base) + 7;
+ char *fileName = new char[length];
+ SoundDesc *sndDesc;
+
+ for (int i = 1; i <= count; i++) {
+ snprintf(fileName, length, "%s%02d.SND", base, i);
+
+ sndDesc = new SoundDesc;
+ if (sampleLoad(sndDesc, fileName))
+ _bgatmos->queueSample(*sndDesc);
+ }
+
+ _bgatmos->play();
+}
+
+void Sound::bgStop() {
+ if (!_bgatmos)
+ return;
+
+ _bgatmos->stop();
+ _bgatmos->queueClear();
+}
+
+void Sound::bgSetPlayMode(BackgroundAtmosphere::PlayMode mode) {
+ if (!_bgatmos)
+ return;
+
+ _bgatmos->setPlayMode(mode);
+}
+
+void Sound::bgShade() {
+ if (!_bgatmos)
+ return;
+
+ _bgatmos->shade();
+}
+
+void Sound::bgUnshade() {
+ if (!_bgatmos)
+ return;
+
+ _bgatmos->unshade();
+}
+
} // End of namespace Gob
diff --git a/engines/gob/sound/sound.h b/engines/gob/sound/sound.h
index 81b48688c4..b59510e4bb 100644
--- a/engines/gob/sound/sound.h
+++ b/engines/gob/sound/sound.h
@@ -32,6 +32,7 @@
#include "gob/sound/adlib.h"
#include "gob/sound/infogrames.h"
#include "gob/sound/cdrom.h"
+#include "gob/sound/bgatmosphere.h"
namespace Gob {
@@ -49,7 +50,7 @@ public:
const SoundDesc *sampleGetBySlot(int slot) const;
int sampleGetNextFreeSlot() const;
- bool sampleLoad(SoundDesc *sndDesc, const char *fileName);
+ bool sampleLoad(SoundDesc *sndDesc, const char *fileName, bool tryExist = true);
void sampleFree(SoundDesc *sndDesc, bool noteAdlib = false, int index = -1);
@@ -118,6 +119,16 @@ public:
void cdTest(int trySubst, const char *label);
+
+ // Background Atmosphere
+ void bgPlay(const char *base, int count);
+ void bgStop();
+
+ void bgSetPlayMode(BackgroundAtmosphere::PlayMode mode);
+
+ void bgShade();
+ void bgUnshade();
+
private:
GobEngine *_vm;
@@ -128,6 +139,7 @@ private:
AdLib *_adlib;
Infogrames *_infogrames;
CDROM *_cdrom;
+ BackgroundAtmosphere *_bgatmos;
};
} // End of namespace Gob
diff --git a/engines/gob/sound/soundblaster.cpp b/engines/gob/sound/soundblaster.cpp
index bacb16a6d3..cfa11b6ff9 100644
--- a/engines/gob/sound/soundblaster.cpp
+++ b/engines/gob/sound/soundblaster.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "gob/sound/sound.h"
+#include "gob/sound/soundblaster.h"
namespace Gob {