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authorJohannes Schickel2010-10-13 03:57:44 +0000
committerJohannes Schickel2010-10-13 03:57:44 +0000
commit75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch)
treef29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/gob/sound
parent48ee83b88957dab86bc763e9ef21a70179fa8679 (diff)
parente9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff)
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OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
Diffstat (limited to 'engines/gob/sound')
-rw-r--r--engines/gob/sound/sound.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp
index f2b9004a41..bc4495fafd 100644
--- a/engines/gob/sound/sound.cpp
+++ b/engines/gob/sound/sound.cpp
@@ -610,9 +610,14 @@ void Sound::cdPlayMultMusic() {
void Sound::cdPlay(const char *trackName) {
if (!_cdrom)
return;
-
debugC(1, kDebugSound, "CDROM: Playing track \"%s\"", trackName);
- _cdrom->startTrack(trackName);
+
+// WORKAROUND - In Fascination CD, in the storage room, a track has the wrong
+// name in the scripts, and therefore doesn't play. This fixes the problem.
+ if ((_vm->getGameType() == kGameTypeFascination) && !scumm_stricmp(trackName, "boscle"))
+ _cdrom->startTrack("bosscle");
+ else
+ _cdrom->startTrack(trackName);
}
void Sound::cdStop() {