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author | Sven Hesse | 2008-05-28 21:15:11 +0000 |
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committer | Sven Hesse | 2008-05-28 21:15:11 +0000 |
commit | 8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c (patch) | |
tree | 7f2416cbf176f53a871b0cc3bea4785284ba4889 /engines/gob/sound | |
parent | c9fd5fef7645cc7ba6e14ddfeaab91d941f3b8f7 (diff) | |
download | scummvm-rg350-8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c.tar.gz scummvm-rg350-8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c.tar.bz2 scummvm-rg350-8da68b29648f9dbdcc05b3a1efe4a29ed2c4e88c.zip |
Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.
svn-id: r32352
Diffstat (limited to 'engines/gob/sound')
-rw-r--r-- | engines/gob/sound/sound.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp index a90afe0e27..2d2bf8e043 100644 --- a/engines/gob/sound/sound.cpp +++ b/engines/gob/sound/sound.cpp @@ -29,6 +29,7 @@ #include "gob/util.h" #include "gob/dataio.h" #include "gob/game.h" +#include "gob/inter.h" namespace Gob { @@ -370,7 +371,7 @@ void Sound::blasterWaitEndPlay(bool interruptible, bool stopComp) { while (_blaster->isPlaying() && !_vm->_quitRequested) { if (interruptible && (_vm->_util->checkKey() == 0x11B)) { - WRITE_VAR(57, -1); + WRITE_VAR(57, (uint32) -1); return; } _vm->_util->longDelay(200); |