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author | Sven Hesse | 2011-01-29 22:45:15 +0000 |
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committer | Sven Hesse | 2011-01-29 22:45:15 +0000 |
commit | 0c3a33c354c027ee238186794d96c3047d0a4ce2 (patch) | |
tree | c6c0a8a7bb8e5e3973c53574a9b30efa6b3df337 /engines/gob/util.cpp | |
parent | 05d5d64d6c108bcf57e67ff3976c1cd0324a30ef (diff) | |
download | scummvm-rg350-0c3a33c354c027ee238186794d96c3047d0a4ce2.tar.gz scummvm-rg350-0c3a33c354c027ee238186794d96c3047d0a4ce2.tar.bz2 scummvm-rg350-0c3a33c354c027ee238186794d96c3047d0a4ce2.zip |
GOB: Change _curTotFile and _totToLoad into Common::String
svn-id: r55629
Diffstat (limited to 'engines/gob/util.cpp')
-rw-r--r-- | engines/gob/util.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/util.cpp b/engines/gob/util.cpp index c1cf42b1de..57efdc074b 100644 --- a/engines/gob/util.cpp +++ b/engines/gob/util.cpp @@ -153,7 +153,7 @@ void Util::processInput(bool scroll) { // WORKAROUND: // Force a check of the mouse in order to fix the sofa bug. This apply only for Gob3, and only // in the impacted TOT file so that the second screen animation is not broken. - if ((_vm->getGameType() == kGameTypeGob3) && !scumm_stricmp(_vm->_game->_curTotFile, "EMAP1008.TOT")) + if ((_vm->getGameType() == kGameTypeGob3) && _vm->_game->_curTotFile.equalsIgnoreCase("EMAP1008.TOT")) _vm->_game->evaluateScroll(); } } |