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authorSven Hesse2011-01-29 22:45:15 +0000
committerSven Hesse2011-01-29 22:45:15 +0000
commit0c3a33c354c027ee238186794d96c3047d0a4ce2 (patch)
treec6c0a8a7bb8e5e3973c53574a9b30efa6b3df337 /engines/gob/util.cpp
parent05d5d64d6c108bcf57e67ff3976c1cd0324a30ef (diff)
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GOB: Change _curTotFile and _totToLoad into Common::String
svn-id: r55629
Diffstat (limited to 'engines/gob/util.cpp')
-rw-r--r--engines/gob/util.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/util.cpp b/engines/gob/util.cpp
index c1cf42b1de..57efdc074b 100644
--- a/engines/gob/util.cpp
+++ b/engines/gob/util.cpp
@@ -153,7 +153,7 @@ void Util::processInput(bool scroll) {
// WORKAROUND:
// Force a check of the mouse in order to fix the sofa bug. This apply only for Gob3, and only
// in the impacted TOT file so that the second screen animation is not broken.
- if ((_vm->getGameType() == kGameTypeGob3) && !scumm_stricmp(_vm->_game->_curTotFile, "EMAP1008.TOT"))
+ if ((_vm->getGameType() == kGameTypeGob3) && _vm->_game->_curTotFile.equalsIgnoreCase("EMAP1008.TOT"))
_vm->_game->evaluateScroll();
}
}