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author | Johannes Schickel | 2010-01-25 01:39:44 +0000 |
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committer | Johannes Schickel | 2010-01-25 01:39:44 +0000 |
commit | aed02365ec81e77b3c8aa4f4ecd9a9d3893326f2 (patch) | |
tree | 95f119e687a666f65aad5041910c43bdfd4f2929 /engines/gob/util.cpp | |
parent | ec14cd6e6add76ce4f719edd7ce508d67ebd9f14 (diff) | |
download | scummvm-rg350-aed02365ec81e77b3c8aa4f4ecd9a9d3893326f2.tar.gz scummvm-rg350-aed02365ec81e77b3c8aa4f4ecd9a9d3893326f2.tar.bz2 scummvm-rg350-aed02365ec81e77b3c8aa4f4ecd9a9d3893326f2.zip |
Strip trailing spaces/tabs.
svn-id: r47541
Diffstat (limited to 'engines/gob/util.cpp')
-rw-r--r-- | engines/gob/util.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/gob/util.cpp b/engines/gob/util.cpp index 6077b1ebb5..2e15948080 100644 --- a/engines/gob/util.cpp +++ b/engines/gob/util.cpp @@ -142,9 +142,9 @@ void Util::processInput(bool scroll) { _vm->_util->setMousePos(x, y); _vm->_game->wantScroll(x, y); - + // WORKAROUND: - // Force a check of the mouse in order to fix the sofa bug. This apply only for Gob3, and only + // Force a check of the mouse in order to fix the sofa bug. This apply only for Gob3, and only // in the impacted TOT file so that the second screen animation is not broken. if ((_vm->getGameType() == kGameTypeGob3) && !strncmp(_vm->_game->_curTotFile, "EMAP1008.TOT", 12)) _vm->_game->evaluateScroll(); |