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authorSven Hesse2008-12-15 02:16:45 +0000
committerSven Hesse2008-12-15 02:16:45 +0000
commit0eee8012616e3128dfbbe50d3f29330bc8ab00e3 (patch)
treec50a3ba78738a6410c6481f69a8ed3e5d622e58b /engines/gob
parent123c26675f5b5843b00df13ba7daa8a8236758a0 (diff)
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No background "music" shading in Urban Runner
svn-id: r35373
Diffstat (limited to 'engines/gob')
-rw-r--r--engines/gob/sound/bgatmosphere.cpp15
-rw-r--r--engines/gob/sound/bgatmosphere.h2
-rw-r--r--engines/gob/sound/sound.cpp4
3 files changed, 20 insertions, 1 deletions
diff --git a/engines/gob/sound/bgatmosphere.cpp b/engines/gob/sound/bgatmosphere.cpp
index f5a7fe0fdb..12ceb031b7 100644
--- a/engines/gob/sound/bgatmosphere.cpp
+++ b/engines/gob/sound/bgatmosphere.cpp
@@ -36,6 +36,7 @@ BackgroundAtmosphere::BackgroundAtmosphere(Audio::Mixer &mixer) :
_playMode = kPlayModeLinear;
_queuePos = -1;
_shaded = false;
+ _shadable = true;
g_system->getEventManager()->registerRandomSource(_rnd, "gobBA");
}
@@ -115,12 +116,26 @@ void BackgroundAtmosphere::getNextQueuePos() {
}
}
+void BackgroundAtmosphere::setShadable(bool shadable) {
+ if (!shadable) {
+ unshade();
+ _shadable = false;
+ } else
+ _shadable = true;
+}
+
void BackgroundAtmosphere::shade() {
+ if (!_shadable)
+ return;
+
_shaded = true;
_fadeVol = 32768;
}
void BackgroundAtmosphere::unshade() {
+ if (!_shadable)
+ return;
+
_shaded = false;
_fadeVol = 65536;
}
diff --git a/engines/gob/sound/bgatmosphere.h b/engines/gob/sound/bgatmosphere.h
index 72b5614282..3fa648b94d 100644
--- a/engines/gob/sound/bgatmosphere.h
+++ b/engines/gob/sound/bgatmosphere.h
@@ -52,6 +52,7 @@ public:
void queueSample(SoundDesc &sndDesc);
void queueClear();
+ void setShadable(bool shadable);
void shade();
void unshade();
@@ -61,6 +62,7 @@ private:
Common::Array<SoundDesc *> _queue;
int _queuePos;
bool _shaded;
+ bool _shadable;
Common::Mutex _mutex;
diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp
index 5acc255275..4746bfa99a 100644
--- a/engines/gob/sound/sound.cpp
+++ b/engines/gob/sound/sound.cpp
@@ -50,8 +50,10 @@ Sound::Sound(GobEngine *vm) : _vm(vm) {
_cdrom = new CDROM;
if (_vm->getGameType() == kGameTypeWoodruff)
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
- if (_vm->getGameType() == kGameTypeUrban)
+ if (_vm->getGameType() == kGameTypeUrban) {
_bgatmos = new BackgroundAtmosphere(*_vm->_mixer);
+ _bgatmos->setShadable(false);
+ }
}
Sound::~Sound() {