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authorSven Hesse2008-05-18 15:02:01 +0000
committerSven Hesse2008-05-18 15:02:01 +0000
commit14c411e90b15ec2b889d103258abbf3aa026dd18 (patch)
treea4f54f6649cb94579f365fffe69d536d951296ff /engines/gob
parentd046175f1fb4cc834ed7452abbec67ffed67150c (diff)
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Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not closing the object video right when it finished playing through
svn-id: r32172
Diffstat (limited to 'engines/gob')
-rw-r--r--engines/gob/mult_v2.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp
index ebbcf407c6..3a83ac1867 100644
--- a/engines/gob/mult_v2.cpp
+++ b/engines/gob/mult_v2.cpp
@@ -764,12 +764,14 @@ void Mult_v2::newCycleAnim(Mult_Object &animObj) {
case 7:
animData.frame--;
animData.isPaused = 1;
+/*
if ((animData.animation < 0) && (animObj.videoSlot > 0)) {
if (_vm->_vidPlayer->getFlags(animObj.videoSlot - 1) & 0x1000) {
_vm->_vidPlayer->slotClose(animObj.videoSlot - 1);
animObj.videoSlot = 0;
}
}
+*/
break;
case 10: