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authorSven Hesse2011-09-01 14:00:17 +0200
committerSven Hesse2011-09-03 18:00:09 +0200
commit37964e8e85137ff7cb3a317c34b6a6210b7564d4 (patch)
tree740cd679c271f985fea6c35702a97a09f1c072a7 /engines/gob
parent2985f118b802d231aa5ec328c8b61e1419c14e48 (diff)
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GOB: Add class DECFile
Handles DEC files, describing "decals" (backgrounds). Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
Diffstat (limited to 'engines/gob')
-rw-r--r--engines/gob/decfile.cpp214
-rw-r--r--engines/gob/decfile.h111
-rw-r--r--engines/gob/module.mk1
3 files changed, 326 insertions, 0 deletions
diff --git a/engines/gob/decfile.cpp b/engines/gob/decfile.cpp
new file mode 100644
index 0000000000..f5910f0654
--- /dev/null
+++ b/engines/gob/decfile.cpp
@@ -0,0 +1,214 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/str.h"
+#include "common/stream.h"
+#include "common/substream.h"
+
+#include "gob/gob.h"
+#include "gob/util.h"
+#include "gob/dataio.h"
+#include "gob/surface.h"
+#include "gob/video.h"
+#include "gob/rxyfile.h"
+#include "gob/decfile.h"
+
+namespace Gob {
+
+DECFile::Layer::Layer() : surface(0), coordinates(0) {
+}
+
+DECFile::Layer::~Layer() {
+ delete coordinates;
+ delete surface;
+}
+
+
+DECFile::DECFile(GobEngine *vm, const Common::String &fileName,
+ uint16 width, uint16 height, uint8 bpp) : _vm(vm),
+ _width(width), _height(height), _bpp(bpp), _hasPadding(false) {
+
+ _backdrop = new Surface(_width, _height, _bpp);
+
+ Common::SeekableReadStream *dec = _vm->_dataIO->getFile(fileName);
+ if (dec) {
+ Common::SeekableSubReadStreamEndian sub(dec, 0, dec->size(), false, DisposeAfterUse::YES);
+
+ load(sub, fileName);
+ return;
+ }
+
+ // File doesn't exist, try to open the big-endian'd alternate file
+ Common::String alternateFileName = fileName;
+ alternateFileName.setChar('_', 0);
+
+ dec = _vm->_dataIO->getFile(alternateFileName);
+ if (dec) {
+ Common::SeekableSubReadStreamEndian sub(dec, 0, dec->size(), true, DisposeAfterUse::YES);
+
+ // The big endian version pads a few fields to even size
+ _hasPadding = true;
+
+ load(sub, fileName);
+ return;
+ }
+
+ warning("DECFile::DECFile(): No such file \"%s\"", fileName.c_str());
+}
+
+DECFile::~DECFile() {
+ delete _backdrop;
+}
+
+void DECFile::load(Common::SeekableSubReadStreamEndian &dec, const Common::String &fileName) {
+ dec.skip(2); // Unused
+
+ int16 backdropCount = dec.readUint16();
+ int16 layerCount = dec.readUint16();
+
+ // Sanity checks
+ if (backdropCount > 1)
+ warning("DECFile::load(): More than one backdrop (%d) in file \"%s\"",
+ backdropCount, fileName.c_str());
+ if (layerCount < 1)
+ warning("DECFile::load(): Less than one layer (%d) in file \"%s\"",
+ layerCount, fileName.c_str());
+
+ // Load the backdrop
+ if (backdropCount > 0) {
+ loadBackdrop(dec);
+
+ // We only support one backdrop, skip the rest
+ dec.skip((backdropCount - 1) * (13 + (_hasPadding ? 1 : 0)));
+ }
+
+ // Load the layers
+ _layers.resize(MAX(0, layerCount - 1));
+ for (LayerArray::iterator l = _layers.begin(); l != _layers.end(); ++l)
+ loadLayer(*l, dec);
+
+ // Load the backdrop parts
+ if (backdropCount > 0)
+ loadParts(dec);
+}
+
+void DECFile::loadBackdrop(Common::SeekableSubReadStreamEndian &dec) {
+ // Interestingly, DEC files reference "FOO.LBM" instead of "FOO.CMP"
+ Common::String file = Util::setExtension(Util::readString(dec, 13), ".CMP");
+ if (_hasPadding)
+ dec.skip(1);
+
+ if (file.empty() || !_vm->_dataIO->hasFile(file))
+ return;
+
+ _vm->_video->drawPackedSprite(file.c_str(), *_backdrop);
+}
+
+void DECFile::loadLayer(Layer &layer, Common::SeekableSubReadStreamEndian &dec) {
+ Common::String file = Util::readString(dec, 13);
+ if (_hasPadding)
+ dec.skip(1);
+
+ if (file.empty())
+ return;
+
+ Common::String fileRXY = Util::setExtension(file, ".RXY");
+ Common::String fileCMP = Util::setExtension(file, ".CMP");
+ if (!_vm->_dataIO->hasFile(fileRXY) || !_vm->_dataIO->hasFile(fileCMP))
+ return;
+
+ loadLayer(layer, fileRXY, fileCMP);
+}
+
+void DECFile::loadLayer(Layer &layer, const Common::String &fileRXY,
+ const Common::String &fileCMP) {
+
+ Common::SeekableReadStream *dataRXY = _vm->_dataIO->getFile(fileRXY);
+ if (!dataRXY)
+ return;
+
+ layer.coordinates = new RXYFile(*dataRXY);
+ layer.surface = new Surface(_width, layer.coordinates->getHeight(), _bpp);
+
+ _vm->_video->drawPackedSprite(fileCMP.c_str(), *layer.surface);
+}
+
+void DECFile::loadParts(Common::SeekableSubReadStreamEndian &dec) {
+ dec.skip(13); // Name
+ if (_hasPadding)
+ dec.skip(1);
+
+ dec.skip(13); // File?
+ if (_hasPadding)
+ dec.skip(1);
+
+ uint16 partCount = dec.readUint16();
+
+ _parts.resize(partCount);
+ for (PartArray::iterator p = _parts.begin(); p != _parts.end(); ++p)
+ loadPart(*p, dec);
+}
+
+void DECFile::loadPart(Part &part, Common::SeekableSubReadStreamEndian &dec) {
+ part.layer = dec.readByte() - 1;
+ part.part = dec.readByte();
+
+ dec.skip(1); // Unknown
+
+ part.x = dec.readUint16();
+ part.y = dec.readUint16();
+
+ part.transp = dec.readByte() != 0;
+}
+
+void DECFile::draw(Surface &dest) const {
+ drawBackdrop(dest);
+
+ for (PartArray::const_iterator p = _parts.begin(); p != _parts.end(); ++p)
+ drawLayer(dest, p->layer, p->part, p->x, p->y, p->transp ? 0 : -1);
+}
+
+void DECFile::drawBackdrop(Surface &dest) const {
+ dest.blit(*_backdrop);
+}
+
+void DECFile::drawLayer(Surface &dest, uint16 layer, uint16 part,
+ uint16 x, uint16 y, int32 transp) const {
+
+ if (layer >= _layers.size())
+ return;
+
+ const Layer &l = _layers[layer];
+ if (!l.surface || !l.coordinates)
+ return;
+
+ if (part >= l.coordinates->size())
+ return;
+
+ const RXYFile::Coordinates &c = (*l.coordinates)[part];
+ if (c.left == 0xFFFF)
+ return;
+
+ dest.blit(*l.surface, c.left, c.top, c.right, c.bottom, x, y, transp);
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/decfile.h b/engines/gob/decfile.h
new file mode 100644
index 0000000000..31d90180d3
--- /dev/null
+++ b/engines/gob/decfile.h
@@ -0,0 +1,111 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_DECFILE_H
+#define GOB_DECFILE_H
+
+#include "common/system.h"
+
+namespace Common {
+ class String;
+ class SeekableSubReadStreamEndian;
+}
+
+namespace Gob {
+
+class GobEngine;
+class Surface;
+class RXYFile;
+
+/** A DEC file, describing a "decal" (background).
+ *
+ * Used in hardcoded "actiony" parts of gob games.
+ * The principle is similar to a Static in Scenery (see scenery.cpp), but
+ * instead of referencing indices in the sprites array, DECs reference sprites
+ * directly by filename.
+ */
+class DECFile {
+public:
+ DECFile(GobEngine *vm, const Common::String &fileName,
+ uint16 width, uint16 height, uint8 bpp = 1);
+ ~DECFile();
+
+ /** Draw the background, including all default layer parts. */
+ void draw(Surface &dest) const;
+
+ /** Explicitly draw the backdrop. */
+ void drawBackdrop(Surface &dest) const;
+
+ /** Explicitly draw a layer part. */
+ void drawLayer(Surface &dest, uint16 layer, uint16 part,
+ uint16 x, uint16 y, int32 transp = -1) const;
+
+private:
+ struct Layer {
+ Surface *surface; ///< The surface containing the layer sprite.
+ RXYFile *coordinates; ///< The coordinates describing the layer sprite parts.
+
+ Layer();
+ ~Layer();
+ };
+
+ struct Part {
+ uint8 layer;
+ uint8 part;
+
+ uint16 x;
+ uint16 y;
+ bool transp;
+ };
+
+ typedef Common::Array<Layer> LayerArray;
+ typedef Common::Array<Part> PartArray;
+
+ GobEngine *_vm;
+
+ uint16 _width;
+ uint16 _height;
+ uint8 _bpp;
+
+ byte _hasPadding;
+
+ Surface *_backdrop;
+
+ LayerArray _layers;
+ PartArray _parts;
+
+
+ void load(Common::SeekableSubReadStreamEndian &dec, const Common::String &fileName);
+
+ void loadBackdrop(Common::SeekableSubReadStreamEndian &dec);
+
+ void loadLayer(Layer &layer, Common::SeekableSubReadStreamEndian &dec);
+ void loadLayer(Layer &layer, const Common::String &fileRXY,
+ const Common::String &fileCMP);
+
+ void loadParts(Common::SeekableSubReadStreamEndian &dec);
+ void loadPart(Part &part, Common::SeekableSubReadStreamEndian &dec);
+};
+
+} // End of namespace Gob
+
+#endif // GOB_DECFILE_H
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index a0269649a3..0fdbdf9762 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -5,6 +5,7 @@ MODULE_OBJS := \
dataio.o \
databases.o \
dbase.o \
+ decfile.o \
detection.o \
draw.o \
draw_v1.o \