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authorArnaud Boutonné2009-11-16 17:15:33 +0000
committerArnaud Boutonné2009-11-16 17:15:33 +0000
commit3ccdaa72c3b1dddff1db0421c847ead3e4714319 (patch)
treec8ce80f63c43a411fbd6325f229a87aafd88ff01 /engines/gob
parent8d99384ab99ed84eba2dd010b6a7a14748c419f5 (diff)
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gob - Preliminar saveload for Fascination
svn-id: r45937
Diffstat (limited to 'engines/gob')
-rw-r--r--engines/gob/save/saveload.h64
-rw-r--r--engines/gob/save/saveload_Fascination.cpp332
2 files changed, 396 insertions, 0 deletions
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index d2206b1cef..45ef122767 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -135,6 +135,70 @@ protected:
SaveFile *getSaveFile(const char *fileName);
};
+/** Save/Load class for Fascination. */
+class SaveLoad_Fascination : public SaveLoad {
+public:
+ static const uint32 kSlotCount = 15;
+ static const uint32 kSlotNameLength = 40;
+
+ /** The index. kSlotCount * kSlotNameLength bytes. */
+ static const uint32 kIndexSize = kSlotCount * kSlotNameLength;
+
+ SaveLoad_Fascination(GobEngine *vm, const char *targetName);
+ virtual ~SaveLoad_Fascination();
+
+ SaveMode getSaveMode(const char *fileName) const;
+
+protected:
+ struct SaveFile {
+ const char *sourceName;
+ SaveMode mode;
+ SaveHandler *handler;
+ const char *description;
+ };
+
+ /** Handles the save slots. */
+ class GameHandler : public SaveHandler {
+ public:
+ GameHandler(GobEngine *vm, const char *target);
+ ~GameHandler();
+
+ int32 getSize();
+ bool load(int16 dataVar, int32 size, int32 offset);
+ bool save(int16 dataVar, int32 size, int32 offset);
+
+ private:
+ /** Slot file construction. */
+ class File : public SlotFileIndexed {
+ public:
+ File(GobEngine *vm, const char *base);
+ ~File();
+
+ int getSlot(int32 offset) const;
+ int getSlotRemainder(int32 offset) const;
+ };
+
+ byte _index[kIndexSize];
+ bool _hasIndex;
+
+ File *_slotFile;
+
+ void buildIndex(byte *buffer) const;
+ };
+
+ static SaveFile _saveFiles[];
+
+ GameHandler *_gameHandler;
+ NotesHandler *_notesHandler;
+ TempSpriteHandler *_tempSpriteHandler;
+
+ SaveHandler *getHandler(const char *fileName) const;
+ const char *getDescription(const char *fileName) const;
+
+ const SaveFile *getSaveFile(const char *fileName) const;
+ SaveFile *getSaveFile(const char *fileName);
+};
+
/** Save/Load class for Goblins 3 and Lost in Time. */
class SaveLoad_v3 : public SaveLoad {
public:
diff --git a/engines/gob/save/saveload_Fascination.cpp b/engines/gob/save/saveload_Fascination.cpp
new file mode 100644
index 0000000000..d6c9885bf5
--- /dev/null
+++ b/engines/gob/save/saveload_Fascination.cpp
@@ -0,0 +1,332 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "gob/save/saveload.h"
+#include "gob/save/saveconverter.h"
+#include "gob/inter.h"
+#include "gob/variables.h"
+
+namespace Gob {
+
+SaveLoad_Fascination::SaveFile SaveLoad_Fascination::_saveFiles[] = {
+ { "cat.cat", kSaveModeSave, 0, "savegame catalog"},
+ { "save0.inf", kSaveModeSave, 0, "savegame"},
+ { "save1.inf", kSaveModeSave, 0, "savegame"},
+ { "save2.inf", kSaveModeSave, 0, "savegame"},
+ { "save3.inf", kSaveModeSave, 0, "savegame"},
+ { "save4.inf", kSaveModeSave, 0, "savegame"},
+ { "save5.inf", kSaveModeSave, 0, "savegame"},
+ { "save6.inf", kSaveModeSave, 0, "savegame"},
+ { "save7.inf", kSaveModeSave, 0, "savegame"},
+ { "save8.inf", kSaveModeSave, 0, "savegame"},
+ { "save9.inf", kSaveModeSave, 0, "savegame"},
+ { "save10.inf", kSaveModeSave, 0, "savegame"},
+ { "save11.inf", kSaveModeSave, 0, "savegame"},
+ { "save12.inf", kSaveModeSave, 0, "savegame"},
+ { "save13.inf", kSaveModeSave, 0, "savegame"},
+ { "save14.inf", kSaveModeSave, 0, "savegame"},
+};
+
+
+SaveLoad_Fascination::GameHandler::File::File(GobEngine *vm, const char *base) :
+ SlotFileIndexed(vm, SaveLoad_Fascination::kSlotCount, base, "s") {
+}
+
+SaveLoad_Fascination::GameHandler::File::~File() {
+}
+
+int SaveLoad_Fascination::GameHandler::File::getSlot(int32 offset) const {
+ uint32 varSize = SaveHandler::getVarSize(_vm);
+
+ if (varSize == 0)
+ return -1;
+
+ return ((offset - kIndexSize) / varSize);
+}
+
+int SaveLoad_Fascination::GameHandler::File::getSlotRemainder(int32 offset) const {
+ uint32 varSize = SaveHandler::getVarSize(_vm);
+
+ if (varSize == 0)
+ return -1;
+
+ return ((offset - kIndexSize) % varSize);
+}
+
+
+SaveLoad_Fascination::GameHandler::GameHandler(GobEngine *vm, const char *target) : SaveHandler(vm) {
+ memset(_index, 0, kIndexSize);
+ _hasIndex = false;
+
+ _slotFile = new File(vm, target);
+}
+
+SaveLoad_Fascination::GameHandler::~GameHandler() {
+ delete _slotFile;
+}
+
+int32 SaveLoad_Fascination::GameHandler::getSize() {
+ uint32 varSize = SaveHandler::getVarSize(_vm);
+
+ if (varSize == 0)
+ return -1;
+
+ return _slotFile->tallyUpFiles(varSize, kIndexSize);
+}
+
+bool SaveLoad_Fascination::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
+ uint32 varSize = SaveHandler::getVarSize(_vm);
+
+ if (varSize == 0)
+ return false;
+
+ if (size == 0) {
+ // Indicator to load all variables
+ dataVar = 0;
+ size = varSize;
+ }
+
+ if (offset == 0) {
+ // Save index
+
+ if (((uint32) size) != kIndexSize) {
+ warning("Requested index has wrong size (%d)", size);
+ return false;
+ }
+
+ // Create/Fake the index
+ buildIndex(_vm->_inter->_variables->getAddressOff8(dataVar));
+
+ } else {
+ // Save slot, whole variable block
+
+ uint32 slot = _slotFile->getSlot(offset);
+ int slotRem = _slotFile->getSlotRemainder(offset);
+
+ debugC(2, kDebugSaveLoad, "Loading from slot %d", slot);
+
+ if ((slot >= kSlotCount) || (slotRem != 0) ||
+ (dataVar != 0) || (((uint32) size) != varSize)) {
+
+ warning("Invalid loading procedure (%d, %d, %d, %d, %d)",
+ dataVar, size, offset, slot, slotRem);
+ return false;
+ }
+
+ Common::String slotFile = _slotFile->build(slot);
+
+ SaveReader *reader = 0;
+
+ // New save, load directly
+ reader = new SaveReader(2, slot, slotFile);
+
+ SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
+ _vm->getEndianness(), varSize);
+ SavePartVars vars(_vm, varSize);
+
+ if (!reader->load()) {
+ delete reader;
+ return false;
+ }
+
+ if (!reader->readPart(0, &info)) {
+ delete reader;
+ return false;
+ }
+ if (!reader->readPart(1, &vars)) {
+ delete reader;
+ return false;
+ }
+
+ // Get all variables
+ if (!vars.writeInto(0, 0, varSize)) {
+ delete reader;
+ return false;
+ }
+
+ delete reader;
+ }
+
+ return true;
+}
+
+bool SaveLoad_Fascination::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
+ uint32 varSize = SaveHandler::getVarSize(_vm);
+
+ if (varSize == 0)
+ return false;
+
+ if (size == 0) {
+ // Indicator to save all variables
+ dataVar = 0;
+ size = varSize;
+ }
+
+ if (offset == 0) {
+ // Save index
+
+ if (((uint32) size) != kIndexSize) {
+ warning("Requested index has wrong size (%d)", size);
+ return false;
+ }
+
+ // Just copy the index into our buffer
+ _vm->_inter->_variables->copyTo(dataVar, _index, kIndexSize);
+ _hasIndex = true;
+
+ } else {
+ // Save slot, whole variable block
+
+ uint32 slot = _slotFile->getSlot(offset);
+ int slotRem = _slotFile->getSlotRemainder(offset);
+
+ debugC(2, kDebugSaveLoad, "Saving to slot %d", slot);
+
+ if ((slot >= kSlotCount) || (slotRem != 0) ||
+ (dataVar != 0) || (((uint32) size) != varSize)) {
+
+ warning("Invalid saving procedure (%d, %d, %d, %d, %d)",
+ dataVar, size, offset, slot, slotRem);
+ return false;
+ }
+
+ // An index is needed for the save slot description
+ if (!_hasIndex) {
+ warning("No index written yet");
+ return false;
+ }
+
+ _hasIndex = false;
+
+ Common::String slotFile = _slotFile->build(slot);
+
+ SaveWriter writer(2, slot, slotFile);
+ SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
+ _vm->getEndianness(), varSize);
+ SavePartVars vars(_vm, varSize);
+
+ // Write the description
+ info.setDesc(_index + (slot * kSlotNameLength), kSlotNameLength);
+ // Write all variables
+ if (!vars.readFrom(0, 0, varSize))
+ return false;
+
+ if (!writer.writePart(0, &info))
+ return false;
+ if (!writer.writePart(1, &vars))
+ return false;
+ }
+
+ return true;
+}
+
+void SaveLoad_Fascination::GameHandler::buildIndex(byte *buffer) const {
+ uint32 varSize = SaveHandler::getVarSize(_vm);
+
+ if (varSize == 0)
+ return;
+
+ SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(),
+ 0, _vm->getEndianness(), varSize);
+
+ _slotFile->buildIndex(buffer, info, 0);
+}
+
+
+SaveLoad_Fascination::SaveLoad_Fascination(GobEngine *vm, const char *targetName) :
+ SaveLoad(vm) {
+
+ _gameHandler = new GameHandler(vm, targetName);
+
+ _saveFiles[0].handler = _gameHandler;
+ _saveFiles[1].handler = _gameHandler;
+ _saveFiles[2].handler = _gameHandler;
+ _saveFiles[3].handler = _gameHandler;
+ _saveFiles[4].handler = _gameHandler;
+ _saveFiles[5].handler = _gameHandler;
+ _saveFiles[6].handler = _gameHandler;
+ _saveFiles[7].handler = _gameHandler;
+ _saveFiles[8].handler = _gameHandler;
+ _saveFiles[9].handler = _gameHandler;
+ _saveFiles[10].handler = _gameHandler;
+ _saveFiles[11].handler = _gameHandler;
+ _saveFiles[12].handler = _gameHandler;
+ _saveFiles[13].handler = _gameHandler;
+ _saveFiles[14].handler = _gameHandler;
+ _saveFiles[15].handler = _gameHandler;
+}
+
+SaveLoad_Fascination::~SaveLoad_Fascination() {
+ delete _gameHandler;
+}
+
+const SaveLoad_Fascination::SaveFile *SaveLoad_Fascination::getSaveFile(const char *fileName) const {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveLoad_Fascination::SaveFile *SaveLoad_Fascination::getSaveFile(const char *fileName) {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveHandler *SaveLoad_Fascination::getHandler(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->handler;
+
+ return 0;
+}
+
+const char *SaveLoad_Fascination::getDescription(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->description;
+
+ return 0;
+}
+
+SaveLoad::SaveMode SaveLoad_Fascination::getSaveMode(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->mode;
+
+ return kSaveModeNone;
+}
+
+} // End of namespace Gob