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authorMax Horn2011-05-16 16:35:10 +0200
committerMax Horn2011-05-17 12:17:26 +0200
commit4cbe4ede66e65ec9289811eca2f5f62285174c8d (patch)
tree19e97e1d96797a2e063786e5f7f9c3e4ebb71d93 /engines/gob
parent305c13a4aac6074ac734f77dad708e0aca86bbd7 (diff)
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COMMON: Registers RandomSources in constructor with the event recorder
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
Diffstat (limited to 'engines/gob')
-rw-r--r--engines/gob/gob.cpp5
-rw-r--r--engines/gob/sound/bgatmosphere.cpp6
2 files changed, 3 insertions, 8 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index 7e8f77f703..ea7e329480 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -21,7 +21,6 @@
*/
#include "common/debug-channels.h"
-#include "common/EventRecorder.h"
#include "backends/audiocd/audiocd.h"
#include "base/plugins.h"
@@ -110,7 +109,7 @@ void PauseDialog::handleKeyDown(Common::KeyState state) {
}
-GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
+GobEngine::GobEngine(OSystem *syst) : Engine(syst), _rnd("gob") {
_sound = 0; _mult = 0; _game = 0;
_global = 0; _dataIO = 0; _goblin = 0;
_vidPlayer = 0; _init = 0; _inter = 0;
@@ -145,8 +144,6 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
DebugMan.addDebugChannel(kDebugVideo, "Video", "IMD/VMD video debug level");
DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Hotspots debug level");
DebugMan.addDebugChannel(kDebugDemo, "Demo", "Demo script debug level");
-
- g_eventRec.registerRandomSource(_rnd, "gob");
}
GobEngine::~GobEngine() {
diff --git a/engines/gob/sound/bgatmosphere.cpp b/engines/gob/sound/bgatmosphere.cpp
index e2498242d6..daba72b2d5 100644
--- a/engines/gob/sound/bgatmosphere.cpp
+++ b/engines/gob/sound/bgatmosphere.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "common/EventRecorder.h"
+#include "common/array.h"
#include "gob/sound/bgatmosphere.h"
#include "gob/sound/sounddesc.h"
@@ -28,14 +28,12 @@
namespace Gob {
BackgroundAtmosphere::BackgroundAtmosphere(Audio::Mixer &mixer) :
- SoundMixer(mixer, Audio::Mixer::kMusicSoundType) {
+ SoundMixer(mixer, Audio::Mixer::kMusicSoundType), _rnd("gobBA") {
_playMode = kPlayModeLinear;
_queuePos = -1;
_shaded = false;
_shadable = true;
-
- g_eventRec.registerRandomSource(_rnd, "gobBA");
}
BackgroundAtmosphere::~BackgroundAtmosphere() {