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author | Sven Hesse | 2007-02-05 19:48:12 +0000 |
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committer | Sven Hesse | 2007-02-05 19:48:12 +0000 |
commit | 7082e5828931cc1f86d4a733ae46d492337ab6ae (patch) | |
tree | 9819ec61564f769187d58303f471d18b36f6452e /engines/gob | |
parent | 193349fd606129d23361b274038385c40a3eb95e (diff) | |
download | scummvm-rg350-7082e5828931cc1f86d4a733ae46d492337ab6ae.tar.gz scummvm-rg350-7082e5828931cc1f86d4a733ae46d492337ab6ae.tar.bz2 scummvm-rg350-7082e5828931cc1f86d4a733ae46d492337ab6ae.zip |
Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing invalid memory (also possible fix for bug #1652551)
svn-id: r25395
Diffstat (limited to 'engines/gob')
-rw-r--r-- | engines/gob/goblin.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/engines/gob/goblin.cpp b/engines/gob/goblin.cpp index 223835049d..46d49b46a1 100644 --- a/engines/gob/goblin.cpp +++ b/engines/gob/goblin.cpp @@ -798,6 +798,8 @@ void Goblin::adjustDest(int16 posX, int16 posY) { } } + _pressedMapX = CLIP((int) _pressedMapX, 0, _vm->_map->_mapWidth - 1); + _pressedMapY = CLIP((int) _pressedMapY, 0, _vm->_map->_mapHeight - 1); } void Goblin::adjustTarget(void) { @@ -819,6 +821,8 @@ void Goblin::adjustTarget(void) { _pressedMapX++; } } + _pressedMapX = CLIP((int) _pressedMapX, 0, _vm->_map->_mapWidth - 1); + _pressedMapY = CLIP((int) _pressedMapY, 0, _vm->_map->_mapHeight - 1); } void Goblin::targetDummyItem(Gob_Object *gobDesc) { @@ -984,6 +988,8 @@ void Goblin::targetItem(void) { } } } + _pressedMapX = CLIP((int) _pressedMapX, 0, _vm->_map->_mapWidth - 1); + _pressedMapY = CLIP((int) _pressedMapY, 0, _vm->_map->_mapHeight - 1); } void Goblin::moveFindItem(int16 posX, int16 posY) { @@ -1021,8 +1027,8 @@ void Goblin::moveFindItem(int16 posX, int16 posY) { break; } - _pressedMapX = MIN(posX / 12, _vm->_map->_mapWidth - 1); - _pressedMapY = MIN(posY / 6, _vm->_map->_mapHeight - 1); + _pressedMapX = posX / 12; + _pressedMapY = posY / 6; if (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX] == 0 && i < 20) { @@ -1063,6 +1069,8 @@ void Goblin::moveFindItem(int16 posX, int16 posY) { _pressedMapX = posX / 12; _pressedMapY = posY / 6; } + _pressedMapX = CLIP((int) _pressedMapX, 0, _vm->_map->_mapWidth - 1); + _pressedMapY = CLIP((int) _pressedMapY, 0, _vm->_map->_mapHeight - 1); } void Goblin::moveCheckSelect(int16 framesCount, Gob_Object * gobDesc, int16 *pGobIndex, |