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author | Sven Hesse | 2008-05-13 04:54:58 +0000 |
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committer | Sven Hesse | 2008-05-13 04:54:58 +0000 |
commit | 83987b0cfdebd7fee6d2d20a70089abb6f9ddc63 (patch) | |
tree | 9a62b36d2b6e769702c1f7c386fe12e9e65374fa /engines/gob | |
parent | e99c9048a8feb8f8bf5cf4406eff23ddc0b945ee (diff) | |
download | scummvm-rg350-83987b0cfdebd7fee6d2d20a70089abb6f9ddc63.tar.gz scummvm-rg350-83987b0cfdebd7fee6d2d20a70089abb6f9ddc63.tar.bz2 scummvm-rg350-83987b0cfdebd7fee6d2d20a70089abb6f9ddc63.zip |
Implemented/Fixed saving/loading in Woodruff -- this time for real.
svn-id: r32079
Diffstat (limited to 'engines/gob')
-rw-r--r-- | engines/gob/saveload.h | 15 | ||||
-rw-r--r-- | engines/gob/saveload_v4.cpp | 168 |
2 files changed, 148 insertions, 35 deletions
diff --git a/engines/gob/saveload.h b/engines/gob/saveload.h index 9581b43a6c..6c5ffe3bbe 100644 --- a/engines/gob/saveload.h +++ b/engines/gob/saveload.h @@ -335,8 +335,9 @@ class SaveLoad_v4 : public SaveLoad { public: enum SaveType { kSaveNone, + kSaveScreenProps, kSaveGame, - kSaveTempBuffer + kSaveGameScreenProps }; bool _firstSizeGame; @@ -358,13 +359,14 @@ protected: int32 _varSize; - PagedBuffer _tmpBuffer; StagedSave _save; byte _propBuffer[1000]; byte _indexBuffer[1200]; bool _hasIndex; + byte *_screenProps; + virtual int getSaveType(const char *fileName); virtual int32 getSizeVersioned(int type); @@ -374,14 +376,17 @@ protected: int getSlot(int32 offset) const; int getSlotRemainder(int32 offset) const; + int32 getSizeScreenProps(SaveFile &saveFile); int32 getSizeGame(SaveFile &saveFile); - int32 getSizeTempBuffer(SaveFile &saveFile); + int32 getSizeGameScreenProps(SaveFile &saveFile); + bool loadScreenProps(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset); bool loadGame(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset); - bool loadTempBuffer(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset); + bool loadGameScreenProps(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset); + bool saveScreenProps(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset); bool saveGame(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset); - bool saveTempBuffer(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset); + bool saveGameScreenProps(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset); void assertInited(); }; diff --git a/engines/gob/saveload_v4.cpp b/engines/gob/saveload_v4.cpp index a770f03c00..9b46bb26ac 100644 --- a/engines/gob/saveload_v4.cpp +++ b/engines/gob/saveload_v4.cpp @@ -33,8 +33,18 @@ namespace Gob { SaveLoad_v4::SaveFile SaveLoad_v4::_saveFiles[] = { - { "cat.inf", 0, kSaveModeSave, kSaveGame }, - { "save.tmp", 0, kSaveModeSave, kSaveTempBuffer } + { "save.tmp", 0, kSaveModeSave, kSaveScreenProps }, + { "cat.inf", 0, kSaveModeSave, kSaveGame }, + { "save0.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, + { "save1.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, + { "save2.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, + { "save3.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, + { "save4.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, + { "save5.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, + { "save6.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, + { "save7.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, + { "save8.tmp", 0, kSaveModeSave, kSaveGameScreenProps }, + { "save9.tmp", 0, kSaveModeSave, kSaveGameScreenProps } }; SaveLoad_v4::SaveLoad_v4(GobEngine *vm, const char *targetName) : @@ -42,18 +52,32 @@ SaveLoad_v4::SaveLoad_v4(GobEngine *vm, const char *targetName) : _firstSizeGame = true; - _saveFiles[0].destName = new char[strlen(targetName) + 5]; - _saveFiles[1].destName = 0; - - sprintf(_saveFiles[0].destName, "%s.s00", targetName); + _saveFiles[0].destName = 0; + _saveFiles[1].destName = new char[strlen(targetName) + 5]; + _saveFiles[2].destName = _saveFiles[1].destName; + _saveFiles[3].destName = _saveFiles[1].destName; + _saveFiles[4].destName = _saveFiles[1].destName; + _saveFiles[5].destName = _saveFiles[1].destName; + _saveFiles[6].destName = _saveFiles[1].destName; + _saveFiles[7].destName = _saveFiles[1].destName; + _saveFiles[8].destName = _saveFiles[1].destName; + _saveFiles[9].destName = _saveFiles[1].destName; + _saveFiles[10].destName = _saveFiles[1].destName; + _saveFiles[11].destName = _saveFiles[1].destName; + + sprintf(_saveFiles[1].destName, "%s.s00", targetName); _varSize = 0; _hasIndex = false; memset(_propBuffer, 0, 1000); + + _screenProps = new byte[512000]; + memset(_screenProps, 0, 512000); } SaveLoad_v4::~SaveLoad_v4() { - delete[] _saveFiles[0].destName; + delete[] _screenProps; + delete[] _saveFiles[1].destName; } SaveLoad::SaveMode SaveLoad_v4::getSaveMode(const char *fileName) { @@ -78,10 +102,12 @@ int32 SaveLoad_v4::getSizeVersioned(int type) { assertInited(); switch (_saveFiles[type].type) { + case kSaveScreenProps: + return getSizeScreenProps(_saveFiles[type]); case kSaveGame: return getSizeGame(_saveFiles[type]); - case kSaveTempBuffer: - return getSizeTempBuffer(_saveFiles[type]); + case kSaveGameScreenProps: + return getSizeGameScreenProps(_saveFiles[type]); default: break; } @@ -93,6 +119,13 @@ bool SaveLoad_v4::loadVersioned(int type, int16 dataVar, int32 size, int32 offse assertInited(); switch (_saveFiles[type].type) { + case kSaveScreenProps: + if (loadScreenProps(_saveFiles[type], dataVar, size, offset)) + return true; + + warning("While loading screen properties"); + break; + case kSaveGame: if (loadGame(_saveFiles[type], dataVar, size, offset)) return true; @@ -100,11 +133,11 @@ bool SaveLoad_v4::loadVersioned(int type, int16 dataVar, int32 size, int32 offse warning("While loading from slot %d", getSlot(offset)); break; - case kSaveTempBuffer: - if (loadTempBuffer(_saveFiles[type], dataVar, size, offset)) + case kSaveGameScreenProps: + if (loadGameScreenProps(_saveFiles[type], dataVar, size, offset)) return true; - warning("While loading from the tempBuffer"); + warning("While loading screen properties from slot %d", getSlot(offset)); break; default: @@ -118,6 +151,13 @@ bool SaveLoad_v4::saveVersioned(int type, int16 dataVar, int32 size, int32 offse assertInited(); switch (_saveFiles[type].type) { + case kSaveScreenProps: + if (saveScreenProps(_saveFiles[type], dataVar, size, offset)) + return true; + + warning("While saving screen properties"); + break; + case kSaveGame: if (saveGame(_saveFiles[type], dataVar, size, offset)) return true; @@ -125,11 +165,11 @@ bool SaveLoad_v4::saveVersioned(int type, int16 dataVar, int32 size, int32 offse warning("While saving to slot %d", getSlot(offset)); break; - case kSaveTempBuffer: - if (saveTempBuffer(_saveFiles[type], dataVar, size, offset)) + case kSaveGameScreenProps: + if (saveGameScreenProps(_saveFiles[type], dataVar, size, offset)) return true; - warning("While saving to the tempBuffer"); + warning("While saving screen properties to slot %d", getSlot(offset)); break; default: @@ -147,6 +187,10 @@ int SaveLoad_v4::getSlotRemainder(int32 offset) const { return ((offset - 1700) % _varSize); } +int32 SaveLoad_v4::getSizeScreenProps(SaveFile &saveFile) { + return 256000; +} + int32 SaveLoad_v4::getSizeGame(SaveFile &saveFile) { if (_firstSizeGame) { _firstSizeGame = false; @@ -169,8 +213,44 @@ int32 SaveLoad_v4::getSizeGame(SaveFile &saveFile) { return size; } -int32 SaveLoad_v4::getSizeTempBuffer(SaveFile &saveFile) { - return _tmpBuffer.getSize(); +int32 SaveLoad_v4::getSizeGameScreenProps(SaveFile &saveFile) { + return -1; + + Common::SaveFileManager *saveMan = g_system->getSavefileManager(); + Common::InSaveFile *in; + + setCurrentSlot(saveFile.destName, saveFile.sourceName[4] - '0'); + in = saveMan->openForLoading(saveFile.destName); + + if (!in) + return -1; + + int32 size = in->size(); + + delete in; + + return size; +} + +bool SaveLoad_v4::loadScreenProps(SaveFile &saveFile, + int16 dataVar, int32 size, int32 offset) { + + // Using a sprite as a buffer + if (size <= 0) + return true; + + if ((offset < 0) || (size + offset) > 256000) { + warning("Invalid size (%d) or offset (%d)", size, offset); + return false; + } + + debugC(3, kDebugSaveLoad, "Loading screen properties (%d, %d, %d)", + dataVar, size, offset); + + memcpy(_vm->_global->_inter_variables + dataVar, _screenProps + offset, size); + memcpy(_vm->_global->_inter_variablesSizes + dataVar, _screenProps + 256000 + offset, size); + + return true; } bool SaveLoad_v4::loadGame(SaveFile &saveFile, @@ -228,18 +308,42 @@ bool SaveLoad_v4::loadGame(SaveFile &saveFile, return true; } -bool SaveLoad_v4::loadTempBuffer(SaveFile &saveFile, +bool SaveLoad_v4::loadGameScreenProps(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { - debugC(3, kDebugSaveLoad, "Loading from the temporary buffer (%d, %d, %d)", - dataVar, size, offset); + if (size != -5) { + warning("Invalid loading procedure (%d, %d, %d)", dataVar, size, offset); + return false; + } + + setCurrentSlot(saveFile.destName, saveFile.sourceName[4] - '0'); + + if (!_save.load(0, 256000, _varSize + 540, saveFile.destName, + _screenProps, _screenProps + 256000)) + return false; + + return true; +} + +bool SaveLoad_v4::saveScreenProps(SaveFile &saveFile, + int16 dataVar, int32 size, int32 offset) { + + // Using a sprite as a buffer + if (size <= 0) + return true; - if (size < 0) { - warning("Woodruff stub: Read screenshot"); + if ((offset < 0) || (size + offset) > 256000) { + warning("Invalid size (%d) or offset (%d)", size, offset); return false; } - return _tmpBuffer.read(_vm->_global->_inter_variables + dataVar, size, offset); + debugC(3, kDebugSaveLoad, "Saving screen properties (%d, %d, %d)", + dataVar, size, offset); + + memcpy(_screenProps + offset, _vm->_global->_inter_variables + dataVar, size); + memcpy(_screenProps + 256000 + offset, _vm->_global->_inter_variablesSizes + dataVar, size); + + return true; } bool SaveLoad_v4::saveGame(SaveFile &saveFile, @@ -310,18 +414,21 @@ bool SaveLoad_v4::saveGame(SaveFile &saveFile, return true; } -bool SaveLoad_v4::saveTempBuffer(SaveFile &saveFile, +bool SaveLoad_v4::saveGameScreenProps(SaveFile &saveFile, int16 dataVar, int32 size, int32 offset) { - debugC(3, kDebugSaveLoad, "Saving to the temporary buffer (%d, %d, %d)", - dataVar, size, offset); - - if (size < 0) { - warning("Woodruff stub: Write screenshot"); + if (size != -5) { + warning("Invalid saving procedure (%d, %d, %d)", dataVar, size, offset); return false; } - return _tmpBuffer.write(_vm->_global->_inter_variables + dataVar, size, offset); + setCurrentSlot(saveFile.destName, saveFile.sourceName[4] - '0'); + + if (!_save.save(0, 256000, _varSize + 540, saveFile.destName, + _screenProps, _screenProps + 256000)) + return false; + + return true; } void SaveLoad_v4::assertInited() { @@ -333,6 +440,7 @@ void SaveLoad_v4::assertInited() { _save.addStage(500); _save.addStage(40, false); _save.addStage(_varSize); + _save.addStage(256000); } } // End of namespace Gob |