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authorSven Hesse2012-01-26 19:44:17 +0100
committerSven Hesse2012-01-26 19:47:03 +0100
commita19eb264855b236b8d68dfaeb7e0f7a8dd6579a2 (patch)
treeacb7ac61ca978a6aa66efd55b971e8e75356b18c /engines/gob
parentd1de75a6ca828ab2fcdbce6352a12337f93fc21c (diff)
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GOB: Add the background plants in Geisha's Diving minigame
Diffstat (limited to 'engines/gob')
-rw-r--r--engines/gob/minigames/geisha/diving.cpp101
-rw-r--r--engines/gob/minigames/geisha/diving.h33
2 files changed, 129 insertions, 5 deletions
diff --git a/engines/gob/minigames/geisha/diving.cpp b/engines/gob/minigames/geisha/diving.cpp
index e3bc69a503..8fe3d63990 100644
--- a/engines/gob/minigames/geisha/diving.cpp
+++ b/engines/gob/minigames/geisha/diving.cpp
@@ -37,14 +37,22 @@ namespace Gob {
namespace Geisha {
-static const int kEvilFishTypeCount = 3;
-
-static const int kEvilFishTypes[kEvilFishTypeCount][5] = {
+const uint16 Diving::kEvilFishTypes[kEvilFishTypeCount][5] = {
{ 0, 14, 8, 9, 3}, // Shark
{15, 1, 12, 13, 3}, // Moray
{16, 2, 10, 11, 3} // Ray
};
+const uint16 Diving::kPlantLevel1[] = { 18, 19, 20, 21 };
+const uint16 Diving::kPlantLevel2[] = { 22, 23, 24, 25 };
+const uint16 Diving::kPlantLevel3[] = { 26, 27, 28, 29, 30 };
+
+const Diving::PlantLevel Diving::kPlantLevels[] = {
+ { 150, ARRAYSIZE(kPlantLevel1), kPlantLevel1 },
+ { 120, ARRAYSIZE(kPlantLevel2), kPlantLevel2 },
+ { 108, ARRAYSIZE(kPlantLevel3), kPlantLevel3 },
+};
+
Diving::Diving(GobEngine *vm) : _vm(vm), _background(0),
_objects(0), _gui(0), _oko(0), _lungs(0), _heart(0),
@@ -63,6 +71,7 @@ bool Diving::play(uint16 playerCount, bool hasPearlLocation) {
init();
initScreen();
initCursor();
+ initPlants();
_vm->_draw->blitInvalidated();
_vm->_video->retrace();
@@ -71,6 +80,7 @@ bool Diving::play(uint16 playerCount, bool hasPearlLocation) {
checkShots();
updateEvilFish();
updateDecorFish();
+ updatePlants();
updateAnims();
_vm->_draw->animateCursor(1);
@@ -135,14 +145,24 @@ void Diving::init() {
_decorFish[i].decorFish = new ANIObject(*_objects);
}
+ for (uint i = 0; i < kPlantCount; i++) {
+ _plant[i].level = i / kPlantPerLevelCount;
+ _plant[i].deltaX = (kPlantLevelCount - _plant[i].level) * -2;
+
+ _plant[i].x = -1;
+ _plant[i].y = -1;
+
+ _plant[i].plant = new ANIObject(*_objects);
+ }
+
_decorFish[0].decorFish->setAnimation( 6); // Jellyfish
_decorFish[0].deltaX = 0;
_decorFish[1].decorFish->setAnimation(32); // Swarm of red/green fish
- _decorFish[1].deltaX = -6;
+ _decorFish[1].deltaX = -5;
_decorFish[2].decorFish->setAnimation(33); // Swarm of orange fish
- _decorFish[2].deltaX = -6;
+ _decorFish[2].deltaX = -5;
for (uint i = 0; i < kMaxShotCount; i++) {
_shot[i] = new ANIObject(*_objects);
@@ -168,6 +188,8 @@ void Diving::init() {
_anims.push_back(_decorFish[i].decorFish);
for (uint i = 0; i < kEvilFishCount; i++)
_anims.push_back(_evilFish[i].evilFish);
+ for (int i = kPlantCount - 1; i >= 0; i--)
+ _anims.push_back(_plant[i].plant);
_anims.push_back(_lungs);
_anims.push_back(_heart);
@@ -208,6 +230,12 @@ void Diving::deinit() {
_decorFish[i].decorFish = 0;
}
+ for (uint i = 0; i < kPlantCount; i++) {
+ delete _plant[i].plant;
+
+ _plant[i].plant = 0;
+ }
+
delete _heart;
delete _lungs;
delete _water;
@@ -259,6 +287,37 @@ void Diving::initCursor() {
_vm->_draw->_cursorHotspotY = 8;
}
+
+void Diving::initPlants() {
+ for (uint i = 0; i < kPlantLevelCount; i++) {
+ for (uint j = 0; j < kPlantPerLevelCount; j++) {
+ int16 prevPlantX = -100;
+ if (j > 0)
+ prevPlantX = _plant[i * kPlantPerLevelCount + j - 1].x;
+
+ enterPlant(_plant[i * kPlantPerLevelCount + j], prevPlantX);
+ }
+ }
+}
+
+void Diving::enterPlant(ManagedPlant &plant, int16 prevPlantX) {
+ const PlantLevel &level = kPlantLevels[plant.level];
+ const uint anim = level.plants[_vm->_util->getRandom(kPlantLevels[plant.level].plantCount)];
+
+ plant.plant->setAnimation(anim);
+ plant.plant->rewind();
+
+ int16 width, height;
+ plant.plant->getFrameSize(width, height);
+
+ plant.x = prevPlantX + 150 - 10 + _vm->_util->getRandom(21);
+ plant.y = kPlantLevels[plant.level].y - height;
+
+ plant.plant->setPosition(plant.x, plant.y);
+ plant.plant->setVisible(true);
+ plant.plant->setPause(false);
+}
+
void Diving::updateEvilFish() {
for (uint i = 0; i < kEvilFishCount; i++) {
ManagedEvilFish &fish = _evilFish[i];
@@ -333,6 +392,38 @@ void Diving::updateDecorFish() {
}
}
+void Diving::updatePlants() {
+ for (uint i = 0; i < kPlantCount; i++) {
+ ManagedPlant &plant = _plant[i];
+
+ if (plant.plant->isVisible()) {
+ // Move the plant
+ plant.plant->setPosition(plant.x += plant.deltaX, plant.y);
+
+ // Check if the plant has left the screen
+ int16 x, y, width, height;
+ plant.plant->getFramePosition(x, y);
+ plant.plant->getFrameSize(width, height);
+
+ if ((x + width) <= 0) {
+ plant.plant->setVisible(false);
+ plant.plant->setPause(true);
+
+ plant.x = 0;
+ }
+
+ } else {
+ // Find the right-most plant in this level and enter the plant to the right of it
+
+ int16 rightX = 320;
+ for (uint j = 0; j < kPlantPerLevelCount; j++)
+ rightX = MAX(rightX, _plant[plant.level * kPlantPerLevelCount + j].x);
+
+ enterPlant(plant, rightX);
+ }
+ }
+}
+
void Diving::foundBlackPearl() {
_blackPearlCount++;
diff --git a/engines/gob/minigames/geisha/diving.h b/engines/gob/minigames/geisha/diving.h
index e386d783d7..af224401e3 100644
--- a/engines/gob/minigames/geisha/diving.h
+++ b/engines/gob/minigames/geisha/diving.h
@@ -54,6 +54,26 @@ private:
static const uint kDecorFishCount = 3;
static const uint kMaxShotCount = 10;
+ static const uint kEvilFishTypeCount = 3;
+ static const uint16 kEvilFishTypes[kEvilFishTypeCount][5];
+
+ struct PlantLevel {
+ int16 y;
+ uint plantCount;
+ const uint16 *plants;
+ };
+
+ static const uint kPlantLevelCount = 3;
+ static const uint kPlantPerLevelCount = 5;
+
+ static const uint16 kPlantLevel1[];
+ static const uint16 kPlantLevel2[];
+ static const uint16 kPlantLevel3[];
+
+ static const PlantLevel kPlantLevels[kPlantLevelCount];
+
+ static const uint kPlantCount = kPlantLevelCount * kPlantPerLevelCount;
+
struct ManagedEvilFish {
EvilFish *evilFish;
@@ -68,6 +88,14 @@ private:
int8 deltaX;
};
+ struct ManagedPlant {
+ ANIObject *plant;
+
+ uint level;
+ int8 deltaX;
+ int16 x, y;
+ };
+
GobEngine *_vm;
DECFile *_background;
@@ -81,6 +109,7 @@ private:
ManagedEvilFish _evilFish[kEvilFishCount];
ManagedDecorFish _decorFish[kDecorFishCount];
+ ManagedPlant _plant[kPlantCount];
ANIObject *_shot[kMaxShotCount];
@@ -106,12 +135,16 @@ private:
void initScreen();
void initCursor();
+ void initPlants();
+
+ void enterPlant(ManagedPlant &plant, int16 prevPlantX);
void foundBlackPearl();
void foundWhitePearl();
void updateEvilFish();
void updateDecorFish();
+ void updatePlants();
void updateAnims();
int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);