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author | Sven Hesse | 2007-08-02 22:12:20 +0000 |
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committer | Sven Hesse | 2007-08-02 22:12:20 +0000 |
commit | a2aec6c753b7d2881a2460e039d5309e6120de62 (patch) | |
tree | 4dd9e2e6f774eb36d0e0ae07b941f51621c02e83 /engines/gob | |
parent | 59089f95dd2e21065a424405b486e7138cf6b1c6 (diff) | |
download | scummvm-rg350-a2aec6c753b7d2881a2460e039d5309e6120de62.tar.gz scummvm-rg350-a2aec6c753b7d2881a2460e039d5309e6120de62.tar.bz2 scummvm-rg350-a2aec6c753b7d2881a2460e039d5309e6120de62.zip |
Saving works now in Lost in Time
svn-id: r28418
Diffstat (limited to 'engines/gob')
-rw-r--r-- | engines/gob/detection.cpp | 16 | ||||
-rw-r--r-- | engines/gob/gob.cpp | 14 | ||||
-rw-r--r-- | engines/gob/gob.h | 3 | ||||
-rw-r--r-- | engines/gob/saveload.h | 7 | ||||
-rw-r--r-- | engines/gob/saveload_v3.cpp | 23 |
5 files changed, 44 insertions, 19 deletions
diff --git a/engines/gob/detection.cpp b/engines/gob/detection.cpp index b9d784c63d..7faef57cc1 100644 --- a/engines/gob/detection.cpp +++ b/engines/gob/detection.cpp @@ -52,9 +52,9 @@ static const PlainGameDescriptor gobGames[] = { {"ween", "Ween: The Prophecy"}, {"bargon", "Bargon Attack"}, {"ajworld", "A.J's World of Discovery"}, - {"lostintime", "Lost in Time"}, {"gob3", "Goblins Quest 3"}, {"gob3cd", "Goblins Quest 3 CD"}, + {"lostintime", "Lost in Time"}, {"inca2", "Inca II: Wiracocha"}, {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble"}, // {"dynasty", "The Last Dynasty"}, @@ -871,7 +871,7 @@ static const GOBGameDescription gameDescriptions[] = { kPlatformPC, Common::ADGF_NO_FLAGS }, - kGameTypeGob3, + kGameTypeLostInTime, kFeaturesAdlib, "intro" }, @@ -884,7 +884,7 @@ static const GOBGameDescription gameDescriptions[] = { kPlatformPC, Common::ADGF_NO_FLAGS }, - kGameTypeGob3, + kGameTypeLostInTime, kFeaturesCD, "intro" }, @@ -897,7 +897,7 @@ static const GOBGameDescription gameDescriptions[] = { kPlatformPC, Common::ADGF_NO_FLAGS }, - kGameTypeGob3, + kGameTypeLostInTime, kFeaturesCD, "intro" }, @@ -910,7 +910,7 @@ static const GOBGameDescription gameDescriptions[] = { kPlatformPC, Common::ADGF_NO_FLAGS }, - kGameTypeGob3, + kGameTypeLostInTime, kFeaturesCD, "intro" }, @@ -923,7 +923,7 @@ static const GOBGameDescription gameDescriptions[] = { kPlatformPC, Common::ADGF_NO_FLAGS }, - kGameTypeGob3, + kGameTypeLostInTime, kFeaturesCD, "intro" }, @@ -936,7 +936,7 @@ static const GOBGameDescription gameDescriptions[] = { kPlatformPC, Common::ADGF_NO_FLAGS }, - kGameTypeGob3, + kGameTypeLostInTime, kFeaturesCD, "intro" }, @@ -949,7 +949,7 @@ static const GOBGameDescription gameDescriptions[] = { kPlatformPC, Common::ADGF_NO_FLAGS }, - kGameTypeGob3, + kGameTypeLostInTime, kFeaturesCD, "intro" }, diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index f1bec2b8d5..40a505364d 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -310,6 +310,20 @@ bool GobEngine::initGameParts() { _saveLoad = new SaveLoad_v3(this, _targetName.c_str()); break; + case kGameTypeLostInTime: + _init = new Init_v3(this); + _video = new Video_v2(this); + _inter = new Inter_v3(this); + _parse = new Parse_v2(this); + _mult = new Mult_v2(this); + _draw = new Draw_v2(this); + _game = new Game_v2(this); + _map = new Map_v2(this); + _goblin = new Goblin_v3(this); + _scenery = new Scenery_v2(this); + _saveLoad = new SaveLoad_v3(this, _targetName.c_str(), 4768, 0, 50); + break; + case kGameTypeWoodruff: _init = new Init_v3(this); _video = new Video_v2(this); diff --git a/engines/gob/gob.h b/engines/gob/gob.h index 9a88571c0e..d573dc3a89 100644 --- a/engines/gob/gob.h +++ b/engines/gob/gob.h @@ -85,7 +85,8 @@ enum GameType { kGameTypeGob3, kGameTypeWoodruff, kGameTypeBargon, - kGameTypeWeen + kGameTypeWeen, + kGameTypeLostInTime }; enum Features { diff --git a/engines/gob/saveload.h b/engines/gob/saveload.h index b8c9e730dd..8868bc1a12 100644 --- a/engines/gob/saveload.h +++ b/engines/gob/saveload.h @@ -136,7 +136,8 @@ class SaveLoad_v3 : public SaveLoad_v2 { public: virtual SaveType getSaveType(const char *fileName); - SaveLoad_v3(GobEngine *vm, const char *targetName); + SaveLoad_v3(GobEngine *vm, const char *targetName, uint32 screenshotSize = 19968, + uint32 indexOffset = 40, uint32 screenshotOffset = 80); virtual ~SaveLoad_v3() {} protected: @@ -144,6 +145,10 @@ protected: bool _firstSizeGame; int8 _saveSlot; + uint32 _screenshotSize; + uint32 _indexOffset; + uint32 _screenshotOffset; + virtual uint32 getSaveGameSize(); virtual int32 getSizeGame(); diff --git a/engines/gob/saveload_v3.cpp b/engines/gob/saveload_v3.cpp index 2f143d683a..249361e222 100644 --- a/engines/gob/saveload_v3.cpp +++ b/engines/gob/saveload_v3.cpp @@ -34,9 +34,14 @@ namespace Gob { -SaveLoad_v3::SaveLoad_v3(GobEngine *vm, const char *targetName) : +SaveLoad_v3::SaveLoad_v3(GobEngine *vm, const char *targetName, + uint32 screenshotSize, uint32 indexOffset, uint32 screenshotOffset) : SaveLoad_v2(vm, targetName) { + _screenshotSize = screenshotSize; + _indexOffset = indexOffset; + _screenshotOffset = screenshotOffset; + _saveSlot = -1; _stagesCount = 3; @@ -81,7 +86,7 @@ uint32 SaveLoad_v3::getSaveGameSize() { size = 1040 + (READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4) * 2; if (_useScreenshots) - size += 19968; + size += _screenshotSize; return size; } @@ -126,7 +131,7 @@ int32 SaveLoad_v3::getSizeScreenshot() { in = saveMan->openForLoading(setCurSlot(i)); if (in) { delete in; - size = (i + 1) * 19968 + 80; + size = (i + 1) * _screenshotSize + _screenshotOffset; break; } } @@ -218,11 +223,11 @@ bool SaveLoad_v3::loadScreenshot(int16 dataVar, int32 size, int32 offset) { Common::SaveFileManager *saveMan = g_system->getSavefileManager(); Common::InSaveFile *in; - int slot = (offset - 80) / 19968; - int slotR = (offset - 80) % 19968; + int slot = (offset - _screenshotOffset) / _screenshotSize; + int slotR = (offset - _screenshotOffset) % _screenshotSize; _useScreenshots = true; - if ((size == 40) && (offset == 40)) { + if ((size == 40) && (offset == _indexOffset)) { char buf[40]; memset(buf, 0, 40); @@ -335,12 +340,12 @@ bool SaveLoad_v3::saveNotes(int16 dataVar, int32 size, int32 offset) { } bool SaveLoad_v3::saveScreenshot(int16 dataVar, int32 size, int32 offset) { - int slot = (offset - 80) / 19968; - int slotR = (offset - 80) % 19968; + int slot = (offset - _screenshotOffset) / _screenshotSize; + int slotR = (offset - _screenshotOffset) % _screenshotSize; _useScreenshots = true; - if ((offset < 80) && (size > 0)) { + if ((offset < _screenshotOffset) && (size > 0)) { return true; |