aboutsummaryrefslogtreecommitdiff
path: root/engines/gob
diff options
context:
space:
mode:
authorSven Hesse2011-08-28 23:50:07 +0200
committerSven Hesse2011-08-29 01:37:57 +0200
commitdfe9fc05aabfb6097ef580e5fba42fda8e7cb098 (patch)
tree1fb8c1c1cbd95ea2027bda474d1c897c5d0d19b5 /engines/gob
parentfcadd5a56d2ed1b51df9106a7703aa6a50dada8d (diff)
downloadscummvm-rg350-dfe9fc05aabfb6097ef580e5fba42fda8e7cb098.tar.gz
scummvm-rg350-dfe9fc05aabfb6097ef580e5fba42fda8e7cb098.tar.bz2
scummvm-rg350-dfe9fc05aabfb6097ef580e5fba42fda8e7cb098.zip
GOB: Implement saving/loading for Geisha
Diffstat (limited to 'engines/gob')
-rw-r--r--engines/gob/gob.cpp1
-rw-r--r--engines/gob/inter.h2
-rw-r--r--engines/gob/inter_geisha.cpp97
-rw-r--r--engines/gob/module.mk1
-rw-r--r--engines/gob/save/saveload.h54
-rw-r--r--engines/gob/save/saveload_geisha.cpp215
6 files changed, 359 insertions, 11 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index 7bb7928406..51a117b7ec 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -422,6 +422,7 @@ bool GobEngine::initGameParts() {
_map = new Map_v1(this);
_goblin = new Goblin_v1(this);
_scenery = new Scenery_v1(this);
+ _saveLoad = new SaveLoad_Geisha(this, _targetName.c_str());
break;
case kGameTypeFascination:
diff --git a/engines/gob/inter.h b/engines/gob/inter.h
index 84180f407d..764c7bf246 100644
--- a/engines/gob/inter.h
+++ b/engines/gob/inter.h
@@ -348,6 +348,8 @@ protected:
void oGeisha_goblinFunc(OpFuncParams &params);
void oGeisha_loadSound(OpFuncParams &params);
void oGeisha_checkData(OpFuncParams &params);
+ void oGeisha_readData(OpFuncParams &params);
+ void oGeisha_writeData(OpFuncParams &params);
void oGeisha_gamePenetration(OpGobParams &params);
void oGeisha_gameDiving(OpGobParams &params);
diff --git a/engines/gob/inter_geisha.cpp b/engines/gob/inter_geisha.cpp
index 658f2346f4..e547285f86 100644
--- a/engines/gob/inter_geisha.cpp
+++ b/engines/gob/inter_geisha.cpp
@@ -21,6 +21,10 @@
*/
#include "common/endian.h"
+#include "common/str.h"
+#include "common/translation.h"
+
+#include "gui/message.h"
#include "gob/gob.h"
#include "gob/inter.h"
@@ -30,6 +34,7 @@
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/video.h"
+#include "gob/save/saveload.h"
#include "gob/sound/sound.h"
#include "gob/sound/sounddesc.h"
@@ -54,6 +59,8 @@ void Inter_Geisha::setupOpcodesFunc() {
OPCODEFUNC(0x25, oGeisha_goblinFunc);
OPCODEFUNC(0x3A, oGeisha_loadSound);
OPCODEFUNC(0x3F, oGeisha_checkData);
+ OPCODEFUNC(0x4D, oGeisha_readData);
+ OPCODEFUNC(0x4E, oGeisha_writeData);
OPCODEGOB(0, oGeisha_gamePenetration);
OPCODEGOB(1, oGeisha_gameDiving);
@@ -114,20 +121,88 @@ int16 Inter_Geisha::loadSound(int16 slot) {
}
void Inter_Geisha::oGeisha_checkData(OpFuncParams &params) {
- const char *file = _vm->_game->_script->evalString();
- int16 varOff = _vm->_game->_script->readVarIndex();
+ Common::String file = _vm->_game->_script->evalString();
+ int16 varOff = _vm->_game->_script->readVarIndex();
+
+ file.toLowercase();
+ if (file.hasSuffix(".0ot"))
+ file.setChar('t', file.size() - 3);
+
+ bool exists = false;
+
+ SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str());
+ if (mode == SaveLoad::kSaveModeNone) {
+
+ exists = _vm->_dataIO->hasFile(file);
+ if (!exists)
+ warning("File \"%s\" not found", file.c_str());
+
+ } else if (mode == SaveLoad::kSaveModeSave)
+ exists = _vm->_saveLoad->getSize(file.c_str()) >= 0;
+ else if (mode == SaveLoad::kSaveModeExists)
+ exists = true;
+
+ WRITE_VAR_OFFSET(varOff, exists ? 50 : (uint32)-1);
+}
+
+void Inter_Geisha::oGeisha_readData(OpFuncParams &params) {
+ const char *file = _vm->_game->_script->evalString();
+
+ uint16 dataVar = _vm->_game->_script->readVarIndex();
+
+ debugC(2, kDebugFileIO, "Read from file \"%s\" (%d)", file, dataVar);
+
+ WRITE_VAR(1, 1);
+
+ SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
+ if (mode == SaveLoad::kSaveModeSave) {
+
+ if (!_vm->_saveLoad->load(file, dataVar, 0, 0)) {
+
+ GUI::MessageDialog dialog(_("Failed to load game state from file."));
+ dialog.runModal();
+
+ } else
+ WRITE_VAR(1, 0);
+
+ return;
+
+ } else if (mode == SaveLoad::kSaveModeIgnore) {
+ WRITE_VAR(1, 0);
+ return;
+ }
+
+ warning("Attempted to read from file \"%s\"", file);
+}
+
+void Inter_Geisha::oGeisha_writeData(OpFuncParams &params) {
+ const char *file = _vm->_game->_script->evalString();
+
+ int16 dataVar = _vm->_game->_script->readVarIndex();
+ int32 size = _vm->_game->_script->readValExpr();
+
+ debugC(2, kDebugFileIO, "Write to file \"%s\" (%d, %d bytes)", file, dataVar, size);
+
+ WRITE_VAR(1, 1);
+
+ SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
+ if (mode == SaveLoad::kSaveModeSave) {
+
+ if (!_vm->_saveLoad->save(file, dataVar, size, 0)) {
+
+ GUI::MessageDialog dialog(_("Failed to save game state to file."));
+ dialog.runModal();
- Common::String fileName(file);
+ } else
+ WRITE_VAR(1, 0);
- fileName.toLowercase();
- if (fileName.hasSuffix(".0ot"))
- fileName.setChar('t', fileName.size() - 3);
+ } else if (mode == SaveLoad::kSaveModeIgnore) {
+ WRITE_VAR(1, 0);
+ return;
+ } else if (mode == SaveLoad::kSaveModeNone)
+ warning("Attempted to write to file \"%s\"", file);
- if (!_vm->_dataIO->hasFile(fileName)) {
- warning("File \"%s\" not found", fileName.c_str());
- WRITE_VAR_OFFSET(varOff, (uint32) -1);
- } else
- WRITE_VAR_OFFSET(varOff, 50); // "handle" between 50 and 128 = in archive
+ WRITE_VAR(1, 0);
}
void Inter_Geisha::oGeisha_gamePenetration(OpGobParams &params) {
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index b85c387734..0300bcc3f0 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -77,6 +77,7 @@ MODULE_OBJS := \
save/saveload_v4.o \
save/saveload_v6.o \
save/saveload_v7.o \
+ save/saveload_geisha.o \
save/saveload_fascin.o \
save/saveload_inca2.o \
save/saveload_playtoons.o \
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index 4d51a5b51c..66b3482bac 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -71,6 +71,60 @@ protected:
virtual const char *getDescription(const char *fileName) const;
};
+/** Save/Load class for Geisha. */
+class SaveLoad_Geisha : public SaveLoad {
+public:
+ SaveLoad_Geisha(GobEngine *vm, const char *targetName);
+ virtual ~SaveLoad_Geisha();
+
+ SaveMode getSaveMode(const char *fileName) const;
+
+protected:
+ static const uint32 kSlotCount = 7;
+ static const uint32 kSlotSize = 44;
+
+ static const uint32 kSaveFileSize = kSlotCount * kSlotSize;
+
+ struct SaveFile {
+ const char *sourceName;
+ SaveMode mode;
+ SaveHandler *handler;
+ const char *description;
+ };
+
+ /** Handles the save slots. */
+ class GameHandler : public SaveHandler {
+ public:
+ GameHandler(GobEngine *vm, const Common::String &target);
+ ~GameHandler();
+
+ int32 getSize();
+ bool load(int16 dataVar, int32 size, int32 offset);
+ bool save(int16 dataVar, int32 size, int32 offset);
+
+ private:
+ /** Slot file construction. */
+ class File : public SlotFileIndexed {
+ public:
+ File(GobEngine *vm, const Common::String &base);
+ ~File();
+
+ int getSlot(int32 offset) const;
+ int getSlotRemainder(int32 offset) const;
+ };
+
+ File _file;
+ };
+
+ static SaveFile _saveFiles[];
+
+ SaveHandler *getHandler(const char *fileName) const;
+ const char *getDescription(const char *fileName) const;
+
+ const SaveFile *getSaveFile(const char *fileName) const;
+ SaveFile *getSaveFile(const char *fileName);
+};
+
/** Save/Load class for Gobliins 2, Ween: The Prophecy and Bargon Attack. */
class SaveLoad_v2 : public SaveLoad {
public:
diff --git a/engines/gob/save/saveload_geisha.cpp b/engines/gob/save/saveload_geisha.cpp
new file mode 100644
index 0000000000..3414c12dda
--- /dev/null
+++ b/engines/gob/save/saveload_geisha.cpp
@@ -0,0 +1,215 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/save/saveload.h"
+#include "gob/save/saveconverter.h"
+#include "gob/inter.h"
+#include "gob/variables.h"
+
+namespace Gob {
+
+SaveLoad_Geisha::SaveFile SaveLoad_Geisha::_saveFiles[] = {
+ {"save.inf", kSaveModeSave, 0, "savegame"}
+};
+
+
+SaveLoad_Geisha::GameHandler::File::File(GobEngine *vm, const Common::String &base) :
+ SlotFileIndexed(vm, SaveLoad_Geisha::kSlotCount, base, "s") {
+
+}
+
+SaveLoad_Geisha::GameHandler::File::~File() {
+}
+
+int SaveLoad_Geisha::GameHandler::File::getSlot(int32 offset) const {
+ return 0;
+}
+
+int SaveLoad_Geisha::GameHandler::File::getSlotRemainder(int32 offset) const {
+ return 0;
+}
+
+
+SaveLoad_Geisha::GameHandler::GameHandler(GobEngine *vm, const Common::String &target) :
+ SaveHandler(vm), _file(vm, target) {
+
+}
+
+SaveLoad_Geisha::GameHandler::~GameHandler() {
+}
+
+int32 SaveLoad_Geisha::GameHandler::getSize() {
+ if (_file.getSlotMax() == 0)
+ return -1;
+
+ return SaveLoad_Geisha::kSaveFileSize;
+}
+
+bool SaveLoad_Geisha::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
+ if ((size != 0) || (offset != 0)) {
+ warning("Invalid loading procedure: %d, %d, %d", dataVar, size, offset);
+ return false;
+ }
+
+ memset(_vm->_inter->_variables->getAddressOff8(dataVar), 0, SaveLoad_Geisha::kSaveFileSize);
+
+ for (uint32 slot = 0; slot < SaveLoad_Geisha::kSlotCount;
+ slot++, dataVar += SaveLoad_Geisha::kSlotSize) {
+
+ if (!_file.exists(slot))
+ continue;
+
+ Common::String slotFile = _file.build(slot);
+ if (slotFile.empty())
+ return false;
+
+ SaveReader reader(2, slot, slotFile);
+ if (!reader.load()) {
+ warning("Save slot %d contains corrupted save", slot);
+ continue;
+ }
+
+ SavePartInfo info(20, (uint32) _vm->getGameType(), 0,
+ _vm->getEndianness(), _vm->_inter->_variables->getSize());
+ SavePartVars vars(_vm, SaveLoad_Geisha::kSlotSize);
+
+ if (!reader.readPart(0, &info) || !reader.readPart(1, &vars)) {
+ warning("Save slot %d contains corrupted save", slot);
+ continue;
+ }
+
+ if (!vars.writeInto(dataVar, 0, SaveLoad_Geisha::kSlotSize)) {
+ warning("Save slot %d contains corrupted save", slot);
+ continue;
+ }
+ }
+
+ return true;
+}
+
+bool SaveLoad_Geisha::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
+ if (((uint32)size != SaveLoad_Geisha::kSaveFileSize) || (offset != 0)) {
+ warning("Invalid saving procedure: %d, %d, %d", dataVar, size, offset);
+ return false;
+ }
+
+ for (uint32 slot = 0; slot < SaveLoad_Geisha::kSlotCount;
+ slot++, dataVar += SaveLoad_Geisha::kSlotSize) {
+
+ const byte *slotData = _vm->_inter->_variables->getAddressOff8(dataVar);
+
+ // Check of the slot's data is empty
+ bool empty = true;
+ for (uint32 j = 0; j < SaveLoad_Geisha::kSlotSize; j++) {
+ if (slotData[j] != 0) {
+ empty = false;
+ break;
+ }
+ }
+
+ // Don't save empty slots
+ if (empty)
+ continue;
+
+ Common::String slotFile = _file.build(slot);
+ if (slotFile.empty())
+ return false;
+
+ SaveWriter writer(2, slot, slotFile);
+
+ SavePartInfo info(20, (uint32) _vm->getGameType(), 0,
+ _vm->getEndianness(), _vm->_inter->_variables->getSize());
+ SavePartVars vars(_vm, SaveLoad_Geisha::kSlotSize);
+
+ info.setDesc(Common::String::format("Geisha, slot %d", slot).c_str());
+ if (!vars.readFrom(dataVar, 0, SaveLoad_Geisha::kSlotSize))
+ return false;
+
+ if (!writer.writePart(0, &info))
+ return false;
+ if (!writer.writePart(1, &vars))
+ return false;
+ }
+
+ return true;
+}
+
+
+SaveLoad_Geisha::SaveLoad_Geisha(GobEngine *vm, const char *targetName) :
+ SaveLoad(vm) {
+
+ _saveFiles[0].handler = new GameHandler(vm, targetName);
+}
+
+SaveLoad_Geisha::~SaveLoad_Geisha() {
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ delete _saveFiles[i].handler;
+}
+
+const SaveLoad_Geisha::SaveFile *SaveLoad_Geisha::getSaveFile(const char *fileName) const {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveLoad_Geisha::SaveFile *SaveLoad_Geisha::getSaveFile(const char *fileName) {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveHandler *SaveLoad_Geisha::getHandler(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->handler;
+
+ return 0;
+}
+
+const char *SaveLoad_Geisha::getDescription(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->description;
+
+ return 0;
+}
+
+SaveLoad::SaveMode SaveLoad_Geisha::getSaveMode(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->mode;
+
+ return kSaveModeNone;
+}
+
+} // End of namespace Gob