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authorTravis Howell2009-07-06 06:34:40 +0000
committerTravis Howell2009-07-06 06:34:40 +0000
commitf63b02b9200606069a605e27d828f4c8c59119fc (patch)
tree705a39e27a252ed5fe897d0ef0e08b7091d43cd8 /engines/gob
parent4b1c6b526dbfa8d084fbd2475b4d4caa173e442c (diff)
parent08df8dc2721808c7019f49d9051e2eebfe8dad9c (diff)
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Merged revisions 42087-42088,42093-42095,42097-42099,42104-42107,42110,42112-42113,42115-42132,42134-42150,42153-42155,42161-42162 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r42087 | thebluegr | 2009-07-04 21:24:09 +1000 (Sat, 04 Jul 2009) | 1 line Newer DoSound() semantics are now detected automatically, by the existence of the "setVol" selector. Removed game flag GF_SCI1_NEWDOSOUND ........ r42088 | thebluegr | 2009-07-04 21:33:51 +1000 (Sat, 04 Jul 2009) | 1 line Removed silly FIXME (mixup between debug and engine debug levels) ........ r42093 | thebluegr | 2009-07-05 01:22:42 +1000 (Sun, 05 Jul 2009) | 1 line Added a new console command, "selector", which attempts to find a selector by name ........ r42094 | thebluegr | 2009-07-05 01:39:31 +1000 (Sun, 05 Jul 2009) | 1 line - Changed some comments to DOxygen style ........ r42095 | thebluegr | 2009-07-05 01:45:04 +1000 (Sun, 05 Jul 2009) | 3 lines - Kernel function names are no longer loaded from vocab.999, but are constructed from the hardcoded function table, depending on the SCI version used - SCI0 games using older graphics functions are now detected by the presence of the "curAngle" selector - SCI0 games using a SCI1 table (like KQ1 demo version and full version) are detected by the presence of the "sightAngle" selector (as no SCI0 game seems to have it) ........ r42097 | thebluegr | 2009-07-05 02:30:20 +1000 (Sun, 05 Jul 2009) | 3 lines - Merged the "early" and "late" SCI1 versions - these are functionally equivalent, and the code that does the version check is unreliable (e.g. it sets SQ1 VGA to SCI1 "late" and EcoQuest 1 to SCI1 "early") - Cleanup of the vocabulary setting functions - Cleanup of the cursor manipulation code ........ r42098 | thebluegr | 2009-07-05 02:36:56 +1000 (Sun, 05 Jul 2009) | 1 line Merged SCI1 versions in one more file ........ r42099 | thebluegr | 2009-07-05 03:39:43 +1000 (Sun, 05 Jul 2009) | 1 line Cursors without a palette are now initialized correctly (from patch #2816652). Fixes the cursor transparent color in QFG3 ........ r42104 | lordhoto | 2009-07-05 04:54:06 +1000 (Sun, 05 Jul 2009) | 1 line Add GCC_PRINTF parameter. ........ r42105 | lordhoto | 2009-07-05 04:54:27 +1000 (Sun, 05 Jul 2009) | 1 line Fix mismatching format arguments. ........ r42106 | lordhoto | 2009-07-05 04:54:43 +1000 (Sun, 05 Jul 2009) | 1 line Kyra1 PC-98 never offered English as language settings, thus remove it. (The CD version *does* supply English files, but those will work as FM-Towns version, so this causes no drawback for the user and is faithful to the original) ........ r42107 | lordhoto | 2009-07-05 05:04:39 +1000 (Sun, 05 Jul 2009) | 1 line After discussing with Max, disable -Wmissing-format-attribute again. Also added a comment explaining why it is disabled. ........ r42110 | athrxx | 2009-07-05 07:18:20 +1000 (Sun, 05 Jul 2009) | 1 line KYRA: fix minor bug in Screen::drawShape() ........ r42112 | wjpalenstijn | 2009-07-05 09:52:24 +1000 (Sun, 05 Jul 2009) | 1 line When morphing a TeeSongIterator, transfer death listeners to remaining child ........ r42113 | wjpalenstijn | 2009-07-05 11:16:53 +1000 (Sun, 05 Jul 2009) | 1 line When creating a CleanupSongIterator, transfer death listeners to it ........ r42115 | dreammaster | 2009-07-05 17:21:17 +1000 (Sun, 05 Jul 2009) | 1 line Bugfix for word-wrapping of text, which sometimes failed for strings with special characters ........ r42116 | jvprat | 2009-07-05 19:34:54 +1000 (Sun, 05 Jul 2009) | 3 lines - Refactorized Groovie::MusicPlayer to make it extensible - Added an empty MusicPlayerMac to let the Macintosh version of The 7th Guest start ........ r42117 | thebluegr | 2009-07-05 20:34:43 +1000 (Sun, 05 Jul 2009) | 1 line Removed validity check for atoi, which prevented console commands from interacting with resources with id 0 ........ r42118 | thebluegr | 2009-07-05 21:08:53 +1000 (Sun, 05 Jul 2009) | 1 line SCI1 games with absolute parameters to lofs instructions are automatically detected now. Removed the GF_SCI1_LOFSABSOLUTE game flag ........ r42119 | drmccoy | 2009-07-05 21:26:23 +1000 (Sun, 05 Jul 2009) | 1 line Adding an enum MouseButtons ........ r42120 | drmccoy | 2009-07-05 21:26:42 +1000 (Sun, 05 Jul 2009) | 1 line Commenting prepareStr a bit and renaming it to cleanupStr ........ r42121 | drmccoy | 2009-07-05 21:27:11 +1000 (Sun, 05 Jul 2009) | 1 line Added a Key and ShortKey enum ........ r42122 | drmccoy | 2009-07-05 21:27:26 +1000 (Sun, 05 Jul 2009) | 1 line Added a skipBlock() method ........ r42123 | drmccoy | 2009-07-05 21:27:54 +1000 (Sun, 05 Jul 2009) | 1 line Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h ........ r42124 | drmccoy | 2009-07-05 21:28:09 +1000 (Sun, 05 Jul 2009) | 1 line Wrapping the block end marker checks into Hotspots::Hotspot::isEnd() ........ r42125 | drmccoy | 2009-07-05 21:28:25 +1000 (Sun, 05 Jul 2009) | 1 line Removing the now empty Game_Fascination class ........ r42126 | drmccoy | 2009-07-05 21:28:38 +1000 (Sun, 05 Jul 2009) | 1 line Fixing indent ........ r42127 | drmccoy | 2009-07-05 21:28:57 +1000 (Sun, 05 Jul 2009) | 1 line Merging Game_v1's and Game_v2's prepareStart() ........ r42128 | drmccoy | 2009-07-05 21:29:13 +1000 (Sun, 05 Jul 2009) | 1 line Merging Game's and Game_v6's totSub() ........ r42129 | drmccoy | 2009-07-05 21:29:30 +1000 (Sun, 05 Jul 2009) | 1 line Merging playTot() ........ r42130 | drmccoy | 2009-07-05 21:29:54 +1000 (Sun, 05 Jul 2009) | 1 line Putting the Urban noCD check into Init_v6::initGame() ........ r42131 | drmccoy | 2009-07-05 21:30:14 +1000 (Sun, 05 Jul 2009) | 1 line Removing the now unneeded Game_v* classes ........ r42132 | thebluegr | 2009-07-05 21:49:05 +1000 (Sun, 05 Jul 2009) | 2 lines - Fixed feature auto-detection for Conquests of Camelot - Auto-detected features are now printed in the console (to ease debugging) ........ r42134 | thebluegr | 2009-07-05 21:58:42 +1000 (Sun, 05 Jul 2009) | 1 line Updated the MSVC project files of the gob engine ........ r42135 | drmccoy | 2009-07-05 22:52:14 +1000 (Sun, 05 Jul 2009) | 1 line Adding a workaround for an invalid expression in Gob1 EGA ........ r42136 | thebluegr | 2009-07-05 23:07:11 +1000 (Sun, 05 Jul 2009) | 1 line Merged the two SCI1 versions in one more file ........ r42137 | lordhoto | 2009-07-06 00:11:54 +1000 (Mon, 06 Jul 2009) | 1 line Got rid of HACK, which was used to setup new cursor on theme change. ........ r42138 | lordhoto | 2009-07-06 00:12:04 +1000 (Mon, 06 Jul 2009) | 1 line Removed pushing of EVENT_SCREEN_CHANGED on theme load. This event should only be pushed by the backend. ........ r42139 | marcus_c | 2009-07-06 00:57:03 +1000 (Mon, 06 Jul 2009) | 1 line Refresh the screen if pollEvent() is called without updateScreen() being called for a long time. ........ r42140 | athrxx | 2009-07-06 00:58:22 +1000 (Mon, 06 Jul 2009) | 1 line LOL: - reduce code duplication ........ r42141 | athrxx | 2009-07-06 02:29:17 +1000 (Mon, 06 Jul 2009) | 1 line LOL: cleanup ........ r42142 | drmccoy | 2009-07-06 05:56:03 +1000 (Mon, 06 Jul 2009) | 1 line Encapsulating hotspot state reading ........ r42143 | drmccoy | 2009-07-06 05:56:23 +1000 (Mon, 06 Jul 2009) | 1 line Correcting an input related mistake ........ r42144 | drmccoy | 2009-07-06 05:56:40 +1000 (Mon, 06 Jul 2009) | 1 line More state-related encapsulation ........ r42145 | drmccoy | 2009-07-06 05:56:54 +1000 (Mon, 06 Jul 2009) | 1 line Split off Hotspots::evaluateNew() ........ r42146 | drmccoy | 2009-07-06 05:57:08 +1000 (Mon, 06 Jul 2009) | 1 line Ooops, fixing monospaced text input again ........ r42147 | drmccoy | 2009-07-06 05:57:22 +1000 (Mon, 06 Jul 2009) | 1 line Split off some drawing related functions ........ r42148 | drmccoy | 2009-07-06 05:57:37 +1000 (Mon, 06 Jul 2009) | 1 line More input related split-offs ........ r42149 | drmccoy | 2009-07-06 05:57:55 +1000 (Mon, 06 Jul 2009) | 1 line Renaming FontDesc::extraData to charWidths ........ r42150 | drmccoy | 2009-07-06 05:58:09 +1000 (Mon, 06 Jul 2009) | 1 line Reordering some methods ........ r42153 | drmccoy | 2009-07-06 07:39:55 +1000 (Mon, 06 Jul 2009) | 1 line Renaming the last occurences of "Collision" to "Hotspot" ........ r42154 | drmccoy | 2009-07-06 07:40:20 +1000 (Mon, 06 Jul 2009) | 1 line Adding some hotspot debug messages ........ r42155 | drmccoy | 2009-07-06 07:40:51 +1000 (Mon, 06 Jul 2009) | 1 line Added an enum for the hotspot states ........ r42161 | drmccoy | 2009-07-06 11:41:29 +1000 (Mon, 06 Jul 2009) | 1 line Adding more comments ........ r42162 | dreammaster | 2009-07-06 12:46:59 +1000 (Mon, 06 Jul 2009) | 1 line Bugfix for node enabling/disabling, which was previously allowing the player to walk through closed doors and into the walls ........ svn-id: r42165
Diffstat (limited to 'engines/gob')
-rw-r--r--engines/gob/demos/demoplayer.cpp2
-rw-r--r--engines/gob/draw.cpp14
-rw-r--r--engines/gob/draw_v1.cpp35
-rw-r--r--engines/gob/draw_v2.cpp46
-rw-r--r--engines/gob/game.cpp314
-rw-r--r--engines/gob/game.h211
-rw-r--r--engines/gob/game_fascin.cpp203
-rw-r--r--engines/gob/game_v1.cpp1426
-rw-r--r--engines/gob/game_v2.cpp1563
-rw-r--r--engines/gob/game_v6.cpp1114
-rw-r--r--engines/gob/global.cpp2
-rw-r--r--engines/gob/global.h2
-rw-r--r--engines/gob/gob.cpp14
-rw-r--r--engines/gob/gob.h2
-rw-r--r--engines/gob/hotspots.cpp1928
-rw-r--r--engines/gob/hotspots.h241
-rw-r--r--engines/gob/init.h10
-rw-r--r--engines/gob/init_v6.cpp48
-rw-r--r--engines/gob/inter.cpp33
-rw-r--r--engines/gob/inter.h8
-rw-r--r--engines/gob/inter_bargon.cpp12
-rw-r--r--engines/gob/inter_v1.cpp20
-rw-r--r--engines/gob/inter_v2.cpp71
-rw-r--r--engines/gob/inter_v6.cpp31
-rw-r--r--engines/gob/module.mk8
-rw-r--r--engines/gob/mult.cpp2
-rw-r--r--engines/gob/script.cpp4
-rw-r--r--engines/gob/script.h1
-rw-r--r--engines/gob/sound/sound.cpp2
-rw-r--r--engines/gob/util.cpp91
-rw-r--r--engines/gob/util.h48
-rw-r--r--engines/gob/video.h2
-rw-r--r--engines/gob/videoplayer.cpp1
-rw-r--r--engines/gob/videoplayer.h8
34 files changed, 2659 insertions, 4858 deletions
diff --git a/engines/gob/demos/demoplayer.cpp b/engines/gob/demos/demoplayer.cpp
index 0229bb7515..7f65721ce5 100644
--- a/engines/gob/demos/demoplayer.cpp
+++ b/engines/gob/demos/demoplayer.cpp
@@ -222,7 +222,7 @@ void DemoPlayer::playVideoDoubled() {
int16 key;
bool end = false;
while (_vm->_util->checkKey(key))
- if (key == 0x011B)
+ if (key == kKeyEscape)
end = true;
if (end)
break;
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp
index b3e5e7418c..c20bece7b4 100644
--- a/engines/gob/draw.cpp
+++ b/engines/gob/draw.cpp
@@ -360,9 +360,9 @@ int Draw::stringLength(const char *str, int16 fontIndex) {
} else {
- if (_fonts[fontIndex]->extraData)
+ if (_fonts[fontIndex]->charWidths)
while (*str != 0)
- len += *(_fonts[fontIndex]->extraData + (*str++ - _fonts[fontIndex]->startItem));
+ len += *(_fonts[fontIndex]->charWidths + (*str++ - _fonts[fontIndex]->startItem));
else
len = (strlen(str) * _fonts[fontIndex]->itemWidth);
@@ -376,10 +376,10 @@ void Draw::drawString(const char *str, int16 x, int16 y, int16 color1, int16 col
while (*str != '\0') {
_vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest);
- if (!font->extraData)
+ if (!font->charWidths)
x += font->itemWidth;
else
- x += *(font->extraData + (*str - font->startItem));
+ x += *(font->charWidths + (*str - font->startItem));
str++;
}
}
@@ -415,12 +415,12 @@ void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right,
_fontIndex = fontIndex;
_frontColor = color;
_textToPrint = str;
- if (_fonts[fontIndex]->extraData != 0) {
- byte *data = _fonts[fontIndex]->extraData;
+ if (_fonts[fontIndex]->charWidths != 0) {
+ uint8 *widths = _fonts[fontIndex]->charWidths;
int length = strlen(str);
for (int i = 0; i < length; i++)
- width += *(data + (str[i] - _fonts[_fontIndex]->startItem));
+ width += *(widths + (str[i] - _fonts[_fontIndex]->startItem));
}
else
width = strlen(str) * _fonts[fontIndex]->itemWidth;
diff --git a/engines/gob/draw_v1.cpp b/engines/gob/draw_v1.cpp
index 94ee32a031..91f2a45637 100644
--- a/engines/gob/draw_v1.cpp
+++ b/engines/gob/draw_v1.cpp
@@ -33,6 +33,7 @@
#include "gob/util.h"
#include "gob/game.h"
#include "gob/resources.h"
+#include "gob/hotspots.h"
#include "gob/scenery.h"
#include "gob/inter.h"
#include "gob/sound/sound.h"
@@ -44,6 +45,12 @@ Draw_v1::Draw_v1(GobEngine *vm) : Draw(vm) {
void Draw_v1::initScreen() {
_backSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0);
+ _frontSurface = _vm->_global->_primarySurfDesc;
+
+ _cursorSprites =
+ _vm->_video->initSurfDesc(_vm->_global->_videoMode, 32, 16, 2);
+ _scummvmCursor =
+ _vm->_video->initSurfDesc(_vm->_global->_videoMode, 16, 16, SCUMMVM_CURSOR);
}
void Draw_v1::closeScreen() {
@@ -58,7 +65,6 @@ void Draw_v1::blitCursor() {
}
void Draw_v1::animateCursor(int16 cursor) {
- Game::Collision *ptr;
int16 cursorIndex = cursor;
int16 newX = 0, newY = 0;
uint16 hotspotX = 0, hotspotY = 0;
@@ -66,29 +72,10 @@ void Draw_v1::animateCursor(int16 cursor) {
_showCursor = 2;
if (cursorIndex == -1) {
- cursorIndex = 0;
- for (ptr = _vm->_game->_collisionAreas; ptr->left != 0xFFFF; ptr++) {
- if (ptr->flags & 0xFFF0)
- continue;
-
- if (ptr->left > _vm->_global->_inter_mouseX)
- continue;
-
- if (ptr->right < _vm->_global->_inter_mouseX)
- continue;
-
- if (ptr->top > _vm->_global->_inter_mouseY)
- continue;
+ cursorIndex =
+ _vm->_game->_hotspots->findCursor(_vm->_global->_inter_mouseX,
+ _vm->_global->_inter_mouseY);
- if (ptr->bottom < _vm->_global->_inter_mouseY)
- continue;
-
- if ((ptr->flags & 0xF) < 3)
- cursorIndex = 1;
- else
- cursorIndex = 3;
- break;
- }
if (_cursorAnimLow[cursorIndex] == -1)
cursorIndex = 1;
}
@@ -317,7 +304,7 @@ void Draw_v1::printTotText(int16 id) {
_renderFlags = savedFlags;
if (_renderFlags & RENDERFLAG_COLLISIONS)
- _vm->_game->checkCollisions(0, 0, 0, 0);
+ _vm->_game->_hotspots->check(0, 0);
if ((_renderFlags & RENDERFLAG_CAPTUREPOP) && *_vm->_scenery->_pCaptureCounter != 0) {
(*_vm->_scenery->_pCaptureCounter)--;
diff --git a/engines/gob/draw_v2.cpp b/engines/gob/draw_v2.cpp
index 2843456f42..a0be23516c 100644
--- a/engines/gob/draw_v2.cpp
+++ b/engines/gob/draw_v2.cpp
@@ -34,6 +34,7 @@
#include "gob/game.h"
#include "gob/script.h"
#include "gob/resources.h"
+#include "gob/hotspots.h"
#include "gob/scenery.h"
#include "gob/inter.h"
#include "gob/video.h"
@@ -82,7 +83,6 @@ void Draw_v2::blitCursor() {
}
void Draw_v2::animateCursor(int16 cursor) {
- Game::Collision *ptr;
int16 cursorIndex = cursor;
int16 newX = 0, newY = 0;
uint16 hotspotX = 0, hotspotY = 0;
@@ -91,32 +91,10 @@ void Draw_v2::animateCursor(int16 cursor) {
// .-- _draw_animateCursorSUB1 ---
if (cursorIndex == -1) {
- cursorIndex = 0;
- for (ptr = _vm->_game->_collisionAreas; ptr->left != 0xFFFF; ptr++) {
- if ((ptr->flags & 0xF00) || (ptr->id & 0x4000))
- continue;
-
- if (ptr->left > _vm->_global->_inter_mouseX)
- continue;
-
- if (ptr->right < _vm->_global->_inter_mouseX)
- continue;
-
- if (ptr->top > _vm->_global->_inter_mouseY)
- continue;
-
- if (ptr->bottom < _vm->_global->_inter_mouseY)
- continue;
-
- if ((ptr->flags & 0xF000) == 0) {
- if ((ptr->flags & 0xF) >= 3) {
- cursorIndex = 3;
- break;
- } else if (((ptr->flags & 0xF0) != 0x10) && (cursorIndex == 0))
- cursorIndex = 1;
- } else if (cursorIndex == 0)
- cursorIndex = (ptr->flags >> 12) & 0xF;
- }
+ cursorIndex =
+ _vm->_game->_hotspots->findCursor(_vm->_global->_inter_mouseX,
+ _vm->_global->_inter_mouseY);
+
if (_cursorAnimLow[cursorIndex] == -1)
cursorIndex = 1;
}
@@ -407,8 +385,8 @@ void Draw_v2::printTotText(int16 id) {
adjustCoords(2, &rectRight, &rectBottom);
if (colId != -1)
- _vm->_game->addNewCollision(colId + 0xD000, rectLeft, rectTop,
- rectRight, rectBottom, 2, 0, 0, 0);
+ _vm->_game->_hotspots->add(colId + 0xD000, rectLeft, rectTop,
+ rectRight, rectBottom, (uint16) Hotspots::kTypeClick, 0, 0, 0, 0);
if (_needAdjust != 2)
printTextCentered(colCmd & 0x0F, rectLeft + 4, rectTop + 4,
@@ -501,8 +479,8 @@ void Draw_v2::printTotText(int16 id) {
rectBottom = destY + (int16)READ_LE_UINT16(ptr + 6);
adjustCoords(2, &rectLeft, &rectTop);
adjustCoords(2, &rectRight, &rectBottom);
- _vm->_game->addNewCollision(colId + 0x0D000, rectLeft, rectTop,
- rectRight, rectBottom, 2, 0, 0, 0);
+ _vm->_game->_hotspots->add(colId + 0x0D000, rectLeft, rectTop,
+ rectRight, rectBottom, (uint16) Hotspots::kTypeClick, 0, 0, 0, 0);
ptr += 8;
}
break;
@@ -604,7 +582,7 @@ void Draw_v2::printTotText(int16 id) {
if (!(_renderFlags & RENDERFLAG_COLLISIONS))
return;
- _vm->_game->checkCollisions(0, 0, 0, 0);
+ _vm->_game->_hotspots->check(0, 0);
if (*_vm->_scenery->_pCaptureCounter != 0) {
(*_vm->_scenery->_pCaptureCounter)--;
@@ -784,7 +762,7 @@ void Draw_v2::spriteOperation(int16 operation) {
if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
- if (!_fonts[_fontIndex]->extraData) {
+ if (!_fonts[_fontIndex]->charWidths) {
if (((int8) _textToPrint[0]) == -1) {
_vm->validateLanguage();
@@ -807,7 +785,7 @@ void Draw_v2::spriteOperation(int16 operation) {
_vm->_video->drawLetter(_textToPrint[i], _destSpriteX,
_destSpriteY, _fonts[_fontIndex], _transparency,
_frontColor, _backColor, *_spritesArray[_destSurface]);
- _destSpriteX += *(_fonts[_fontIndex]->extraData +
+ _destSpriteX += *(_fonts[_fontIndex]->charWidths +
(_textToPrint[i] - _fonts[_fontIndex]->startItem));
}
else
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp
index 5771ee9f76..d201019d08 100644
--- a/engines/gob/game.cpp
+++ b/engines/gob/game.cpp
@@ -29,14 +29,15 @@
#include "gob/game.h"
#include "gob/helper.h"
#include "gob/global.h"
-#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/variables.h"
#include "gob/script.h"
#include "gob/resources.h"
+#include "gob/hotspots.h"
#include "gob/inter.h"
#include "gob/draw.h"
#include "gob/mult.h"
+#include "gob/scenery.h"
#include "gob/videoplayer.h"
#include "gob/sound/sound.h"
@@ -170,30 +171,14 @@ bool Environments::has(Resources *resources, uint8 startEnv, int16 except) const
Game::Game(GobEngine *vm) : _vm(vm) {
- _collisionAreas = 0;
- _shouldPushColls = 0;
-
_captureCount = 0;
- _collStackSize = 0;
-
- for (int i = 0; i < 5; i++) {
- _collStack[i] = 0;
- _collStackElemSizes[i] = 0;
- }
-
_curTotFile[0] = 0;
_totToLoad[0] = 0;
_startTimeKey = 0;
- _mouseButtons = 0;
-
- _lastCollKey = 0;
- _lastCollAreaIndex = 0;
- _lastCollId = 0;
+ _mouseButtons = kMouseButtonsNone;
- _activeCollResId = 0;
- _activeCollIndex = 0;
_handleMouse = 0;
_forceHandleMouse = 0;
_menuLevel = 0;
@@ -201,10 +186,7 @@ Game::Game(GobEngine *vm) : _vm(vm) {
_preventScroll = false;
_scrollHandleMouse = false;
- _noCd = false;
-
_tempStr[0] = 0;
- _collStr[0] = 0;
_numEnvironments = 0;
_curEnvironment = 0;
@@ -212,19 +194,181 @@ Game::Game(GobEngine *vm) : _vm(vm) {
_environments = new Environments(_vm);
_script = new Script(_vm);
_resources = new Resources(_vm);
+ _hotspots = new Hotspots(_vm);
}
Game::~Game() {
delete _environments;
delete _script;
delete _resources;
+ delete _hotspots;
}
-void Game::freeCollision(int16 id) {
- for (int i = 0; i < 250; i++) {
- if (_collisionAreas[i].id == id)
- _collisionAreas[i].left = 0xFFFF;
+void Game::prepareStart() {
+ _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
+ _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
+ _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
+
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+
+ _vm->_draw->initScreen();
+ _vm->_video->fillRect(*_vm->_draw->_frontSurface, 0, 0,
+ _vm->_video->_surfWidth - 1, _vm->_video->_surfHeight - 1, 1);
+
+ _vm->_util->setMousePos(152, 92);
+ _vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152;
+ _vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92;
+
+ _vm->_draw->_invalidatedCount = 0;
+ _vm->_draw->_noInvalidated = true;
+ _vm->_draw->_applyPal = false;
+ _vm->_draw->_paletteCleared = false;
+ _vm->_draw->_cursorWidth = 16;
+ _vm->_draw->_cursorHeight = 16;
+ _vm->_draw->_transparentCursor = 1;
+
+ for (int i = 0; i < 40; i++) {
+ _vm->_draw->_cursorAnimLow[i] = -1;
+ _vm->_draw->_cursorAnimDelays[i] = 0;
+ _vm->_draw->_cursorAnimHigh[i] = 0;
}
+
+ _vm->_draw->_renderFlags = 0;
+ _vm->_draw->_backDeltaX = 0;
+ _vm->_draw->_backDeltaY = 0;
+
+ _startTimeKey = _vm->_util->getTimeKey();
+}
+
+void Game::playTot(int16 skipPlay) {
+ char savedTotName[20];
+ int16 *oldCaptureCounter;
+ int16 *oldBreakFrom;
+ int16 *oldNestLevel;
+ int16 _captureCounter;
+ int16 breakFrom;
+ int16 nestLevel;
+
+ oldNestLevel = _vm->_inter->_nestLevel;
+ oldBreakFrom = _vm->_inter->_breakFromLevel;
+ oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
+
+ _script->push();
+
+ _vm->_inter->_nestLevel = &nestLevel;
+ _vm->_inter->_breakFromLevel = &breakFrom;
+ _vm->_scenery->_pCaptureCounter = &_captureCounter;
+ strcpy(savedTotName, _curTotFile);
+
+ if (skipPlay <= 0) {
+ while (!_vm->shouldQuit()) {
+ if (_vm->_inter->_variables)
+ _vm->_draw->animateCursor(4);
+
+ if (skipPlay != -1) {
+ _vm->_inter->initControlVars(1);
+
+ for (int i = 0; i < 4; i++) {
+ _vm->_draw->_fontToSprite[i].sprite = -1;
+ _vm->_draw->_fontToSprite[i].base = -1;
+ _vm->_draw->_fontToSprite[i].width = -1;
+ _vm->_draw->_fontToSprite[i].height = -1;
+ }
+
+ _vm->_mult->initAll();
+ _vm->_mult->zeroMultData();
+
+ _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
+ _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
+ _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites;
+ } else
+ _vm->_inter->initControlVars(0);
+
+ _vm->_draw->_cursorHotspotXVar = -1;
+ _totToLoad[0] = 0;
+
+ if ((_curTotFile[0] == 0) && (!_script->isLoaded()))
+ break;
+
+ if (skipPlay == -2) {
+ _vm->_vidPlayer->primaryClose();
+ skipPlay = 0;
+ }
+
+ if (!_script->load(_curTotFile)) {
+ _vm->_draw->blitCursor();
+ _vm->_inter->_terminate = 2;
+ break;
+ }
+
+ _resources->load(_curTotFile);
+
+ _vm->_global->_inter_animDataSize = _script->getAnimDataSize();
+ if (!_vm->_inter->_variables)
+ _vm->_inter->allocateVars(_script->getVariablesCount() & 0xFFFF);
+
+ _script->seek(_script->getFunctionOffset(TOTFile::kFunctionStart));
+
+ _vm->_inter->renewTimeInVars();
+
+ WRITE_VAR(13, _vm->_global->_useMouse);
+ WRITE_VAR(14, _vm->_global->_soundFlags);
+ WRITE_VAR(15, _vm->_global->_fakeVideoMode);
+ WRITE_VAR(16, _vm->_global->_language);
+
+ _vm->_inter->callSub(2);
+
+ if (_totToLoad[0] != 0)
+ _vm->_inter->_terminate = 0;
+
+ _vm->_draw->blitInvalidated();
+
+ _script->unload();
+
+ _resources->unload();
+
+ for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
+ capturePop(0);
+
+ if (skipPlay != -1) {
+ _vm->_goblin->freeObjects();
+
+ _vm->_sound->blasterStop(0);
+
+ for (int i = 0; i < Sound::kSoundsCount; i++) {
+ SoundDesc *sound = _vm->_sound->sampleGetBySlot(i);
+
+ if (sound &&
+ ((sound->getType() == SOUND_SND) || (sound->getType() == SOUND_WAV)))
+ _vm->_sound->sampleFree(sound);
+ }
+ }
+
+ if (_totToLoad[0] == 0)
+ break;
+
+ strcpy(_curTotFile, _totToLoad);
+ }
+ } else {
+ _vm->_inter->initControlVars(0);
+ _vm->_scenery->_pCaptureCounter = oldCaptureCounter;
+ _script->seek(_script->getFunctionOffset(skipPlay + 1));
+
+ _menuLevel++;
+ _vm->_inter->callSub(2);
+ _menuLevel--;
+
+ if (_vm->_inter->_terminate != 0)
+ _vm->_inter->_terminate = 2;
+ }
+
+ strcpy(_curTotFile, savedTotName);
+
+ _vm->_inter->_nestLevel = oldNestLevel;
+ _vm->_inter->_breakFromLevel = oldBreakFrom;
+ _vm->_scenery->_pCaptureCounter = oldCaptureCounter;
+
+ _script->pop();
}
void Game::capturePush(int16 left, int16 top, int16 width, int16 height) {
@@ -349,7 +493,7 @@ void Game::evaluateScroll(int16 x, int16 y) {
}
int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY,
- int16 *pButtons, char handleMouse) {
+ MouseButtons *pButtons, char handleMouse) {
_vm->_util->processInput(true);
@@ -373,28 +517,17 @@ int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY,
if (pMouseX && pMouseY && pButtons) {
_vm->_util->getMouseState(pMouseX, pMouseY, pButtons);
- if (*pButtons == 3)
- *pButtons = 0;
+ if (*pButtons == kMouseButtonsBoth)
+ *pButtons = kMouseButtonsNone;
}
return _vm->_util->checkKey();
}
-int16 Game::adjustKey(int16 key) {
- if (key <= 0x60 || key >= 0x7B)
- return key;
-
- return key - 0x20;
-}
-
-void Game::start(void) {
- _collisionAreas = new Collision[250];
- memset(_collisionAreas, 0, 250 * sizeof(Collision));
-
+void Game::start() {
prepareStart();
playTot(-2);
- delete[] _collisionAreas;
_vm->_draw->closeScreen();
for (int i = 0; i < SPRITES_COUNT; i++)
@@ -406,6 +539,9 @@ void Game::start(void) {
void Game::totSub(int8 flags, const char *newTotFile) {
int8 curBackupPos;
+ if ((flags == 16) || (flags == 17))
+ warning("Urban Stub: Game::totSub(), flags == %d", flags);
+
if (_numEnvironments >= Environments::kEnvironmentCount)
return;
@@ -417,13 +553,14 @@ void Game::totSub(int8 flags, const char *newTotFile) {
_script = new Script(_vm);
_resources = new Resources(_vm);
+
+ if (flags & 0x80)
+ warning("Urban Stub: Game::totSub(), flags & 0x80");
+
if (flags & 1)
_vm->_inter->_variables = 0;
strncpy0(_curTotFile, newTotFile, 9);
-// if (_vm->getGameType() == kGameTypeGeisha)
-// strcat(_curTotFile, ".0OT");
-// else
strcat(_curTotFile, ".TOT");
if (_vm->_inter->_terminate != 0) {
@@ -431,7 +568,7 @@ void Game::totSub(int8 flags, const char *newTotFile) {
return;
}
- pushCollisions(0);
+ _hotspots->push(0, true);
if (flags & 2)
playTot(-1);
@@ -441,7 +578,8 @@ void Game::totSub(int8 flags, const char *newTotFile) {
if (_vm->_inter->_terminate != 2)
_vm->_inter->_terminate = 0;
- popCollisions();
+ _hotspots->clear();
+ _hotspots->pop();
if ((flags & 1) && _vm->_inter->_variables) {
_vm->_inter->delocateVars();
@@ -489,13 +627,13 @@ void Game::switchTotSub(int16 index, int16 skipPlay) {
return;
}
- pushCollisions(0);
+ _hotspots->push(0, true);
playTot(skipPlay);
if (_vm->_inter->_terminate != 2)
_vm->_inter->_terminate = 0;
- popCollisions();
+ _hotspots->pop();
clearUnusedEnvironment();
@@ -504,87 +642,6 @@ void Game::switchTotSub(int16 index, int16 skipPlay) {
_environments->get(_curEnvironment);
}
-void Game::setCollisions(byte arg_0) {
- uint16 left;
- uint16 top;
- uint16 width;
- uint16 height;
- Collision *collArea;
-
- for (collArea = _collisionAreas; collArea->left != 0xFFFF; collArea++) {
- if (((collArea->id & 0xC000) != 0x8000) || (collArea->funcSub == 0))
- continue;
-
- _script->call(collArea->funcSub);
-
- left = _script->readValExpr();
- top = _script->readValExpr();
- width = _script->readValExpr();
- height = _script->readValExpr();
- if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) &&
- (left != 0xFFFF)) {
- left += _vm->_draw->_backDeltaX;
- top += _vm->_draw->_backDeltaY;
- }
- if (_vm->_draw->_needAdjust != 2) {
- _vm->_draw->adjustCoords(0, &left, &top);
- if ((collArea->flags & 0x0F) < 3)
- _vm->_draw->adjustCoords(2, &width, &height);
- else {
- height &= 0xFFFE;
- _vm->_draw->adjustCoords(2, 0, &height);
- }
- }
- collArea->left = left;
- collArea->top = top;
- collArea->right = left + width - 1;
- collArea->bottom = top + height - 1;
-
- _script->pop();
- }
-}
-
-void Game::collSub(uint16 offset) {
- int16 collStackSize;
-
- _script->call(offset);
-
- _shouldPushColls = 1;
- collStackSize = _collStackSize;
-
- _vm->_inter->funcBlock(0);
-
- if (collStackSize != _collStackSize)
- popCollisions();
-
- _shouldPushColls = 0;
-
- _script->pop();
-
- setCollisions();
-}
-
-void Game::collAreaSub(int16 index, int8 enter) {
- uint16 collId;
-
- collId = _collisionAreas[index].id & 0xF000;
-
- if ((collId == 0xA000) || (collId == 0x9000)) {
- if (enter == 0)
- WRITE_VAR(17, _collisionAreas[index].id & 0x0FFF);
- else
- WRITE_VAR(17, -(_collisionAreas[index].id & 0x0FFF));
- }
-
- if (enter != 0) {
- if (_collisionAreas[index].funcEnter != 0)
- collSub(_collisionAreas[index].funcEnter);
- } else {
- if (_collisionAreas[index].funcLeave != 0)
- collSub(_collisionAreas[index].funcLeave);
- }
-}
-
void Game::clearUnusedEnvironment() {
if (!_environments->has(_script)) {
delete _script;
@@ -594,7 +651,6 @@ void Game::clearUnusedEnvironment() {
delete _resources;
_resources = 0;
}
-
}
} // End of namespace Gob
diff --git a/engines/gob/game.h b/engines/gob/game.h
index ead4a56492..d3a758f014 100644
--- a/engines/gob/game.h
+++ b/engines/gob/game.h
@@ -26,11 +26,14 @@
#ifndef GOB_GAME_H
#define GOB_GAME_H
+#include "gob/util.h"
+
namespace Gob {
class Script;
class Resources;
class Variables;
+class Hotspots;
class Environments {
public:
@@ -67,53 +70,30 @@ private:
class Game {
public:
-
-#include "common/pack-start.h" // START STRUCT PACKING
-
- struct Collision {
- int16 id;
- uint16 left;
- uint16 top;
- uint16 right;
- uint16 bottom;
- int16 flags;
- int16 key;
- uint16 funcEnter;
- uint16 funcLeave;
- uint16 funcSub;
- Script *script;
- } PACKED_STRUCT;
-
- struct InputDesc {
- int16 fontIndex;
- int16 backColor;
- int16 frontColor;
- byte *ptr;
- } PACKED_STRUCT;
-
-#include "common/pack-end.h" // END STRUCT PACKING
-
- Collision *_collisionAreas;
- Collision *_collStack[5];
-
- Script *_script;
+ Script *_script;
Resources *_resources;
+ Hotspots *_hotspots;
char _curTotFile[14];
char _totToLoad[20];
int32 _startTimeKey;
- int16 _mouseButtons;
+ MouseButtons _mouseButtons;
bool _noScroll;
bool _preventScroll;
bool _scrollHandleMouse;
- bool _noCd;
+ byte _handleMouse;
+ char _forceHandleMouse;
Game(GobEngine *vm);
virtual ~Game();
+ void prepareStart();
+
+ void playTot(int16 skipPlay);
+
void capturePush(int16 left, int16 top, int16 width, int16 height);
void capturePop(char doDraw);
@@ -122,60 +102,21 @@ public:
void evaluateScroll(int16 x, int16 y);
int16 checkKeys(int16 *pMousex = 0, int16 *pMouseY = 0,
- int16 *pButtons = 0, char handleMouse = 0);
- void start(void);
-
- virtual void totSub(int8 flags, const char *newTotFile);
- virtual void switchTotSub(int16 index, int16 skipPlay);
+ MouseButtons *pButtons = 0, char handleMouse = 0);
+ void start();
- void freeCollision(int16 id);
-
- virtual void playTot(int16 skipPlay) = 0;
-
- virtual void clearCollisions(void) = 0;
- virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
- uint16 right, uint16 bottom, int16 flags, int16 key,
- uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0) = 0;
- virtual void collisionsBlock(void) = 0;
- virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
- InputDesc *inpDesc, int16 *collResId,
- int16 *collIndex, bool mono = true) = 0;
- virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
- int16 backColor, int16 frontColor, char *str, int16 fontIndex,
- char inpType, int16 *pTotTime, int16 *collResId,
- int16 *collIndex, bool mono = true) = 0;
- virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
- int16 *pResId, int16 *pResIndex) = 0;
-
- virtual void prepareStart(void) = 0;
-
- virtual void pushCollisions(char all) = 0;
- virtual void popCollisions(void) = 0;
+ void totSub(int8 flags, const char *newTotFile);
+ void switchTotSub(int16 index, int16 skipPlay);
protected:
- int16 _lastCollKey;
- int16 _lastCollAreaIndex;
- int16 _lastCollId;
-
- int16 _activeCollResId;
- int16 _activeCollIndex;
- byte _handleMouse;
- char _forceHandleMouse;
uint32 _menuLevel;
char _tempStr[256];
- int16 _collStackSize;
- int16 _collStackElemSizes[5];
-
- char _shouldPushColls;
-
// Capture
Common::Rect _captureStack[20];
int16 _captureCount;
- char _collStr[256];
-
// For totSub()
int8 _curEnvironment;
int8 _numEnvironments;
@@ -183,129 +124,9 @@ protected:
GobEngine *_vm;
- virtual int16 adjustKey(int16 key);
-
- void collAreaSub(int16 index, int8 enter);
-
- virtual void setCollisions(byte arg_0 = 1);
- virtual void collSub(uint16 offset);
-
- virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex) = 0;
-
void clearUnusedEnvironment();
};
-class Game_v1 : public Game {
-public:
- virtual void playTot(int16 skipPlay);
-
- virtual void clearCollisions(void);
- virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
- uint16 right, uint16 bottom, int16 flags, int16 key,
- uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0);
- virtual void collisionsBlock(void);
- virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
- InputDesc *inpDesc, int16 *collResId,
- int16 *collIndex, bool mono = true);
- virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
- int16 backColor, int16 frontColor, char *str, int16 fontIndex,
- char inpType, int16 *pTotTime, int16 *collResId,
- int16 *collIndex, bool mono = true);
- virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
- int16 *pResId, int16 *pResIndex);
-
- virtual void prepareStart(void);
-
- virtual void pushCollisions(char all);
- virtual void popCollisions(void);
-
- Game_v1(GobEngine *vm);
- virtual ~Game_v1() {}
-
-protected:
- virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
-};
-
-class Game_v2 : public Game_v1 {
-public:
- virtual void playTot(int16 skipPlay);
-
- virtual void clearCollisions(void);
- virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
- uint16 right, uint16 bottom, int16 flags, int16 key,
- uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0);
- virtual void collisionsBlock(void);
- virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
- InputDesc *inpDesc, int16 *collResId,
- int16 *collIndex, bool mono = true);
- virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
- int16 backColor, int16 frontColor, char *str, int16 fontIndex,
- char inpType, int16 *pTotTime, int16 *collResId,
- int16 *collIndex, bool mono = true);
- virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
- int16 *pResId, int16 *pResIndex);
-
- virtual void prepareStart(void);
-
- virtual void pushCollisions(char all);
- virtual void popCollisions(void);
-
- Game_v2(GobEngine *vm);
- virtual ~Game_v2() {}
-
-protected:
- struct CollLast {
- int16 key;
- int16 id;
- int16 areaIndex;
- };
-
- CollLast _collLasts[5];
-
- virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
-};
-
-class Game_v6 : public Game_v2 {
-public:
- virtual void totSub(int8 flags, const char *newTotFile);
-
- virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
- uint16 right, uint16 bottom, int16 flags, int16 key,
- uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0);
-
- virtual void prepareStart(void);
-
- virtual void pushCollisions(char all);
-
- virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
- int16 *pResId, int16 *pResIndex);
- virtual void collisionsBlock(void);
-
- Game_v6(GobEngine *vm);
- virtual ~Game_v6() {}
-
-protected:
- uint32 _someTimeDly;
-
- virtual void setCollisions(byte arg_0 = 1);
- virtual void collSub(uint16 offset);
-
- virtual int16 adjustKey(int16 key);
-
- virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
-
- void collSubReenter();
-};
-
-class Game_Fascination : public Game_v2 {
-public:
- virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
- int16 *pResId, int16 *pResIndex);
-
- Game_Fascination(GobEngine *vm);
- virtual ~Game_Fascination() {}
-};
-
} // End of namespace Gob
#endif // GOB_GAME_H
diff --git a/engines/gob/game_fascin.cpp b/engines/gob/game_fascin.cpp
deleted file mode 100644
index 38ad03f0f8..0000000000
--- a/engines/gob/game_fascin.cpp
+++ /dev/null
@@ -1,203 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/endian.h"
-#include "common/stream.h"
-
-#include "gob/gob.h"
-#include "gob/game.h"
-#include "gob/global.h"
-#include "gob/util.h"
-#include "gob/dataio.h"
-#include "gob/draw.h"
-#include "gob/goblin.h"
-#include "gob/inter.h"
-#include "gob/mult.h"
-#include "gob/scenery.h"
-#include "gob/video.h"
-#include "gob/videoplayer.h"
-#include "gob/sound/sound.h"
-
-namespace Gob {
-
-Game_Fascination::Game_Fascination(GobEngine *vm) : Game_v2(vm) {
-}
-
-int16 Game_Fascination::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
- int16 *pResIndex) {
- int16 resIndex;
- int16 key;
- int16 oldIndex;
- int16 oldId;
- int16 newkey;
- uint32 timeKey;
-
- _scrollHandleMouse = handleMouse != 0;
-
- if (deltaTime >= -1) {
- _lastCollKey = 0;
- _lastCollAreaIndex = 0;
- _lastCollId = 0;
- }
-
- if (pResId != 0)
- *pResId = 0;
-
- resIndex = 0;
-
- if ((_vm->_draw->_cursorIndex == -1) &&
- (handleMouse != 0) && (_lastCollKey == 0)) {
- _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- }
-
- if (handleMouse != 0) {
- if ((handleMouse==1) && (_vm->_draw->_renderFlags & RENDERFLAG_UNKNOWN))
- warning("checkCollisions : RENDERFLAG_UNKNOWN - Unknown behavior");
- _vm->_draw->animateCursor(-1);
- }
-
- timeKey = _vm->_util->getTimeKey();
- while (1) {
- if (_vm->_inter->_terminate || _vm->shouldQuit()) {
- if (handleMouse)
- _vm->_draw->blitCursor();
- return 0;
- }
-
- if (!_vm->_draw->_noInvalidated) {
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
- else
- _vm->_draw->blitInvalidated();
- _vm->_video->waitRetrace();
- }
-
- key = checkKeys(&_vm->_global->_inter_mouseX,
- &_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
-
- if ((handleMouse == 0) && (_mouseButtons != 0)) {
- _vm->_util->waitMouseRelease(0);
- key = 3;
- }
-
- if (key != 0) {
-
- if (handleMouse & 1)
- _vm->_draw->blitCursor();
-
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- if (_lastCollKey != 0)
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = 0;
- if (key != 0)
- return key;
- }
-
- if (handleMouse != 0) {
- if (_mouseButtons != 0) {
- if (deltaTime > 0) {
- _vm->_draw->animateCursor(2);
- _vm->_util->delay(deltaTime);
- } else if (handleMouse & 1)
- _vm->_util->waitMouseRelease(1);
- _vm->_draw->animateCursor(-1);
-
- if (pResId != 0)
- *pResId = 0;
-
- key = checkMousePoint(0, pResId, &resIndex);
- if (pResIndex != 0)
- *pResIndex = resIndex;
-
- if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
- if ((handleMouse & 1) &&
- ((deltaTime <= 0) || (_mouseButtons == 0)))
- _vm->_draw->blitCursor();
-
- if ((_lastCollKey != 0) && (key != _lastCollKey))
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = 0;
- return key;
- }
-
- if (handleMouse & 4)
- return 0;
-
- if (_lastCollKey != 0)
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- } else if ((_vm->_global->_inter_mouseX != _vm->_draw->_cursorX) ||
- (_vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) {
-
- oldIndex = _lastCollAreaIndex;
- oldId = _lastCollId;
- newkey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if (newkey != _lastCollKey) {
- if ((_lastCollKey != 0) && (oldId & 0x8000))
- collAreaSub(oldIndex, 0);
-
- _lastCollKey = newkey;
-
- if ((newkey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- }
- }
- }
-
- if ((deltaTime < 0) && (key == 0) && (_mouseButtons == 0)) {
- uint32 curtime = _vm->_util->getTimeKey();
- if ((curtime + deltaTime) > timeKey) {
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- return 0;
- }
- }
-
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
-
- _vm->_util->delay(10);
- }
-}
-
-} // End of namespace Gob
diff --git a/engines/gob/game_v1.cpp b/engines/gob/game_v1.cpp
deleted file mode 100644
index 87dc78e3b1..0000000000
--- a/engines/gob/game_v1.cpp
+++ /dev/null
@@ -1,1426 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/endian.h"
-#include "common/stream.h"
-
-#include "gob/gob.h"
-#include "gob/game.h"
-#include "gob/helper.h"
-#include "gob/global.h"
-#include "gob/util.h"
-#include "gob/dataio.h"
-#include "gob/script.h"
-#include "gob/resources.h"
-#include "gob/draw.h"
-#include "gob/inter.h"
-#include "gob/mult.h"
-#include "gob/video.h"
-#include "gob/scenery.h"
-#include "gob/sound/sound.h"
-
-namespace Gob {
-
-Game_v1::Game_v1(GobEngine *vm) : Game(vm) {
-}
-
-void Game_v1::playTot(int16 skipPlay) {
- int16 _captureCounter;
- int16 breakFrom;
- int16 nestLevel;
-
- int16 *oldNestLevel = _vm->_inter->_nestLevel;
- int16 *oldBreakFrom = _vm->_inter->_breakFromLevel;
- int16 *oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
-
- _script->push();
-
- _vm->_inter->_nestLevel = &nestLevel;
- _vm->_inter->_breakFromLevel = &breakFrom;
- _vm->_scenery->_pCaptureCounter = &_captureCounter;
-
- char savedTotName[20];
- strcpy(savedTotName, _curTotFile);
-
- if (skipPlay <= 0) {
- while (!_vm->shouldQuit()) {
- for (int i = 0; i < 4; i++) {
- _vm->_draw->_fontToSprite[i].sprite = -1;
- _vm->_draw->_fontToSprite[i].base = -1;
- _vm->_draw->_fontToSprite[i].width = -1;
- _vm->_draw->_fontToSprite[i].height = -1;
- }
-
- if ((_vm->getPlatform() == Common::kPlatformMacintosh)||
- (_vm->getPlatform() == Common::kPlatformWindows))
- _vm->_sound->adlibStop();
- else
- _vm->_sound->cdStop();
-
- _vm->_draw->animateCursor(4);
- _vm->_inter->initControlVars(1);
- _vm->_mult->initAll();
- _vm->_mult->zeroMultData();
-
- for (int i = 0; i < SPRITES_COUNT; i++)
- _vm->_draw->freeSprite(i);
-
- _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
- _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
- _vm->_draw->_spritesArray[23] = _vm->_draw->_cursorSprites;
-
- for (int i = 0; i < 20; i++)
- freeSoundSlot(i);
-
- _totToLoad[0] = 0;
-
- if ((_curTotFile[0] == 0) && !_script->isLoaded())
- break;
-
- if (!_script->load(_curTotFile)) {
- _vm->_draw->blitCursor();
- break;
- }
-
- _resources->load(_curTotFile);
-
- _vm->_global->_inter_animDataSize = _script->getAnimDataSize();
- if (!_vm->_inter->_variables)
- _vm->_inter->allocateVars(_script->getVariablesCount() & 0xFFFF);
-
- _script->seek(_script->getFunctionOffset(TOTFile::kFunctionStart));
-
- _vm->_inter->renewTimeInVars();
-
- WRITE_VAR(13, _vm->_global->_useMouse);
- WRITE_VAR(14, _vm->_global->_soundFlags);
- WRITE_VAR(15, _vm->_global->_videoMode);
- WRITE_VAR(16, _vm->_global->_language);
-
- _vm->_inter->callSub(2);
- _script->setFinished(false);
-
- if (_totToLoad[0] != 0)
- _vm->_inter->_terminate = 0;
-
- _vm->_draw->blitInvalidated();
-
- _script->unload();
-
- _resources->unload();
-
- for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
- capturePop(0);
-
- _vm->_mult->checkFreeMult();
- _vm->_mult->freeAll();
-
- for (int i = 0; i < SPRITES_COUNT; i++)
- _vm->_draw->freeSprite(i);
- _vm->_sound->blasterStop(0);
-
- for (int i = 0; i < 20; i++)
- freeSoundSlot(i);
-
- if (_totToLoad[0] == 0)
- break;
-
- strcpy(_curTotFile, _totToLoad);
- }
- }
-
- strcpy(_curTotFile, savedTotName);
-
- _vm->_inter->_nestLevel = oldNestLevel;
- _vm->_inter->_breakFromLevel = oldBreakFrom;
- _vm->_scenery->_pCaptureCounter = oldCaptureCounter;
-
- _script->pop();
-}
-
-void Game_v1::clearCollisions() {
- for (int i = 0; i < 250; i++) {
- _collisionAreas[i].id = 0;
- _collisionAreas[i].left = 0xFFFF;
- }
-}
-
-int16 Game_v1::addNewCollision(int16 id, uint16 left, uint16 top,
- uint16 right, uint16 bottom, int16 flags, int16 key,
- uint16 funcEnter, uint16 funcLeave, uint16 funcSub) {
- Collision *ptr;
-
- debugC(5, kDebugCollisions, "addNewCollision");
- debugC(5, kDebugCollisions, "id = %X", id);
- debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
- left, top, right, bottom);
- debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
- debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
- funcEnter, funcLeave);
-
- for (int i = 0; i < 250; i++) {
- if (_collisionAreas[i].left != 0xFFFF)
- continue;
-
- ptr = &_collisionAreas[i];
- ptr->id = id;
- ptr->left = left;
- ptr->top = top;
- ptr->right = right;
- ptr->bottom = bottom;
- ptr->flags = flags;
- ptr->key = key;
- ptr->funcEnter = funcEnter;
- ptr->funcLeave = funcLeave;
- ptr->funcSub = funcSub;
- ptr->script = 0;
-
- return i;
- }
- error("Game_v1::addNewCollision(): Collision array full");
- return 0;
-}
-
-void Game_v1::pushCollisions(char all) {
- Collision *srcPtr;
- Collision *destPtr;
- int16 size;
-
- debugC(1, kDebugCollisions, "pushCollisions");
- for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
- if (all || (srcPtr->id & 0x8000))
- size++;
- }
-
- destPtr = new Collision[size];
- _collStack[_collStackSize] = destPtr;
- _collStackElemSizes[_collStackSize] = size;
- _collStackSize++;
-
- for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
- if (all || (srcPtr->id & 0x8000)) {
- memcpy(destPtr, srcPtr, sizeof(Collision));
- srcPtr->left = 0xFFFF;
- destPtr++;
- }
- }
-}
-
-void Game_v1::popCollisions(void) {
- Collision *destPtr;
- Collision *srcPtr;
-
- debugC(1, kDebugCollisions, "popCollision");
-
- _collStackSize--;
- for (destPtr = _collisionAreas; destPtr->left != 0xFFFF; destPtr++)
- ;
-
- srcPtr = _collStack[_collStackSize];
- memcpy(destPtr, srcPtr,
- _collStackElemSizes[_collStackSize] * sizeof(Collision));
-
- delete[] _collStack[_collStackSize];
-}
-
-int16 Game_v1::checkCollisions(byte handleMouse, int16 deltaTime,
- int16 *pResId, int16 *pResIndex) {
- int16 resIndex;
- int16 key;
- int16 oldIndex;
- int16 oldId;
- uint32 timeKey;
- bool firstIteration = true;
-
- if (deltaTime >= -1) {
- _lastCollKey = 0;
- _lastCollAreaIndex = 0;
- _lastCollId = 0;
- }
-
- if (pResId != 0)
- *pResId = 0;
-
- resIndex = 0;
-
- timeKey = _vm->_util->getTimeKey();
-
- if ((_vm->_draw->_cursorIndex == -1) && (handleMouse != 0) &&
- (_lastCollKey == 0)) {
- _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
- _script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
- _vm->_inter->funcBlock(0);
- _script->pop();
- }
- }
-
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
-
- while (1) {
- if (_vm->_inter->_terminate) {
- if (handleMouse)
- _vm->_draw->blitCursor();
- return 0;
- }
-
- if (!_vm->_draw->_noInvalidated) {
- if (handleMouse)
- _vm->_draw->animateCursor(-1);
- else
- _vm->_draw->blitInvalidated();
- }
-
- // NOTE: the original asm does the below checkKeys call
- // _before_ this check. However, that can cause keypresses to get lost
- // since there's a return statement in this check.
- // Additionally, I added a 'deltaTime == -1' check there, since
- // when this function is called with deltaTime == -1 in inputArea,
- // and the return value is then discarded.
- if (deltaTime < 0) {
- uint32 curtime = _vm->_util->getTimeKey();
- if ((deltaTime == -1) || (((curtime + deltaTime) > timeKey) && !firstIteration)) {
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- return 0;
- }
- }
-
- key = checkKeys(&_vm->_global->_inter_mouseX,
- &_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
-
- if ((handleMouse == 0) && (_mouseButtons != 0)) {
- _vm->_util->waitMouseRelease(0);
- key = 3;
- }
-
- if (key != 0) {
-
- if (handleMouse == 1)
- _vm->_draw->blitCursor();
-
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- if ((_lastCollKey != 0) &&
- (_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
-
- _script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
- _vm->_inter->funcBlock(0);
- _script->pop();
- }
-
- _lastCollKey = 0;
- if (key != 0)
- return key;
- }
-
- if (handleMouse != 0) {
- if (_mouseButtons != 0) {
- oldIndex = 0;
-
- _vm->_draw->animateCursor(2);
- if (deltaTime <= 0) {
- if (handleMouse == 1)
- _vm->_util->waitMouseRelease(1);
- } else if (deltaTime > 0)
- _vm->_util->delay(deltaTime);
-
- _vm->_draw->animateCursor(-1);
- if (pResId != 0)
- *pResId = 0;
-
- key = checkMousePoint(0, pResId, &resIndex);
-
- if (pResIndex != 0)
- *pResIndex = resIndex;
-
- if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
- if ((handleMouse == 1) &&
- ((deltaTime <= 0) || (_mouseButtons == 0)))
- _vm->_draw->blitCursor();
-
- if ((_lastCollKey != 0) &&
- (_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
-
- _script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
- _vm->_inter->funcBlock(0);
- _script->pop();
-
- }
- _lastCollKey = 0;
- return key;
- }
-
- if ((_lastCollKey != 0) &&
- (_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
-
- _script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
- _vm->_inter->funcBlock(0);
- _script->pop();
-
- }
-
- _lastCollKey =
- checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
-
- _script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
- _vm->_inter->funcBlock(0);
- _script->pop();
-
- }
- } else {
-
- if ((handleMouse != 0) &&
- ((_vm->_global->_inter_mouseX != _vm->_draw->_cursorX) ||
- (_vm->_global->_inter_mouseY != _vm->_draw->_cursorY))) {
- oldIndex = _lastCollAreaIndex;
- oldId = _lastCollId;
-
- key = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if (key != _lastCollKey) {
- if ((_lastCollKey != 0) && ((oldId & 0x8000) != 0)) {
-
- _script->call(_collisionAreas[oldIndex].funcLeave);
- _vm->_inter->funcBlock(0);
- _script->pop();
-
- }
-
- _lastCollKey = key;
- if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
-
- _script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
- _vm->_inter->funcBlock(0);
- _script->pop();
-
- }
-
- }
- }
- }
- }
-
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
-
- if (deltaTime < -10)
- _vm->_util->delay(10);
-
- firstIteration = false;
- }
-}
-
-void Game_v1::prepareStart(void) {
- clearCollisions();
-
- _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
- _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
- _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
-
- _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
-
- _vm->_draw->initScreen();
- _vm->_video->fillRect(*_vm->_draw->_backSurface, 0, 0, 319, 199, 1);
- _vm->_draw->_frontSurface = _vm->_global->_primarySurfDesc;
- _vm->_video->fillRect(*_vm->_draw->_frontSurface, 0, 0, 319, 199, 1);
-
- _vm->_util->setMousePos(152, 92);
- _vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152;
- _vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92;
-
- _vm->_draw->_invalidatedCount = 0;
- _vm->_draw->_noInvalidated = true;
- _vm->_draw->_applyPal = false;
- _vm->_draw->_paletteCleared = false;
- _vm->_draw->_cursorWidth = 16;
- _vm->_draw->_cursorHeight = 16;
- _vm->_draw->_transparentCursor = 1;
-
- for (int i = 0; i < 40; i++) {
- _vm->_draw->_cursorAnimLow[i] = -1;
- _vm->_draw->_cursorAnimDelays[i] = 0;
- _vm->_draw->_cursorAnimHigh[i] = 0;
- }
-
- _vm->_draw->_cursorAnimLow[1] = 0;
- _vm->_draw->_cursorSprites =
- _vm->_video->initSurfDesc(_vm->_global->_videoMode, 32, 16, 2);
- _vm->_draw->_scummvmCursor =
- _vm->_video->initSurfDesc(_vm->_global->_videoMode, 16, 16, SCUMMVM_CURSOR);
- _vm->_draw->_renderFlags = 0;
- _vm->_draw->_backDeltaX = 0;
- _vm->_draw->_backDeltaY = 0;
-
- _startTimeKey = _vm->_util->getTimeKey();
-}
-
-void Game_v1::collisionsBlock(void) {
- InputDesc descArray[20];
- int16 array[250];
- byte count;
- int16 collResId;
- int16 curCmd;
- int16 cmd;
- int16 cmdHigh;
- int16 key;
- int16 flags;
- uint16 left;
- uint16 top;
- uint16 width;
- uint16 height;
- int16 var_22;
- int16 index;
- int16 curEditIndex;
- int16 deltaTime;
- int16 descIndex2;
- int16 stackPos2;
- int16 descIndex;
- int16 timeVal;
- char *str;
- int16 savedCollStackSize;
- int16 i;
- int16 counter;
- int16 var_24;
- int16 var_26;
- int16 collStackPos;
- Collision *collPtr;
- uint32 timeKey;
-
- if (_shouldPushColls)
- pushCollisions(1);
-
- collResId = -1;
- _script->skip(1);
- count = _script->readByte();
- _handleMouse = _script->readByte();
- deltaTime = 1000 * _script->readByte();
- descIndex2 = _script->readByte();
- stackPos2 = _script->readByte();
- descIndex = _script->readByte();
-
- if ((stackPos2 != 0) || (descIndex != 0))
- deltaTime /= 100;
-
- timeVal = deltaTime;
- _script->skip(1);
-
- uint32 startPos = _script->pos();
-
- WRITE_VAR(16, 0);
- var_22 = 0;
- index = 0;
- curEditIndex = 0;
-
- for (curCmd = 0; curCmd < count; curCmd++) {
- array[curCmd] = 0;
- cmd = _script->readByte();
-
- if ((cmd & 0x40) != 0) {
- cmd -= 0x40;
- cmdHigh = _script->readByte();
- cmdHigh <<= 8;
- } else
- cmdHigh = 0;
-
- if ((cmd & 0x80) != 0) {
- left = _script->readValExpr();
- top = _script->readValExpr();
- width = _script->readValExpr();
- height = _script->readValExpr();
- } else {
- left = _script->readUint16();
- top = _script->readUint16();
- width = _script->readUint16();
- height = _script->readUint16();
- }
- cmd &= 0x7F;
-
- debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
-
- switch (cmd) {
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
-
- _vm->_util->clearKeyBuf();
- var_22 = 1;
- key = _script->readVarIndex();
- descArray[index].fontIndex = _script->readInt16();
- descArray[index].backColor = _script->readByte();
- descArray[index].frontColor = _script->readByte();
-
- if ((cmd < 5) || (cmd > 8)) {
- descArray[index].ptr = 0;
- } else {
- descArray[index].ptr = _script->getData() + _script->pos() + 2;
- _script->skip(_script->readInt16());
- }
-
- if (left == 0xFFFF)
- break;
-
- if ((cmd & 1) == 0) {
- addNewCollision(curCmd + 0x8000, left, top, left + width *
- _vm->_draw->_fonts[descArray[index].fontIndex]->itemWidth - 1,
- top + height - 1, cmd, key, 0, _script->pos());
-
- _script->skip(_script->peekUint16(2) + 2);
- } else {
- addNewCollision(curCmd + 0x8000, left, top, left + width *
- _vm->_draw->_fonts[descArray[index].fontIndex]->itemWidth - 1,
- top + height - 1, cmd, key, 0, 0);
- }
- index++;
- break;
-
- case 21:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16() & 3;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmdHigh + 2, key, _script->pos(), 0);
-
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 20:
- collResId = curCmd;
- // Fall through to case 2
-
- case 2:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16() & 3;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1,
- top + height - 1,
- (flags << 4) + cmdHigh + 2, key, 0, _script->pos());
-
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 0:
- _script->skip(6);
- startPos = _script->pos();
- _script->skip(_script->peekUint16(2) + 2);
- key = curCmd + 0xA000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- cmd + cmdHigh, key,
- startPos, _script->pos());
-
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 1:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16() & 3;
-
- startPos = _script->pos();
- _script->skip(_script->peekUint16(2) + 2);
- if (key == 0)
- key = curCmd + 0xA000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmd + cmdHigh, key,
- startPos, _script->pos());
-
- _script->skip(_script->peekUint16(2) + 2);
- break;
- }
- }
-
- _forceHandleMouse = 0;
- _vm->_util->clearKeyBuf();
-
- do {
- if (var_22 != 0) {
- key = multiEdit(deltaTime, index, &curEditIndex,
- descArray, &_activeCollResId, &_activeCollIndex);
-
- if (key == 0x1C0D) {
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- if ((_collisionAreas[i].flags & 1) != 0)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) <= 2)
- continue;
-
- collResId = _collisionAreas[i].id;
- _activeCollResId = collResId;
- collResId &= 0x7FFF;
- _activeCollIndex = i;
- break;
- }
- break;
- }
- } else
- key = checkCollisions(_handleMouse, -deltaTime,
- &_activeCollResId, &_activeCollIndex);
-
- if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
- ((key >> 8) > 1) && ((key >> 8) < 12))
- key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
-
- if (_activeCollResId == 0) {
- if (key != 0) {
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- if ((_collisionAreas[i].key == key) ||
- (_collisionAreas[i].key == 0x7FFF)) {
-
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
-
- if (_activeCollResId == 0) {
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- if ((_collisionAreas[i].key & 0xFF00) != 0)
- continue;
-
- if (_collisionAreas[i].key == 0)
- continue;
-
- if ((adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) ||
- (_collisionAreas[i].key == 0x7FFF)) {
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
- }
- } else {
-
- if ((deltaTime != 0) && (VAR(16) == 0)) {
- if (stackPos2 != 0) {
- collStackPos = 0;
- collPtr = _collisionAreas;
-
- for (i = 0, collPtr = _collisionAreas;
- collPtr->left != 0xFFFF; i++, collPtr++) {
-
- if ((collPtr->id & 0x8000) == 0)
- continue;
-
- collStackPos++;
- if (collStackPos != stackPos2)
- continue;
-
- _activeCollResId = collPtr->id;
- _activeCollIndex = i;
- WRITE_VAR(2, _vm->_global->_inter_mouseX);
- WRITE_VAR(3, _vm->_global->_inter_mouseY);
- WRITE_VAR(4, _mouseButtons);
- WRITE_VAR(16, array[(uint16) _activeCollResId & ~0x8000]);
-
- if (collPtr->funcLeave != 0) {
- timeKey = _vm->_util->getTimeKey();
-
- uint32 savedPos = _script->pos();
-
- _script->seek(collPtr->funcLeave);
-
- _shouldPushColls = 1;
- savedCollStackSize = _collStackSize;
- _vm->_inter->funcBlock(0);
-
- if (savedCollStackSize != _collStackSize)
- popCollisions();
-
- _shouldPushColls = 0;
-
- _script->seek(savedPos);
-
- deltaTime = timeVal -
- (_vm->_util->getTimeKey() - timeKey);
-
- if (deltaTime < 2)
- deltaTime = 2;
- }
-
- if (VAR(16) == 0)
- _activeCollResId = 0;
- break;
- }
- } else {
- if (descIndex != 0) {
- counter = 0;
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- counter++;
- if (counter != descIndex)
- continue;
-
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- } else {
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
- }
- } else {
- if (descIndex2 != 0) {
- counter = 0;
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- counter++;
- if (counter != descIndex2)
- continue;
-
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
- }
- }
- }
-
- if (_activeCollResId == 0)
- continue;
-
- if (_collisionAreas[_activeCollIndex].funcLeave != 0)
- continue;
-
- WRITE_VAR(2, _vm->_global->_inter_mouseX);
- WRITE_VAR(3, _vm->_global->_inter_mouseY);
- WRITE_VAR(4, _mouseButtons);
- WRITE_VAR(16, array[(uint16) _activeCollResId & ~0x8000]);
-
- if (_collisionAreas[_activeCollIndex].funcEnter != 0) {
- uint32 savedPos = _script->pos();
-
- _script->seek(_collisionAreas[_activeCollIndex].funcEnter);
-
- _shouldPushColls = 1;
-
- collStackPos = _collStackSize;
- _vm->_inter->funcBlock(0);
- if (collStackPos != _collStackSize)
- popCollisions();
- _shouldPushColls = 0;
-
- _script->seek(savedPos);
- }
-
- WRITE_VAR(16, 0);
- _activeCollResId = 0;
- }
- while ((_activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
-
- if (((uint16) _activeCollResId & ~0x8000) == collResId) {
- collStackPos = 0;
- var_24 = 0;
- var_26 = 1;
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) < 3)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) > 10)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) > 8) {
- char *ptr;
- strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
- while ((ptr = strchr(_tempStr, ' ')) != 0) {
- _vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
- ptr = strchr(_tempStr, ' ');
- }
- WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
- }
-
- if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
- ((_collisionAreas[i].flags & 0x0F) <= 8)) {
- str = (char *) descArray[var_24].ptr;
-
- strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
-
- if ((_collisionAreas[i].flags & 0x0F) < 7)
- _vm->_util->prepareStr(_tempStr);
-
- int16 pos = 0;
- do {
- strncpy0(_collStr, str, 255);
- pos += strlen(str) + 1;
-
- str += strlen(str) + 1;
-
- if ((_collisionAreas[i].flags & 0x0F) < 7)
- _vm->_util->prepareStr(_collStr);
-
- if (strcmp(_tempStr, _collStr) == 0) {
- WRITE_VAR(17, VAR(17) + 1);
- WRITE_VAR(17 + var_26, 1);
- break;
- }
- } while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
- collStackPos++;
- } else {
- WRITE_VAR(17 + var_26, 2);
- }
- var_24++;
- var_26++;
- }
-
- if (collStackPos != (int16) VAR(17))
- WRITE_VAR(17, 0);
- else
- WRITE_VAR(17, 1);
- }
-
- if (!_vm->_inter->_terminate) {
- _script->seek(_collisionAreas[_activeCollIndex].funcLeave);
-
- WRITE_VAR(2, _vm->_global->_inter_mouseX);
- WRITE_VAR(3, _vm->_global->_inter_mouseY);
- WRITE_VAR(4, _mouseButtons);
-
- if (VAR(16) == 0)
- WRITE_VAR(16, array[(uint16) _activeCollResId & ~0x8000]);
- } else
- _script->setFinished(true);
-
- for (curCmd = 0; curCmd < count; curCmd++)
- freeCollision(curCmd + 0x8000);
-}
-
-int16 Game_v1::multiEdit(int16 time, int16 index, int16 *pCurPos,
- InputDesc * inpDesc, int16 *collResId, int16 *collIndex, bool mono) {
- Collision *collArea;
- int16 descInd;
- int16 key;
- int16 found = -1;
- int16 i;
-
- descInd = 0;
- for (i = 0; i < 250; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == 0xFFFF)
- continue;
-
- if ((collArea->id & 0x8000) == 0)
- continue;
-
- if ((collArea->flags & 0x0F) < 3)
- continue;
-
- if ((collArea->flags & 0x0F) > 10)
- continue;
-
- strncpy0(_tempStr, GET_VARO_STR(collArea->key), 255);
-
- _vm->_draw->_destSpriteX = collArea->left;
- _vm->_draw->_destSpriteY = collArea->top;
- _vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
- _vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
-
- _vm->_draw->_destSurface = 21;
-
- _vm->_draw->_backColor = inpDesc[descInd].backColor;
- _vm->_draw->_frontColor = inpDesc[descInd].frontColor;
- _vm->_draw->_textToPrint = _tempStr;
- _vm->_draw->_transparency = 1;
- _vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
- _vm->_draw->spriteOperation(DRAW_FILLRECT);
- _vm->_draw->_destSpriteY +=
- ((collArea->bottom - collArea->top + 1) - 8) / 2;
-
- _vm->_draw->spriteOperation(DRAW_PRINTTEXT);
- descInd++;
- }
-
- for (i = 0; i < 40; i++)
- WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
-
- while (1) {
- descInd = 0;
-
- for (i = 0; i < 250; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == 0xFFFF)
- continue;
-
- if ((collArea->id & 0x8000) == 0)
- continue;
-
- if ((collArea->flags & 0x0F) < 3)
- continue;
-
- if ((collArea->flags & 0x0F) > 10)
- continue;
-
- if (descInd == *pCurPos) {
- found = i;
- break;
- }
-
- descInd++;
- }
-
- assert(found != -1);
-
- collArea = &_collisionAreas[found];
-
- key = inputArea(collArea->left, collArea->top,
- collArea->right - collArea->left + 1,
- collArea->bottom - collArea->top + 1,
- inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
- GET_VARO_STR(collArea->key), inpDesc[*pCurPos].fontIndex,
- collArea->flags, &time, collResId, collIndex);
-
- if (_vm->_inter->_terminate)
- return 0;
-
- switch (key) {
- case 0:
- if (*collResId == 0)
- return 0;
-
- if ((_collisionAreas[*collIndex].flags & 0x0F) < 3)
- return 0;
-
- if ((_collisionAreas[*collIndex].flags & 0x0F) > 10)
- return 0;
-
- *pCurPos = 0;
- for (i = 0; i < 250; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == 0xFFFF)
- continue;
-
- if ((collArea->id & 0x8000) == 0)
- continue;
-
- if ((collArea->flags & 0x0F) < 3)
- continue;
-
- if ((collArea->flags & 0x0F) > 10)
- continue;
-
- if (i == *collIndex)
- break;
-
- pCurPos[0]++;
- }
- break;
-
- case 0x3B00:
- case 0x3C00:
- case 0x3D00:
- case 0x3E00:
- case 0x3F00:
- case 0x4000:
- case 0x4100:
- case 0x4200:
- case 0x4300:
- case 0x4400:
- return key;
-
- case 0x1C0D:
-
- if (index == 1)
- return key;
-
- if (*pCurPos == index - 1) {
- *pCurPos = 0;
- break;
- }
-
- pCurPos[0]++;
- break;
-
- case 0x5000:
- if (index - 1 > *pCurPos)
- pCurPos[0]++;
- break;
-
- case 0x4800:
- if (*pCurPos > 0)
- pCurPos[0]--;
- break;
- }
- }
-}
-
-int16 Game_v1::inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
- int16 backColor, int16 frontColor, char *str, int16 fontIndex,
- char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex, bool mono) {
- int16 handleMouse;
- uint32 editSize;
- Video::FontDesc *pFont;
- char curSym;
- int16 key;
- const char *str1;
- const char *str2;
- int16 i;
- uint32 pos;
- int16 flag;
- int16 savedKey;
-
- if ((_handleMouse != 0) &&
- ((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
- handleMouse = 1;
- else
- handleMouse = 0;
-
- pos = strlen(str);
- pFont = _vm->_draw->_fonts[fontIndex];
- editSize = width / pFont->itemWidth;
-
- while (1) {
- strncpy0(_tempStr, str, 254);
- strcat(_tempStr, " ");
- if (strlen(_tempStr) > editSize)
- strncpy0(_tempStr, str, 255);
-
- _vm->_draw->_destSpriteX = xPos;
- _vm->_draw->_destSpriteY = yPos;
- _vm->_draw->_spriteRight = editSize * pFont->itemWidth;
- _vm->_draw->_spriteBottom = height;
-
- _vm->_draw->_destSurface = 21;
- _vm->_draw->_backColor = backColor;
- _vm->_draw->_frontColor = frontColor;
- _vm->_draw->_textToPrint = _tempStr;
- _vm->_draw->_transparency = 1;
- _vm->_draw->_fontIndex = fontIndex;
- _vm->_draw->spriteOperation(DRAW_FILLRECT);
-
- _vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
-
- _vm->_draw->spriteOperation(DRAW_PRINTTEXT);
- if (pos == editSize)
- pos--;
-
- curSym = _tempStr[pos];
-
- flag = 1;
-
- while (1) {
- _tempStr[0] = curSym;
- _tempStr[1] = 0;
-
- _vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
- _vm->_draw->_destSpriteY = yPos + height - 1;
- _vm->_draw->_spriteRight = pFont->itemWidth;
- _vm->_draw->_spriteBottom = 1;
- _vm->_draw->_destSurface = 21;
- _vm->_draw->_backColor = frontColor;
- _vm->_draw->spriteOperation(DRAW_FILLRECT);
-
- if (flag != 0)
- key = checkCollisions(handleMouse, -1, collResId, collIndex);
- flag = 0;
-
- key = checkCollisions(handleMouse, -300, collResId, collIndex);
-
- if (*pTotTime > 0) {
- *pTotTime -= 300;
- if (*pTotTime <= 1) {
- key = 0;
- *collResId = 0;
- break;
- }
- }
-
- _tempStr[0] = curSym;
- _tempStr[1] = 0;
- _vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
- _vm->_draw->_destSpriteY = yPos + height - 1;
- _vm->_draw->_spriteRight = pFont->itemWidth;
- _vm->_draw->_spriteBottom = 1;
- _vm->_draw->_destSurface = 21;
- _vm->_draw->_backColor = backColor;
- _vm->_draw->_frontColor = frontColor;
- _vm->_draw->_textToPrint = _tempStr;
- _vm->_draw->_transparency = 1;
- _vm->_draw->spriteOperation(DRAW_FILLRECT);
-
- _vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
- _vm->_draw->spriteOperation(DRAW_PRINTTEXT);
-
- if ((key != 0) || (*collResId != 0))
- break;
-
- key = checkCollisions(handleMouse, -300, collResId, collIndex);
-
- if (*pTotTime > 0) {
- *pTotTime -= 300;
- if (*pTotTime <= 1) {
- key = 0;
- *collResId = 0;
- break;
- }
- }
-
- if ((key != 0) || (*collResId != 0))
- break;
-
- if (_vm->_inter->_terminate)
- return 0;
- }
-
- if ((key == 0) || (*collResId != 0) || _vm->_inter->_terminate)
- return 0;
-
- switch (key) {
- case 0x4D00: // Right Arrow
- if ((pos < strlen(str)) && (pos < (editSize - 1))) {
- pos++;
- continue;
- }
- return 0x5000;
-
- case 0x4B00: // Left Arrow
- if (pos > 0) {
- pos--;
- continue;
- }
- return 0x4800;
-
- case 0xE08: // Backspace
- if (pos > 0) {
- _vm->_util->cutFromStr(str, pos - 1, 1);
- pos--;
- continue;
- }
-
- case 0x5300: // Del
-
- if (pos >= strlen(str))
- continue;
-
- _vm->_util->cutFromStr(str, pos, 1);
- continue;
-
- case 0x1C0D: // Enter
- case 0x3B00: // F1
- case 0x3C00: // F2
- case 0x3D00: // F3
- case 0x3E00: // F4
- case 0x3F00: // F5
- case 0x4000: // F6
- case 0x4100: // F7
- case 0x4200: // F8
- case 0x4300: // F9
- case 0x4400: // F10
- case 0x4800: // Up arrow
- case 0x5000: // Down arrow
- return key;
-
- case 0x11B: // Escape
- if (_vm->_global->_useMouse != 0)
- continue;
-
- _forceHandleMouse = !_forceHandleMouse;
-
- if ((_handleMouse != 0) &&
- ((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
- handleMouse = 1;
- else
- handleMouse = 0;
-
- if (_vm->_global->_pressedKeys[1] == 0)
- continue;
-
- while (_vm->_global->_pressedKeys[1] != 0)
- ;
- continue;
-
- default:
-
- savedKey = key;
- key &= 0xFF;
-
- if (((inpType == 9) || (inpType == 10)) &&
- (key >= ' ') && (key <= 0xFF)) {
- str1 = "0123456789-.,+ ";
- str2 = "0123456789-,,+ ";
-
- if (((savedKey >> 8) > 1) && ((savedKey >> 8) < 12))
- key = ((savedKey >> 8) - 1) % 10 + '0';
-
- for (i = 0; str1[i] != 0; i++) {
- if (key == str1[i]) {
- key = str2[i];
- break;
- }
- }
-
- if (i == (int16) strlen(str1))
- key = 0;
- }
-
- if ((key >= ' ') && (key <= 0xFF)) {
- if (editSize == strlen(str))
- _vm->_util->cutFromStr(str, strlen(str) - 1, 1);
-
- if ((key >= 'a') && (key <= 'z'))
- key += ('A' - 'a');
-
- pos++;
- _tempStr[0] = key;
- _tempStr[1] = 0;
-
- _vm->_util->insertStr(_tempStr, str, pos - 1);
- }
-
- }
- }
-}
-
-int16 Game_v1::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
- Collision *ptr;
- int16 i;
-
- if (resId != 0)
- *resId = 0;
-
- *resIndex = 0;
-
- ptr = _collisionAreas;
- for (i = 0; ptr->left != 0xFFFF; ptr++, i++) {
- if (all) {
- if ((ptr->flags & 0xF) > 1)
- continue;
-
- if ((ptr->flags & 0xFF00) != 0)
- continue;
-
- if ((_vm->_global->_inter_mouseX < ptr->left) ||
- (_vm->_global->_inter_mouseX > ptr->right) ||
- (_vm->_global->_inter_mouseY < ptr->top) ||
- (_vm->_global->_inter_mouseY > ptr->bottom))
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
-
- *resIndex = i;
- return ptr->key;
- } else {
- if ((ptr->flags & 0xFF00) != 0)
- continue;
-
- if (((ptr->flags & 0xF) != 1) && ((ptr->flags & 0xF) != 2))
- continue;
-
- if ((((ptr->flags & 0xF0) >> 4) != (_mouseButtons - 1))
- && (((ptr->flags & 0xF0) >> 4) != 2))
- continue;
-
- if ((_vm->_global->_inter_mouseX < ptr->left) ||
- (_vm->_global->_inter_mouseX > ptr->right) ||
- (_vm->_global->_inter_mouseY < ptr->top) ||
- (_vm->_global->_inter_mouseY > ptr->bottom))
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
- *resIndex = i;
- return ptr->key;
- }
- }
-
- if ((_mouseButtons != 1) && (all == 0))
- return 0x11B;
-
- return 0;
-}
-
-} // End of namespace Gob
diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp
deleted file mode 100644
index 08184e73d0..0000000000
--- a/engines/gob/game_v2.cpp
+++ /dev/null
@@ -1,1563 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/endian.h"
-#include "common/stream.h"
-
-#include "gob/gob.h"
-#include "gob/game.h"
-#include "gob/helper.h"
-#include "gob/global.h"
-#include "gob/util.h"
-#include "gob/dataio.h"
-#include "gob/script.h"
-#include "gob/resources.h"
-#include "gob/draw.h"
-#include "gob/goblin.h"
-#include "gob/inter.h"
-#include "gob/mult.h"
-#include "gob/scenery.h"
-#include "gob/video.h"
-#include "gob/videoplayer.h"
-#include "gob/sound/sound.h"
-
-namespace Gob {
-
-Game_v2::Game_v2(GobEngine *vm) : Game_v1(vm) {
-}
-
-void Game_v2::playTot(int16 skipPlay) {
- char savedTotName[20];
- int16 *oldCaptureCounter;
- int16 *oldBreakFrom;
- int16 *oldNestLevel;
- int16 _captureCounter;
- int16 breakFrom;
- int16 nestLevel;
-
- oldNestLevel = _vm->_inter->_nestLevel;
- oldBreakFrom = _vm->_inter->_breakFromLevel;
- oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
-
- _script->push();
-
- _vm->_inter->_nestLevel = &nestLevel;
- _vm->_inter->_breakFromLevel = &breakFrom;
- _vm->_scenery->_pCaptureCounter = &_captureCounter;
- strcpy(savedTotName, _curTotFile);
-
- if (skipPlay <= 0) {
- while (!_vm->shouldQuit()) {
- if (_vm->_inter->_variables)
- _vm->_draw->animateCursor(4);
-
- if (skipPlay != -1) {
- _vm->_inter->initControlVars(1);
-
- for (int i = 0; i < 4; i++) {
- _vm->_draw->_fontToSprite[i].sprite = -1;
- _vm->_draw->_fontToSprite[i].base = -1;
- _vm->_draw->_fontToSprite[i].width = -1;
- _vm->_draw->_fontToSprite[i].height = -1;
- }
-
- _vm->_mult->initAll();
- _vm->_mult->zeroMultData();
-
- _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
- _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
- _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites;
- } else
- _vm->_inter->initControlVars(0);
-
- _vm->_draw->_cursorHotspotXVar = -1;
- _totToLoad[0] = 0;
-
- if ((_curTotFile[0] == 0) && (!_script->isLoaded()))
- break;
-
- if (skipPlay == -2) {
- _vm->_vidPlayer->primaryClose();
- skipPlay = 0;
- }
-
- if (!_script->load(_curTotFile)) {
- _vm->_draw->blitCursor();
- _vm->_inter->_terminate = 2;
- break;
- }
-
- _resources->load(_curTotFile);
-
- _vm->_global->_inter_animDataSize = _script->getAnimDataSize();
- if (!_vm->_inter->_variables)
- _vm->_inter->allocateVars(_script->getVariablesCount() & 0xFFFF);
-
- _script->seek(_script->getFunctionOffset(TOTFile::kFunctionStart));
-
- _vm->_inter->renewTimeInVars();
-
- WRITE_VAR(13, _vm->_global->_useMouse);
- WRITE_VAR(14, _vm->_global->_soundFlags);
- WRITE_VAR(15, _vm->_global->_fakeVideoMode);
- WRITE_VAR(16, _vm->_global->_language);
-
- _vm->_inter->callSub(2);
-
- if (_totToLoad[0] != 0)
- _vm->_inter->_terminate = 0;
-
- _vm->_draw->blitInvalidated();
-
- _script->unload();
-
- _resources->unload();
-
- for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
- capturePop(0);
-
- if (skipPlay != -1) {
- _vm->_goblin->freeObjects();
-
- _vm->_sound->blasterStop(0);
-
- for (int i = 0; i < Sound::kSoundsCount; i++) {
- SoundDesc *sound = _vm->_sound->sampleGetBySlot(i);
-
- if (sound &&
- ((sound->getType() == SOUND_SND) || (sound->getType() == SOUND_WAV)))
- _vm->_sound->sampleFree(sound);
- }
- }
-
- if (_totToLoad[0] == 0)
- break;
-
- strcpy(_curTotFile, _totToLoad);
- }
- } else {
- _vm->_inter->initControlVars(0);
- _vm->_scenery->_pCaptureCounter = oldCaptureCounter;
- _script->seek(_script->getFunctionOffset(skipPlay + 1));
-
- _menuLevel++;
- _vm->_inter->callSub(2);
- _menuLevel--;
-
- if (_vm->_inter->_terminate != 0)
- _vm->_inter->_terminate = 2;
- }
-
- strcpy(_curTotFile, savedTotName);
-
- _vm->_inter->_nestLevel = oldNestLevel;
- _vm->_inter->_breakFromLevel = oldBreakFrom;
- _vm->_scenery->_pCaptureCounter = oldCaptureCounter;
-
- _script->pop();
-}
-
-void Game_v2::clearCollisions() {
- _lastCollKey = 0;
-
- for (int i = 0; i < 150; i++)
- _collisionAreas[i].left = 0xFFFF;
-}
-
-int16 Game_v2::addNewCollision(int16 id, uint16 left, uint16 top,
- uint16 right, uint16 bottom, int16 flags, int16 key,
- uint16 funcEnter, uint16 funcLeave, uint16 funcSub) {
- Collision *ptr;
-
- debugC(5, kDebugCollisions, "addNewCollision");
- debugC(5, kDebugCollisions, "id = %X", id);
- debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
- left, top, right, bottom);
- debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
- debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
- funcEnter, funcLeave);
-
- for (int i = 0; i < 150; i++) {
- if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
- continue;
-
- ptr = &_collisionAreas[i];
- ptr->id = id;
- ptr->left = left;
- ptr->top = top;
- ptr->right = right;
- ptr->bottom = bottom;
- ptr->flags = flags;
- ptr->key = key;
- ptr->funcEnter = funcEnter;
- ptr->funcLeave = funcLeave;
- ptr->funcSub = funcSub;
- ptr->script = 0;
-
- return i;
- }
- error("Game_v2::addNewCollision(): Collision array full");
- return 0;
-}
-
-void Game_v2::pushCollisions(char all) {
- Collision *srcPtr;
- Collision *destPtr;
- int16 size;
-
- debugC(1, kDebugCollisions, "pushCollisions");
- for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++)
- if (all || (((uint16) srcPtr->id) >= 20))
- size++;
-
- destPtr = new Collision[size];
- _collStack[_collStackSize] = destPtr;
-
- if (_vm->_inter->_terminate)
- return;
-
- _collStackElemSizes[_collStackSize] = size;
-
- if (_shouldPushColls != 0)
- _collStackElemSizes[_collStackSize] |= 0x8000;
-
- _shouldPushColls = 0;
- _collLasts[_collStackSize].key = _lastCollKey;
- _collLasts[_collStackSize].id = _lastCollId;
- _collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
- _lastCollKey = 0;
- _lastCollId = 0;
- _lastCollAreaIndex = 0;
- _collStackSize++;
-
- for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
- if (all || (((uint16) srcPtr->id) >= 20)) {
- memcpy(destPtr, srcPtr, sizeof(Collision));
- srcPtr->left = 0xFFFF;
- destPtr++;
- }
- }
-}
-
-void Game_v2::popCollisions(void) {
- Collision *destPtr;
- Collision *srcPtr;
-
- debugC(1, kDebugCollisions, "popCollision");
-
- _collStackSize--;
-
- _shouldPushColls = _collStackElemSizes[_collStackSize] & 0x8000 ? 1 : 0;
- _collStackElemSizes[_collStackSize] &= 0x7FFF;
-
- _lastCollKey = _collLasts[_collStackSize].key;
- _lastCollId = _collLasts[_collStackSize].id;
- _lastCollAreaIndex = _collLasts[_collStackSize].areaIndex;
-
- for (destPtr = _collisionAreas; destPtr->left != 0xFFFF; destPtr++)
- ;
-
- srcPtr = _collStack[_collStackSize];
- memcpy(destPtr, srcPtr,
- _collStackElemSizes[_collStackSize] * sizeof(Collision));
-
- delete[] _collStack[_collStackSize];
-}
-
-int16 Game_v2::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
- int16 *pResIndex) {
- int16 resIndex;
- int16 key;
- int16 oldIndex;
- int16 oldId;
- int16 newkey;
- uint32 timeKey;
-
- _scrollHandleMouse = handleMouse != 0;
-
- if (deltaTime >= -1) {
- _lastCollKey = 0;
- _lastCollAreaIndex = 0;
- _lastCollId = 0;
- }
-
- if (pResId != 0)
- *pResId = 0;
-
- resIndex = 0;
-
- if ((_vm->_draw->_cursorIndex == -1) &&
- (handleMouse != 0) && (_lastCollKey == 0)) {
- _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- }
-
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
-
- timeKey = _vm->_util->getTimeKey();
- while (1) {
- if (_vm->_inter->_terminate || _vm->shouldQuit()) {
- if (handleMouse)
- _vm->_draw->blitCursor();
- return 0;
- }
-
- if (!_vm->_draw->_noInvalidated) {
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
- else
- _vm->_draw->blitInvalidated();
- _vm->_video->waitRetrace();
- }
-
- key = checkKeys(&_vm->_global->_inter_mouseX,
- &_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
-
- if ((handleMouse == 0) && (_mouseButtons != 0)) {
- _vm->_util->waitMouseRelease(0);
- key = 3;
- }
-
- if (key != 0) {
-
- if (handleMouse & 1)
- _vm->_draw->blitCursor();
-
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- if (_lastCollKey != 0)
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = 0;
- if (key != 0)
- return key;
- }
-
- if (handleMouse != 0) {
- if (_mouseButtons != 0) {
- if (deltaTime > 0) {
- _vm->_draw->animateCursor(2);
- _vm->_util->delay(deltaTime);
- } else if (handleMouse & 1)
- _vm->_util->waitMouseRelease(1);
- _vm->_draw->animateCursor(-1);
-
- if (pResId != 0)
- *pResId = 0;
-
- key = checkMousePoint(0, pResId, &resIndex);
- if (pResIndex != 0)
- *pResIndex = resIndex;
-
- if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
- if ((handleMouse & 1) &&
- ((deltaTime <= 0) || (_mouseButtons == 0)))
- _vm->_draw->blitCursor();
-
- if ((_lastCollKey != 0) && (key != _lastCollKey))
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = 0;
- return key;
- }
-
- if (handleMouse & 4)
- return 0;
-
- if (_lastCollKey != 0)
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- } else if ((_vm->_global->_inter_mouseX != _vm->_draw->_cursorX) ||
- (_vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) {
-
- oldIndex = _lastCollAreaIndex;
- oldId = _lastCollId;
- newkey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if (newkey != _lastCollKey) {
- if ((_lastCollKey != 0) && (oldId & 0x8000))
- collAreaSub(oldIndex, 0);
-
- _lastCollKey = newkey;
-
- if ((newkey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- }
- }
- }
-
- if ((deltaTime < 0) && (key == 0) && (_mouseButtons == 0)) {
- uint32 curtime = _vm->_util->getTimeKey();
- if ((curtime + deltaTime) > timeKey) {
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- return 0;
- }
- }
-
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
-
- _vm->_util->delay(10);
- }
-}
-
-void Game_v2::prepareStart(void) {
- clearCollisions();
-
- _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
- _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
- _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
-
- _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
-
- _vm->_draw->initScreen();
- _vm->_video->fillRect(*_vm->_draw->_frontSurface, 0, 0,
- _vm->_video->_surfWidth - 1, _vm->_video->_surfHeight - 1, 1);
-
- _vm->_util->setMousePos(152, 92);
- _vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152;
- _vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92;
-
- _vm->_draw->_invalidatedCount = 0;
- _vm->_draw->_noInvalidated = true;
- _vm->_draw->_applyPal = false;
- _vm->_draw->_paletteCleared = false;
- _vm->_draw->_cursorWidth = 16;
- _vm->_draw->_cursorHeight = 16;
- _vm->_draw->_transparentCursor = 1;
-
- for (int i = 0; i < 40; i++) {
- _vm->_draw->_cursorAnimLow[i] = -1;
- _vm->_draw->_cursorAnimDelays[i] = 0;
- _vm->_draw->_cursorAnimHigh[i] = 0;
- }
-
- _vm->_draw->_renderFlags = 0;
- _vm->_draw->_backDeltaX = 0;
- _vm->_draw->_backDeltaY = 0;
-
- _startTimeKey = _vm->_util->getTimeKey();
-}
-
-void Game_v2::collisionsBlock(void) {
- InputDesc descArray[20];
- int16 array[250];
- byte count;
- int16 collResId;
- int16 curCmd;
- int16 cmd;
- int16 cmdHigh;
- int16 key;
- int16 flags;
- uint16 left;
- uint16 top;
- uint16 width;
- uint16 height;
- int16 var_1C;
- int16 index;
- int16 curEditIndex;
- int16 deltaTime;
- int16 stackPos2;
- int16 descIndex;
- int16 timeVal;
- char *str;
- int16 i;
- int16 counter;
- int16 var_24;
- int16 var_26;
- int16 collStackPos;
- Collision *collPtr;
- Collision *collArea;
- int16 timeKey;
- byte collAreaStart;
- uint32 startPos;
- uint32 offsetPos;
-
- if (_shouldPushColls)
- pushCollisions(0);
-
- collAreaStart = 0;
- while (_collisionAreas[collAreaStart].left != 0xFFFF)
- collAreaStart++;
- collArea = &_collisionAreas[collAreaStart];
-
- _shouldPushColls = 0;
- collResId = -1;
-
- _script->skip(1);
- count = _script->readByte();
-
- _handleMouse = _script->readByte();
- deltaTime = 1000 * _script->readByte();
- _script->skip(1);
- stackPos2 = _script->readByte();
- descIndex = _script->readByte();
-
- if ((stackPos2 != 0) || (descIndex != 0))
- deltaTime /= 100;
-
- timeVal = deltaTime;
- _script->skip(1);
-
- startPos = _script->pos();
- WRITE_VAR(16, 0);
-
- var_1C = 0;
- index = 0;
- curEditIndex = 0;
-
- for (curCmd = 0; curCmd < count; curCmd++) {
- array[curCmd] = 0;
- cmd = _script->readByte();
-
- if ((cmd & 0x40) != 0) {
- cmd -= 0x40;
- cmdHigh = _script->readByte();
- cmdHigh <<= 8;
- } else
- cmdHigh = 0;
-
- if ((cmd & 0x80) != 0) {
- offsetPos = _script->pos();
- left = _script->readValExpr();
- top = _script->readValExpr();
- width = _script->readValExpr();
- height = _script->readValExpr();
- } else {
- offsetPos = 0;
- left = _script->readUint16();
- top = _script->readUint16();
- width = _script->readUint16();
- height = _script->readUint16();
- }
-
- if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
- left += _vm->_draw->_backDeltaX;
- top += _vm->_draw->_backDeltaY;
- }
-
- if (left != 0xFFFF) {
- _vm->_draw->adjustCoords(0, &left, &top);
- if (((cmd & 0x3F) < 20) && ((cmd & 0x3F) >= 3)) {
- if (_vm->_draw->_needAdjust != 2)
- height &= 0xFFFE;
- _vm->_draw->adjustCoords(0, 0, &width);
- } else
- _vm->_draw->adjustCoords(0, &height, &width);
- }
-
- cmd &= 0x7F;
- debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
-
- switch (cmd) {
- case 0:
- _script->skip(6);
- startPos = _script->pos();
- _script->skip(_script->peekUint16(2) + 2);
- key = curCmd + 0xA000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- cmd + cmdHigh, key, startPos,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
-
- case 1:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16();
-
- startPos = _script->pos();
- _script->skip(_script->peekUint16(2) + 2);
-
- if (key == 0)
- key = curCmd + 0xA000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmd + cmdHigh, key, startPos,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- _vm->_util->clearKeyBuf();
- var_1C = 1;
- key = _script->readVarIndex();
- descArray[index].fontIndex = _script->readInt16();
- descArray[index].backColor = _script->readByte();
- descArray[index].frontColor = _script->readByte();
-
- if ((cmd >= 5) && (cmd <= 8)) {
- descArray[index].ptr = _script->getData() + _script->pos() + 2;
- _script->skip(_script->peekUint16() + 2);
- } else
- descArray[index].ptr = 0;
-
- if (left == 0xFFFF) {
- if ((cmd & 1) == 0) {
- _script->skip(_script->peekUint16(2) + 2);
- }
- break;
- }
-
- if ((cmd & 1) == 0) {
- addNewCollision(curCmd + 0x8000, left, top, left + width *
- _vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
- top + height - 1, cmd, key, 0,
- _script->pos());
-
- _script->skip(_script->peekUint16(2) + 2);
- } else
- addNewCollision(curCmd + 0x8000, left, top, left + width *
- _vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
- top + height - 1, cmd, key, 0, 0);
-
- index++;
- break;
-
- case 11:
- _script->skip(6);
- for (i = 0; i < 150; i++) {
- if ((_collisionAreas[i].id & 0xF000) == 0xE000) {
- _collisionAreas[i].id &= 0xBFFF;
- _collisionAreas[i].funcEnter =
- _script->pos();
- _collisionAreas[i].funcLeave =
- _script->pos();
- }
- }
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 12:
- _script->skip(6);
- for (i = 0; i < 150; i++) {
- if ((_collisionAreas[i].id & 0xF000) == 0xD000) {
- _collisionAreas[i].id &= 0xBFFF;
- _collisionAreas[i].funcEnter =
- _script->pos();
- _collisionAreas[i].funcLeave =
- _script->pos();
- }
- }
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 20:
- collResId = curCmd;
- // Fall through to case 2
-
- case 2:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16();
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmdHigh + 2, key, 0,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
-
- case 21:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16() & 3;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmdHigh + 2, key,
- _script->pos(), 0, offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
- }
- }
-
- _forceHandleMouse = 0;
- _vm->_util->clearKeyBuf();
-
- do {
- if (var_1C != 0) {
- key = multiEdit(deltaTime, index, &curEditIndex, descArray,
- &_activeCollResId, &_activeCollIndex);
-
- WRITE_VAR(55, curEditIndex);
- if (key == 0x1C0D) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].flags & 1) != 0)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) <= 2)
- continue;
-
- _activeCollResId = _collisionAreas[i].id;
- collResId = _collisionAreas[i].id & 0x7FFF;
- _activeCollIndex = i;
- break;
- }
- break;
- }
- } else
- key = checkCollisions(_handleMouse, -deltaTime,
- &_activeCollResId, &_activeCollIndex);
-
- if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
- ((key >> 8) > 1) && ((key >> 8) < 12))
- key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
-
- if (_activeCollResId == 0) {
- if (key != 0) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].key == key) ||
- (_collisionAreas[i].key == 0x7FFF)) {
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
-
- if (_activeCollResId == 0) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].key & 0xFF00) != 0)
- continue;
-
- if (_collisionAreas[i].key == 0)
- continue;
-
- if ((adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) ||
- (_collisionAreas[i].key == 0x7FFF)) {
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
- }
- } else if (deltaTime != 0) {
- if (stackPos2 != 0) {
- collStackPos = 0;
-
- for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) != 0x8000)
- continue;
-
- collStackPos++;
- if (collStackPos != stackPos2)
- continue;
-
- _activeCollResId = collPtr->id;
- _activeCollIndex = i + collAreaStart;
- _vm->_inter->storeMouse();
- if (VAR(16) != 0)
- break;
-
- if ((_activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, _activeCollResId & 0xFFF);
-
- if (collPtr->funcLeave != 0) {
- int16 collResIdBak = _activeCollResId;
- int16 collIndexBak = _activeCollIndex;
-
- timeKey = _vm->_util->getTimeKey();
- collSub(collPtr->funcLeave);
-
- _activeCollResId = collResIdBak;
- _activeCollIndex = collIndexBak;
-
- _vm->_inter->animPalette();
-
- deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
-
- if (deltaTime < 2)
- deltaTime = 2;
- if (deltaTime > timeVal)
- deltaTime = timeVal;
- }
-
- if (VAR(16) == 0)
- _activeCollResId = 0;
- break;
- }
- } else {
- if (descIndex != 0) {
-
- counter = 0;
- for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) == 0x8000)
- if (++counter == descIndex) {
- _activeCollResId = collPtr->id;
- _activeCollIndex = i + collAreaStart;
- break;
- }
- }
-
- } else {
-
- for (i = 0, collPtr = _collisionAreas; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) == 0x8000) {
- _activeCollResId = collPtr->id;
- _activeCollIndex = i;
- break;
- }
- }
- if ((_lastCollKey != 0) &&
- (_collisionAreas[_lastCollAreaIndex].funcLeave != 0))
- collSub(_collisionAreas[_lastCollAreaIndex].funcLeave);
- _lastCollKey = 0;
- }
-
- }
- }
- }
-
- if ((_activeCollResId == 0) ||
- (_collisionAreas[_activeCollIndex].funcLeave != 0))
- continue;
-
- _vm->_inter->storeMouse();
- if ((_activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, _activeCollResId & 0xFFF);
-
- if (_collisionAreas[_activeCollIndex].funcEnter != 0)
- collSub(_collisionAreas[_activeCollIndex].funcEnter);
-
- WRITE_VAR(16, 0);
- _activeCollResId = 0;
- }
- while ((_activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
-
- if ((_activeCollResId & 0xFFF) == collResId) {
- collStackPos = 0;
- var_24 = 0;
- var_26 = 1;
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- continue;
-
- if ((_collisionAreas[i].id & 0xC000) == 0x8000)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) < 3)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) > 10)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) > 8) {
- char *ptr;
- strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
- while ((ptr = strchr(_tempStr, ' ')))
- _vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
- if (_vm->_language == 2)
- while ((ptr = strchr(_tempStr, '.')))
- *ptr = ',';
- WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
- }
-
- if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
- ((_collisionAreas[i].flags & 0x0F) <= 8)) {
- str = (char *) descArray[var_24].ptr;
-
- strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
-
- if ((_collisionAreas[i].flags & 0x0F) < 7)
- _vm->_util->prepareStr(_tempStr);
-
- int16 pos = 0;
- do {
- strncpy0(_collStr, str, 255);
- pos += strlen(str) + 1;
-
- str += strlen(str) + 1;
-
- if ((_collisionAreas[i].flags & 0x0F) < 7)
- _vm->_util->prepareStr(_collStr);
-
- if (strcmp(_tempStr, _collStr) == 0) {
- WRITE_VAR(17, VAR(17) + 1);
- WRITE_VAR(17 + var_26, 1);
- break;
- }
- } while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
- collStackPos++;
- } else {
- WRITE_VAR(17 + var_26, 2);
- }
- var_24++;
- var_26++;
- }
-
- if (collStackPos != (int16) VAR(17))
- WRITE_VAR(17, 0);
- else
- WRITE_VAR(17, 1);
- }
-
- if (_handleMouse == 1)
- _vm->_draw->blitCursor();
-
- if (!_vm->_inter->_terminate) {
- _script->seek(_collisionAreas[_activeCollIndex].funcLeave);
-
- _vm->_inter->storeMouse();
- if (VAR(16) == 0) {
- if ((_activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, _activeCollResId & 0xFFF);
- }
- } else
- _script->setFinished(true);
-
- for (curCmd = 0; curCmd < count; curCmd++)
- freeCollision(curCmd + 0x8000);
-
- for (i = 0; i < 150; i++) {
- if (((_collisionAreas[i].id & 0xF000) == 0xA000) ||
- ((_collisionAreas[i].id & 0xF000) == 0x9000))
- _collisionAreas[i].id |= 0x4000;
- }
-}
-
-int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos,
- InputDesc * inpDesc, int16 *collResId, int16 *collIndex, bool mono) {
- Collision *collArea;
- int16 descInd;
- int16 key;
- int16 found = -1;
- int16 i;
- byte *fontExtraBak = 0;
- int16 needAdjust = 0;
-
- descInd = 0;
- for (i = 0; i < 150; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == 0xFFFF)
- continue;
-
- if ((collArea->id & 0xC000) != 0x8000)
- continue;
-
- if ((collArea->flags & 0x0F) < 3)
- continue;
-
- if ((collArea->flags & 0x0F) > 10)
- continue;
-
- strncpy0(_tempStr, GET_VARO_STR(collArea->key), 255);
-
- _vm->_draw->_destSpriteX = collArea->left;
- _vm->_draw->_destSpriteY = collArea->top;
- _vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
- _vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
-
- _vm->_draw->_destSurface = 21;
-
- _vm->_draw->_backColor = inpDesc[descInd].backColor;
- _vm->_draw->_frontColor = inpDesc[descInd].frontColor;
- _vm->_draw->_textToPrint = _tempStr;
- _vm->_draw->_transparency = 1;
- _vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
-
- if (mono) {
- fontExtraBak = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData;
- needAdjust = _vm->_draw->_needAdjust;
- _vm->_draw->_needAdjust = 2;
- _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = 0;
- }
-
- _vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
-
- _vm->_draw->_destSpriteY += ((collArea->bottom - collArea->top + 1) -
- _vm->_draw->_fonts[_vm->_draw->_fontIndex]->itemHeight) / 2;
- _vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
-
- if (mono) {
- _vm->_draw->_needAdjust = needAdjust;
- _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = fontExtraBak;
- }
-
- descInd++;
- }
-
- for (i = 0; i < 40; i++)
- WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
-
- while (1) {
- descInd = 0;
-
- for (i = 0; i < 150; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == 0xFFFF)
- continue;
-
- if ((collArea->id & 0xC000) != 0x8000)
- continue;
-
- if ((collArea->flags & 0x0F) < 3)
- continue;
-
- if ((collArea->flags & 0x0F) > 10)
- continue;
-
- if (descInd == *pCurPos) {
- found = i;
- break;
- }
-
- descInd++;
- }
-
- assert(found != -1);
-
- collArea = &_collisionAreas[found];
-
- key = inputArea(collArea->left, collArea->top,
- collArea->right - collArea->left + 1,
- collArea->bottom - collArea->top + 1,
- inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
- GET_VARO_STR(collArea->key), inpDesc[*pCurPos].fontIndex,
- collArea->flags, &time, collResId, collIndex, mono);
-
- if (_vm->_inter->_terminate)
- return 0;
-
- switch (key) {
- case 0:
- if (*collResId == 0)
- return 0;
-
- if (_mouseButtons != 0) {
- for (collArea = _collisionAreas, i = 0;
- collArea->left != 0xFFFF; collArea++, i++) {
- if ((collArea->flags & 0xF00))
- continue;
-
- if ((collArea->id & 0x4000))
- continue;
-
- if ((collArea->left > _vm->_global->_inter_mouseX) ||
- (collArea->right < _vm->_global->_inter_mouseX) ||
- (collArea->top > _vm->_global->_inter_mouseY) ||
- (collArea->bottom < _vm->_global->_inter_mouseY))
- continue;
-
- if ((collArea->id & 0xF000))
- continue;
-
- if ((collArea->flags & 0x0F) < 3)
- continue;
-
- if ((collArea->flags & 0x0F) > 10)
- continue;
-
- *collIndex = i;
- }
- }
-
- if ((_collisionAreas[*collIndex].flags & 0x0F) < 3)
- return 0;
-
- if ((_collisionAreas[*collIndex].flags & 0x0F) > 10)
- return 0;
-
- *pCurPos = 0;
- for (i = 0; i < 150; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == 0xFFFF)
- continue;
-
- if ((collArea->id & 0xC000) != 0x8000)
- continue;
-
- if ((collArea->flags & 0x0F) < 3)
- continue;
-
- if ((collArea->flags & 0x0F) > 10)
- continue;
-
- if (i != *collIndex)
- pCurPos[0]++;
- }
- break;
-
- case 0x3B00:
- case 0x3C00:
- case 0x3D00:
- case 0x3E00:
- case 0x3F00:
- case 0x4000:
- case 0x4100:
- case 0x4200:
- case 0x4300:
- case 0x4400:
- return key;
-
- case 0x1C0D:
-
- if (index == 1)
- return key;
-
- if (*pCurPos == index - 1) {
- *pCurPos = 0;
- break;
- }
-
- pCurPos[0]++;
- break;
-
- case 0x5000:
- if (index - 1 > *pCurPos)
- pCurPos[0]++;
- break;
-
- case 0x4800:
- if (*pCurPos > 0)
- pCurPos[0]--;
- break;
- }
- }
-}
-
-int16 Game_v2::inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
- int16 backColor, int16 frontColor, char *str, int16 fontIndex,
- char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex, bool mono) {
- byte handleMouse;
- uint32 editSize;
- Video::FontDesc *pFont;
- char curSym;
- int16 key;
- const char *str1;
- const char *str2;
- int16 i;
- uint32 pos;
- int16 flag;
- int16 savedKey;
- byte *fontExtraBak = 0;
- int16 needAdjust = 0;
-
- if ((_handleMouse != 0) &&
- ((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
- handleMouse = 1;
- else
- handleMouse = 0;
-
- pos = strlen(str);
- pFont = _vm->_draw->_fonts[fontIndex];
- editSize = (!mono && pFont->extraData) ? 0 : (width / pFont->itemWidth);
-
- while (1) {
- strncpy0(_tempStr, str, 254);
- strcat(_tempStr, " ");
- if ((editSize != 0) && strlen(_tempStr) > editSize)
- strncpy0(_tempStr, str, 255);
-
- if (mono) {
- fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
- needAdjust = _vm->_draw->_needAdjust;
- _vm->_draw->_needAdjust = 2;
- _vm->_draw->_fonts[fontIndex]->extraData = 0;
- }
-
- _vm->_draw->_destSpriteX = xPos;
- _vm->_draw->_destSpriteY = yPos;
- _vm->_draw->_spriteRight = mono ? (editSize * pFont->itemWidth) : width;
- _vm->_draw->_spriteBottom = height;
-
- _vm->_draw->_destSurface = 21;
- _vm->_draw->_backColor = backColor;
- _vm->_draw->_frontColor = frontColor;
- _vm->_draw->_textToPrint = _tempStr;
- _vm->_draw->_transparency = 1;
- _vm->_draw->_fontIndex = fontIndex;
- _vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10 );
-
- _vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
- _vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
-
- if (mono) {
- _vm->_draw->_needAdjust = needAdjust;
- _vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
- }
-
- if ((editSize != 0) && (pos == editSize))
- pos--;
-
- curSym = _tempStr[pos];
-
- flag = 1;
-
- if (_vm->_inter->_variables)
- WRITE_VAR(56, pos);
-
- while (1) {
- if (mono) {
- fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
- needAdjust = _vm->_draw->_needAdjust;
- _vm->_draw->_needAdjust = 2;
- _vm->_draw->_fonts[fontIndex]->extraData = 0;
- }
-
- _tempStr[0] = curSym;
- _tempStr[1] = 0;
-
- if (pFont->extraData) {
- _vm->_draw->_destSpriteY = yPos;
- _vm->_draw->_spriteBottom = height;
- _vm->_draw->_spriteRight = 1;
-
- _vm->_draw->_destSpriteX = xPos;
- for (uint32 j = 0; j < pos; j++)
- _vm->_draw->_destSpriteX += pFont->extraData[str[j] - pFont->startItem];
-
- } else {
- _vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
- _vm->_draw->_destSpriteY = yPos + height - 1;
- _vm->_draw->_spriteRight = pFont->itemWidth;
- _vm->_draw->_spriteBottom = 1;
- }
-
- _vm->_draw->_destSurface = 21;
- _vm->_draw->_backColor = frontColor;
- _vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
-
- if (mono) {
- _vm->_draw->_needAdjust = needAdjust;
- _vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
- }
-
- if (flag != 0) {
- key = checkCollisions(handleMouse, -1, collResId, collIndex);
- if (key == 0)
- key = checkCollisions(handleMouse, -300, collResId, collIndex);
- flag = 0;
- } else
- key = checkCollisions(handleMouse, -300, collResId, collIndex);
-
- if (mono) {
- fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
- needAdjust = _vm->_draw->_needAdjust;
- _vm->_draw->_needAdjust = 2;
- _vm->_draw->_fonts[fontIndex]->extraData = 0;
- }
-
- _tempStr[0] = curSym;
- _tempStr[1] = 0;
-
- if (pFont->extraData) {
- _vm->_draw->_destSpriteY = yPos;
- _vm->_draw->_spriteBottom = height;
- _vm->_draw->_spriteRight = 1;
-
- _vm->_draw->_destSpriteX = xPos;
- for (uint32 j = 0; j < pos; j++)
- _vm->_draw->_destSpriteX += pFont->extraData[str[j] - pFont->startItem];
-
- } else {
- _vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
- _vm->_draw->_destSpriteY = yPos + height - 1;
- _vm->_draw->_spriteRight = pFont->itemWidth;
- _vm->_draw->_spriteBottom = 1;
- }
-
- _vm->_draw->_destSurface = 21;
- _vm->_draw->_backColor = backColor;
- _vm->_draw->_frontColor = frontColor;
- _vm->_draw->_textToPrint = _tempStr;
- _vm->_draw->_transparency = 1;
- _vm->_draw->_fontIndex = fontIndex;
- _vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
-
- _vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
- _vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
-
- if (mono) {
- _vm->_draw->_needAdjust = needAdjust;
- _vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
- }
-
- if ((key != 0) || (*collResId != 0))
- break;
-
- key = checkCollisions(handleMouse, -300, collResId, collIndex);
-
- if ((key != 0) || (*collResId != 0) ||
- _vm->_inter->_terminate || _vm->shouldQuit())
- break;
-
- if (*pTotTime > 0) {
- *pTotTime -= 600;
- if (*pTotTime <= 1) {
- key = 0;
- *collResId = 0;
- break;
- }
- }
- }
-
- if ((key == 0) || (*collResId != 0) ||
- _vm->_inter->_terminate || _vm->shouldQuit())
- return 0;
-
- switch (key) {
- case 0x4D00: // Right Arrow
- if ((pos > strlen(str)) || (pos > (editSize - 1)) || (editSize == 0)) {
- pos++;
- continue;
- }
- return 0x5000;
-
- case 0x4B00: // Left Arrow
- if (pos > 0) {
- pos--;
- continue;
- }
- return 0x4800;
-
- case 0xE08: // Backspace
- if (pos > 0) {
- _vm->_util->cutFromStr(str, pos - 1, 1);
- pos--;
- continue;
- } else {
- if (pos < strlen(str))
- _vm->_util->cutFromStr(str, pos, 1);
- }
-
- case 0x5300: // Del
-
- if (pos >= strlen(str))
- continue;
-
- _vm->_util->cutFromStr(str, pos, 1);
- continue;
-
- case 0x1C0D: // Enter
- case 0x3B00: // F1
- case 0x3C00: // F2
- case 0x3D00: // F3
- case 0x3E00: // F4
- case 0x3F00: // F5
- case 0x4000: // F6
- case 0x4100: // F7
- case 0x4200: // F8
- case 0x4300: // F9
- case 0x4400: // F10
- case 0x4800: // Up arrow
- case 0x5000: // Down arrow
- return key;
-
- case 0x11B: // Escape
- if (_vm->_global->_useMouse != 0)
- continue;
-
- _forceHandleMouse = !_forceHandleMouse;
-
- if ((_handleMouse != 0) &&
- ((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
- handleMouse = 1;
- else
- handleMouse = 0;
-
- while (_vm->_global->_pressedKeys[1] != 0)
- ;
- continue;
-
- default:
-
- savedKey = key;
- key &= 0xFF;
-
- if (((inpType == 9) || (inpType == 10)) &&
- (key >= ' ') && (key <= 0xFF)) {
- str1 = "0123456789-.,+ ";
- str2 = "0123456789-,,+ ";
-
- if ((((savedKey >> 8) > 1) && ((savedKey >> 8) < 12)) &&
- ((_vm->_global->_pressedKeys[42] != 0) ||
- (_vm->_global->_pressedKeys[56] != 0)))
- key = ((savedKey >> 8) - 1) % 10 + '0';
-
- for (i = 0; str1[i] != 0; i++) {
- if (key == str1[i]) {
- key = str2[i];
- break;
- }
- }
-
- if (i == (int16) strlen(str1))
- key = 0;
- }
-
- if ((key >= ' ') && (key <= 0xFF)) {
- if (editSize == 0) {
- int length = _vm->_draw->stringLength(str, fontIndex) +
- pFont->extraData[' ' - pFont->startItem] +
- pFont->extraData[key - pFont->startItem];
-
- if (length > width)
- continue;
-
- if (((int32) strlen(str)) >= (_vm->_global->_inter_animDataSize * 4 - 1))
- continue;
-
- } else {
- if (strlen(str) > editSize)
- continue;
- else if (editSize == strlen(str))
- _vm->_util->cutFromStr(str, strlen(str) - 1, 1);
- }
-
- pos++;
- _tempStr[0] = key;
- _tempStr[1] = 0;
-
- _vm->_util->insertStr(_tempStr, str, pos - 1);
- }
-
- }
- }
-}
-
-int16 Game_v2::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
- Collision *ptr;
- int16 i;
-
- if (resId != 0)
- *resId = 0;
-
- *resIndex = 0;
-
- ptr = _collisionAreas;
- for (i = 0; ptr->left != 0xFFFF; ptr++, i++) {
- if (ptr->id & 0x4000)
- continue;
-
- if (all) {
- if ((ptr->flags & 0xF) > 1)
- continue;
-
- if ((ptr->flags & 0xF00) != 0)
- continue;
-
- if ((_vm->_global->_inter_mouseX < ptr->left) ||
- (_vm->_global->_inter_mouseX > ptr->right) ||
- (_vm->_global->_inter_mouseY < ptr->top) ||
- (_vm->_global->_inter_mouseY > ptr->bottom))
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
-
- *resIndex = i;
- return ptr->key;
- } else {
- if ((ptr->flags & 0xF00) != 0)
- continue;
-
- if ((ptr->flags & 0xF) < 1)
- continue;
-
- if ((((ptr->flags & 0xF0) >> 4) != (_mouseButtons - 1)) &&
- (((ptr->flags & 0xF0) >> 4) != 2))
- continue;
-
- if ((_vm->_global->_inter_mouseX < ptr->left) ||
- (_vm->_global->_inter_mouseX > ptr->right) ||
- (_vm->_global->_inter_mouseY < ptr->top) ||
- (_vm->_global->_inter_mouseY > ptr->bottom))
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
- *resIndex = i;
- if (((ptr->flags & 0xF) == 1) || ((ptr->flags & 0xF) == 2))
- return ptr->key;
- return 0;
- }
- }
-
- if ((_mouseButtons != 1) && (all == 0))
- return 0x11B;
-
- return 0;
-}
-
-} // End of namespace Gob
diff --git a/engines/gob/game_v6.cpp b/engines/gob/game_v6.cpp
deleted file mode 100644
index 8d40d41acc..0000000000
--- a/engines/gob/game_v6.cpp
+++ /dev/null
@@ -1,1114 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/endian.h"
-#include "common/stream.h"
-#include "common/file.h"
-
-#include "gob/gob.h"
-#include "gob/game.h"
-#include "gob/helper.h"
-#include "gob/global.h"
-#include "gob/script.h"
-#include "gob/resources.h"
-#include "gob/inter.h"
-#include "gob/draw.h"
-
-namespace Gob {
-
-Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) {
- _someTimeDly = 0;
-}
-
-// flagbits: 5 = freeInterVariables, 6 = skipPlay
-void Game_v6::totSub(int8 flags, const char *newTotFile) {
- int8 curBackupPos;
-
- if ((flags == 16) || (flags == 17))
- warning("Urban Stub: Game_v6::totSub(), flags == %d", flags);
-
- if (_numEnvironments >= Environments::kEnvironmentCount)
- return;
-
- _environments->set(_numEnvironments);
-
- curBackupPos = _curEnvironment;
- _numEnvironments++;
- _curEnvironment = _numEnvironments;
-
- _script = new Script(_vm);
- _resources = new Resources(_vm);
-
- if (flags & 0x80)
- warning("Urban Stub: Game_v6::totSub(), flags & 0x80");
-
- if (flags & 5)
- _vm->_inter->_variables = 0;
-
- strncpy0(_curTotFile, newTotFile, 9);
- strcat(_curTotFile, ".TOT");
-
- if (_vm->_inter->_terminate != 0) {
- clearUnusedEnvironment();
- return;
- }
-
- pushCollisions(0);
-
- if (flags & 6)
- playTot(-1);
- else
- playTot(0);
-
- if (_vm->_inter->_terminate < 2)
- _vm->_inter->_terminate = 0;
-
- clearCollisions();
- popCollisions();
-
- if ((flags & 5) && _vm->_inter->_variables) {
- _vm->_inter->delocateVars();
- }
-
- clearUnusedEnvironment();
-
- _numEnvironments--;
- _curEnvironment = curBackupPos;
- _environments->get(_numEnvironments);
-}
-
-int16 Game_v6::addNewCollision(int16 id, uint16 left, uint16 top,
- uint16 right, uint16 bottom, int16 flags, int16 key,
- uint16 funcEnter, uint16 funcLeave, uint16 funcSub) {
- Collision *ptr;
-
- debugC(5, kDebugCollisions, "addNewCollision");
- debugC(5, kDebugCollisions, "id = %X", id);
- debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
- left, top, right, bottom);
- debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
- debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
- funcEnter, funcLeave);
-
- for (int i = 0; i < 150; i++) {
- if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
- continue;
-
- ptr = &_collisionAreas[i];
-
- if ((ptr->id & 0xBFFF) != (id & 0xBFFF))
- ptr->id = id;
-
- ptr->left = left;
- ptr->top = top;
- ptr->right = right;
- ptr->bottom = bottom;
- ptr->flags = flags;
- ptr->key = key;
- ptr->funcEnter = funcEnter;
- ptr->funcLeave = funcLeave;
- ptr->funcSub = funcSub;
- ptr->script = _script;
-
- return i;
- }
- error("Game_v6::addNewCollision(): Collision array full");
- return 0;
-}
-
-void Game_v6::prepareStart(void) {
- _noCd = false;
-
- if (Common::File::exists("cd1.itk") && Common::File::exists("cd2.itk") &&
- Common::File::exists("cd3.itk") && Common::File::exists("cd4.itk")) {
- _noCd = true;
- }
-
- Game_v2::prepareStart();
-}
-
-void Game_v6::pushCollisions(char all) {
- Collision *srcPtr;
- Collision *destPtr;
- int16 size;
-
- debugC(1, kDebugCollisions, "pushCollisions");
- for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
- if ( (all == 1) ||
- ((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
- ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
- ((srcPtr->id & 0xF000) == 0x4000) ||
- ((srcPtr->id & 0xF000) == 0xE000))))
- size++;
- }
-
- if (_collStackSize >= 5)
- error("Game_v6::pushCollisions: _collStackSize == %d", _collStackSize);
-
- destPtr = new Collision[size];
- _collStack[_collStackSize] = destPtr;
-
- if (_vm->_inter->_terminate)
- return;
-
- _collStackElemSizes[_collStackSize] = size;
-
- if (_shouldPushColls != 0)
- _collStackElemSizes[_collStackSize] |= 0x8000;
-
- _shouldPushColls = 0;
- _collLasts[_collStackSize].key = _lastCollKey;
- _collLasts[_collStackSize].id = _lastCollId;
- _collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
- _lastCollKey = 0;
- _lastCollId = 0;
- _lastCollAreaIndex = 0;
- _collStackSize++;
-
- for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
- if ( (all == 1) ||
- ((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
- ((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
- ((srcPtr->id & 0xF000) == 0x4000) ||
- ((srcPtr->id & 0xF000) == 0xE000)))) {
-
- memcpy(destPtr, srcPtr, sizeof(Collision));
- srcPtr->left = 0xFFFF;
- destPtr++;
- }
- }
-}
-
-int16 Game_v6::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
- int16 *pResIndex) {
- int16 resIndex;
- int16 key;
- uint32 timeKey;
-
- _scrollHandleMouse = handleMouse != 0;
-
- if (deltaTime >= -1) {
- _lastCollKey = 0;
- _lastCollAreaIndex = 0;
- _lastCollId = 0;
- }
-
- if (pResId != 0)
- *pResId = 0;
-
- resIndex = 0;
-
- if ((_lastCollKey != 0) &&
- ( (_collisionAreas[_lastCollAreaIndex].id != _lastCollId) ||
- (_collisionAreas[_lastCollAreaIndex].key != _lastCollKey))) {
-
- _lastCollKey = 0;
- _lastCollAreaIndex = 0;
- _lastCollId = 0;
- }
-
- if ((_vm->_draw->_cursorIndex == -1) &&
- (handleMouse != 0) && (_lastCollKey == 0)) {
- _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- }
-
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
-
- timeKey = _vm->_util->getTimeKey();
- _vm->_draw->blitInvalidated();
- while (1) {
- if (_vm->_inter->_terminate || _vm->shouldQuit()) {
- if (handleMouse)
- _vm->_draw->blitCursor();
- return 0;
- }
-
- collSubReenter();
- if (!_vm->_draw->_noInvalidated) {
- if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
- else
- _vm->_draw->blitInvalidated();
- _vm->_video->waitRetrace();
- }
-
- key = checkKeys(&_vm->_global->_inter_mouseX,
- &_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
-
- if ((handleMouse == 0) && (_mouseButtons != 0)) {
- _vm->_util->waitMouseRelease(0);
- key = 3;
- }
-
- if (key != 0) {
-
- if (handleMouse & 1)
- _vm->_draw->blitCursor();
-
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = 0;
- if (key != 0)
- return key;
-
- if (handleMouse)
- _vm->_draw->animateCursor(-1);
- }
-
- if (handleMouse != 0) {
- if (_mouseButtons != 0) {
-
- if (deltaTime > 0) {
- _vm->_draw->animateCursor(2);
- _vm->_util->delay(deltaTime);
- } else if (handleMouse & 1)
- _vm->_util->waitMouseRelease(1);
-
- _vm->_draw->animateCursor(-1);
-
- if (pResId != 0)
- *pResId = 0;
-
- key = checkMousePoint(0, pResId, &resIndex);
- if (pResIndex != 0)
- *pResIndex = resIndex;
-
- if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
- if ((handleMouse & 1) &&
- ((deltaTime <= 0) || (_mouseButtons == 0)))
- _vm->_draw->blitCursor();
-
- if (key != _lastCollKey)
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = 0;
- return key;
- }
-
- if (handleMouse & 4)
- return 0;
-
- if (_lastCollKey != 0)
- collAreaSub(_lastCollAreaIndex, 0);
-
- _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
- } else
- collSubReenter();
- }
-
- if ((deltaTime == -2) && (key == 0) && (_mouseButtons == 0)) {
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- return 0;
-
- } else if (handleMouse != 0)
- _vm->_draw->animateCursor(-1);
-
- if ((deltaTime < 0) && (key == 0) && (_mouseButtons == 0)) {
- uint32 curtime = _vm->_util->getTimeKey();
- if ((curtime + deltaTime) > timeKey) {
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- return 0;
- }
- }
-
- _vm->_util->delay(10);
- }
-}
-
-void Game_v6::collisionsBlock(void) {
- InputDesc descArray[20];
- int16 array[300];
- byte count;
- int16 collResId;
- int16 curCmd;
- int16 cmd;
- int16 cmdHigh;
- int16 key;
- int16 flags;
- uint16 left;
- uint16 top;
- uint16 width;
- uint16 height;
- int16 deltaTime;
- int16 stackPos2;
- int16 descIndex;
- int16 timeVal;
- char *str;
- int16 i;
- int16 counter;
- int16 var_24;
- int16 var_26;
- int16 collStackPos;
- Collision *collPtr;
- Collision *collArea;
- byte collAreaStart;
- int16 activeCollResId = 0;
- int16 activeCollIndex = 0;
- uint32 startPos;
- uint32 offsetPos;
-
- if (_shouldPushColls)
- pushCollisions(0);
-
- collAreaStart = 0;
- while (_collisionAreas[collAreaStart].left != 0xFFFF)
- collAreaStart++;
- collArea = &_collisionAreas[collAreaStart];
-
- _shouldPushColls = 0;
- collResId = -1;
-
- _script->skip(1);
- count = _script->readByte();
-
- _handleMouse = _script->peekByte(0);
- deltaTime = 1000 * _script->peekByte(1);
- stackPos2 = _script->peekByte(3);
- descIndex = _script->peekByte(4);
- byte var_42 = _script->peekByte(5);
-
- if ((stackPos2 != 0) || (descIndex != 0)) {
- deltaTime /= 100;
- if (_script->peekByte(1) == 100)
- deltaTime = 2;
- }
-
- timeVal = deltaTime;
- _script->skip(6);
-
- startPos = _script->pos();
- WRITE_VAR(16, 0);
-
- byte var_41 = 0;
- int16 var_46 = 0;
- int16 var_1C = 0;
- int16 index = 0;
- int16 curEditIndex = 0;
- int right = 0, funcLeave = 0;
-
- for (curCmd = 0; curCmd < count; curCmd++) {
- array[curCmd] = 0;
- cmd = _script->readByte();
-
- if ((cmd & 0x40) != 0) {
- cmd -= 0x40;
- cmdHigh = _script->readByte();
- cmdHigh <<= 8;
- } else
- cmdHigh = 0;
-
- if ((cmd & 0x80) != 0) {
- offsetPos = _script->pos();
- left = _script->readValExpr();
- top = _script->readValExpr();
- width = _script->readValExpr();
- height = _script->readValExpr();
- } else {
- offsetPos = 0;
- left = _script->readUint16();
- top = _script->readUint16();
- width = _script->readUint16();
- height = _script->readUint16();
- }
-
- if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
- left += _vm->_draw->_backDeltaX;
- top += _vm->_draw->_backDeltaY;
- }
-
- if (left != 0xFFFF) {
- _vm->_draw->adjustCoords(0, &left, &top);
- if (((cmd & 0x3F) < 20) && ((cmd & 0x3F) >= 3)) {
- if (_vm->_draw->_needAdjust != 2)
- height &= 0xFFFE;
- _vm->_draw->adjustCoords(0, 0, &width);
- } else
- _vm->_draw->adjustCoords(0, &height, &width);
- }
-
- cmd &= 0x7F;
- debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
-
- switch (cmd) {
- case 0:
- _script->skip(6);
- startPos = _script->pos();
- _script->skip(_script->peekUint16(2) + 2);
- key = curCmd + 0xA000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- cmd + cmdHigh, key, startPos,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
-
- case 1:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16();
-
- startPos = _script->pos();
- _script->skip(_script->peekUint16(2) + 2);
-
- if (key == 0)
- key = curCmd + 0xA000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmd + cmdHigh, key, startPos,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
-
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- _vm->_util->clearKeyBuf();
- var_1C = 1;
- key = _script->readVarIndex();
- descArray[index].fontIndex = _script->readInt16();
- descArray[index].backColor = _script->readByte();
- descArray[index].frontColor = _script->readByte();
-
- if ((cmd >= 5) && (cmd <= 8)) {
- descArray[index].ptr = _script->getData() + _script->pos() + 2;
- _script->skip(_script->peekUint16() + 2);
- } else
- descArray[index].ptr = 0;
-
- if (left == 0xFFFF) {
- if ((cmd & 1) == 0) {
- _script->skip(_script->peekUint16(2) + 2);
- }
- break;
- }
-
- right = left + width - 1;
- if (!_vm->_draw->_fonts[descArray[index].fontIndex]->extraData)
- right = left + width * _vm->_draw->_fonts[descArray[index].fontIndex]->itemWidth - 1;
-
- funcLeave = 0;
- if (!(cmd & 1))
- funcLeave = _script->pos();
-
- addNewCollision(curCmd + 0x8000, left, top, right,
- top + height - 1, cmd, key, 0, funcLeave, 0);
-
- if (!(cmd & 1)) {
- _script->skip(_script->peekUint16(2) + 2);
- }
-
- index++;
- break;
-
- case 11:
- _script->skip(6);
- for (i = 0; i < 150; i++) {
- if ((_collisionAreas[i].id & 0xF000) == 0xE000) {
- _collisionAreas[i].id &= 0xBFFF;
- _collisionAreas[i].funcEnter =
- _script->pos();
- _collisionAreas[i].funcLeave =
- _script->pos();
- }
- }
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 12:
- _script->skip(6);
- for (i = 0; i < 150; i++) {
- if ((_collisionAreas[i].id & 0xF000) == 0xD000) {
- _collisionAreas[i].id &= 0xBFFF;
- _collisionAreas[i].funcEnter =
- _script->pos();
- _collisionAreas[i].funcLeave =
- _script->pos();
- }
- }
- _script->skip(_script->peekUint16(2) + 2);
- break;
-
- case 20:
- collResId = curCmd;
- // Fall through to case 2
-
- case 2:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16();
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmdHigh + 2, key, 0,
- _script->pos(), offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
-
- case 21:
- key = _script->readInt16();
- array[curCmd] = _script->readInt16();
- flags = _script->readInt16() & 3;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1, top + height - 1,
- (flags << 4) + cmdHigh + 2, key,
- _script->pos(), 0, offsetPos);
-
- _script->skip(_script->peekUint16(2) + 2);
-
- break;
- }
- }
-
- if (var_42 != 0)
- setCollisions(1);
-
- _forceHandleMouse = 0;
- _vm->_util->clearKeyBuf();
-
- do {
- if (var_1C != 0) {
- key = multiEdit(deltaTime, index, &curEditIndex, descArray,
- &activeCollResId, &activeCollIndex, false);
-
- WRITE_VAR(55, curEditIndex);
- if (key == 0x1C0D) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].flags & 1) != 0)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) <= 2)
- continue;
-
- activeCollResId = _collisionAreas[i].id;
- collResId = _collisionAreas[i].id & 0x7FFF;
- activeCollIndex = i;
- break;
- }
- break;
- }
- } else
- key = checkCollisions(_handleMouse, -deltaTime,
- &activeCollResId, &activeCollIndex);
-
- if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
- ((key >> 8) > 1) && ((key >> 8) < 12))
- key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
-
- if (activeCollResId == 0) {
- if (key != 0) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].key == key) ||
- (_collisionAreas[i].key == 0x7FFF)) {
- activeCollResId = _collisionAreas[i].id;
- activeCollIndex = i;
- break;
- }
- }
-
- if (activeCollResId == 0) {
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- break;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].key & 0xFF00) != 0)
- continue;
-
- if (_collisionAreas[i].key == 0)
- continue;
-
- if (adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) {
- activeCollResId = _collisionAreas[i].id;
- activeCollIndex = i;
- break;
- }
- }
- }
- } else if (deltaTime != 0) {
- if (stackPos2 != 0) {
- collStackPos = 0;
-
- for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) != 0x8000)
- continue;
-
- collStackPos++;
- if (collStackPos != stackPos2)
- continue;
-
- activeCollResId = collPtr->id;
- activeCollIndex = i + collAreaStart;
- _vm->_inter->storeMouse();
- if (VAR(16) != 0)
- break;
-
- if ((activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, activeCollResId & 0xFFF);
-
- if (collPtr->funcLeave != 0) {
- uint32 timeKey = _vm->_util->getTimeKey();
- collSub(collPtr->funcLeave);
-
- if (timeVal != 2) {
- deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
-
- if ((deltaTime - var_46) < 3) {
- var_46 -= (deltaTime - 3);
- deltaTime = 3;
- } else if (var_46 != 0) {
- deltaTime -= var_46;
- var_46 = 0;
- }
-
- if (deltaTime > timeVal)
- deltaTime = timeVal;
-
- } else
- deltaTime = 2;
-
- }
-
- if (VAR(16) == 0)
- activeCollResId = 0;
- else
- var_41 = 1;
-
- break;
- }
- } else {
- if (descIndex != 0) {
-
- counter = 0;
- for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) == 0x8000)
- if (++counter == descIndex) {
- activeCollResId = collPtr->id;
- activeCollIndex = i + collAreaStart;
- break;
- }
- }
-
- } else {
-
- for (i = 0, collPtr = _collisionAreas; collPtr->left != 0xFFFF; i++, collPtr++) {
- if ((collPtr->id & 0xF000) == 0x8000) {
- activeCollResId = collPtr->id;
- activeCollIndex = i;
- break;
- }
- }
- if ((_lastCollKey != 0) &&
- (_collisionAreas[_lastCollAreaIndex].funcLeave != 0))
- collSub(_collisionAreas[_lastCollAreaIndex].funcLeave);
-
- _lastCollKey = 0;
- }
-
- }
- }
- }
-
- if (var_41 != 0)
- break;
-
- if ((activeCollResId == 0) ||
- (_collisionAreas[activeCollIndex].funcLeave != 0))
- continue;
-
- _vm->_inter->storeMouse();
- if ((activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, activeCollResId & 0xFFF);
-
- if (_collisionAreas[activeCollIndex].funcEnter != 0)
- collSub(_collisionAreas[activeCollIndex].funcEnter);
-
- WRITE_VAR(16, 0);
- activeCollResId = 0;
- }
- while ((activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
-
- if ((activeCollResId & 0xFFF) == collResId) {
- collStackPos = 0;
- var_24 = 0;
- var_26 = 1;
- for (i = 0; i < 150; i++) {
- if (_collisionAreas[i].left == 0xFFFF)
- continue;
-
- if ((_collisionAreas[i].id & 0xC000) != 0x8000)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) < 3)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) > 10)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0F) > 8) {
- char *ptr;
- strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
- while ((ptr = strchr(_tempStr, ' ')))
- _vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
- if (_vm->_language == 2)
- while ((ptr = strchr(_tempStr, '.')))
- *ptr = ',';
- WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
- }
-
- if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
- ((_collisionAreas[i].flags & 0x0F) <= 8)) {
- str = (char *) descArray[var_24].ptr;
-
- strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
-
- if ((_collisionAreas[i].flags & 0x0F) < 7)
- _vm->_util->prepareStr(_tempStr);
-
- int16 pos = 0;
- do {
- strncpy0(_collStr, str, 255);
- pos += strlen(str) + 1;
-
- str += strlen(str) + 1;
-
- if ((_collisionAreas[i].flags & 0x0F) < 7)
- _vm->_util->prepareStr(_collStr);
-
- if (strcmp(_tempStr, _collStr) == 0) {
- WRITE_VAR(17, VAR(17) + 1);
- WRITE_VAR(17 + var_26, 1);
- break;
- }
- } while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
- collStackPos++;
- } else {
- WRITE_VAR(17 + var_26, 2);
- }
- var_24++;
- var_26++;
- }
-
- if (collStackPos != (int16) VAR(17))
- WRITE_VAR(17, 0);
- else
- WRITE_VAR(17, 1);
- }
-
- if (_handleMouse == 1)
- _vm->_draw->blitCursor();
-
- if (!_vm->_inter->_terminate && (var_41 == 0)) {
- _script->seek(_collisionAreas[activeCollIndex].funcLeave);
-
- _vm->_inter->storeMouse();
- if (VAR(16) == 0) {
- if ((activeCollResId & 0xF000) == 0x8000)
- WRITE_VAR(16, array[activeCollResId & 0xFFF]);
- else
- WRITE_VAR(16, activeCollResId & 0xFFF);
- }
- } else
- _script->setFinished(true);
-
- for (curCmd = 0; curCmd < count; curCmd++)
- freeCollision(curCmd + 0x8000);
-
- for (i = 0; i < 150; i++) {
- if (((_collisionAreas[i].id & 0xF000) == 0xA000) ||
- ((_collisionAreas[i].id & 0xF000) == 0x9000))
- _collisionAreas[i].id |= 0x4000;
- }
-}
-
-void Game_v6::setCollisions(byte arg_0) {
- for (Collision *collArea = _collisionAreas; collArea->left != 0xFFFF; collArea++) {
- if (((collArea->id & 0xC000) != 0x8000) || (collArea->funcSub == 0))
- continue;
-
- if (arg_0 == 0)
- if (collArea->flags & 0x80)
- continue;
-
- Script *curScript = _script;
-
- _script = collArea->script;
- if (!_script)
- _script = curScript;
-
- _script->call(collArea->funcSub);
-
- int16 left = _script->readValExpr();
- int16 top = _script->readValExpr();
- int16 width = _script->readValExpr();
- int16 height = _script->readValExpr();
- uint16 flags = 0;
-
- if ((collArea->id & 0xF000) == 0xA000)
- flags = _script->readValExpr();
-
- if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) &&
- (left != -1)) {
- left += _vm->_draw->_backDeltaX;
- top += _vm->_draw->_backDeltaY;
- }
- if (_vm->_draw->_needAdjust != 2) {
- _vm->_draw->adjustCoords(0, &left, &top);
- if ((collArea->flags & 0x0F) < 3)
- _vm->_draw->adjustCoords(2, &width, &height);
- else {
- height &= 0xFFFE;
- _vm->_draw->adjustCoords(2, 0, &height);
- }
- }
-
- if (left < 0) {
- width += left;
- left = 0;
- }
-
- if (top < 0) {
- height += top;
- top = 0;
- }
-
- collArea->left = left;
- collArea->top = top;
- collArea->right = left + width - 1;
- collArea->bottom = top + height - 1;
-
- if ((collArea->id & 0xF000) == 0xA000)
- collArea->flags = flags;
-
- _script->pop();
-
- _script = curScript;
- }
-}
-
-void Game_v6::collSub(uint16 offset) {
- int16 collStackSize;
-
- uint32 savedPos = _script->pos();
-
- _script->seek(offset);
-
- _shouldPushColls = 1;
- collStackSize = _collStackSize;
-
- _vm->_inter->funcBlock(0);
-
- if (collStackSize != _collStackSize)
- popCollisions();
-
- _shouldPushColls = 0;
-
- _script->seek(savedPos);
-
- if ((_vm->_util->getTimeKey() - _someTimeDly) > 500)
- setCollisions(0);
-}
-
-static const byte adjustTable[] = {
- 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
- 0x20, 0x21, 0x21, 0x21, 0x21, 0x21, 0x20, 0x20,
- 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
- 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
- 0x81, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,
- 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,
- 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12,
- 0x12, 0x12, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40,
- 0x40, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x04,
- 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
- 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
- 0x04, 0x04, 0x04, 0x40, 0x40, 0x40, 0x40, 0x40,
- 0x40, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x08,
- 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
- 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
- 0x08, 0x08, 0x08, 0x40, 0x40, 0x40, 0x40, 0x20,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-};
-
-int16 Game_v6::adjustKey(int16 key) {
- if (key == -1)
- return -1;
-
- if (adjustTable[key & 0xFF] & 8)
- return ((key & 0xFF) - 0x20);
-
- return key & 0xFF;
-}
-
-int16 Game_v6::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
- Collision *ptr;
- int16 i;
-
- if (resId != 0)
- *resId = 0;
-
- *resIndex = 0;
-
- ptr = _collisionAreas;
- for (i = 0; ptr->left != 0xFFFF; ptr++, i++) {
- if (ptr->id & 0x4000)
- continue;
-
- if (all) {
- if ((ptr->flags & 0xF) > 1)
- continue;
-
- if ((ptr->flags & 0xF00) != 0)
- continue;
-
- if ((_vm->_global->_inter_mouseX < ptr->left) ||
- (_vm->_global->_inter_mouseX > ptr->right) ||
- (_vm->_global->_inter_mouseY < ptr->top) ||
- (_vm->_global->_inter_mouseY > ptr->bottom))
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
-
- *resIndex = i;
- return ptr->key;
- } else {
- if ((ptr->flags & 0xF00) != 0)
- continue;
-
- if ((ptr->flags & 0xF) < 1)
- continue;
-
- if ((((ptr->flags & 0x70) >> 4) != (_mouseButtons - 1)) &&
- (((ptr->flags & 0x70) >> 4) != 2))
- continue;
-
- if ((_vm->_global->_inter_mouseX < ptr->left) ||
- (_vm->_global->_inter_mouseX > ptr->right) ||
- (_vm->_global->_inter_mouseY < ptr->top) ||
- (_vm->_global->_inter_mouseY > ptr->bottom))
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
- *resIndex = i;
- if (((ptr->flags & 0xF) == 1) || ((ptr->flags & 0xF) == 2))
- return ptr->key;
- return 0;
- }
- }
-
- if ((_mouseButtons != 1) && (all == 0))
- return 0x11B;
-
- return 0;
-}
-
-void Game_v6::collSubReenter() {
- int16 lastCollAreaIndex = _lastCollAreaIndex;
- int16 lastCollId = _lastCollId;
- int16 collKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
-
- if (collKey == _lastCollKey)
- return;
-
- if ((_lastCollKey != 0) && (lastCollId & 0x8000))
- collAreaSub(lastCollAreaIndex, 0);
-
- _lastCollKey = collKey;
-
- if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
- collAreaSub(_lastCollAreaIndex, 1);
-}
-
-} // End of namespace Gob
diff --git a/engines/gob/global.cpp b/engines/gob/global.cpp
index 4165938966..2969ed0870 100644
--- a/engines/gob/global.cpp
+++ b/engines/gob/global.cpp
@@ -123,6 +123,8 @@ Global::Global(GobEngine *vm) : _vm(vm) {
_inter_mouseY = 0;
_speedFactor = 1;
+
+ _noCd = false;
}
Global::~Global() {
diff --git a/engines/gob/global.h b/engines/gob/global.h
index 982ce113cb..7849490107 100644
--- a/engines/gob/global.h
+++ b/engines/gob/global.h
@@ -141,6 +141,8 @@ public:
// Can be 1, 2 or 3 for normal, double and triple speed, respectively
uint8 _speedFactor;
+ bool _noCd;
+
Global(GobEngine *vm);
~Global();
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index e534464cce..8605dfbd52 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -126,7 +126,7 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
Common::addDebugChannel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level");
Common::addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
Common::addDebugChannel(kDebugVideo, "Video", "IMD/VMD video debug level");
- Common::addDebugChannel(kDebugCollisions, "Collisions", "Collisions debug level");
+ Common::addDebugChannel(kDebugHotspots, "Hotspots", "Hotspots debug level");
Common::addDebugChannel(kDebugDemo, "Demo", "Demo script debug level");
syst->getEventManager()->registerRandomSource(_rnd, "gob");
@@ -331,6 +331,7 @@ bool GobEngine::initGameParts() {
_palAnim = new PalAnim(this);
_vidPlayer = new VideoPlayer(this);
_sound = new Sound(this);
+ _game = new Game(this);
switch (_gameType) {
case kGameTypeGeisha:
@@ -341,7 +342,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v1(this);
_mult = new Mult_v1(this);
_draw = new Draw_v1(this);
- _game = new Game_v1(this);
_map = new Map_v1(this);
_goblin = new Goblin_v1(this);
_scenery = new Scenery_v1(this);
@@ -353,7 +353,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_Fascination(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_Fascination(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
@@ -367,7 +366,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
@@ -380,7 +378,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_Bargon(this);
_mult = new Mult_v2(this);
_draw = new Draw_Bargon(this);
- _game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
@@ -394,7 +391,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v3(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
@@ -407,7 +403,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v3(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
@@ -420,7 +415,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v4(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v2(this);
_map = new Map_v4(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
@@ -436,7 +430,6 @@ bool GobEngine::initGameParts() {
_inter = new Inter_v5(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v2(this);
_map = new Map_v4(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
@@ -445,12 +438,11 @@ bool GobEngine::initGameParts() {
case kGameTypeAdibou4:
case kGameTypeUrban:
- _init = new Init_v3(this);
+ _init = new Init_v6(this);
_video = new Video_v6(this);
_inter = new Inter_v6(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
- _game = new Game_v6(this);
_map = new Map_v4(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
diff --git a/engines/gob/gob.h b/engines/gob/gob.h
index 5d1cb3ecf2..5047382316 100644
--- a/engines/gob/gob.h
+++ b/engines/gob/gob.h
@@ -133,7 +133,7 @@ enum {
kDebugSaveLoad = 1 << 7,
kDebugGraphics = 1 << 8,
kDebugVideo = 1 << 9,
- kDebugCollisions = 1 << 10,
+ kDebugHotspots = 1 << 10,
kDebugDemo = 1 << 11
};
diff --git a/engines/gob/hotspots.cpp b/engines/gob/hotspots.cpp
new file mode 100644
index 0000000000..b717bd76df
--- /dev/null
+++ b/engines/gob/hotspots.cpp
@@ -0,0 +1,1928 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "gob/hotspots.h"
+#include "gob/global.h"
+#include "gob/helper.h"
+#include "gob/draw.h"
+#include "gob/game.h"
+#include "gob/script.h"
+#include "gob/inter.h"
+
+namespace Gob {
+
+Hotspots::Hotspot::Hotspot() {
+ clear();
+}
+
+Hotspots::Hotspot::Hotspot(uint16 i,
+ uint16 l, uint16 t, uint16 r, uint16 b, uint16 f, uint16 k,
+ uint16 enter, uint16 leave, uint16 pos) {
+
+ id = i;
+ left = l;
+ top = t;
+ right = r;
+ bottom = b;
+ flags = f;
+ key = k;
+ funcEnter = enter;
+ funcLeave = leave;
+ funcPos = pos;
+ script = 0;
+}
+
+void Hotspots::Hotspot::clear() {
+ id = 0;
+ left = 0xFFFF;
+ top = 0;
+ right = 0;
+ bottom = 0;
+ flags = 0;
+ key = 0;
+ funcEnter = 0;
+ funcLeave = 0;
+ funcPos = 0;
+ script = 0;
+}
+
+Hotspots::Type Hotspots::Hotspot::getType() const {
+ return (Type) (flags & 0xF);
+}
+
+MouseButtons Hotspots::Hotspot::getButton() const {
+ uint8 buttonBits = ((flags & 0x70) >> 4);
+
+ if (buttonBits == 0)
+ return kMouseButtonsLeft;
+ if (buttonBits == 1)
+ return kMouseButtonsRight;
+ if (buttonBits == 2)
+ return kMouseButtonsAny;
+
+ return kMouseButtonsNone;
+}
+
+uint8 Hotspots::Hotspot::getWindow() const {
+ return (flags & 0x0F00) >> 8;
+}
+
+uint8 Hotspots::Hotspot::getCursor() const {
+ return (flags & 0xF000) >> 12;
+}
+
+uint8 Hotspots::Hotspot::getState(uint16 id) {
+ return (id & 0xF000) >> 12;
+}
+
+uint8 Hotspots::Hotspot::getState() const {
+ return getState(id);
+}
+
+bool Hotspots::Hotspot::isEnd() const {
+ return (left == 0xFFFF);
+}
+
+bool Hotspots::Hotspot::isInput() const {
+ if (getType() < kTypeInput1NoLeave)
+ return false;
+
+ if (getType() > kTypeInputFloatLeave)
+ return false;
+
+ return true;
+}
+
+bool Hotspots::Hotspot::isActiveInput() const {
+ if (isEnd())
+ return false;
+
+ if (!isFilledEnabled())
+ return false;
+
+ if (!isInput())
+ return false;
+
+ return true;
+}
+
+bool Hotspots::Hotspot::isFilled() const {
+ return getState() & kStateFilled;
+}
+
+bool Hotspots::Hotspot::isFilledEnabled() const {
+ return (getState() & kStateFilledDisabled) == kStateFilled;
+}
+
+bool Hotspots::Hotspot::isFilledNew() const {
+ return getState() == kStateFilled;
+}
+
+bool Hotspots::Hotspot::isDisabled() const {
+ return getState() & kStateDisabled;
+}
+
+bool Hotspots::Hotspot::isIn(uint16 x, uint16 y) const {
+ if (x < left)
+ return false;
+ if (x > right)
+ return false;
+ if (y < top)
+ return false;
+ if (y > bottom)
+ return false;
+
+ return true;
+}
+
+bool Hotspots::Hotspot::buttonMatch(MouseButtons button) const {
+ MouseButtons myButton = getButton();
+
+ if (myButton == kMouseButtonsAny)
+ // Any button allowed
+ return true;
+
+ if (myButton == kMouseButtonsNone)
+ // No button allowed
+ return false;
+
+ if (myButton == button)
+ // Exact match
+ return true;
+
+ return false;
+}
+
+void Hotspots::Hotspot::disable() {
+ id |= (kStateDisabled << 12);
+}
+
+void Hotspots::Hotspot::enable() {
+ id &= ~(kStateDisabled << 12);
+}
+
+
+Hotspots::Hotspots(GobEngine *vm) : _vm(vm) {
+ _hotspots = new Hotspot[kHotspotCount];
+
+ _shouldPush = false;
+
+ _currentKey = 0;
+ _currentIndex = 0;
+ _currentId = 0;
+}
+
+Hotspots::~Hotspots() {
+ delete[] _hotspots;
+
+ // Pop the whole stack and free each element's memory
+ while (!_stack.empty()) {
+
+ StackEntry backup = _stack.pop();
+
+ delete[] backup.hotspots;
+ }
+}
+
+void Hotspots::clear() {
+ _currentKey = 0;
+
+ for (int i = 0; i < kHotspotCount; i++)
+ _hotspots[i].clear();
+}
+
+uint16 Hotspots::add(uint16 id,
+ uint16 left, uint16 top, uint16 right, uint16 bottom,
+ uint16 flags, uint16 key,
+ uint16 funcEnter, uint16 funcLeave, uint16 funcPos) {
+
+ Hotspot hotspot(id, left, top, right, bottom,
+ flags, key, funcEnter, funcLeave, funcPos);
+
+ return add(hotspot);
+}
+
+uint16 Hotspots::add(const Hotspot &hotspot) {
+ for (int i = 0; i < kHotspotCount; i++) {
+ Hotspot &spot = _hotspots[i];
+
+ // free space => add same id => update
+ if (! (spot.isEnd() || (spot.id == hotspot.id)))
+ continue;
+
+ // When updating, keep disabled state intact
+ uint16 id = hotspot.id;
+ if ((spot.id & ~(kStateDisabled << 12)) ==
+ (hotspot.id & ~(kStateDisabled << 12)))
+ id = spot.id;
+
+ // Set
+ spot = hotspot;
+ spot.id = id;
+
+ // Remember the current script
+ spot.script = _vm->_game->_script;
+
+ debugC(1, kDebugHotspots, "Adding hotspot %03d: %3d+%3d+%3d+%3d - %04X, %04X, %04X - %5d, %5d, %5d",
+ i, spot.left, spot.top, spot.right, spot.bottom,
+ spot.id, spot.key, spot.flags, spot.funcEnter, spot.funcLeave, spot.funcPos);
+
+ return i;
+ }
+
+ error("Hotspots::add(): Hotspot array full");
+ return 0xFFFF;
+}
+
+void Hotspots::remove(uint16 id) {
+ for (int i = 0; i < kHotspotCount; i++) {
+ if (_hotspots[i].id == id) {
+ debugC(1, kDebugHotspots, "Removing hotspot %d: %X", i, id);
+ _hotspots[i].clear();
+ }
+ }
+}
+
+void Hotspots::removeState(uint8 state) {
+ for (int i = 0; i < kHotspotCount; i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (spot.getState() == state) {
+ debugC(1, kDebugHotspots, "Removing hotspot %d: %X (by state %X)", i, spot.id, state);
+ spot.clear();
+ }
+ }
+}
+
+void Hotspots::recalculate(bool force) {
+ debugC(5, kDebugHotspots, "Recalculating hotspots");
+
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (!force && ((spot.flags & 0x80) != 0))
+ // Not forcing a special hotspot
+ continue;
+
+ if (spot.funcPos == 0)
+ // Simple coordinates don't need update
+ continue;
+
+ // Setting the needed script
+ Script *curScript = _vm->_game->_script;
+
+ _vm->_game->_script = spot.script;
+ if (!_vm->_game->_script)
+ _vm->_game->_script = curScript;
+
+ // Calling the function that contains the positions
+ _vm->_game->_script->call(spot.funcPos);
+
+ // Calculate positions
+ int16 left = _vm->_game->_script->readValExpr();
+ int16 top = _vm->_game->_script->readValExpr();
+ int16 width = _vm->_game->_script->readValExpr();
+ int16 height = _vm->_game->_script->readValExpr();
+
+ // Re-read the flags too, if applicable
+ uint16 flags = 0;
+ if (spot.getState() == (kStateFilled | kStateType2))
+ flags = _vm->_game->_script->readValExpr();
+
+ // Apply backDelta, if needed
+ if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != -1)) {
+ left += _vm->_draw->_backDeltaX;
+ top += _vm->_draw->_backDeltaY;
+ }
+
+ // Clamping
+ if (left < 0) {
+ width += left;
+ left = 0;
+ }
+ if (top < 0) {
+ height += top;
+ top = 0;
+ }
+
+ // Set the updated position
+ spot.left = left;
+ spot.top = top;
+ spot.right = left + width - 1;
+ spot.bottom = top + height - 1;
+
+ if (spot.getState() == (kStateFilled | kStateType2))
+ spot.flags = flags;
+
+ // Return
+ _vm->_game->_script->pop();
+
+ _vm->_game->_script = curScript;
+ }
+}
+
+void Hotspots::push(uint8 all, bool force) {
+ debugC(1, kDebugHotspots, "Pushing hotspots (%d, %d)", all, force);
+
+ // Should we push at all?
+ if (!_shouldPush && !force)
+ return;
+
+ // Count the hotspots
+ uint32 size = 0;
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ // Save all of them
+ if ( (all == 1) ||
+ // Don't save the global ones
+ ((all == 0) && (spot.id >= 20)) ||
+ // Only save disabled ones
+ ((all == 2) && ((spot.getState() == (kStateFilledDisabled | kStateType1)) ||
+ (spot.getState() == (kStateDisabled)) ||
+ (spot.getState() == (kStateFilledDisabled | kStateType2))))) {
+ size++;
+ }
+
+ }
+
+ StackEntry backup;
+
+ backup.shouldPush = _shouldPush;
+ backup.size = size;
+ backup.key = _currentKey;
+ backup.id = _currentId;
+ backup.index = _currentIndex;
+
+ backup.hotspots = new Hotspot[size];
+
+ // Copy the hotspots
+ Hotspot *destPtr = backup.hotspots;
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ // Save all of them
+ if ( (all == 1) ||
+ // Don't save the global ones
+ ((all == 0) && (spot.id >= 20)) ||
+ // Only save disabled ones
+ ((all == 2) && ((spot.getState() == (kStateFilledDisabled | kStateType1)) ||
+ (spot.getState() == (kStateDisabled)) ||
+ (spot.getState() == (kStateFilledDisabled | kStateType2))))) {
+
+ memcpy(destPtr, &spot, sizeof(Hotspot));
+ destPtr++;
+
+ spot.clear();
+ }
+
+ }
+
+ // Reset current state
+ _shouldPush = false;
+ _currentKey = 0;
+ _currentId = 0;
+ _currentIndex = 0;
+
+ _stack.push(backup);
+}
+
+void Hotspots::pop() {
+ debugC(1, kDebugHotspots, "Popping hotspots");
+
+ assert(!_stack.empty());
+
+ StackEntry backup = _stack.pop();
+
+ // Find the end of the filled hotspot space
+ int i;
+ Hotspot *destPtr = _hotspots;
+ for (i = 0; i < kHotspotCount; i++, destPtr++)
+ if (destPtr->isEnd())
+ break;
+
+ if (((uint32) (kHotspotCount - i)) < backup.size)
+ error("Hotspots::pop(): Not enough free space in the current Hotspot "
+ "array to pop %d elements (got %d)", backup.size, kHotspotCount - i);
+
+ // Copy
+ memcpy(destPtr, backup.hotspots, backup.size * sizeof(Hotspot));
+
+ _shouldPush = backup.shouldPush;
+ _currentKey = backup.key;
+ _currentId = backup.id;
+ _currentIndex = backup.index;
+
+ delete[] backup.hotspots;
+}
+
+bool Hotspots::isValid(uint16 key, uint16 id, uint16 index) const {
+ if (index >= kHotspotCount)
+ return false;
+
+ if (key == 0)
+ return false;
+
+ if (!(Hotspot::getState(id) & kStateFilled))
+ return false;
+
+ return true;
+}
+
+void Hotspots::call(uint16 offset) {
+ debugC(4, kDebugHotspots, "Calling hotspot function %d", offset);
+
+ _vm->_game->_script->call(offset);
+
+ _shouldPush = true;
+
+ int16 stackSize = _stack.size();
+
+ _vm->_inter->funcBlock(0);
+
+ while (stackSize != _stack.size())
+ pop();
+
+ _shouldPush = false;
+
+ _vm->_game->_script->pop();
+
+ recalculate(false);
+}
+
+void Hotspots::enter(uint16 index) {
+ debugC(2, kDebugHotspots, "Entering hotspot %d", index);
+
+ if (index >= kHotspotCount) {
+ warning("Hotspots::enter(): Index %d out of range", index);
+ return;
+ }
+
+ Hotspot &spot = _hotspots[index];
+
+ // If requested, write the ID into a variable
+ if ((spot.getState() == (kStateFilled | kStateType1)) ||
+ (spot.getState() == (kStateFilled | kStateType2)))
+ WRITE_VAR(17, -(spot.id & 0x0FFF));
+
+ if (spot.funcEnter != 0)
+ call(spot.funcEnter);
+}
+
+void Hotspots::leave(uint16 index) {
+ debugC(2, kDebugHotspots, "Leaving hotspot %d", index);
+
+ if (index >= kHotspotCount) {
+ warning("Hotspots::leave(): Index %d out of range", index);
+ return;
+ }
+
+ Hotspot &spot = _hotspots[index];
+
+ // If requested, write the ID into a variable
+ if ((spot.getState() == (kStateFilled | kStateType1)) ||
+ (spot.getState() == (kStateFilled | kStateType2)))
+ WRITE_VAR(17, spot.id & 0x0FFF);
+
+ if (spot.funcLeave != 0)
+ call(spot.funcLeave);
+}
+
+uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const {
+ id = 0;
+ index = 0;
+
+ if (type == kTypeMove) {
+ // Check where the mouse was moved to
+
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (spot.isDisabled())
+ // Only consider enabled hotspots
+ continue;
+
+ if (spot.getType() > kTypeMove)
+ // Only consider click and move hotspots
+ continue;
+
+ if (spot.getWindow() != 0)
+ // Only check the main window
+ continue;
+
+ if (!spot.isIn(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY))
+ // If we're not in it, ignore it
+ continue;
+
+ id = spot.id;
+ index = i;
+
+ return spot.key;
+ }
+
+ return 0;
+
+ } else if (type == kTypeClick) {
+ // Check if something was clicked
+
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (spot.isDisabled())
+ // Only consider enabled hotspots
+ continue;
+
+ if (spot.getWindow() != 0)
+ // Only check the main window
+ continue;
+
+ if (spot.getType() < kTypeMove)
+ // Only consider hotspots that can be clicked
+ continue;
+
+ if (!spot.isIn(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY))
+ // If we're not in it, ignore it
+ continue;
+
+ if (!spot.buttonMatch(_vm->_game->_mouseButtons))
+ // Don't follow hotspots with button requirements we don't meet
+ continue;
+
+ id = spot.id;
+ index = i;
+
+ if ((spot.getType() == kTypeMove) || (spot.getType() == kTypeClick))
+ // It's a move or click => return the key
+ return spot.key;
+
+ // Otherwise, the key has a different meaning, so ignore it
+ return 0;
+ }
+
+ if (_vm->_game->_mouseButtons != kMouseButtonsLeft)
+ // Let the right mouse button act as an escape key
+ return kKeyEscape;
+
+ return 0;
+
+ }
+
+ return 0;
+}
+
+bool Hotspots::checkHotspotChanged() {
+ uint16 key, id, index;
+
+ // Get the current hotspot
+ key = checkMouse(kTypeMove, id, index);
+
+ if (key == _currentKey)
+ // Nothing changed => nothing to do
+ return false;
+
+ // Leave the old area
+ if (isValid(_currentKey, _currentId,_currentIndex))
+ leave(_currentIndex);
+
+ _currentKey = key;
+ _currentId = id;
+ _currentIndex = index;
+
+ // Enter the new one
+ if (isValid(key, id, index))
+ enter(index);
+
+ return true;
+}
+
+uint16 Hotspots::check(uint8 handleMouse, int16 delay, uint16 &id, uint16 &index) {
+ _vm->_game->_scrollHandleMouse = handleMouse != 0;
+
+ if (delay >= -1) {
+ _currentKey = 0;
+ _currentId = 0;
+ _currentIndex = 0;
+ }
+
+ id = 0;
+ index = 0;
+
+ if (handleMouse) {
+ if ((_vm->_draw->_cursorIndex == -1) && (_currentKey == 0)) {
+ // Last know state: No hotspot hit. Look if that changed
+
+ _currentKey = checkMouse(kTypeMove, _currentId, _currentIndex);
+
+ if (isValid(_currentKey, _currentId, _currentIndex))
+ enter(_currentIndex);
+ }
+
+ _vm->_draw->animateCursor(-1);
+ }
+
+ uint32 startTime = _vm->_util->getTimeKey();
+
+ // Update display
+ _vm->_draw->blitInvalidated();
+ _vm->_video->retrace();
+
+ uint16 key = 0;
+ while (key == 0) {
+
+ if (_vm->_inter->_terminate || _vm->shouldQuit()) {
+ if (handleMouse)
+ _vm->_draw->blitCursor();
+ return 0;
+ }
+
+ // Anything changed?
+ checkHotspotChanged();
+
+ // Update display
+ if (!_vm->_draw->_noInvalidated) {
+ if (handleMouse)
+ _vm->_draw->animateCursor(-1);
+ else
+ _vm->_draw->blitInvalidated();
+ _vm->_video->waitRetrace();
+ }
+
+ // Update keyboard and mouse state
+ key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX,
+ &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, handleMouse);
+
+ if (!handleMouse && (_vm->_game->_mouseButtons != kMouseButtonsNone)) {
+ // We don't want any mouse input but got one => Wait till it went away
+
+ _vm->_util->waitMouseRelease(0);
+ key = 3;
+ }
+
+ if (key != 0) {
+ // Got a key press
+
+ if (handleMouse & 1)
+ _vm->_draw->blitCursor();
+
+ id = 0;
+ index = 0;
+
+ // Leave the current hotspot
+ if (isValid(_currentKey, _currentId, _currentIndex))
+ leave(_currentIndex);
+
+ _currentKey = 0;
+ break;
+ }
+
+ if (handleMouse) {
+
+ if (_vm->_game->_mouseButtons != kMouseButtonsNone) {
+ // Mouse button pressed
+
+ if (delay > 0) {
+ // If a delay was requested, wait the specified time
+
+ _vm->_draw->animateCursor(2);
+ _vm->_util->delay(delay);
+ } else if (handleMouse & 1)
+ _vm->_util->waitMouseRelease(1);
+
+ _vm->_draw->animateCursor(-1);
+
+ // Which region was clicked?
+ key = checkMouse(kTypeClick, id, index);
+
+ if ((key != 0) || (id != 0)) {
+ // Got a valid region
+
+ if ( (handleMouse & 1) &&
+ ((delay <= 0) || (_vm->_game->_mouseButtons == kMouseButtonsNone)))
+ _vm->_draw->blitCursor();
+
+ // If the hotspot changed, leave the old one
+ if (key != _currentKey)
+ leave(_currentIndex);
+
+ _currentKey = 0;
+ break;
+ }
+
+ if (handleMouse & 4)
+ // Nothing further than one simple check was requested => return
+ return 0;
+
+ // Leave the current area
+ if (_currentKey != 0)
+ leave(_currentIndex);
+
+ // No click, but do we have a move event? If so, enter that hotspot
+ _currentKey = checkMouse(kTypeMove, _currentId, _currentIndex);
+ if (isValid(_currentKey, _currentId, _currentIndex))
+ enter(_currentIndex);
+
+ } else
+ // No mouse button pressed, check whether the position changed at least
+ checkHotspotChanged();
+ }
+
+ if ((delay == -2) && (key == 0) &&
+ (_vm->_game->_mouseButtons == kMouseButtonsNone)) {
+ // Nothing found and no further handling requested. Return.
+
+ id = 0;
+ index = 0;
+ break;
+ }
+
+ if (handleMouse)
+ _vm->_draw->animateCursor(-1);
+
+ if ((delay < 0) && (key == 0) &&
+ (_vm->_game->_mouseButtons == kMouseButtonsNone)) {
+
+ // Look if we've maybe reached the timeout
+
+ uint32 curTime = _vm->_util->getTimeKey();
+ if ((curTime + delay) > startTime) {
+ // If so, return
+
+ id = 0;
+ index = 0;
+ break;
+ }
+
+ }
+
+ // Sleep for a short amount of time
+ _vm->_util->delay(10);
+
+ }
+
+ return key;
+}
+
+uint16 Hotspots::check(uint8 handleMouse, int16 delay) {
+ uint16 id, index;
+
+ // Check and ignore the id and index
+ return Hotspots::check(handleMouse, delay, id, index);
+}
+
+uint16 Hotspots::updateInput(uint16 xPos, uint16 yPos, uint16 width, uint16 height,
+ uint16 backColor, uint16 frontColor, char *str, uint16 fontIndex,
+ Type type, int16 &duration, uint16 &id, uint16 &index) {
+
+ if ((fontIndex >= 8) || !_vm->_draw->_fonts[fontIndex]) {
+ warning("Hotspots::updateInput(): Invalid font specified: %d", fontIndex);
+ return 0;
+ }
+
+ // Check if we need to consider mouse events
+ bool handleMouse = false;
+ if ( (_vm->_game->_handleMouse != 0) &&
+ ((_vm->_global->_useMouse != 0) || (_vm->_game->_forceHandleMouse != 0)))
+ handleMouse = true;
+
+ const Video::FontDesc &font = *_vm->_draw->_fonts[fontIndex];
+
+ // The font doesn't specify individual character widths => monospaced
+ bool monoSpaced = (font.charWidths == 0);
+
+ // Current position in the string, preset to the end
+ uint32 pos = strlen(str);
+ /* Size of input field in characters.
+ * If the font is not monospaced, we can't know that */
+ uint32 editSize = monoSpaced ? (width / font.itemWidth) : 0;
+
+ uint16 key = 0;
+ char tempStr[256];
+
+ while (1) {
+ // If we the edit field has enough space, add a space for the new character
+ strncpy0(tempStr, str, 254);
+ strcat(tempStr, " ");
+ if ((editSize != 0) && strlen(tempStr) > editSize)
+ strncpy0(tempStr, str, 255);
+
+ // Clear input area
+ fillRect(xPos, yPos,
+ monoSpaced ? (editSize * font.itemWidth) : width, height,
+ backColor);
+
+ // Print the current string, vertically centered
+ printText(xPos, yPos + (height - font.itemHeight) / 2,
+ tempStr, fontIndex, frontColor);
+
+ // If we've reached the end of the input field, set the cursor to the last character
+ if ((editSize != 0) && (pos == editSize))
+ pos--;
+
+ // The character under the cursor
+ char curSym = tempStr[pos];
+
+ if (_vm->_inter->_variables)
+ WRITE_VAR(56, pos);
+
+ bool first = true;
+ while (1) {
+ tempStr[0] = curSym;
+ tempStr[1] = 0;
+
+ // Draw cursor
+ uint16 cursorX, cursorY, cursorWidth, cursorHeight;
+ getTextCursorPos(font, str, pos, xPos, yPos, width, height,
+ cursorX, cursorY, cursorWidth, cursorHeight);
+ fillRect(cursorX, cursorY, cursorWidth, cursorHeight, frontColor);
+
+ if (first) {
+ // The first time, purge old information too
+ key = check(handleMouse, -1, id, index);
+
+ if (key == 0)
+ // We didn't catch any input, let's try again with a real timeout
+ key = check(handleMouse, -300, id, index);
+
+ first = false;
+ } else
+ // Try to catch a character
+ key = check(handleMouse, -300, id, index);
+
+ tempStr[0] = curSym;
+ tempStr[1] = 0;
+
+ // Clear cursor
+ getTextCursorPos(font, str, pos, xPos, yPos, width, height,
+ cursorX, cursorY, cursorWidth, cursorHeight);
+ fillRect(cursorX, cursorY, cursorWidth, cursorHeight, backColor);
+
+ // Print the current string, vertically centered
+ printText(cursorX, yPos + (height - font.itemHeight) / 2,
+ tempStr, fontIndex, frontColor);
+
+ if ((key != 0) || (id != 0))
+ // We did get a key, stop looking
+ break;
+
+ // Try again
+ key = check(handleMouse, -300, id, index);
+
+ if ((key != 0) || (id != 0) ||
+ _vm->_inter->_terminate || _vm->shouldQuit())
+ // We did get a key, stop looking
+ break;
+
+ if (duration > 0) {
+ // Look if we reached the time limit
+ duration -= 600;
+ if (duration <= 1) {
+ // If so, abort
+ key = 0;
+ id = 0;
+ break;
+ }
+ }
+ }
+
+ if ((key == 0) || (id != 0) ||
+ _vm->_inter->_terminate || _vm->shouldQuit())
+ // Got no key, or a region ID instead, return
+ return 0;
+
+ switch (key) {
+ case kKeyRight:
+ // If possible, move the cursor right
+ if ((pos > strlen(str)) || (pos > (editSize - 1)) || (editSize == 0)) {
+ pos++;
+ continue;
+ }
+ // Continue downwards instead
+ return kKeyDown;
+
+ case kKeyLeft:
+ // If possible, move the cursor left
+ if (pos > 0) {
+ pos--;
+ continue;
+ }
+ // Continue upwards instead
+ return kKeyUp;
+
+ case kKeyBackspace:
+ if (pos > 0) {
+ // Delete the character to the left
+ _vm->_util->cutFromStr(str, pos - 1, 1);
+ pos--;
+ continue;
+ } else {
+ if (pos < strlen(str))
+ // Delete the character to the right
+ _vm->_util->cutFromStr(str, pos, 1);
+ }
+
+ case kKeyDelete:
+ if (pos >= strlen(str))
+ continue;
+
+ // Delete the character to the right
+ _vm->_util->cutFromStr(str, pos, 1);
+ continue;
+
+ case kKeyReturn:
+ case kKeyF1:
+ case kKeyF2:
+ case kKeyF3:
+ case kKeyF4:
+ case kKeyF5:
+ case kKeyF6:
+ case kKeyF7:
+ case kKeyF8:
+ case kKeyF9:
+ case kKeyF10:
+ case kKeyUp:
+ case kKeyDown:
+ return key;
+
+ case kKeyEscape:
+ // If we got an escape event, wait until the mouse buttons have been released
+ if (_vm->_global->_useMouse != 0)
+ continue;
+
+ _vm->_game->_forceHandleMouse = !_vm->_game->_forceHandleMouse;
+
+ handleMouse = false;
+ if ( (_vm->_game->_handleMouse != 0) &&
+ ((_vm->_global->_useMouse != 0) || (_vm->_game->_forceHandleMouse != 0)))
+ handleMouse = true;
+
+ while (_vm->_global->_pressedKeys[1] != 0);
+ continue;
+
+ default:
+ // Got a "normal" key
+
+ uint16 savedKey = key;
+
+ key &= 0xFF;
+
+ if (((type == kTypeInputFloatNoLeave) || (type == kTypeInputFloatLeave)) &&
+ (key >= ' ') && (key <= 0xFF)) {
+
+ // Only allow character found in numerical floating values
+
+ const char *str1 = "0123456789-.,+ ";
+ const char *str2 = "0123456789-,,+ ";
+
+ if ((((savedKey >> 8) > 1) && ((savedKey >> 8) < 12)) &&
+ ((_vm->_global->_pressedKeys[42] != 0) ||
+ (_vm->_global->_pressedKeys[56] != 0)))
+ key = ((savedKey >> 8) - 1) % 10 + '0';
+
+ int i;
+ for (i = 0; str1[i] != 0; i++) {
+ if (key == str1[i]) {
+ key = str2[i];
+ break;
+ }
+ }
+
+ if (i == (int16) strlen(str1))
+ key = 0;
+ }
+
+ if ((key >= ' ') && (key <= 0xFF)) {
+ if (editSize == 0) {
+ // Length of the string + current character + next one
+ int length = _vm->_draw->stringLength(str, fontIndex) +
+ font.charWidths[' ' - font.startItem] +
+ font.charWidths[key - font.startItem];
+
+ if (length > width)
+ // We're above the limit, ignore the key
+ continue;
+
+ if (((int32) strlen(str)) >= (_vm->_global->_inter_animDataSize * 4 - 1))
+ // Above the limit of character allowed in a string, ignore the key
+ continue;
+
+ } else {
+ if (strlen(str) > editSize)
+ // We're over the upper character limit for this field
+ continue;
+ else if (editSize == strlen(str))
+ // We've reached the upper limit, overwrite the last character
+ _vm->_util->cutFromStr(str, strlen(str) - 1, 1);
+ }
+
+ // Advance cursor
+ pos++;
+ tempStr[0] = key;
+ tempStr[1] = 0;
+
+ // Add character
+ _vm->_util->insertStr(tempStr, str, pos - 1);
+ }
+
+ }
+ }
+}
+
+uint16 Hotspots::handleInputs(int16 time, uint16 inputCount, uint16 &curInput,
+ InputDesc *inputs, uint16 &id, uint16 &index) {
+
+ // Redraw all texts in all inputs we currently manage
+ updateAllTexts(inputs);
+
+ for (int i = 0; i < 40; i++)
+ WRITE_VAR(17 + i, 0);
+
+ while (1) {
+ // Find the hotspot index to our current input
+ uint16 hotspotIndex = inputToHotspot(curInput);
+
+ assert(hotspotIndex != 0xFFFF);
+
+ Hotspot inputSpot = _hotspots[hotspotIndex];
+
+ // Handle input events from that input field
+ uint16 key = updateInput(inputSpot.left, inputSpot.top,
+ inputSpot.right - inputSpot.left + 1,
+ inputSpot.bottom - inputSpot.top + 1,
+ inputs[curInput].backColor, inputs[curInput].frontColor,
+ GET_VARO_STR(inputSpot.key), inputs[curInput].fontIndex,
+ inputSpot.getType(), time, id, index);
+
+ if (_vm->_inter->_terminate)
+ return 0;
+
+ switch (key) {
+ case kKeyNone:
+ if (id == 0)
+ // No key and no hotspot => return
+ return 0;
+
+ if (_vm->_game->_mouseButtons != kMouseButtonsNone)
+ // Clicked something, get the hotspot index
+ index = findClickedInput(index);
+
+ if (!_hotspots[index].isInput())
+ // It's no input, return
+ return 0;
+
+ // Get the associated input index
+ curInput = hotspotToInput(index);
+ break;
+
+ case kKeyF1:
+ case kKeyF2:
+ case kKeyF3:
+ case kKeyF4:
+ case kKeyF5:
+ case kKeyF6:
+ case kKeyF7:
+ case kKeyF8:
+ case kKeyF9:
+ case kKeyF10:
+ return key;
+
+ case kKeyReturn:
+ // Just one input => return
+ if (inputCount == 1)
+ return kKeyReturn;
+
+ // End of input chain reached => wrap
+ if (curInput == (inputCount - 1)) {
+ curInput = 0;
+ break;
+ }
+
+ // Next input
+ curInput++;
+ break;
+
+ case kKeyDown:
+ // Next input
+ if ((inputCount - 1) > curInput)
+ curInput++;
+ break;
+
+ case kKeyUp:
+ // Previous input
+ if (curInput > 0)
+ curInput--;
+ break;
+ }
+ }
+}
+
+void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
+ uint16 &validId, bool &hasInput, uint16 &inputCount) {
+
+ ids[i] = 0;
+
+ // Type and window
+ byte type = _vm->_game->_script->readByte();
+ byte window = 0;
+
+ if ((type & 0x40) != 0) {
+ // Got a window ID
+
+ type -= 0x40;
+ window = _vm->_game->_script->readByte();
+ }
+
+ // Coordinates
+ uint16 left, top, width, height, right, bottom;
+ uint32 funcPos = 0;
+ if ((type & 0x80) != 0) {
+ // Complex coordinate expressions
+ funcPos = _vm->_game->_script->pos();
+ left = _vm->_game->_script->readValExpr();
+ top = _vm->_game->_script->readValExpr();
+ width = _vm->_game->_script->readValExpr();
+ height = _vm->_game->_script->readValExpr();
+ } else {
+ // Immediate values
+ funcPos = 0;
+ left = _vm->_game->_script->readUint16();
+ top = _vm->_game->_script->readUint16();
+ width = _vm->_game->_script->readUint16();
+ height = _vm->_game->_script->readUint16();
+ }
+ type &= 0x7F;
+
+ // Apply global drawing offset
+ if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
+ left += _vm->_draw->_backDeltaX;
+ top += _vm->_draw->_backDeltaY;
+ }
+
+ right = left + width - 1;
+ bottom = top + height - 1;
+
+ // Enabling the hotspots again
+ if ((type == kTypeEnable2) || (type == kTypeEnable1)) {
+ uint8 wantedState = 0;
+ if (type == kTypeEnable2)
+ wantedState = kStateFilledDisabled | kStateType2;
+ else
+ wantedState = kStateFilledDisabled | kStateType1;
+
+ _vm->_game->_script->skip(6);
+
+ for (int j = 0; j < kHotspotCount; j++) {
+ Hotspot &spot = _hotspots[j];
+
+ if (spot.getState() == wantedState) {
+ spot.enable();
+ spot.funcEnter = _vm->_game->_script->pos();
+ spot.funcLeave = _vm->_game->_script->pos();
+ }
+ }
+
+ _vm->_game->_script->skipBlock();
+
+ return;
+ }
+
+ int16 key = 0;
+ int16 flags = 0;
+ Video::FontDesc *font = 0;
+ uint32 funcEnter = 0, funcLeave = 0;
+
+ // Evaluate parameters for the new hotspot
+ switch (type) {
+ case kTypeNone:
+ _vm->_game->_script->skip(6);
+
+ funcEnter = _vm->_game->_script->pos();
+ _vm->_game->_script->skipBlock();
+
+ funcLeave = _vm->_game->_script->pos();
+ _vm->_game->_script->skipBlock();
+
+ key = i + ((kStateFilled | kStateType2) << 12);
+ flags = type + (window << 8);
+ break;
+
+ case kTypeMove:
+ key = _vm->_game->_script->readInt16();
+ ids[i] = _vm->_game->_script->readInt16();
+ flags = _vm->_game->_script->readInt16();
+
+ funcEnter = _vm->_game->_script->pos();
+ _vm->_game->_script->skipBlock();
+
+ funcLeave = _vm->_game->_script->pos();
+ _vm->_game->_script->skipBlock();
+
+ if (key == 0)
+ key = i + ((kStateFilled | kStateType2) << 12);
+
+ flags = type + (window << 8) + (flags << 4);
+ break;
+
+ case kTypeInput1NoLeave:
+ case kTypeInput1Leave:
+ case kTypeInput2NoLeave:
+ case kTypeInput2Leave:
+ case kTypeInput3NoLeave:
+ case kTypeInput3Leave:
+ case kTypeInputFloatNoLeave:
+ case kTypeInputFloatLeave:
+ hasInput = true;
+
+ _vm->_util->clearKeyBuf();
+
+ // Input text parameters
+ key = _vm->_game->_script->readVarIndex();
+ inputs[inputCount].fontIndex = _vm->_game->_script->readInt16();
+ inputs[inputCount].backColor = _vm->_game->_script->readByte();
+ inputs[inputCount].frontColor = _vm->_game->_script->readByte();
+ inputs[inputCount].length = 0;
+ inputs[inputCount].str = 0;
+
+ if ((type >= kTypeInput2NoLeave) && (type <= kTypeInput3Leave)) {
+ uint16 length = _vm->_game->_script->readUint16();
+
+ inputs[inputCount].str =
+ (const char *) (_vm->_game->_script->getData() + _vm->_game->_script->pos());
+
+ _vm->_game->_script->skip(length);
+ }
+
+ if (left == 0xFFFF) {
+ if (!(type & 1))
+ // No coordinates but a leave block => skip it
+ _vm->_game->_script->skipBlock();
+ break;
+ }
+
+ font = _vm->_draw->_fonts[inputs[inputCount].fontIndex];
+ if (!font->charWidths)
+ // Monospaced font
+ right = left + width * font->itemWidth - 1;
+
+ funcEnter = 0;
+ funcPos = 0;
+ funcLeave = 0;
+ if (!(type & 1)) {
+ // Got a leave
+ funcLeave = _vm->_game->_script->pos();
+ _vm->_game->_script->skipBlock();
+ }
+
+ flags = type;
+
+ inputCount++;
+ break;
+
+ case 20:
+ validId = i;
+ // Fall through to case 2
+ case kTypeClick:
+ key = _vm->_game->_script->readInt16();
+ ids[i] = _vm->_game->_script->readInt16();
+ flags = _vm->_game->_script->readInt16();
+
+ funcEnter = 0;
+
+ funcLeave = _vm->_game->_script->pos();
+ _vm->_game->_script->skipBlock();
+
+ flags = ((uint16) kTypeClick) + (window << 8) + (flags << 4);
+ break;
+
+ case kTypeClickEnter:
+ key = _vm->_game->_script->readInt16();
+ ids[i] = _vm->_game->_script->readInt16();
+ flags = _vm->_game->_script->readInt16() & 3;
+
+ funcEnter = _vm->_game->_script->pos();
+ _vm->_game->_script->skipBlock();
+
+ funcLeave = 0;
+
+ flags = ((uint16) kTypeClick) + (window << 8) + (flags << 4);
+ break;
+ }
+
+ // Add the new hotspot
+ add(i | (kStateFilled << 12), left, top, right, bottom,
+ flags, key, funcEnter, funcLeave, funcPos);
+}
+
+void Hotspots::evaluate() {
+ InputDesc inputs[20];
+ uint16 ids[kHotspotCount];
+ int16 counter;
+ int16 var_24;
+ int16 var_26;
+ int16 collStackPos;
+
+ // Push all local hotspots
+ push(0);
+
+ // Find the current end of the hotspot block
+ uint16 endIndex = 0;
+ while (!_hotspots[endIndex].isEnd())
+ endIndex++;
+
+ _shouldPush = false;
+
+ _vm->_game->_script->skip(1);
+
+ // Number of new hotspots
+ byte count = _vm->_game->_script->readByte();
+
+ // Parameters of this block
+ _vm->_game->_handleMouse = _vm->_game->_script->peekByte(0);
+ int16 duration = _vm->_game->_script->peekByte(1);
+ byte stackPos2 = _vm->_game->_script->peekByte(3);
+ byte descIndex = _vm->_game->_script->peekByte(4);
+ bool needRecalculation = _vm->_game->_script->peekByte(5) != 0;
+
+ // Seconds -> Milliseconds
+ duration *= 1000;
+
+ if ((stackPos2 != 0) || (descIndex != 0)) {
+ duration /= 100;
+ if (_vm->_game->_script->peekByte(1) == 100)
+ duration = 2;
+ }
+
+ int16 timeVal = duration;
+
+ _vm->_game->_script->skip(6);
+
+ // Clear current ID
+ WRITE_VAR(16, 0);
+
+ byte var_41 = 0;
+ int16 var_46 = 0;
+
+ uint16 id = 0;
+ uint16 validId = 0xFFFF;
+ uint16 index = 0;
+
+ bool hasInput = false;
+ uint16 inputCount = 0;
+
+ // Adding new hotspots
+ for (uint16 i = 0; i < count; i++)
+ evaluateNew(i, ids, inputs, validId, hasInput, inputCount);
+
+ // Recalculate all hotspots if requested
+ if (needRecalculation)
+ recalculate(true);
+
+ _vm->_game->_forceHandleMouse = 0;
+ _vm->_util->clearKeyBuf();
+
+ do {
+ uint16 key = 0;
+ if (hasInput) {
+ // Input
+
+ uint16 curInput = 0;
+
+ key = handleInputs(duration, inputCount, curInput, inputs, id, index);
+
+ // Notify the script of the current input index
+ WRITE_VAR(55, curInput);
+ if (key == kKeyReturn) {
+ // Return pressed, invoke input leave
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (!spot.isFilledEnabled())
+ // Not filled or disabled
+ continue;
+
+ if ((spot.getType() & 1) != 0)
+ // Not an input with a leave function
+ continue;
+
+ if (spot.getType() <= kTypeClick)
+ // Not an input
+ continue;
+
+ id = spot.id;
+ validId = spot.id & 0x7FFF;
+ index = i;
+ break;
+ }
+ break;
+ }
+ } else
+ // Normal move or click check
+ key = check(_vm->_game->_handleMouse, -duration, id, index);
+
+ // Handle special number keys
+ if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
+ ((key >> 8) > 1) && ((key >> 8) < 12))
+ key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
+
+ if (id == 0) {
+ // No hotspot area
+
+ if (key != 0) {
+ // But a key
+
+ // Find the hotspot with that key associated
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (!spot.isFilledEnabled())
+ // Not filled or disabled
+ continue;
+
+ // Key match Catch all
+ if ((spot.key == key) || (spot.key == 0x7FFF)) {
+ id = spot.id;
+ index = i;
+ break;
+ }
+ }
+
+ if (id == 0) {
+ // Didn't find such a hotspot
+
+ // Try it again, this time case insensitively
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (!spot.isFilledEnabled())
+ continue;
+
+ if ((spot.key & 0xFF00) != 0)
+ continue;
+
+ if (spot.key == 0)
+ continue;
+
+ if (toupper(key & 0xFF) == toupper(spot.key)) {
+ id = spot.id;
+ index = i;
+ break;
+ }
+ }
+ }
+ } else if (duration != 0) {
+ if (stackPos2 != 0) {
+ collStackPos = 0;
+
+ for (int i = endIndex; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (!spot.isFilledNew())
+ continue;
+
+ collStackPos++;
+ if (collStackPos != stackPos2)
+ // Isn't yet the one wanted
+ continue;
+
+ id = spot.id;
+ index = i;
+ _vm->_inter->storeMouse();
+ if (VAR(16) != 0)
+ // We already handle a hotspot
+ break;
+
+ // Notify the scripts that we now handle this hotspot
+ if (Hotspot::getState(id) == kStateFilled)
+ WRITE_VAR(16, ids[id & 0xFFF]);
+ else
+ WRITE_VAR(16, id & 0xFFF);
+
+ if (spot.funcLeave != 0) {
+ // It has a leave function
+
+ uint32 timeKey = _vm->_util->getTimeKey();
+ call(spot.funcLeave);
+
+ if (timeVal != 2) {
+ // Rest time we have left = time we had - time the leave took
+ duration = timeVal - (_vm->_util->getTimeKey() - timeKey);
+
+ // Remove the buffer time
+ if ((duration - var_46) < 3) {
+ var_46 -= (duration - 3);
+ duration = 3;
+ } else if (var_46 != 0) {
+ duration -= var_46;
+ var_46 = 0;
+ }
+
+ // Clamp
+ if (duration > timeVal)
+ duration = timeVal;
+
+ } else
+ duration = 2;
+
+ }
+
+ if (VAR(16) == 0)
+ // Didn't find anything
+ id = 0;
+ else
+ var_41 = 1;
+
+ break;
+ }
+
+ } else {
+ if (descIndex != 0) {
+
+ counter = 0;
+ // Enter the nth hotspot
+ for (int i = endIndex; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (spot.isFilledNew()) {
+ if (++counter == descIndex) {
+ id = spot.id;
+ index = i;
+ break;
+ }
+ }
+
+ }
+
+ } else {
+
+ // Enter the first hotspot
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (spot.isFilledNew()) {
+ id = spot.id;
+ index = i;
+ break;
+ }
+ }
+
+ // Leave the current hotspot
+ if ((_currentKey != 0) && (_hotspots[_currentIndex].funcLeave != 0))
+ call(_hotspots[_currentIndex].funcLeave);
+
+ _currentKey = 0;
+ }
+
+ }
+ }
+ }
+
+ if (var_41 != 0)
+ break;
+
+ if ((id == 0) || (_hotspots[index].funcLeave != 0))
+ // We don't have a new ID, but haven't yet handled the leave function
+ continue;
+
+ _vm->_inter->storeMouse();
+
+ // Notify the scripts of the currently handled hotspot
+ if (Hotspot::getState(id) == kStateFilled)
+ WRITE_VAR(16, ids[id & 0xFFF]);
+ else
+ WRITE_VAR(16, id & 0xFFF);
+
+ // Enter it
+ if (_hotspots[index].funcEnter != 0)
+ call(_hotspots[index].funcEnter);
+
+ WRITE_VAR(16, 0);
+ id = 0;
+ }
+ while ((id == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
+
+ char tempStr[256];
+ if ((id & 0xFFF) == validId) {
+ collStackPos = 0;
+ var_24 = 0;
+ var_26 = 1;
+ for (int i = 0; i < kHotspotCount; i++) {
+ Hotspot &spot = _hotspots[i];
+
+ // Looking for all enabled inputs
+ if (spot.isEnd())
+ continue;
+ if (!spot.isFilledEnabled())
+ continue;
+ if (!spot.isInput())
+ continue;
+
+ // Clean up numerical floating values
+ if (spot.getType() >= kTypeInputFloatNoLeave) {
+ // Get the string
+ char *ptr;
+ strncpy0(tempStr, GET_VARO_STR(spot.key), 255);
+
+ // Remove spaces
+ while ((ptr = strchr(tempStr, ' ')))
+ _vm->_util->cutFromStr(tempStr, (ptr - tempStr), 1);
+
+ // Exchange decimal separator if needed
+ if (_vm->_global->_language == kLanguageBritish)
+ while ((ptr = strchr(tempStr, '.')))
+ *ptr = ',';
+
+ // Write it back
+ WRITE_VARO_STR(spot.key, tempStr);
+ }
+
+ if ((spot.getType() >= kTypeInput2NoLeave) && (spot.getType() <= kTypeInput3Leave)) {
+ const char *str = inputs[var_24].str;
+
+ strncpy0(tempStr, GET_VARO_STR(spot.key), 255);
+
+ if (spot.getType() < kTypeInput3NoLeave)
+ _vm->_util->cleanupStr(tempStr);
+
+ // Look if we find a match between the wanted and the typed string
+ int16 pos = 0;
+ do {
+ char spotStr[256];
+
+ strncpy0(spotStr, str, 255);
+ pos += strlen(str) + 1;
+
+ str += strlen(str) + 1;
+
+ if (spot.getType() < kTypeInput3NoLeave)
+ _vm->_util->cleanupStr(spotStr);
+
+ // Compare the entered string with the string we wanted
+ if (strcmp(tempStr, spotStr) == 0) {
+ WRITE_VAR(17, VAR(17) + 1);
+ WRITE_VAR(17 + var_26, 1);
+ break;
+ }
+ } while (inputs[var_24].length > pos);
+
+ collStackPos++;
+ } else
+ WRITE_VAR(17 + var_26, 2);
+
+ var_24++;
+ var_26++;
+ }
+
+ // Notify the scripts if we reached the requested hotspot
+ if (collStackPos != (int16) VAR(17))
+ WRITE_VAR(17, 0);
+ else
+ WRITE_VAR(17, 1);
+ }
+
+ if (_vm->_game->_handleMouse == 1)
+ _vm->_draw->blitCursor();
+
+ if (!_vm->_inter->_terminate && (var_41 == 0)) {
+ _vm->_game->_script->seek(_hotspots[index].funcLeave);
+
+ _vm->_inter->storeMouse();
+ if (VAR(16) == 0) {
+ // No hotspot currently handled, now we'll handle the newly found one
+
+ if (Hotspot::getState(id) == kStateFilled)
+ WRITE_VAR(16, ids[id & 0xFFF]);
+ else
+ WRITE_VAR(16, id & 0xFFF);
+ }
+ } else
+ _vm->_game->_script->setFinished(true);
+
+ for (int i = 0; i < count; i++)
+ // Remove all local hotspots
+ remove(i + (kStateFilled << 12));
+
+ for (int i = 0; i < kHotspotCount; i++) {
+ Hotspot &spot = _hotspots[i];
+
+ // Disable the ones still there
+ if ((spot.getState() == (kStateFilled | kStateType1)) ||
+ (spot.getState() == (kStateFilled | kStateType2)))
+ spot.disable();
+ }
+
+}
+
+int16 Hotspots::findCursor(uint16 x, uint16 y) const {
+ int16 cursor = 0;
+
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if ((spot.getWindow() != 0) || spot.isDisabled())
+ // Ignore disabled and non-main-windowed hotspots
+ continue;
+
+ if (!spot.isIn(x, y))
+ // We're not in that hotspot, ignore it
+ continue;
+
+ if (spot.getCursor() == 0) {
+ // Hotspot doesn't itself specify a cursor...
+ if (spot.getType() >= kTypeInput1NoLeave) {
+ // ...but the type has a generic one
+ cursor = 3;
+ break;
+ } else if ((spot.getButton() != kMouseButtonsRight) && (cursor == 0))
+ // ...but there's a generic "click" cursor
+ cursor = 1;
+ } else if (cursor == 0)
+ // Hotspot had an attached cursor index
+ cursor = spot.getCursor();
+ }
+
+ return cursor;
+}
+
+uint16 Hotspots::inputToHotspot(uint16 input) const {
+ uint16 inputIndex = 0;
+ for (int i = 0; i < kHotspotCount; i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (!spot.isActiveInput())
+ // Not an active input
+ continue;
+
+ if (inputIndex == input)
+ // We've found our input
+ return i;
+
+ // Next one
+ inputIndex++;
+ }
+
+ // None found
+ return 0xFFFF;
+}
+
+uint16 Hotspots::hotspotToInput(uint16 hotspot) const {
+ uint16 input = 0;
+
+ for (int i = 0; i < kHotspotCount; i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (!spot.isActiveInput())
+ // Not an active input
+ continue;
+
+ if (i == hotspot)
+ // We've found our hotspot
+ break;
+
+ // Next one
+ input++;
+ }
+
+ return input;
+}
+
+uint16 Hotspots::findClickedInput(uint16 index) const {
+ for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) {
+ Hotspot &spot = _hotspots[i];
+
+ if (spot.getWindow() != 0)
+ // Ignore other windows
+ continue;
+
+ if (spot.isDisabled())
+ // Ignore disabled hotspots
+ continue;
+
+ if (!spot.isIn(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY))
+ // This one wasn't it
+ continue;
+
+ if (spot.getCursor() != 0)
+ // This one specifies a cursor, so we don't want it
+ continue;
+
+ if (!spot.isInput())
+ // It's no input
+ continue;
+
+ index = i;
+ break;
+ }
+
+ return index;
+}
+
+void Hotspots::getTextCursorPos(const Video::FontDesc &font, const char *str,
+ uint32 pos, uint16 x, uint16 y, uint16 width, uint16 height,
+ uint16 &cursorX, uint16 &cursorY, uint16 &cursorWidth, uint16 &cursorHeight) const {
+
+ if (font.charWidths) {
+ // Cursor to the right of the current character
+
+ cursorX = x;
+ cursorY = y;
+ cursorWidth = 1;
+ cursorHeight = height;
+
+ // Iterate through the string and add each character's width
+ for (uint32 i = 0; i < pos; i++)
+ cursorX += font.charWidths[str[i] - font.startItem];
+
+ } else {
+ // Cursor underlining the current character
+
+ cursorX = x + font.itemWidth * pos;
+ cursorY = y + height - 1;
+ cursorWidth = font.itemWidth;
+ cursorHeight = 1;
+ }
+}
+
+void Hotspots::fillRect(uint16 x, uint16 y, uint16 width, uint16 height, uint16 color) const {
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_destSpriteX = x;
+ _vm->_draw->_destSpriteY = y;
+ _vm->_draw->_spriteRight = width;
+ _vm->_draw->_spriteBottom = height;
+ _vm->_draw->_backColor = color;
+
+ _vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10 );
+}
+
+void Hotspots::printText(uint16 x, uint16 y, const char *str, uint16 fontIndex, uint16 color) const {
+ _vm->_draw->_destSpriteX = x;
+ _vm->_draw->_destSpriteY = y;
+ _vm->_draw->_frontColor = color;
+ _vm->_draw->_fontIndex = fontIndex;
+ _vm->_draw->_textToPrint = str;
+ _vm->_draw->_transparency = 1;
+
+ _vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
+}
+
+void Hotspots::updateAllTexts(const InputDesc *inputs) const {
+ uint16 input = 0;
+
+ for (int i = 0; i < kHotspotCount; i++) {
+ const Hotspot &spot = _hotspots[i];
+
+ if (spot.isEnd())
+ // It's an end, we don't want it
+ continue;
+
+ if (!spot.isFilledEnabled())
+ // This one's either not used or disabled
+ continue;
+
+ if (!spot.isInput())
+ // Not an input
+ continue;
+
+ // Get its text
+ char tempStr[256];
+ strncpy0(tempStr, GET_VARO_STR(spot.key), 255);
+
+ // Coordinates
+ uint16 x = spot.left;
+ uint16 y = spot.top;
+ uint16 width = spot.right - spot.left + 1;
+ uint16 height = spot.bottom - spot.top + 1;
+ // Clear the background
+ fillRect(x, y, width, height, inputs[input].backColor);
+
+ // Center the text vertically
+ y += (height - _vm->_draw->_fonts[_vm->_draw->_fontIndex]->itemHeight) / 2;
+
+ // Draw it
+ printText(x, y, tempStr, inputs[input].fontIndex, inputs[input].frontColor);
+
+ input++;
+ }
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/hotspots.h b/engines/gob/hotspots.h
new file mode 100644
index 0000000000..893991bfbe
--- /dev/null
+++ b/engines/gob/hotspots.h
@@ -0,0 +1,241 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GOB_HOTSPOTS_H
+#define GOB_HOTSPOTS_H
+
+#include "common/stack.h"
+
+#include "gob/util.h"
+
+namespace Gob {
+
+class Script;
+
+class Hotspots {
+public:
+ static const int kHotspotCount = 250;
+
+ enum Type {
+ kTypeNone = 0,
+ kTypeMove = 1,
+ kTypeClick = 2,
+ kTypeInput1NoLeave = 3,
+ kTypeInput1Leave = 4,
+ kTypeInput2NoLeave = 5,
+ kTypeInput2Leave = 6,
+ kTypeInput3NoLeave = 7,
+ kTypeInput3Leave = 8,
+ kTypeInputFloatNoLeave = 9,
+ kTypeInputFloatLeave = 10,
+ kTypeEnable2 = 11,
+ kTypeEnable1 = 12,
+ kTypeClickEnter = 21
+ };
+
+ enum State {
+ kStateFilledDisabled = 0xC,
+ kStateFilled = 0x8,
+ kStateDisabled = 0x4,
+ kStateType2 = 0x2,
+ kStateType1 = 0x1
+ };
+
+ Hotspots(GobEngine *vm);
+ ~Hotspots();
+
+ /** Remove all hotspots. */
+ void clear();
+
+ /** Add a hotspot, returning the new index. */
+ uint16 add(uint16 id,
+ uint16 left, uint16 top, uint16 right, uint16 bottom,
+ uint16 flags, uint16 key,
+ uint16 funcEnter, uint16 funcLeave, uint16 funcPos);
+
+ /** Remove a specific hotspot. */
+ void remove(uint16 id);
+ /** Remove all hotspots in this state. */
+ void removeState(uint8 state);
+
+ /** Push the current hotspots onto the stack.
+ *
+ * @param all 0: Don't push global ones; 1: Push all; 2: Push only the disabled ones
+ * @param force Force a push although _shouldPush is false
+ */
+ void push(uint8 all, bool force = false);
+ /** Pop hotspots from the stack. */
+ void pop();
+
+ /** Check the current hotspot. */
+ uint16 check(uint8 handleMouse, int16 delay, uint16 &id, uint16 &index);
+ /** Check the current hotspot. */
+ uint16 check(uint8 handleMouse, int16 delay);
+
+ /** Evaluate hotspot changes. */
+ void evaluate();
+
+ /** Return the cursor found in the hotspot to the coordinates. */
+ int16 findCursor(uint16 x, uint16 y) const;
+
+private:
+ struct Hotspot {
+ uint16 id;
+ uint16 left;
+ uint16 top;
+ uint16 right;
+ uint16 bottom;
+ uint16 flags;
+ uint16 key;
+ uint16 funcEnter;
+ uint16 funcLeave;
+ uint16 funcPos;
+ Script *script;
+
+ Hotspot();
+ Hotspot(uint16 i,
+ uint16 l, uint16 t, uint16 r, uint16 b, uint16 f, uint16 k,
+ uint16 enter, uint16 leave, uint16 pos);
+
+ void clear();
+
+ Type getType() const;
+ MouseButtons getButton() const;
+ uint8 getWindow() const;
+ uint8 getCursor() const;
+ uint8 getState() const;
+
+ /** Is this hotspot the block end marker? */
+ bool isEnd() const;
+
+ bool isInput() const;
+ bool isActiveInput() const;
+
+ bool isFilled() const;
+ bool isFilledEnabled() const;
+ bool isFilledNew() const;
+ bool isDisabled() const;
+
+ /** Are the specified coordinates in the hotspot? */
+ bool isIn(uint16 x, uint16 y) const;
+ /** Does the specified button trigger the hotspot? */
+ bool buttonMatch(MouseButtons button) const;
+
+ static uint8 getState(uint16 id);
+
+ void disable();
+ void enable();
+ };
+
+ struct StackEntry {
+ bool shouldPush;
+ Hotspot *hotspots;
+ uint32 size;
+ uint32 key;
+ uint32 id;
+ uint32 index;
+ };
+
+ struct InputDesc {
+ uint16 fontIndex;
+ uint16 backColor;
+ uint16 frontColor;
+ uint16 length;
+ const char *str;
+ };
+
+ GobEngine *_vm;
+
+ Hotspot *_hotspots;
+ Common::Stack<StackEntry> _stack;
+
+ bool _shouldPush;
+
+ uint16 _currentKey;
+ uint16 _currentIndex;
+ uint16 _currentId;
+
+ /** Add a hotspot, returning the new index. */
+ uint16 add(const Hotspot &hotspot);
+
+ /** Recalculate all hotspot parameters
+ *
+ * @param force Force recalculation of all hotspots, including global ones.
+ */
+ void recalculate(bool force);
+
+ /** Is this a valid hotspot? */
+ bool isValid(uint16 key, uint16 id, uint16 index) const;
+
+ /** Call a hotspot subroutine. */
+ void call(uint16 offset);
+ /** Handling hotspot enter events. */
+ void enter(uint16 index);
+ /** Handling hotspot leave events. */
+ void leave(uint16 index);
+
+ /** Which hotspot is the mouse cursor currently at? */
+ uint16 checkMouse(Type type, uint16 &id, uint16 &index) const;
+
+ /** Did the current hotspot change in the meantime? */
+ bool checkHotspotChanged();
+
+ /** Update events from a specific input. */
+ uint16 updateInput(uint16 xPos, uint16 yPos, uint16 width, uint16 height,
+ uint16 backColor, uint16 frontColor, char *str, uint16 fontIndex,
+ Type type, int16 &duration, uint16 &id, uint16 &index);
+
+ /** Handle all inputs we currently manage. */
+ uint16 handleInputs(int16 time, uint16 inputCount, uint16 &curInput,
+ InputDesc *inputs, uint16 &id, uint16 &index);
+
+ /** Evaluate adding new hotspots script commands. */
+ void evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
+ uint16 &validId, bool &hasInput, uint16 &inputCount);
+
+ /** Find the hotspot index that corresponds to the input index. */
+ uint16 inputToHotspot(uint16 input) const;
+ /** Find the input index that corresponds to the hotspot index. */
+ uint16 hotspotToInput(uint16 hotspot) const;
+ /** Find the input that was clicked on. */
+ uint16 findClickedInput(uint16 index) const;
+
+ /** Calculate the graphical cursor position. */
+ void getTextCursorPos(const Video::FontDesc &font, const char *str,
+ uint32 pos, uint16 x, uint16 y, uint16 width, uint16 height,
+ uint16 &cursorX, uint16 &cursorY, uint16 &cursorWidth, uint16 &cursorHeight) const;
+
+ /** Fill that rectangle with the color. */
+ void fillRect(uint16 x, uint16 y, uint16 width, uint16 height, uint16 color) const;
+ /** Print the given text. */
+ void printText(uint16 x, uint16 y, const char *str, uint16 fontIndex, uint16 color) const;
+
+ /** Go through all inputs we manage and redraw their texts. */
+ void updateAllTexts(const InputDesc *inputs) const;
+};
+
+} // End of namespace Gob
+
+#endif // GOB_HOTSPOTS_H
diff --git a/engines/gob/init.h b/engines/gob/init.h
index a8d4b9833e..60642d0189 100644
--- a/engines/gob/init.h
+++ b/engines/gob/init.h
@@ -32,7 +32,7 @@ namespace Gob {
class Init {
public:
- void initGame();
+ virtual void initGame();
virtual void initVideo() = 0;
@@ -72,6 +72,14 @@ public:
virtual ~Init_v3() {}
};
+class Init_v6 : public Init_v3 {
+public:
+ virtual void initGame();
+
+ Init_v6(GobEngine *vm);
+ virtual ~Init_v6() {}
+};
+
} // End of namespace Gob
#endif // GOB_INIT_H
diff --git a/engines/gob/init_v6.cpp b/engines/gob/init_v6.cpp
new file mode 100644
index 0000000000..4b14c8a29c
--- /dev/null
+++ b/engines/gob/init_v6.cpp
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+
+#include "gob/gob.h"
+#include "gob/init.h"
+#include "gob/global.h"
+
+namespace Gob {
+
+Init_v6::Init_v6(GobEngine *vm) : Init_v3(vm) {
+}
+
+void Init_v6::initGame() {
+ _vm->_global->_noCd = false;
+
+ if (Common::File::exists("cd1.itk") && Common::File::exists("cd2.itk") &&
+ Common::File::exists("cd3.itk") && Common::File::exists("cd4.itk")) {
+ _vm->_global->_noCd = true;
+ }
+
+ Init::initGame();
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp
index 8be07034c6..afd215a00d 100644
--- a/engines/gob/inter.cpp
+++ b/engines/gob/inter.cpp
@@ -35,6 +35,7 @@
#include "gob/game.h"
#include "gob/expression.h"
#include "gob/script.h"
+#include "gob/hotspots.h"
#include "gob/scenery.h"
#include "gob/sound/sound.h"
@@ -180,7 +181,7 @@ void Inter::storeMouse() {
WRITE_VAR(2, x);
WRITE_VAR(3, y);
- WRITE_VAR(4, _vm->_game->_mouseButtons);
+ WRITE_VAR(4, (uint32) _vm->_game->_mouseButtons);
}
void Inter::storeKey(int16 key) {
@@ -189,20 +190,20 @@ void Inter::storeKey(int16 key) {
storeMouse();
WRITE_VAR(1, _vm->_sound->blasterPlayingSound());
- if (key == 0x4800)
- key = 0x0B;
- else if (key == 0x5000)
- key = 0x0A;
- else if (key == 0x4D00)
- key = 0x09;
- else if (key == 0x4B00)
- key = 0x08;
- else if (key == 0x011B)
- key = 0x1B;
- else if (key == 0x0E08)
- key = 0x19;
- else if (key == 0x5300)
- key = 0x1A;
+ if (key == kKeyUp)
+ key = kShortKeyUp;
+ else if (key == kKeyDown)
+ key = kShortKeyDown;
+ else if (key == kKeyRight)
+ key = kShortKeyRight;
+ else if (key == kKeyLeft)
+ key = kShortKeyLeft;
+ else if (key == kKeyEscape)
+ key = kShortKeyEscape;
+ else if (key == kKeyBackspace)
+ key = kShortKeyBackspace;
+ else if (key == kKeyDelete)
+ key = kShortKeyDelete;
else if ((key & 0xFF) != 0)
key &= 0xFF;
@@ -334,7 +335,7 @@ void Inter::callSub(int16 retFlag) {
if (block == 1)
funcBlock(retFlag);
else if (block == 2)
- _vm->_game->collisionsBlock();
+ _vm->_game->_hotspots->evaluate();
else
error("Unknown block type %d in Inter::callSub()", block);
}
diff --git a/engines/gob/inter.h b/engines/gob/inter.h
index d4ed2d3240..a31860885f 100644
--- a/engines/gob/inter.h
+++ b/engines/gob/inter.h
@@ -238,7 +238,7 @@ protected:
bool o1_playComposition(OpFuncParams &params);
bool o1_getFreeMem(OpFuncParams &params);
bool o1_checkData(OpFuncParams &params);
- bool o1_prepareStr(OpFuncParams &params);
+ bool o1_cleanupStr(OpFuncParams &params);
bool o1_insertStr(OpFuncParams &params);
bool o1_cutStr(OpFuncParams &params);
bool o1_strstr(OpFuncParams &params);
@@ -380,8 +380,8 @@ protected:
bool o2_assign(OpFuncParams &params);
bool o2_printText(OpFuncParams &params);
bool o2_animPalInit(OpFuncParams &params);
- bool o2_addCollision(OpFuncParams &params);
- bool o2_freeCollision(OpFuncParams &params);
+ bool o2_addHotspot(OpFuncParams &params);
+ bool o2_removeHotspot(OpFuncParams &params);
bool o2_goblinFunc(OpFuncParams &params);
bool o2_stopSound(OpFuncParams &params);
bool o2_loadSound(OpFuncParams &params);
@@ -541,7 +541,7 @@ protected:
bool o6_loadCursor(OpFuncParams &params);
bool o6_assign(OpFuncParams &params);
bool o6_palLoad(OpFuncParams &params);
- bool o6_freeCollision(OpFuncParams &params);
+ bool o6_removeHotspot(OpFuncParams &params);
bool o6_fillRect(OpFuncParams &params);
void probe16bitMusic(char *fileName);
diff --git a/engines/gob/inter_bargon.cpp b/engines/gob/inter_bargon.cpp
index 12079600c0..b955057bac 100644
--- a/engines/gob/inter_bargon.cpp
+++ b/engines/gob/inter_bargon.cpp
@@ -89,7 +89,7 @@ void Inter_Bargon::oBargon_intro2(OpGobParams &params) {
int i;
int16 mouseX;
int16 mouseY;
- int16 buttons;
+ MouseButtons buttons;
SurfaceDescPtr surface;
SoundDesc samples[4];
int16 comp[5] = { 0, 1, 2, 3, -1 };
@@ -107,13 +107,13 @@ void Inter_Bargon::oBargon_intro2(OpGobParams &params) {
for (i = 320; i >= 0; i--) {
_vm->_util->setScrollOffset(i, 0);
_vm->_video->dirtyRectsAll();
- if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == 0x11B) ||
+ if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == kKeyEscape) ||
_vm->shouldQuit()) {
_vm->_palAnim->fade(0, -2, 0);
_vm->_video->clearSurf(*_vm->_draw->_frontSurface);
memset((char *) _vm->_draw->_vgaPalette, 0, 768);
WRITE_VAR(4, buttons);
- WRITE_VAR(0, 0x11B);
+ WRITE_VAR(0, kKeyEscape);
WRITE_VAR(57, (uint32) -1);
break;
}
@@ -137,7 +137,7 @@ void Inter_Bargon::oBargon_intro2(OpGobParams &params) {
void Inter_Bargon::oBargon_intro3(OpGobParams &params) {
int16 mouseX;
int16 mouseY;
- int16 buttons;
+ MouseButtons buttons;
Video::Color *palBak;
SoundDesc samples[2];
int16 comp[3] = { 0, 1, -1 };
@@ -158,14 +158,14 @@ void Inter_Bargon::oBargon_intro3(OpGobParams &params) {
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
_vm->_util->longDelay(_vm->_util->getRandom(200));
}
- if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == 0x11B) ||
+ if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == kKeyEscape) ||
_vm->shouldQuit()) {
_vm->_sound->blasterStop(10);
_vm->_palAnim->fade(0, -2, 0);
_vm->_video->clearSurf(*_vm->_draw->_frontSurface);
memset(_vm->_draw->_vgaPalette, 0, 768);
WRITE_VAR(4, buttons);
- WRITE_VAR(0, 0x11B);
+ WRITE_VAR(0, kKeyEscape);
WRITE_VAR(57, (uint32) -1);
break;
}
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp
index 96ecfc6b25..7c5094d175 100644
--- a/engines/gob/inter_v1.cpp
+++ b/engines/gob/inter_v1.cpp
@@ -37,6 +37,7 @@
#include "gob/expression.h"
#include "gob/script.h"
#include "gob/resources.h"
+#include "gob/hotspots.h"
#include "gob/goblin.h"
#include "gob/inter.h"
#include "gob/map.h"
@@ -147,7 +148,7 @@ void Inter_v1::setupOpcodesFunc() {
OPCODEFUNC(0x3E, o1_getFreeMem);
OPCODEFUNC(0x3F, o1_checkData);
- OPCODEFUNC(0x41, o1_prepareStr);
+ OPCODEFUNC(0x41, o1_cleanupStr);
OPCODEFUNC(0x42, o1_insertStr);
OPCODEFUNC(0x43, o1_cutStr);
@@ -867,7 +868,16 @@ bool Inter_v1::o1_loadSpriteToPos(OpFuncParams &params) {
_vm->_draw->_spriteLeft = _vm->_game->_script->readInt16();
_vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
- _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
+
+ // WORKAROUND: The EGA version of Gobliiins 1 has an invalid expression there
+ if (_vm->isEGA() && (_vm->_game->_script->pos() == 1398) &&
+ !scumm_stricmp(_vm->_game->_curTotFile, "intro.tot")) {
+
+ _vm->_draw->_destSpriteY = 0;
+ _vm->_game->_script->skip(1);
+
+ } else
+ _vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
_vm->_draw->_transparency = _vm->_game->_script->peekByte() & 1;
_vm->_draw->_destSurface = ((int16) (_vm->_game->_script->peekByte() >> 1)) - 1;
@@ -1173,7 +1183,7 @@ bool Inter_v1::o1_keyFunc(OpFuncParams &params) {
case 0:
_vm->_draw->_showCursor &= ~2;
_vm->_util->longDelay(1);
- key = _vm->_game->checkCollisions(0, 0, 0, 0);
+ key = _vm->_game->_hotspots->check(0, 0);
storeKey(key);
_vm->_util->clearKeyBuf();
@@ -1601,11 +1611,11 @@ bool Inter_v1::o1_checkData(OpFuncParams &params) {
return false;
}
-bool Inter_v1::o1_prepareStr(OpFuncParams &params) {
+bool Inter_v1::o1_cleanupStr(OpFuncParams &params) {
int16 strVar;
strVar = _vm->_game->_script->readVarIndex();
- _vm->_util->prepareStr(GET_VARO_FSTR(strVar));
+ _vm->_util->cleanupStr(GET_VARO_FSTR(strVar));
return false;
}
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp
index 82822330b1..20f812bb88 100644
--- a/engines/gob/inter_v2.cpp
+++ b/engines/gob/inter_v2.cpp
@@ -39,6 +39,7 @@
#include "gob/expression.h"
#include "gob/script.h"
#include "gob/resources.h"
+#include "gob/hotspots.h"
#include "gob/goblin.h"
#include "gob/map.h"
#include "gob/mult.h"
@@ -121,8 +122,8 @@ void Inter_v2::setupOpcodesFunc() {
OPCODEFUNC(0x17, o2_animPalInit);
- OPCODEFUNC(0x18, o2_addCollision);
- OPCODEFUNC(0x19, o2_freeCollision);
+ OPCODEFUNC(0x18, o2_addHotspot);
+ OPCODEFUNC(0x19, o2_removeHotspot);
OPCODEFUNC(0x25, o2_goblinFunc);
@@ -1176,67 +1177,51 @@ bool Inter_v2::o2_animPalInit(OpFuncParams &params) {
return false;
}
-bool Inter_v2::o2_addCollision(OpFuncParams &params) {
- int16 id;
- int16 left, top, width, height;
- int16 flags;
- int16 key;
- int16 funcSub;
-
- id = _vm->_game->_script->readValExpr();
- funcSub = _vm->_game->_script->pos();
- left = _vm->_game->_script->readValExpr();
- top = _vm->_game->_script->readValExpr();
- width = _vm->_game->_script->readValExpr();
- height = _vm->_game->_script->readValExpr();
- flags = _vm->_game->_script->readValExpr();
- key = _vm->_game->_script->readInt16();
+bool Inter_v2::o2_addHotspot(OpFuncParams &params) {
+ int16 id = _vm->_game->_script->readValExpr();
+ uint16 funcPos = _vm->_game->_script->pos();
+ int16 left = _vm->_game->_script->readValExpr();
+ int16 top = _vm->_game->_script->readValExpr();
+ uint16 width = _vm->_game->_script->readValExpr();
+ uint16 height = _vm->_game->_script->readValExpr();
+ uint16 flags = _vm->_game->_script->readValExpr();
+ uint16 key = _vm->_game->_script->readInt16();
if (key == 0)
key = ABS(id) + 41960;
- _vm->_draw->adjustCoords(0, &left, &top);
- _vm->_draw->adjustCoords(2, &width, &height);
-
if (left < 0) {
width += left;
- left = 0;
+ left = 0;
}
if (top < 0) {
height += top;
- top = 0;
+ top = 0;
}
int16 index;
if (id < 0)
- index = _vm->_game->addNewCollision(0xD000 - id, left & 0xFFFC, top & 0xFFFC,
- left + width + 3, top + height + 3, flags, key, 0, 0);
+ index = _vm->_game->_hotspots->add(0xD000 - id, left & 0xFFFC, top & 0xFFFC,
+ left + width + 3, top + height + 3, flags, key, 0, 0, funcPos);
else
- index = _vm->_game->addNewCollision(0xE000 + id, left, top,
- left + width - 1, top + height - 1, flags, key, 0, 0);
-
- _vm->_game->_collisionAreas[index].funcSub = funcSub;
+ index = _vm->_game->_hotspots->add(0xE000 + id, left, top,
+ left + width - 1, top + height - 1, flags, key, 0, 0, funcPos);
return false;
}
-bool Inter_v2::o2_freeCollision(OpFuncParams &params) {
- int16 id;
+bool Inter_v2::o2_removeHotspot(OpFuncParams &params) {
+ int16 id = _vm->_game->_script->readValExpr();
+ uint8 stateType1 = Hotspots::kStateFilledDisabled | Hotspots::kStateType1;
+ uint8 stateType2 = Hotspots::kStateFilledDisabled | Hotspots::kStateType2;
- id = _vm->_game->_script->readValExpr();
- if (id == -2) {
- for (int i = 0; i < 150; i++) {
- if ((_vm->_game->_collisionAreas[i].id & 0xF000) == 0xD000)
- _vm->_game->_collisionAreas[i].left = 0xFFFF;
- }
- } else if (id == -1) {
- for (int i = 0; i < 150; i++) {
- if ((_vm->_game->_collisionAreas[i].id & 0xF000) == 0xE000)
- _vm->_game->_collisionAreas[i].left = 0xFFFF;
- }
- } else
- _vm->_game->freeCollision(0xE000 + id);
+ if (id == -2)
+ _vm->_game->_hotspots->removeState(stateType1);
+ else if (id == -1)
+ _vm->_game->_hotspots->removeState(stateType2);
+ else
+ _vm->_game->_hotspots->remove((stateType2 << 12) + id);
return false;
}
diff --git a/engines/gob/inter_v6.cpp b/engines/gob/inter_v6.cpp
index 506de821d4..aa4721ff0a 100644
--- a/engines/gob/inter_v6.cpp
+++ b/engines/gob/inter_v6.cpp
@@ -31,10 +31,12 @@
#include "gob/inter.h"
#include "gob/helper.h"
#include "gob/global.h"
+#include "gob/dataio.h"
#include "gob/game.h"
#include "gob/expression.h"
#include "gob/script.h"
#include "gob/resources.h"
+#include "gob/hotspots.h"
#include "gob/draw.h"
#include "gob/sound/sound.h"
#include "gob/videoplayer.h"
@@ -64,7 +66,7 @@ void Inter_v6::setupOpcodesFunc() {
OPCODEFUNC(0x03, o6_loadCursor);
OPCODEFUNC(0x09, o6_assign);
OPCODEFUNC(0x13, o6_palLoad);
- OPCODEFUNC(0x19, o6_freeCollision);
+ OPCODEFUNC(0x19, o6_removeHotspot);
OPCODEFUNC(0x33, o6_fillRect);
}
@@ -187,7 +189,7 @@ void Inter_v6::o6_openItk() {
// (it checks CD1.ITK - CD4.ITK and the first that's found determines
// the CD number), while its NO_CD modus wants everything in CD1.ITK.
// So we just open the other ITKs, too.
- if (_vm->_game->_noCd && !scumm_stricmp(fileName, "CD1.ITK")) {
+ if (_vm->_global->_noCd && !scumm_stricmp(fileName, "CD1.ITK")) {
_vm->_dataIO->openDataFile("CD2.ITK", true);
_vm->_dataIO->openDataFile("CD3.ITK", true);
_vm->_dataIO->openDataFile("CD4.ITK", true);
@@ -351,36 +353,33 @@ bool Inter_v6::o6_palLoad(OpFuncParams &params) {
return false;
}
-bool Inter_v6::o6_freeCollision(OpFuncParams &params) {
+bool Inter_v6::o6_removeHotspot(OpFuncParams &params) {
int16 id;
+ uint8 stateType1 = Hotspots::kStateFilledDisabled | Hotspots::kStateType1;
+ uint8 stateType2 = Hotspots::kStateFilledDisabled | Hotspots::kStateType2;
+ uint8 stateDisabled = Hotspots::kStateDisabled;
id = _vm->_game->_script->readValExpr();
switch (id + 5) {
case 0:
- _vm->_game->pushCollisions(1);
+ _vm->_game->_hotspots->push(1);
break;
case 1:
- _vm->_game->popCollisions();
+ _vm->_game->_hotspots->pop();
break;
case 2:
- _vm->_game->pushCollisions(2);
+ _vm->_game->_hotspots->push(2);
break;
case 3:
- for (int i = 0; i < 150; i++) {
- if (((_vm->_game->_collisionAreas[i].id & 0xF000) == 0xD000) ||
- ((_vm->_game->_collisionAreas[i].id & 0xF000) == 0x4000))
- _vm->_game->_collisionAreas[i].left = 0xFFFF;
- }
+ _vm->_game->_hotspots->removeState(stateType1);
+ _vm->_game->_hotspots->removeState(stateDisabled);
break;
case 4:
- for (int i = 0; i < 150; i++) {
- if ((_vm->_game->_collisionAreas[i].id & 0xF000) == 0xE000)
- _vm->_game->_collisionAreas[i].left = 0xFFFF;
- }
+ _vm->_game->_hotspots->removeState(stateType2);
break;
default:
- _vm->_game->freeCollision(0xE000 + id);
+ _vm->_game->_hotspots->remove((stateType2 << 12) + id);
break;
}
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 695976da61..66c1b0dbaf 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -11,10 +11,6 @@ MODULE_OBJS := \
driver_vga.o \
expression.o \
game.o \
- game_v1.o \
- game_v2.o \
- game_v6.o \
- game_fascin.o \
global.o \
gob.o \
goblin.o \
@@ -22,11 +18,12 @@ MODULE_OBJS := \
goblin_v2.o \
goblin_v3.o \
goblin_v4.o \
- videoplayer.o \
+ hotspots.o \
init.o \
init_v1.o \
init_v2.o \
init_v3.o \
+ init_v6.o \
inter.o \
inter_v1.o \
inter_v2.o \
@@ -56,6 +53,7 @@ MODULE_OBJS := \
video_v1.o \
video_v2.o \
video_v6.o \
+ videoplayer.o \
demos/demoplayer.o \
demos/scnplayer.o \
demos/batplayer.o \
diff --git a/engines/gob/mult.cpp b/engines/gob/mult.cpp
index 5aec5ff76e..d383d955c7 100644
--- a/engines/gob/mult.cpp
+++ b/engines/gob/mult.cpp
@@ -204,7 +204,7 @@ void Mult::playMult(int16 startFrame, int16 endFrame, char checkEscape,
stop = false;
_vm->_util->processInput();
- if (checkEscape && (_vm->_util->checkKey() == 0x11B))
+ if (checkEscape && (_vm->_util->checkKey() == kKeyEscape))
stop = true;
_frame++;
diff --git a/engines/gob/script.cpp b/engines/gob/script.cpp
index 6162e943bf..38b1f8fa40 100644
--- a/engines/gob/script.cpp
+++ b/engines/gob/script.cpp
@@ -127,6 +127,10 @@ bool Script::skip(int32 offset) {
return seek(offset, SEEK_CUR);
}
+bool Script::skipBlock() {
+ return seek(peekUint16(2) + 2, SEEK_CUR);
+}
+
int32 Script::getOffset(byte *ptr) const {
if (!_totData)
return -1;
diff --git a/engines/gob/script.h b/engines/gob/script.h
index 64a04503b1..84daeaf1af 100644
--- a/engines/gob/script.h
+++ b/engines/gob/script.h
@@ -53,6 +53,7 @@ public:
// Stream seeking
bool seek(int32 offset, int whence = SEEK_SET);
bool skip(int32 offset);
+ bool skipBlock();
// Reading data
byte readByte ();
diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp
index d3afc9baa3..2d7ba02385 100644
--- a/engines/gob/sound/sound.cpp
+++ b/engines/gob/sound/sound.cpp
@@ -506,7 +506,7 @@ void Sound::blasterWaitEndPlay(bool interruptible, bool stopComp) {
_blaster->endComposition();
while (_blaster->isPlaying() && !_vm->shouldQuit()) {
- if (interruptible && (_vm->_util->checkKey() == 0x11B)) {
+ if (interruptible && (_vm->_util->checkKey() == kKeyEscape)) {
WRITE_VAR(57, (uint32) -1);
return;
}
diff --git a/engines/gob/util.cpp b/engines/gob/util.cpp
index b0e7691c07..429b0269cf 100644
--- a/engines/gob/util.cpp
+++ b/engines/gob/util.cpp
@@ -38,14 +38,14 @@
namespace Gob {
Util::Util(GobEngine *vm) : _vm(vm) {
- _mouseButtons = 0;
- _keyBufferHead = 0;
- _keyBufferTail = 0;
- _fastMode = 0;
- _frameRate = 12;
- _frameWaitTime = 0;
+ _mouseButtons = kMouseButtonsNone,
+ _keyBufferHead = 0;
+ _keyBufferTail = 0;
+ _fastMode = 0;
+ _frameRate = 12;
+ _frameWaitTime = 0;
_startFrameTime = 0;
- _frameWaitLag = 0;
+ _frameWaitLag = 0;
}
uint32 Util::getTimeKey(void) {
@@ -85,7 +85,7 @@ void Util::longDelay(uint16 msecs) {
}
void Util::initInput(void) {
- _mouseButtons = 0;
+ _mouseButtons = kMouseButtonsNone;
_keyBufferHead = _keyBufferTail = 0;
}
@@ -103,16 +103,16 @@ void Util::processInput(bool scroll) {
y = event.mouse.y;
break;
case Common::EVENT_LBUTTONDOWN:
- _mouseButtons |= 1;
+ _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) | ((uint32) kMouseButtonsLeft));
break;
case Common::EVENT_RBUTTONDOWN:
- _mouseButtons |= 2;
+ _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) | ((uint32) kMouseButtonsRight));
break;
case Common::EVENT_LBUTTONUP:
- _mouseButtons &= ~1;
+ _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsLeft));
break;
case Common::EVENT_RBUTTONUP:
- _mouseButtons &= ~2;
+ _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsRight));
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.flags == Common::KBD_CTRL) {
@@ -179,26 +179,26 @@ int16 Util::translateKey(const Common::KeyState &key) {
int16 from;
int16 to;
} keys[] = {
- {Common::KEYCODE_INVALID, 0x0000},
- {Common::KEYCODE_BACKSPACE, 0x0E08},
- {Common::KEYCODE_SPACE, 0x3920},
- {Common::KEYCODE_RETURN, 0x1C0D},
- {Common::KEYCODE_ESCAPE, 0x011B},
- {Common::KEYCODE_DELETE, 0x5300},
- {Common::KEYCODE_UP, 0x4800},
- {Common::KEYCODE_DOWN, 0x5000},
- {Common::KEYCODE_RIGHT, 0x4D00},
- {Common::KEYCODE_LEFT, 0x4B00},
- {Common::KEYCODE_F1, 0x3B00},
- {Common::KEYCODE_F2, 0x3C00},
- {Common::KEYCODE_F3, 0x3D00},
- {Common::KEYCODE_F4, 0x3E00},
- {Common::KEYCODE_F5, 0x011B},
- {Common::KEYCODE_F6, 0x4000},
- {Common::KEYCODE_F7, 0x4100},
- {Common::KEYCODE_F8, 0x4200},
- {Common::KEYCODE_F9, 0x4300},
- {Common::KEYCODE_F10, 0x4400}
+ {Common::KEYCODE_INVALID, kKeyNone },
+ {Common::KEYCODE_BACKSPACE, kKeyBackspace},
+ {Common::KEYCODE_SPACE, kKeySpace },
+ {Common::KEYCODE_RETURN, kKeyReturn },
+ {Common::KEYCODE_ESCAPE, kKeyEscape },
+ {Common::KEYCODE_DELETE, kKeyDelete },
+ {Common::KEYCODE_UP, kKeyUp },
+ {Common::KEYCODE_DOWN, kKeyDown },
+ {Common::KEYCODE_RIGHT, kKeyRight },
+ {Common::KEYCODE_LEFT, kKeyLeft },
+ {Common::KEYCODE_F1, kKeyF1 },
+ {Common::KEYCODE_F2, kKeyF2 },
+ {Common::KEYCODE_F3, kKeyF3 },
+ {Common::KEYCODE_F4, kKeyF4 },
+ {Common::KEYCODE_F5, kKeyEscape },
+ {Common::KEYCODE_F6, kKeyF6 },
+ {Common::KEYCODE_F7, kKeyF7 },
+ {Common::KEYCODE_F8, kKeyF8 },
+ {Common::KEYCODE_F9, kKeyF9 },
+ {Common::KEYCODE_F10, kKeyF10 }
};
for (int i = 0; i < ARRAYSIZE(keys); i++)
@@ -246,7 +246,7 @@ bool Util::checkKey(int16 &key) {
return true;
}
-void Util::getMouseState(int16 *pX, int16 *pY, int16 *pButtons) {
+void Util::getMouseState(int16 *pX, int16 *pY, MouseButtons *pButtons) {
Common::Point mouse = g_system->getEventManager()->getMousePos();
*pX = mouse.x + _vm->_video->_scrollOffsetX - _vm->_video->_screenDeltaX;
*pY = mouse.y + _vm->_video->_scrollOffsetY - _vm->_video->_screenDeltaY;
@@ -264,15 +264,15 @@ void Util::setMousePos(int16 x, int16 y) {
void Util::waitMouseUp(void) {
do {
processInput();
- if (_mouseButtons != 0)
+ if (_mouseButtons != kMouseButtonsNone)
delay(10);
- } while (_mouseButtons != 0);
+ } while (_mouseButtons != kMouseButtonsNone);
}
void Util::waitMouseDown(void) {
int16 x;
int16 y;
- int16 buttons;
+ MouseButtons buttons;
do {
processInput();
@@ -283,7 +283,7 @@ void Util::waitMouseDown(void) {
}
void Util::waitMouseRelease(char drawMouse) {
- int16 buttons;
+ MouseButtons buttons;
int16 mouseX;
int16 mouseY;
@@ -300,8 +300,8 @@ void Util::forceMouseUp(bool onlyWhenSynced) {
if (onlyWhenSynced && (_vm->_game->_mouseButtons != _mouseButtons))
return;
- _vm->_game->_mouseButtons = 0;
- _mouseButtons = 0;
+ _vm->_game->_mouseButtons = kMouseButtonsNone;
+ _mouseButtons = kMouseButtonsNone;
}
void Util::clearPalette(void) {
@@ -403,10 +403,10 @@ Video::FontDesc *Util::loadFont(const char *path) {
fontDesc->bitWidth = fontDesc->itemWidth;
if (data[0] & 0x80)
- fontDesc->extraData = data + 4 + fontDesc->itemSize *
+ fontDesc->charWidths = data + 4 + fontDesc->itemSize *
(fontDesc->endItem - fontDesc->startItem + 1);
else
- fontDesc->extraData = 0;
+ fontDesc->charWidths = 0;
return fontDesc;
}
@@ -452,7 +452,7 @@ static const char trStr2[] =
" ";
static const char trStr3[] = " ";
-void Util::prepareStr(char *str) {
+void Util::cleanupStr(char *str) {
char *start, *end;
char buf[300];
@@ -460,17 +460,20 @@ void Util::prepareStr(char *str) {
strcat(buf, trStr2);
strcat(buf, trStr3);
+ // Translating "wrong" characters
for (size_t i = 0; i < strlen(str); i++)
- str[i] = buf[str[i] - 32];
+ str[i] = buf[MIN<int>(str[i] - 32, 32)];
+ // Trim spaces left
while (str[0] == ' ')
cutFromStr(str, 0, 1);
+ // Trim spaces right
while ((strlen(str) > 0) && (str[strlen(str) - 1] == ' '))
cutFromStr(str, strlen(str) - 1, 1);
+ // Merge double spaces
start = strchr(str, ' ');
-
while (start) {
if (start[1] == ' ') {
cutFromStr(str, start - str, 1);
diff --git a/engines/gob/util.h b/engines/gob/util.h
index 0a76ee40ab..088a78a64d 100644
--- a/engines/gob/util.h
+++ b/engines/gob/util.h
@@ -34,6 +34,47 @@ namespace Gob {
#define KEYBUFSIZE 16
+enum MouseButtons {
+ kMouseButtonsNone = 0,
+ kMouseButtonsLeft = 1,
+ kMouseButtonsRight = 2,
+ kMouseButtonsBoth = 3,
+ kMouseButtonsAny = 4
+};
+
+enum Keys {
+ kKeyNone = 0x0000,
+ kKeyBackspace = 0x0E08,
+ kKeySpace = 0x3920,
+ kKeyReturn = 0x1C0D,
+ kKeyEscape = 0x011B,
+ kKeyDelete = 0x5300,
+ kKeyUp = 0x4800,
+ kKeyDown = 0x5000,
+ kKeyRight = 0x4D00,
+ kKeyLeft = 0x4B00,
+ kKeyF1 = 0x3B00,
+ kKeyF2 = 0x3C00,
+ kKeyF3 = 0x3D00,
+ kKeyF4 = 0x3E00,
+ kKeyF5 = 0x3F00,
+ kKeyF6 = 0x4000,
+ kKeyF7 = 0x4100,
+ kKeyF8 = 0x4200,
+ kKeyF9 = 0x4300,
+ kKeyF10 = 0x4400
+};
+
+enum ShortKey {
+ kShortKeyUp = 0x0B,
+ kShortKeyDown = 0x0A,
+ kShortKeyRight = 0x09,
+ kShortKeyLeft = 0x08,
+ kShortKeyEscape = 0x1B,
+ kShortKeyBackspace = 0x19,
+ kShortKeyDelete = 0x1A
+};
+
class Util {
public:
struct ListNode;
@@ -66,7 +107,7 @@ public:
int16 checkKey(void);
bool checkKey(int16 &key);
- void getMouseState(int16 *pX, int16 *pY, int16 *pButtons);
+ void getMouseState(int16 *pX, int16 *pY, MouseButtons *pButtons);
void setMousePos(int16 x, int16 y);
void waitMouseUp(void);
void waitMouseDown(void);
@@ -84,7 +125,7 @@ public:
static void insertStr(const char *str1, char *str2, int16 pos);
static void cutFromStr(char *str, int16 from, int16 cutlen);
- static void prepareStr(char *str);
+ static void cleanupStr(char *str);
static void replaceChar(char *str, char c1, char c2);
static void listInsertFront(List *list, void *data);
@@ -95,7 +136,8 @@ public:
Util(GobEngine *vm);
protected:
- int16 _mouseButtons;
+ MouseButtons _mouseButtons;
+
Common::KeyState _keyBuffer[KEYBUFSIZE];
int16 _keyBufferHead;
int16 _keyBufferTail;
diff --git a/engines/gob/video.h b/engines/gob/video.h
index c71a18daa6..8716a637c2 100644
--- a/engines/gob/video.h
+++ b/engines/gob/video.h
@@ -78,7 +78,7 @@ public:
uint8 endItem;
int8 itemSize;
int8 bitWidth;
- byte *extraData;
+ uint8 *charWidths;
FontDesc() : dataPtr(0), itemWidth(0), itemHeight(0), startItem(0),
endItem(0), itemSize(0), bitWidth(0) {}
~FontDesc() {
diff --git a/engines/gob/videoplayer.cpp b/engines/gob/videoplayer.cpp
index 6c07d22333..da552d7202 100644
--- a/engines/gob/videoplayer.cpp
+++ b/engines/gob/videoplayer.cpp
@@ -27,7 +27,6 @@
#include "gob/videoplayer.h"
#include "gob/helper.h"
#include "gob/global.h"
-#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/video.h"
#include "gob/draw.h"
diff --git a/engines/gob/videoplayer.h b/engines/gob/videoplayer.h
index 842426f90a..ead752d446 100644
--- a/engines/gob/videoplayer.h
+++ b/engines/gob/videoplayer.h
@@ -31,11 +31,12 @@
#include "graphics/video/coktelvideo/coktelvideo.h"
-#include "gob/dataio.h"
+#include "gob/util.h"
namespace Gob {
class GobEngine;
+class DataStream;
class VideoPlayer {
public:
@@ -60,13 +61,14 @@ public:
bool primaryOpen(const char *videoFile, int16 x = -1, int16 y = -1,
int32 flags = kFlagFrontSurface, Type which = kVideoTypeTry);
- bool primaryPlay(int16 startFrame = -1, int16 lastFrame = -1, int16 breakKey = 27,
+ bool primaryPlay(int16 startFrame = -1, int16 lastFrame = -1,
+ int16 breakKey = kShortKeyEscape,
uint16 palCmd = 8, int16 palStart = 0, int16 palEnd = 255,
int16 palFrame = -1, int16 endFrame = -1, bool fade = false,
int16 reverseTo = -1, bool forceSeek = false);
void primaryClose();
- void playFrame(int16 frame, int16 breakKey = 27,
+ void playFrame(int16 frame, int16 breakKey = kShortKeyEscape,
uint16 palCmd = 8, int16 palStart = 0, int16 palEnd = 255,
int16 palFrame = -1 , int16 endFrame = -1);