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authorjohndoe1232012-09-22 00:55:40 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:42 +0200
commitfc0e40db304aa489d4117299fcce1f80ba0b6379 (patch)
treee8f25ec91d06c4150e17a661c2285c1f411b89eb /engines/gob
parent0bb70c39f084dc122d213b07b1ef2d946608fe88 (diff)
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NEVERHOOD: Implement the actual audio code
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp
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