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authorEugene Sandulenko2018-05-27 17:55:36 +0200
committerEugene Sandulenko2019-11-13 22:07:08 +0100
commit4cf00359c9956d7ce1b402f5dc9b9289ad8ffc8a (patch)
treee530201a68dc0ce9a47f70dc71aede34006833e9 /engines/griffon
parent1a38a0e8ec1e0849eef2a2456c5d7023d22a1c9f (diff)
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GRIFFON: Removed unneeded config file handling
Diffstat (limited to 'engines/griffon')
-rw-r--r--engines/griffon/engine.cpp97
-rw-r--r--engines/griffon/engine.h14
-rw-r--r--engines/griffon/griffon.cpp6
3 files changed, 34 insertions, 83 deletions
diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp
index 188fb34b99..170dbede6f 100644
--- a/engines/griffon/engine.cpp
+++ b/engines/griffon/engine.cpp
@@ -143,7 +143,7 @@ float clouddeg = 0;
int cloudson;
// spell info
-SPELLTYPE spellinfo[MAXSPELL];
+SPELLTYPE spellinfo[kMaxSpell];
// player info
int movingup, movingdown, movingleft, movingright;
@@ -167,9 +167,9 @@ SDL_Surface *animsa[100];
float playerattackofs[4][16][3];
// [dir] [frame] [x,y ofs, completed(0/1)]
-float floattext[MAXFLOAT][4]; // [id] [framesleft, x, y, col]
-char *floatstri[MAXFLOAT];
-float floaticon[MAXFLOAT][4]; // [id] [framesleft, x, y, ico]
+float floattext[kMaxFloat][4]; // [id] [framesleft, x, y, col]
+char *floatstri[kMaxFloat];
+float floaticon[kMaxFloat][4]; // [id] [framesleft, x, y, ico]
// special for animset2
ANIMSET2TYPE animset2[7], animset9[7];
@@ -194,7 +194,7 @@ int triggers[10000][9];
int triggerloc[320][240], ntriggers;
// npc info
-NPCTYPE npcinfo[MAXNPC];
+NPCTYPE npcinfo[kMaxNPC];
int lastnpc;
// music info
@@ -214,8 +214,7 @@ int ysort[2401], lasty, firsty;
int pmenu;
-#undef main
-int main() {
+int griffon_main() {
sys_initialize();
game_showlogos();
game_main();
@@ -422,7 +421,7 @@ static float RND() {
}
void game_addFloatIcon(int ico, float xloc, float yloc) {
- for (int i = 0; i < MAXFLOAT; i++) {
+ for (int i = 0; i < kMaxFloat; i++) {
if (floaticon[i][0] == 0) {
floaticon[i][0] = 32;
floaticon[i][1] = xloc;
@@ -434,7 +433,7 @@ void game_addFloatIcon(int ico, float xloc, float yloc) {
}
void game_addFloatText(char *stri, float xloc, float yloc, int col) {
- for (int i = 0; i < MAXFLOAT; i++) {
+ for (int i = 0; i < kMaxFloat; i++) {
if (floattext[i][0] == 0) {
floattext[i][0] = 32;
floattext[i][1] = xloc;
@@ -814,7 +813,7 @@ void game_attack() {
void game_castspell(int spellnum, float homex, float homey, float enemyx, float enemyy, int damagewho) {
// spellnum 7 = sprite 6 spitfire
- for (int i = 0; i < MAXSPELL; i++) {
+ for (int i = 0; i < kMaxSpell; i++) {
if (spellinfo[i].frame == 0) {
spellinfo[i].homex = homex;
spellinfo[i].homey = homey;
@@ -2123,7 +2122,7 @@ void game_drawhud() {
game_fillrect(videobuffer2, 0, 0, 320, 240, 0);
- for (int i = 0; i < MAXFLOAT; i++) {
+ for (int i = 0; i < kMaxFloat; i++) {
if (floattext[i][0] > 0) {
int fc = (int)floattext[i][3];
int c = fc, c2 = 3;
@@ -3662,7 +3661,7 @@ void game_loadmap(int mapnum) {
if ((mapnum == 53 || mapnum == 57 || mapnum == 61 || mapnum == 65 || mapnum == 62) && scriptflag[60][0] > 0) mapnum = mapnum + 100;
if ((mapnum == 161 || mapnum == 162) && scriptflag[60][0] == 2) mapnum = mapnum + 100;
- for (int i = 0; i < MAXSPELL; i++)
+ for (int i = 0; i < kMaxSpell; i++)
spellinfo[i].frame = 0;
roomlock = 0;
@@ -3853,7 +3852,7 @@ void game_loadmap(int mapnum) {
lastobj = 0;
lastnpc = 0;
- for (int i = 0; i < MAXNPC; i++)
+ for (int i = 0; i < kMaxNPC; i++)
npcinfo[i].onmap = 0;
for (int x = 0; x <= 19; x++) {
@@ -3925,7 +3924,7 @@ void game_loadmap(int mapnum) {
printf("Reading %s\n", name);
fp = fopen(name, "r");
- for (int i = 0; i < MAXNPC; i++) {
+ for (int i = 0; i < kMaxNPC; i++) {
INPUT("%i", &npcinfo[i].spriteset);
INPUT("%i", &npcinfo[i].x1);
INPUT("%i", &npcinfo[i].y1);
@@ -4649,7 +4648,7 @@ void game_processtrigger(int trignum) {
}
}
- for (int i = 0; i < MAXFLOAT; i++) {
+ for (int i = 0; i < kMaxFloat; i++) {
floattext[i][0] = 0;
floaticon[i][0] = 0;
}
@@ -5084,7 +5083,7 @@ void game_swash() {
}
void game_theend() {
- for (int i = 0; i < MAXFLOAT; i++) {
+ for (int i = 0; i < kMaxFloat; i++) {
floattext[i][0] = 0;
floaticon[i][0] = 0;
}
@@ -6431,7 +6430,7 @@ void game_updspells() {
float xloc = 0, yloc = 0, xst, yst, xdif, ydif;
- for (int i = 0; i < MAXSPELL; i++) {
+ for (int i = 0; i < kMaxSpell; i++) {
if (spellinfo[i].frame > 0) {
int spellnum = spellinfo[i].spellnum;
@@ -7241,7 +7240,7 @@ void game_updspellsunder() {
if (forcepause == 1) return;
- for (int i = 0; i < MAXSPELL; i++) {
+ for (int i = 0; i < kMaxSpell; i++) {
if (spellinfo[i].frame > 0) {
int spellnum = spellinfo[i].spellnum;
@@ -7517,69 +7516,13 @@ void game_updspellsunder() {
}
}
-void sys_initpaths() {
-#ifdef __unix__
- char line[256];
- char *home = getenv("HOME");
- if (!home) return;
-
- sprintf(line, "%s/.griffon", home);
- mkdir(line, 0777);
-
- strcpy(config_ini, line);
- strcat(config_ini, "/config.ini");
-
- strcpy(player_sav, line);
- strcat(player_sav, "/player%i.sav");
-#endif
-}
-
void sys_initialize() {
int result;
- sys_initpaths();
-
- // init char *floatstri[MAXFLOAT]
- for (int i = 0; i < MAXFLOAT; i++)
+ // init char *floatstri[kMaxFloat]
+ for (int i = 0; i < kMaxFloat; i++)
floatstri[i] = malloc(64); // 64 bytes each string (should be enough)
- // set default values
- config.scr_width = 320;
- config.scr_height = 240;
- config.scr_bpp = 32;
- config.hwaccel = 0;
- config.hwsurface = SDL_SWSURFACE;
- config.fullscreen = 0;
- config.music = 1;
- config.effects = 1;
- config.musicvol = 127;
- config.effectsvol = 127;
-
- config_load(&config);
-
- printf("SCR_WIDTH: %i\n", config.scr_width);
- printf("SCR_HEIGHT: %i\n", config.scr_height);
- printf("SCR_BITS: %i\n", config.scr_bpp);
-
- fullscreen = config.fullscreen | config.hwaccel | config.hwsurface;
-
- result = SDL_Init(SDL_INIT_EVERYTHING);
- if (result) {
- printf("Failed to init SDL\n");
- exit(1);
- }
-
- atexit(SDL_Quit);
-
- video = SDL_SetVideoMode(config.scr_width, config.scr_height, config.scr_bpp, fullscreen); // SDL_FULLSCREEN
- if (!video) {
- printf("Failed to init Video\n");
- exit(1);
- }
-
-
- SDL_WM_SetCaption("The Griffon Legend", NULL);
-
SDL_ShowCursor(SDL_DISABLE);
videobuffer = SDL_CreateRGBSurface(config.hwsurface, 320, 240, config.scr_bpp, video->format->Rmask, video->format->Gmask, video->format->Bmask, video->format->Amask);
@@ -8097,7 +8040,7 @@ void sys_update() {
game_checkhit();
}
- for (int i = 0; i < MAXFLOAT; i++) {
+ for (int i = 0; i < kMaxFloat; i++) {
if (floattext[i][0] > 0) {
spd = 0.5 * fpsr;
floattext[i][0] = floattext[i][0] - spd;
diff --git a/engines/griffon/engine.h b/engines/griffon/engine.h
index 1599866ff9..23ef832fb3 100644
--- a/engines/griffon/engine.h
+++ b/engines/griffon/engine.h
@@ -37,11 +37,13 @@
#ifndef GRIFFON_ENGINE_H
#define GRIFFON_ENGINE_H
+#include "graphics/transparent_surface.h"
+
namespace Griffon {
-#define MAXNPC 32
-#define MAXFLOAT 32
-#define MAXSPELL 32
+#define kMaxNPC 32
+#define kMaxFloat 32
+#define kMaxSpell 32
// spells
#define ice 0
@@ -224,6 +226,8 @@ extern int objmapf[1000][21][15];
extern int roomlocks[201];
extern int secsingame, secstart;
+void griffon_main();
+
void game_addFloatIcon(int ico, float xloc, float yloc);
void game_addFloatText(char *stri, float xloc, float yloc, int col);
void game_attack();
@@ -260,13 +264,13 @@ void game_updspells();
void game_updspellsunder();
void sys_initialize();
-void sys_line(SDL_Surface *buffer, int x1, int y1, int x2, int y2, int col);
+void sys_line(Graphics::TransparentSurface *buffer, int x1, int y1, int x2, int y2, int col);
void sys_LoadAnims();
void sys_LoadFont();
void sys_LoadItemImgs();
void sys_LoadTiles();
void sys_LoadTriggers();
-void sys_print(SDL_Surface *buffer, char *stri, int xloc, int yloc, int col);
+void sys_print(Graphics::TransparentSurface *buffer, char *stri, int xloc, int yloc, int col);
void sys_progress(int w, int wm);
void sys_LoadObjectDB();
void sys_setupAudio();
diff --git a/engines/griffon/griffon.cpp b/engines/griffon/griffon.cpp
index f787ac847d..ba60fdbcac 100644
--- a/engines/griffon/griffon.cpp
+++ b/engines/griffon/griffon.cpp
@@ -26,10 +26,12 @@
#include "common/error.h"
#include "common/file.h"
#include "common/fs.h"
+#include "graphics/pixelformat.h"
#include "engines/util.h"
#include "griffon/griffon.h"
+#include "griffon/engine.h"
namespace Griffon {
@@ -45,7 +47,9 @@ GriffonEngine::~GriffonEngine() {
}
Common::Error GriffonEngine::run() {
- initGraphics(320, 200);
+ initGraphics(320, 240, new Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
+
+ griffon_main();
return Common::kNoError;
}