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author | Eugene Sandulenko | 2019-01-07 01:22:43 +0100 |
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committer | Eugene Sandulenko | 2019-11-13 22:07:08 +0100 |
commit | 62066b530fca62ab7a8c3f646e6b5e1a7399e90c (patch) | |
tree | 879fac94b0b57e2504e03a641a590ac46128cf37 /engines/griffon | |
parent | bdff046e06806dfbe6e1d4f8fbbf94896ff1df0a (diff) | |
download | scummvm-rg350-62066b530fca62ab7a8c3f646e6b5e1a7399e90c.tar.gz scummvm-rg350-62066b530fca62ab7a8c3f646e6b5e1a7399e90c.tar.bz2 scummvm-rg350-62066b530fca62ab7a8c3f646e6b5e1a7399e90c.zip |
GRIFFON: Implement save/load
Diffstat (limited to 'engines/griffon')
-rw-r--r-- | engines/griffon/griffon.h | 1 | ||||
-rw-r--r-- | engines/griffon/saveload.cpp | 351 |
2 files changed, 171 insertions, 181 deletions
diff --git a/engines/griffon/griffon.h b/engines/griffon/griffon.h index 9b811e82bf..9e4b4995bc 100644 --- a/engines/griffon/griffon.h +++ b/engines/griffon/griffon.h @@ -295,6 +295,7 @@ private: void sys_setupAudio(); void sys_update(); + Common::String makeSaveGameName(int slot); int state_load(int slotnum); int state_load_player(int slotnum); int state_save(int slotnum); diff --git a/engines/griffon/saveload.cpp b/engines/griffon/saveload.cpp index 11c15cd924..54f34139ed 100644 --- a/engines/griffon/saveload.cpp +++ b/engines/griffon/saveload.cpp @@ -36,238 +36,227 @@ #include "griffon/griffon.h" +#include "common/savefile.h" + namespace Griffon { char player_sav[256] = "data/player%i.sav"; -#define PRINT(A,B) \ - do { \ - char line[256]; \ - sprintf(line, A "\n", B); \ - fputs(line, fp); \ +#define PRINT(A,B) \ + do { \ + char line[256]; \ + sprintf(line, A "\n", B); \ + file->write(line, strlen(line)); \ } while(0) -#define INPUT(A, B) \ - do { \ - char line[256]; \ - fgets(line, sizeof(line), fp); \ - sscanf(line, A, B); \ +#define INPUT(A, B) \ + do { \ + Common::String line; \ + line = file->readLine(); \ + sscanf(line.c_str(), A, B); \ } while(0) // externs (to be removed later) extern PLAYERTYPE playera; extern int asecstart; -int GriffonEngine::state_load(int slotnum) { -#if 0 - FILE *fp; - char line[256]; - - sprintf(line, player_sav, slotnum); +Common::String GriffonEngine::makeSaveGameName(int slot) { + return (_targetName + Common::String::format(".%02d", slot)); +} - fp = fopen(line, "r"); - if (fp) { +int GriffonEngine::state_load(int slotnum) { + Common::String filename = makeSaveGameName(slotnum); + Common::InSaveFile *file; + if (!(file = _saveFileMan->openForLoading(filename))) + return 0; + + INPUT("%i", &player.level); + + if (player.level > 0) { + char temp[256]; + + INPUT("%i", &secstart); + INPUT("%s", temp); + + INPUT("%f", &player.px); + INPUT("%f", &player.py); + INPUT("%f", &player.opx); + INPUT("%f", &player.opy); + INPUT("%i", &player.walkdir); + INPUT("%f", &player.walkframe); + INPUT("%f", &player.walkspd); + INPUT("%f", &player.attackframe); + INPUT("%f", &player.attackspd); + INPUT("%i", &player.hp); + INPUT("%i", &player.maxhp); + INPUT("%f", &player.hpflash); INPUT("%i", &player.level); - - if (player.level > 0) { - INPUT("%i", &secstart); - INPUT("%s", line); - - INPUT("%f", &player.px); - INPUT("%f", &player.py); - INPUT("%f", &player.opx); - INPUT("%f", &player.opy); - INPUT("%i", &player.walkdir); - INPUT("%f", &player.walkframe); - INPUT("%f", &player.walkspd); - INPUT("%f", &player.attackframe); - INPUT("%f", &player.attackspd); - INPUT("%i", &player.hp); - INPUT("%i", &player.maxhp); - INPUT("%f", &player.hpflash); - INPUT("%i", &player.level); - INPUT("%i", &player.maxlevel); - INPUT("%i", &player.sword); - INPUT("%i", &player.shield); - INPUT("%i", &player.armour); - for (int i = 0; i < 5; i++) { - INPUT("%i", &player.foundspell[i]); - INPUT("%f", &player.spellcharge[i]); - } - for (int a = 0; a < 5; a++) { - INPUT("%i", &player.inventory[a]); - } - INPUT("%f", &player.attackstrength); - INPUT("%i", &player.spelldamage); - INPUT("%i", &player.sworddamage); - INPUT("%i", &player.exp); - INPUT("%i", &player.nextlevel); - for (int a = 0; a <= 99; a++) { - for (int b = 0; b <= 9; b++) { - INPUT("%i", &scriptflag[a][b]); - } + INPUT("%i", &player.maxlevel); + INPUT("%i", &player.sword); + INPUT("%i", &player.shield); + INPUT("%i", &player.armour); + for (int i = 0; i < 5; i++) { + INPUT("%i", &player.foundspell[i]); + INPUT("%f", &player.spellcharge[i]); + } + for (int a = 0; a < 5; a++) { + INPUT("%i", &player.inventory[a]); + } + INPUT("%f", &player.attackstrength); + INPUT("%i", &player.spelldamage); + INPUT("%i", &player.sworddamage); + INPUT("%i", &player.exp); + INPUT("%i", &player.nextlevel); + for (int a = 0; a <= 99; a++) { + for (int b = 0; b <= 9; b++) { + INPUT("%i", &scriptflag[a][b]); } - INPUT("%i", &curmap); + } + INPUT("%i", &curmap); - for (int a = 0; a <= 999; a++) { - for (int b = 0; b <= 20; b++) { - for (int c = 0; c <= 14; c++) { - INPUT("%i", &objmapf[a][b][c]); - } + for (int a = 0; a <= 999; a++) { + for (int b = 0; b <= 20; b++) { + for (int c = 0; c <= 14; c++) { + INPUT("%i", &objmapf[a][b][c]); } } + } - for (int a = 0; a <= 200; a++) { - INPUT("%i", &roomlocks[a]); - } - - INPUT("%f", &player.spellstrength); - - fclose(fp); - - return 1; // success + for (int a = 0; a <= 200; a++) { + INPUT("%i", &roomlocks[a]); } - fclose(fp); + INPUT("%f", &player.spellstrength); + + return 1; // success } -#endif - return 0; // fail + return 0; // faliure } /* fill PLAYERTYPE playera; */ int GriffonEngine::state_load_player(int slotnum) { -#if 0 - FILE *fp; - char line[256]; - - sprintf(line, player_sav, slotnum); + Common::String filename = makeSaveGameName(slotnum); + Common::InSaveFile *file; playera.level = 0; - fp = fopen(line, "r"); - if (fp) { + if (!(file = _saveFileMan->openForLoading(filename))) + return 0; + + INPUT("%i", &playera.level); + + if (playera.level > 0) { + char temp[256]; + + INPUT("%i", &asecstart); + INPUT("%s", temp); + + INPUT("%f", &playera.px); + INPUT("%f", &playera.py); + INPUT("%f", &playera.opx); + INPUT("%f", &playera.opy); + INPUT("%i", &playera.walkdir); + INPUT("%f", &playera.walkframe); + INPUT("%f", &playera.walkspd); + INPUT("%f", &playera.attackframe); + INPUT("%f", &playera.attackspd); + INPUT("%i", &playera.hp); + INPUT("%i", &playera.maxhp); + INPUT("%f", &playera.hpflash); INPUT("%i", &playera.level); - - if (playera.level > 0) { - INPUT("%i", &asecstart); - INPUT("%s", line); - - INPUT("%f", &playera.px); - INPUT("%f", &playera.py); - INPUT("%f", &playera.opx); - INPUT("%f", &playera.opy); - INPUT("%i", &playera.walkdir); - INPUT("%f", &playera.walkframe); - INPUT("%f", &playera.walkspd); - INPUT("%f", &playera.attackframe); - INPUT("%f", &playera.attackspd); - INPUT("%i", &playera.hp); - INPUT("%i", &playera.maxhp); - INPUT("%f", &playera.hpflash); - INPUT("%i", &playera.level); - INPUT("%i", &playera.maxlevel); - INPUT("%i", &playera.sword); - INPUT("%i", &playera.shield); - INPUT("%i", &playera.armour); - for (int i = 0; i < 5; i++) { - INPUT("%i", &playera.foundspell[i]); - INPUT("%f", &playera.spellcharge[i]); - } - for (int a = 0; a < 5; a++) { - INPUT("%i", &playera.inventory[a]); - } - INPUT("%f", &playera.attackstrength); - INPUT("%i", &playera.spelldamage); - INPUT("%i", &playera.sworddamage); - INPUT("%i", &playera.exp); - INPUT("%i", &playera.nextlevel); - - fclose(fp); - - return 1; // success + INPUT("%i", &playera.maxlevel); + INPUT("%i", &playera.sword); + INPUT("%i", &playera.shield); + INPUT("%i", &playera.armour); + for (int i = 0; i < 5; i++) { + INPUT("%i", &playera.foundspell[i]); + INPUT("%f", &playera.spellcharge[i]); + } + for (int a = 0; a < 5; a++) { + INPUT("%i", &playera.inventory[a]); } + INPUT("%f", &playera.attackstrength); + INPUT("%i", &playera.spelldamage); + INPUT("%i", &playera.sworddamage); + INPUT("%i", &playera.exp); + INPUT("%i", &playera.nextlevel); - fclose(fp); + return 1; // success } -#endif return 0; // fail } int GriffonEngine::state_save(int slotnum) { -#if 0 - FILE *fp; - char line[256]; + Common::String filename = makeSaveGameName(slotnum); + Common::OutSaveFile *file; - sprintf(line, player_sav, slotnum); + if (!(file = _saveFileMan->openForSaving(filename))) { + warning("Cannot open %s for saving", filename.c_str()); + return 0; + } - fp = fopen(line, "w"); - if (fp) { + PRINT("%i", player.level); + + if (player.level > 0) { + PRINT("%i", (secstart + secsingame)); + PRINT("%s", "a"); + + PRINT("%f", player.px); + PRINT("%f", player.py); + PRINT("%f", player.opx); + PRINT("%f", player.opy); + PRINT("%i", player.walkdir); + PRINT("%f", player.walkframe); + PRINT("%f", player.walkspd); + PRINT("%f", player.attackframe); + PRINT("%f", player.attackspd); + PRINT("%i", player.hp); + PRINT("%i", player.maxhp); + PRINT("%f", player.hpflash); PRINT("%i", player.level); - - if (player.level > 0) { - PRINT("%i", (secstart + secsingame)); - PRINT("%s", "a"); - - PRINT("%f", player.px); - PRINT("%f", player.py); - PRINT("%f", player.opx); - PRINT("%f", player.opy); - PRINT("%i", player.walkdir); - PRINT("%f", player.walkframe); - PRINT("%f", player.walkspd); - PRINT("%f", player.attackframe); - PRINT("%f", player.attackspd); - PRINT("%i", player.hp); - PRINT("%i", player.maxhp); - PRINT("%f", player.hpflash); - PRINT("%i", player.level); - PRINT("%i", player.maxlevel); - PRINT("%i", player.sword); - PRINT("%i", player.shield); - PRINT("%i", player.armour); - for (int i = 0; i < 5; i++) { - PRINT("%i", player.foundspell[i]); - PRINT("%f", player.spellcharge[i]); - } - for (int a = 0; a < 5; a++) { - PRINT("%i", player.inventory[a]); - } - PRINT("%f", player.attackstrength); - PRINT("%i", player.spelldamage); - PRINT("%i", player.sworddamage); - PRINT("%i", player.exp); - PRINT("%i", player.nextlevel); - for (int a = 0; a <= 99; a++) { - for (int b = 0; b <= 9; b++) { - PRINT("%i", scriptflag[a][b]); - } + PRINT("%i", player.maxlevel); + PRINT("%i", player.sword); + PRINT("%i", player.shield); + PRINT("%i", player.armour); + for (int i = 0; i < 5; i++) { + PRINT("%i", player.foundspell[i]); + PRINT("%f", player.spellcharge[i]); + } + for (int a = 0; a < 5; a++) { + PRINT("%i", player.inventory[a]); + } + PRINT("%f", player.attackstrength); + PRINT("%i", player.spelldamage); + PRINT("%i", player.sworddamage); + PRINT("%i", player.exp); + PRINT("%i", player.nextlevel); + for (int a = 0; a <= 99; a++) { + for (int b = 0; b <= 9; b++) { + PRINT("%i", scriptflag[a][b]); } - PRINT("%i", curmap); + } + PRINT("%i", curmap); - for (int a = 0; a <= 999; a++) { - for (int b = 0; b <= 20; b++) { - for (int c = 0; c <= 14; c++) { - PRINT("%i", objmapf[a][b][c]); - } + for (int a = 0; a <= 999; a++) { + for (int b = 0; b <= 20; b++) { + for (int c = 0; c <= 14; c++) { + PRINT("%i", objmapf[a][b][c]); } } - - for (int a = 0; a <= 200; a++) { - PRINT("%i", roomlocks[a]); - } - - PRINT("%f", player.spellstrength); } - fclose(fp); + for (int a = 0; a <= 200; a++) { + PRINT("%i", roomlocks[a]); + } - return 1; // success + PRINT("%f", player.spellstrength); } -#endif - return 0; // fail + file->finalize(); + + return 1; // success } } // end of namespace Griffon |