diff options
author | Eugene Sandulenko | 2018-05-26 20:55:34 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2019-11-13 22:07:08 +0100 |
commit | c8769b384601c0e6d14b43f36887cbf8d2bd595a (patch) | |
tree | 2ace2a85735ef82f035077d0bf818d2580d4e097 /engines/griffon | |
parent | f73cd4e57a2c17137aec378f8769a8bca010f3dc (diff) | |
download | scummvm-rg350-c8769b384601c0e6d14b43f36887cbf8d2bd595a.tar.gz scummvm-rg350-c8769b384601c0e6d14b43f36887cbf8d2bd595a.tar.bz2 scummvm-rg350-c8769b384601c0e6d14b43f36887cbf8d2bd595a.zip |
GRIFFON: Added namespaces and include guards
Diffstat (limited to 'engines/griffon')
-rw-r--r-- | engines/griffon/config.cpp | 11 | ||||
-rw-r--r-- | engines/griffon/config.h | 10 | ||||
-rw-r--r-- | engines/griffon/engine.cpp | 19 | ||||
-rw-r--r-- | engines/griffon/engine.h | 10 | ||||
-rw-r--r-- | engines/griffon/state.cpp | 540 | ||||
-rw-r--r-- | engines/griffon/state.h | 10 |
6 files changed, 299 insertions, 301 deletions
diff --git a/engines/griffon/config.cpp b/engines/griffon/config.cpp index 8a53b4b787..aa57429a89 100644 --- a/engines/griffon/config.cpp +++ b/engines/griffon/config.cpp @@ -34,15 +34,10 @@ * */ -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <math.h> -#include <sys/stat.h> -#include <SDL/SDL.h> +#include "griffon/config.h" -#include "config.h" +namespace Griffon { CONFIG config = { 320, 240, 16, 0, 0, 0, 1, 127, 1, 127 @@ -138,3 +133,5 @@ void config_save(CONFIG *config) { fclose(fp); } } + +} // end of namespace Griffon diff --git a/engines/griffon/config.h b/engines/griffon/config.h index 3ff469ff9d..776591837f 100644 --- a/engines/griffon/config.h +++ b/engines/griffon/config.h @@ -34,8 +34,10 @@ * */ -#ifndef _CONFIG_H_ -#define _CONFIG_H_ +#ifndef GRIFFON_CONFIG_H +#define GRIFFON_CONFIG_H + +namespace Griffon { typedef struct { int scr_width; @@ -56,4 +58,6 @@ extern char config_ini[]; void config_load(CONFIG *config); void config_save(CONFIG *config); -#endif // _CONFIG_H_ +} // end of namespace Griffon + +#endif diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp index cc913cb6e4..188fb34b99 100644 --- a/engines/griffon/engine.cpp +++ b/engines/griffon/engine.cpp @@ -34,20 +34,11 @@ * */ -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <math.h> -#include <sys/stat.h> +#include "griffon/griffon.h" +#include "griffon/config.h" +#include "griffon/state.h" -#include <SDL/SDL.h> -#include <SDL/SDL_image.h> -#include <SDL/SDL_mixer.h> -#include <SDL/SDL_rotozoom.h> - -#include "griffon.h" -#include "config.h" -#include "state.h" +namespace Griffon { // memo /* @@ -8204,3 +8195,5 @@ void sys_update() { for (int i = 0; i <= 4; i++) if (player.inventory[i] > 9) player.inventory[i] = 9; } + +} // end of namespace Griffon diff --git a/engines/griffon/engine.h b/engines/griffon/engine.h index e76e08857e..1599866ff9 100644 --- a/engines/griffon/engine.h +++ b/engines/griffon/engine.h @@ -34,8 +34,10 @@ * */ -#ifndef _GRIFFON_H_ -#define _GRIFFON_H_ +#ifndef GRIFFON_ENGINE_H +#define GRIFFON_ENGINE_H + +namespace Griffon { #define MAXNPC 32 #define MAXFLOAT 32 @@ -270,4 +272,6 @@ void sys_LoadObjectDB(); void sys_setupAudio(); void sys_update(); -#endif // _GRIFFON_H_ +} // end of namespace Griffon + +#endif diff --git a/engines/griffon/state.cpp b/engines/griffon/state.cpp index 372a454e00..a1ec297ecf 100644 --- a/engines/griffon/state.cpp +++ b/engines/griffon/state.cpp @@ -1,272 +1,268 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- *
- * Originally written by Syn9 in FreeBASIC with SDL
- * http://syn9.thehideoutgames.com/index_backup.php
- *
- * Ported to plain C for GCW-Zero handheld by Dmitry Smagin
- * http://github.com/dmitrysmagin/griffon_legend
- *
- *
- * Programming/Graphics: Daniel "Syn9" Kennedy
- * Music/Sound effects: David Turner
- *
- * Beta testing and gameplay design help:
- * Deleter, Cha0s, Aether Fox, and Kiz
- *
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include <sys/stat.h>
-
-#include <SDL/SDL.h>
-
-#include "griffon.h"
-#include "state.h"
-
-char player_sav[256] = "data/player%i.sav";
-
-#define PRINT(A,B) \
- do { \
- char line[256]; \
- sprintf(line, A "\n", B); \
- fputs(line, fp); \
- } while(0)
-
-#define INPUT(A, B) \
- do { \
- char line[256]; \
- fgets(line, sizeof(line), fp); \
- sscanf(line, A, B); \
- } while(0)
-
-// externs (to be removed later)
-extern PLAYERTYPE playera;
-extern int asecstart;
-
-int state_load(int slotnum) {
- FILE *fp;
- char line[256];
-
- sprintf(line, player_sav, slotnum);
-
- fp = fopen(line, "r");
- if (fp) {
- INPUT("%i", &player.level);
-
- if (player.level > 0) {
- INPUT("%i", &secstart);
- INPUT("%s", line);
-
- INPUT("%f", &player.px);
- INPUT("%f", &player.py);
- INPUT("%f", &player.opx);
- INPUT("%f", &player.opy);
- INPUT("%i", &player.walkdir);
- INPUT("%f", &player.walkframe);
- INPUT("%f", &player.walkspd);
- INPUT("%f", &player.attackframe);
- INPUT("%f", &player.attackspd);
- INPUT("%i", &player.hp);
- INPUT("%i", &player.maxhp);
- INPUT("%f", &player.hpflash);
- INPUT("%i", &player.level);
- INPUT("%i", &player.maxlevel);
- INPUT("%i", &player.sword);
- INPUT("%i", &player.shield);
- INPUT("%i", &player.armour);
- for (int i = 0; i < 5; i++) {
- INPUT("%i", &player.foundspell[i]);
- INPUT("%f", &player.spellcharge[i]);
- }
- for (int a = 0; a < 5; a++) {
- INPUT("%i", &player.inventory[a]);
- }
- INPUT("%f", &player.attackstrength);
- INPUT("%i", &player.spelldamage);
- INPUT("%i", &player.sworddamage);
- INPUT("%i", &player.exp);
- INPUT("%i", &player.nextlevel);
- for (int a = 0; a <= 99; a++) {
- for (int b = 0; b <= 9; b++) {
- INPUT("%i", &scriptflag[a][b]);
- }
- }
- INPUT("%i", &curmap);
-
- for (int a = 0; a <= 999; a++) {
- for (int b = 0; b <= 20; b++) {
- for (int c = 0; c <= 14; c++) {
- INPUT("%i", &objmapf[a][b][c]);
- }
- }
- }
-
- for (int a = 0; a <= 200; a++) {
- INPUT("%i", &roomlocks[a]);
- }
-
- INPUT("%f", &player.spellstrength);
-
- fclose(fp);
-
- return 1; // success
- }
-
- fclose(fp);
- }
-
- return 0; // fail
-}
-
-/* fill PLAYERTYPE playera; */
-int state_load_player(int slotnum) {
- FILE *fp;
- char line[256];
-
- sprintf(line, player_sav, slotnum);
-
- playera.level = 0;
-
- fp = fopen(line, "r");
- if (fp) {
- INPUT("%i", &playera.level);
-
- if (playera.level > 0) {
- INPUT("%i", &asecstart);
- INPUT("%s", line);
-
- INPUT("%f", &playera.px);
- INPUT("%f", &playera.py);
- INPUT("%f", &playera.opx);
- INPUT("%f", &playera.opy);
- INPUT("%i", &playera.walkdir);
- INPUT("%f", &playera.walkframe);
- INPUT("%f", &playera.walkspd);
- INPUT("%f", &playera.attackframe);
- INPUT("%f", &playera.attackspd);
- INPUT("%i", &playera.hp);
- INPUT("%i", &playera.maxhp);
- INPUT("%f", &playera.hpflash);
- INPUT("%i", &playera.level);
- INPUT("%i", &playera.maxlevel);
- INPUT("%i", &playera.sword);
- INPUT("%i", &playera.shield);
- INPUT("%i", &playera.armour);
- for (int i = 0; i < 5; i++) {
- INPUT("%i", &playera.foundspell[i]);
- INPUT("%f", &playera.spellcharge[i]);
- }
- for (int a = 0; a < 5; a++) {
- INPUT("%i", &playera.inventory[a]);
- }
- INPUT("%f", &playera.attackstrength);
- INPUT("%i", &playera.spelldamage);
- INPUT("%i", &playera.sworddamage);
- INPUT("%i", &playera.exp);
- INPUT("%i", &playera.nextlevel);
-
- fclose(fp);
-
- return 1; // success
- }
-
- fclose(fp);
- }
-
- return 0; // fail
-}
-
-int state_save(int slotnum) {
- FILE *fp;
- char line[256];
-
- sprintf(line, player_sav, slotnum);
-
- fp = fopen(line, "w");
- if (fp) {
- PRINT("%i", player.level);
-
- if (player.level > 0) {
- PRINT("%i", (secstart + secsingame));
- PRINT("%s", "a");
-
- PRINT("%f", player.px);
- PRINT("%f", player.py);
- PRINT("%f", player.opx);
- PRINT("%f", player.opy);
- PRINT("%i", player.walkdir);
- PRINT("%f", player.walkframe);
- PRINT("%f", player.walkspd);
- PRINT("%f", player.attackframe);
- PRINT("%f", player.attackspd);
- PRINT("%i", player.hp);
- PRINT("%i", player.maxhp);
- PRINT("%f", player.hpflash);
- PRINT("%i", player.level);
- PRINT("%i", player.maxlevel);
- PRINT("%i", player.sword);
- PRINT("%i", player.shield);
- PRINT("%i", player.armour);
- for (int i = 0; i < 5; i++) {
- PRINT("%i", player.foundspell[i]);
- PRINT("%f", player.spellcharge[i]);
- }
- for (int a = 0; a < 5; a++) {
- PRINT("%i", player.inventory[a]);
- }
- PRINT("%f", player.attackstrength);
- PRINT("%i", player.spelldamage);
- PRINT("%i", player.sworddamage);
- PRINT("%i", player.exp);
- PRINT("%i", player.nextlevel);
- for (int a = 0; a <= 99; a++) {
- for (int b = 0; b <= 9; b++) {
- PRINT("%i", scriptflag[a][b]);
- }
- }
- PRINT("%i", curmap);
-
- for (int a = 0; a <= 999; a++) {
- for (int b = 0; b <= 20; b++) {
- for (int c = 0; c <= 14; c++) {
- PRINT("%i", objmapf[a][b][c]);
- }
- }
- }
-
- for (int a = 0; a <= 200; a++) {
- PRINT("%i", roomlocks[a]);
- }
-
- PRINT("%f", player.spellstrength);
- }
-
- fclose(fp);
-
- return 1; // success
- }
-
- return 0; // fail
-}
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + * Originally written by Syn9 in FreeBASIC with SDL + * http://syn9.thehideoutgames.com/index_backup.php + * + * Ported to plain C for GCW-Zero handheld by Dmitry Smagin + * http://github.com/dmitrysmagin/griffon_legend + * + * + * Programming/Graphics: Daniel "Syn9" Kennedy + * Music/Sound effects: David Turner + * + * Beta testing and gameplay design help: + * Deleter, Cha0s, Aether Fox, and Kiz + * + */ + +#include "griffon/griffon.h" +#include "griffon/state.h" + +namespace Griffon { + +char player_sav[256] = "data/player%i.sav"; + +#define PRINT(A,B) \ + do { \ + char line[256]; \ + sprintf(line, A "\n", B); \ + fputs(line, fp); \ + } while(0) + +#define INPUT(A, B) \ + do { \ + char line[256]; \ + fgets(line, sizeof(line), fp); \ + sscanf(line, A, B); \ + } while(0) + +// externs (to be removed later) +extern PLAYERTYPE playera; +extern int asecstart; + +int state_load(int slotnum) { + FILE *fp; + char line[256]; + + sprintf(line, player_sav, slotnum); + + fp = fopen(line, "r"); + if (fp) { + INPUT("%i", &player.level); + + if (player.level > 0) { + INPUT("%i", &secstart); + INPUT("%s", line); + + INPUT("%f", &player.px); + INPUT("%f", &player.py); + INPUT("%f", &player.opx); + INPUT("%f", &player.opy); + INPUT("%i", &player.walkdir); + INPUT("%f", &player.walkframe); + INPUT("%f", &player.walkspd); + INPUT("%f", &player.attackframe); + INPUT("%f", &player.attackspd); + INPUT("%i", &player.hp); + INPUT("%i", &player.maxhp); + INPUT("%f", &player.hpflash); + INPUT("%i", &player.level); + INPUT("%i", &player.maxlevel); + INPUT("%i", &player.sword); + INPUT("%i", &player.shield); + INPUT("%i", &player.armour); + for (int i = 0; i < 5; i++) { + INPUT("%i", &player.foundspell[i]); + INPUT("%f", &player.spellcharge[i]); + } + for (int a = 0; a < 5; a++) { + INPUT("%i", &player.inventory[a]); + } + INPUT("%f", &player.attackstrength); + INPUT("%i", &player.spelldamage); + INPUT("%i", &player.sworddamage); + INPUT("%i", &player.exp); + INPUT("%i", &player.nextlevel); + for (int a = 0; a <= 99; a++) { + for (int b = 0; b <= 9; b++) { + INPUT("%i", &scriptflag[a][b]); + } + } + INPUT("%i", &curmap); + + for (int a = 0; a <= 999; a++) { + for (int b = 0; b <= 20; b++) { + for (int c = 0; c <= 14; c++) { + INPUT("%i", &objmapf[a][b][c]); + } + } + } + + for (int a = 0; a <= 200; a++) { + INPUT("%i", &roomlocks[a]); + } + + INPUT("%f", &player.spellstrength); + + fclose(fp); + + return 1; // success + } + + fclose(fp); + } + + return 0; // fail +} + +/* fill PLAYERTYPE playera; */ +int state_load_player(int slotnum) { + FILE *fp; + char line[256]; + + sprintf(line, player_sav, slotnum); + + playera.level = 0; + + fp = fopen(line, "r"); + if (fp) { + INPUT("%i", &playera.level); + + if (playera.level > 0) { + INPUT("%i", &asecstart); + INPUT("%s", line); + + INPUT("%f", &playera.px); + INPUT("%f", &playera.py); + INPUT("%f", &playera.opx); + INPUT("%f", &playera.opy); + INPUT("%i", &playera.walkdir); + INPUT("%f", &playera.walkframe); + INPUT("%f", &playera.walkspd); + INPUT("%f", &playera.attackframe); + INPUT("%f", &playera.attackspd); + INPUT("%i", &playera.hp); + INPUT("%i", &playera.maxhp); + INPUT("%f", &playera.hpflash); + INPUT("%i", &playera.level); + INPUT("%i", &playera.maxlevel); + INPUT("%i", &playera.sword); + INPUT("%i", &playera.shield); + INPUT("%i", &playera.armour); + for (int i = 0; i < 5; i++) { + INPUT("%i", &playera.foundspell[i]); + INPUT("%f", &playera.spellcharge[i]); + } + for (int a = 0; a < 5; a++) { + INPUT("%i", &playera.inventory[a]); + } + INPUT("%f", &playera.attackstrength); + INPUT("%i", &playera.spelldamage); + INPUT("%i", &playera.sworddamage); + INPUT("%i", &playera.exp); + INPUT("%i", &playera.nextlevel); + + fclose(fp); + + return 1; // success + } + + fclose(fp); + } + + return 0; // fail +} + +int state_save(int slotnum) { + FILE *fp; + char line[256]; + + sprintf(line, player_sav, slotnum); + + fp = fopen(line, "w"); + if (fp) { + PRINT("%i", player.level); + + if (player.level > 0) { + PRINT("%i", (secstart + secsingame)); + PRINT("%s", "a"); + + PRINT("%f", player.px); + PRINT("%f", player.py); + PRINT("%f", player.opx); + PRINT("%f", player.opy); + PRINT("%i", player.walkdir); + PRINT("%f", player.walkframe); + PRINT("%f", player.walkspd); + PRINT("%f", player.attackframe); + PRINT("%f", player.attackspd); + PRINT("%i", player.hp); + PRINT("%i", player.maxhp); + PRINT("%f", player.hpflash); + PRINT("%i", player.level); + PRINT("%i", player.maxlevel); + PRINT("%i", player.sword); + PRINT("%i", player.shield); + PRINT("%i", player.armour); + for (int i = 0; i < 5; i++) { + PRINT("%i", player.foundspell[i]); + PRINT("%f", player.spellcharge[i]); + } + for (int a = 0; a < 5; a++) { + PRINT("%i", player.inventory[a]); + } + PRINT("%f", player.attackstrength); + PRINT("%i", player.spelldamage); + PRINT("%i", player.sworddamage); + PRINT("%i", player.exp); + PRINT("%i", player.nextlevel); + for (int a = 0; a <= 99; a++) { + for (int b = 0; b <= 9; b++) { + PRINT("%i", scriptflag[a][b]); + } + } + PRINT("%i", curmap); + + for (int a = 0; a <= 999; a++) { + for (int b = 0; b <= 20; b++) { + for (int c = 0; c <= 14; c++) { + PRINT("%i", objmapf[a][b][c]); + } + } + } + + for (int a = 0; a <= 200; a++) { + PRINT("%i", roomlocks[a]); + } + + PRINT("%f", player.spellstrength); + } + + fclose(fp); + + return 1; // success + } + + return 0; // fail +} + +} // end of namespace Griffon diff --git a/engines/griffon/state.h b/engines/griffon/state.h index 88ff083785..c479f9dd53 100644 --- a/engines/griffon/state.h +++ b/engines/griffon/state.h @@ -34,8 +34,10 @@ *
*/
-#ifndef _STATE_H_
-#define _STATE_H_
+#ifndef GRIFFON_STATE_H
+#define GRIFFON_STATE_H
+
+namespace Griffon {
extern char player_sav[];
@@ -43,4 +45,6 @@ int state_load(int slotnum); int state_load_player(int slotnum);
int state_save(int slotnum);
-#endif // _STATE_H_
+} // end of namespace Griffon
+
+#endif
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