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authorMax Horn2008-11-14 21:32:20 +0000
committerMax Horn2008-11-14 21:32:20 +0000
commitbb87d39424c9dee6fbfddf8b806a5675bcf39494 (patch)
treebabc3ebacab043baf19b2c8376ccee52a6201587 /engines/groovie/debug.cpp
parent3c5c774e768ba50bf17540832240030f067a2c25 (diff)
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Patch #2271425: Groovie engine
svn-id: r35060
Diffstat (limited to 'engines/groovie/debug.cpp')
-rw-r--r--engines/groovie/debug.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/engines/groovie/debug.cpp b/engines/groovie/debug.cpp
new file mode 100644
index 0000000000..8968400fef
--- /dev/null
+++ b/engines/groovie/debug.cpp
@@ -0,0 +1,145 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "groovie/debug.h"
+#include "groovie/script.h"
+#include "groovie/groovie.h"
+
+namespace Groovie {
+
+Debugger::Debugger(GroovieEngine *vm) :
+ _vm (vm), _script(&_vm->_script), _syst(_vm->_system) {
+
+ // Register the debugger comands
+ DCmd_Register("step", WRAP_METHOD(Debugger, cmd_step));
+ DCmd_Register("go", WRAP_METHOD(Debugger, cmd_go));
+ DCmd_Register("pc", WRAP_METHOD(Debugger, cmd_pc));
+ DCmd_Register("fg", WRAP_METHOD(Debugger, cmd_fg));
+ DCmd_Register("bg", WRAP_METHOD(Debugger, cmd_bg));
+ DCmd_Register("mem", WRAP_METHOD(Debugger, cmd_mem));
+ DCmd_Register("load", WRAP_METHOD(Debugger, cmd_loadgame));
+ DCmd_Register("save", WRAP_METHOD(Debugger, cmd_savegame));
+ DCmd_Register("playref", WRAP_METHOD(Debugger, cmd_playref));
+ DCmd_Register("dumppal", WRAP_METHOD(Debugger, cmd_dumppal));
+}
+
+Debugger::~Debugger() {
+ Common::clearAllSpecialDebugLevels();
+}
+
+int Debugger::getNumber(const char *arg) {
+ return strtol(arg, (char **)NULL, 0);
+}
+
+bool Debugger::cmd_step(int argc, const char **argv) {
+ _script->step();
+ return true;
+}
+
+bool Debugger::cmd_go(int argc, const char **argv) {
+ _script->step();
+ return false;
+}
+
+bool Debugger::cmd_fg(int argc, const char **argv) {
+ _vm->_graphicsMan->updateScreen(&_vm->_graphicsMan->_foreground);
+ return false;
+}
+
+bool Debugger::cmd_bg(int argc, const char **argv) {
+ _vm->_graphicsMan->updateScreen(&_vm->_graphicsMan->_background);
+ return false;
+}
+
+bool Debugger::cmd_pc(int argc, const char **argv) {
+ if (argc == 2) {
+ int val = getNumber(argv[1]);
+ _script->_currentInstruction = val;
+ }
+ DebugPrintf("pc = 0x%04X\n", _script->_currentInstruction);
+ return true;
+}
+
+bool Debugger::cmd_mem(int argc, const char **argv) {
+ if (argc >= 2) {
+ int pos = getNumber(argv[1]);
+ uint8 val;
+ if (argc >= 3) {
+ // Set
+ val = getNumber(argv[2]);
+ _script->_variables[pos] = val;
+ } else {
+ // Get
+ val = _script->_variables[pos];
+ }
+ DebugPrintf("mem[0x%04X] = 0x%02X\n", pos, val);
+ } else {
+ DebugPrintf("Syntax: mem <addr> [<val>]\n");
+ }
+ return true;
+}
+
+bool Debugger::cmd_loadgame(int argc, const char **argv) {
+ if (argc == 2) {
+ int slot = getNumber(argv[1]);
+ _script->loadgame(slot);
+ } else {
+ DebugPrintf("Syntax: load <slot>\n");
+ }
+ return true;
+}
+
+bool Debugger::cmd_savegame(int argc, const char **argv) {
+ if (argc == 2) {
+ int slot = getNumber(argv[1]);
+ _script->savegame(slot);
+ } else {
+ DebugPrintf("Syntax: save <slot>\n");
+ }
+ return true;
+}
+
+bool Debugger::cmd_playref(int argc, const char **argv) {
+ if (argc == 2) {
+ int ref = getNumber(argv[1]);
+ _script->playvideofromref(ref);
+ } else {
+ DebugPrintf("Syntax: playref <videorefnum>\n");
+ }
+ return true;
+}
+
+bool Debugger::cmd_dumppal(int argc, const char **argv) {
+ uint16 i;
+ byte palettedump[256 * 4];
+ _syst->grabPalette(palettedump, 0, 256);
+
+ for (i = 0; i < 256; i++) {
+ DebugPrintf("%3d: %3d,%3d,%3d,%3d\n", i, palettedump[(i * 4)], palettedump[(i * 4) + 1], palettedump[(i * 4) + 2], palettedump[(i * 4) + 3]);
+ }
+ return true;
+}
+
+} // End of Groovie namespace