aboutsummaryrefslogtreecommitdiff
path: root/engines/groovie/groovie.cpp
diff options
context:
space:
mode:
authorHenry Bush2009-01-08 23:06:08 +0000
committerHenry Bush2009-01-08 23:06:08 +0000
commit9446bfa50316e3d1253a1d56f1f996f2ede3fb75 (patch)
tree75cda534848f50f71c1bde85269d09de1a3dafc0 /engines/groovie/groovie.cpp
parent8eb7d55eca5aaf1acb005654c28b88b1e14111b2 (diff)
downloadscummvm-rg350-9446bfa50316e3d1253a1d56f1f996f2ede3fb75.tar.gz
scummvm-rg350-9446bfa50316e3d1253a1d56f1f996f2ede3fb75.tar.bz2
scummvm-rg350-9446bfa50316e3d1253a1d56f1f996f2ede3fb75.zip
T7G: Stage one of move to ScummVM's CursorMan: rename groovie one so it doesn't have same name
svn-id: r35793
Diffstat (limited to 'engines/groovie/groovie.cpp')
-rw-r--r--engines/groovie/groovie.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/groovie/groovie.cpp b/engines/groovie/groovie.cpp
index c0e4428a88..34d283a967 100644
--- a/engines/groovie/groovie.cpp
+++ b/engines/groovie/groovie.cpp
@@ -36,7 +36,7 @@ namespace Groovie {
GroovieEngine::GroovieEngine(OSystem *syst, GroovieGameDescription *gd) :
Engine(syst), _gameDescription(gd), _debugger(NULL), _script(this),
- _resMan(NULL), _cursorMan(NULL), _videoPlayer(NULL), _musicPlayer(NULL),
+ _resMan(NULL), _grvCursorMan(NULL), _videoPlayer(NULL), _musicPlayer(NULL),
_graphicsMan(NULL), _waitingForInput(false) {
// Adding the default directories
@@ -62,7 +62,7 @@ GroovieEngine::~GroovieEngine() {
// Delete the remaining objects
delete _debugger;
delete _resMan;
- delete _cursorMan;
+ delete _grvCursorMan;
delete _videoPlayer;
delete _musicPlayer;
delete _graphicsMan;
@@ -83,12 +83,12 @@ Common::Error GroovieEngine::init() {
switch (_gameDescription->version) {
case kGroovieT7G:
_resMan = new ResMan_t7g();
- _cursorMan = new CursorMan_t7g(_system);
+ _grvCursorMan = new GrvCursorMan_t7g(_system);
_videoPlayer = new VDXPlayer(this);
break;
case kGroovieV2:
_resMan = new ResMan_v2();
- _cursorMan = new CursorMan_v2(_system);
+ _grvCursorMan = new GrvCursorMan_v2(_system);
_videoPlayer = new ROQPlayer(this);
break;
}
@@ -227,7 +227,7 @@ Common::Error GroovieEngine::go() {
if (_waitingForInput) {
// Still waiting for input, just update the mouse, game timer and then wait a bit more
- _cursorMan->animate();
+ _grvCursorMan->animate();
_system->updateScreen();
tmr++;
// Wait a little bit between increments. While mouse is moving, this triggers