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authorJohannes Schickel2010-01-12 21:07:56 +0000
committerJohannes Schickel2010-01-12 21:07:56 +0000
commit0d995c592046aadbfcb8f46a252537da312912c5 (patch)
tree95a0a8d25372f887fe656f6ba61f050cc28845d4 /engines/groovie/music.cpp
parent1ebe047972e2df513449db6aa615f6ab17dd6fb7 (diff)
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Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
Diffstat (limited to 'engines/groovie/music.cpp')
-rw-r--r--engines/groovie/music.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/groovie/music.cpp b/engines/groovie/music.cpp
index 1f38dab97e..d05a4c1b65 100644
--- a/engines/groovie/music.cpp
+++ b/engines/groovie/music.cpp
@@ -558,7 +558,7 @@ void MusicPlayerXMI::setTimbreAD(byte channel, const Timbre &timbre) {
// Prepare the AdLib Instrument array from the GTL entry
//
- // struct AdlibInstrument used by our AdLib MIDI synth is 30 bytes.
+ // struct AdLibInstrument used by our AdLib MIDI synth is 30 bytes.
// Since we pass data + 2 for non percussion instruments we need to
// have a buffer of size 32, so there are no invalid memory reads,
// when setting up an AdLib instrument.