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author | Scott Thomas | 2018-11-03 22:56:02 +1030 |
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committer | David Turner | 2018-11-03 15:15:32 +0000 |
commit | 75c6f2fd609b16d6f122bee8cd7a04e7a300f325 (patch) | |
tree | 955ac9df6577404feec28d7e0787cb61aac6329b /engines/groovie/script.h | |
parent | 0c340485e01e0c18634a496d145841afb2ac2536 (diff) | |
download | scummvm-rg350-75c6f2fd609b16d6f122bee8cd7a04e7a300f325.tar.gz scummvm-rg350-75c6f2fd609b16d6f122bee8cd7a04e7a300f325.tar.bz2 scummvm-rg350-75c6f2fd609b16d6f122bee8cd7a04e7a300f325.zip |
GROOVIE: Fix GMM loads, block saves in a puzzle
Loading and returning from subscripts alters the _variables
used, thus are not guaranteed to create a valid save state.
Loading a save should be valid at any time, as long as the
active script being run is restored to the base game script.
Diffstat (limited to 'engines/groovie/script.h')
-rw-r--r-- | engines/groovie/script.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/groovie/script.h b/engines/groovie/script.h index a70a59d66f..7ecb166583 100644 --- a/engines/groovie/script.h +++ b/engines/groovie/script.h @@ -61,6 +61,7 @@ public: bool loadScript(Common::String scriptfile); void directGameLoad(int slot); void directGameSave(int slot, const Common::String &desc); + bool canDirectSave() const; void step(); void setMouseClick(uint8 button); |