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author | Scott Thomas | 2011-04-07 23:36:17 +0930 |
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committer | Scott Thomas | 2011-04-07 23:38:35 +0930 |
commit | 7c39b844b8f635b8267ce50d22e74090e355ff0e (patch) | |
tree | 59e6d10e7f362bb8bb9c5f402f32d69584412bb4 /engines/groovie/vdx.cpp | |
parent | d718755d73fbacf5ef31159f85a9f822ff7a3f00 (diff) | |
download | scummvm-rg350-7c39b844b8f635b8267ce50d22e74090e355ff0e.tar.gz scummvm-rg350-7c39b844b8f635b8267ce50d22e74090e355ff0e.tar.bz2 scummvm-rg350-7c39b844b8f635b8267ce50d22e74090e355ff0e.zip |
GROOVIE: Add additional play-speed modes to T7G.
These two speed modes enable faster movement throughout the mansion.
iOS mode matches the behavior of the official iOS release while
tweaked mode additionally uses original framerate for 'teeth'
animations.
Diffstat (limited to 'engines/groovie/vdx.cpp')
-rw-r--r-- | engines/groovie/vdx.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/groovie/vdx.cpp b/engines/groovie/vdx.cpp index 1b4a2b7800..5569ae92ca 100644 --- a/engines/groovie/vdx.cpp +++ b/engines/groovie/vdx.cpp @@ -86,6 +86,11 @@ uint16 VDXPlayer::loadInternal() { _flagEight = ((_flags & (1 << 8)) != 0); _flagNine = ((_flags & (1 << 9)) != 0); + // Enable highspeed if we're not obeying fps, and not marked as special + // This will be disabled in chunk audio if we're actually an audio vdx + if ( _vm->_modeSpeed == kGroovieSpeediOS || (_vm->_modeSpeed == kGroovieSpeedTweaked && ((_flags & (1 << 15)) == 0))) + setOverrideSpeed(true); + if (_flagOnePrev && !_flagOne && !_flagEight) { _flagSeven = true; } @@ -522,6 +527,11 @@ void VDXPlayer::decodeBlockDelta(uint32 offset, byte *colours, uint16 imageWidth } void VDXPlayer::chunkSound(Common::ReadStream *in) { + if (getOverrideSpeed()) + { + setOverrideSpeed(false); + } + if (!_audioStream) { _audioStream = Audio::makeQueuingAudioStream(22050, false); Audio::SoundHandle sound_handle; |