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author | Colin Snover | 2017-08-26 16:02:15 -0500 |
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committer | Colin Snover | 2017-08-26 18:09:47 -0500 |
commit | c0d3d5776e5fd976c4fd25c452c719bf5bd6d300 (patch) | |
tree | 6d9baa2498949ae47f0a001b42c639d2d9fc5b09 /engines/groovie/vdx.h | |
parent | ed0d0413b06ff9a257c27f786a63c9ae5a0cb95f (diff) | |
download | scummvm-rg350-c0d3d5776e5fd976c4fd25c452c719bf5bd6d300.tar.gz scummvm-rg350-c0d3d5776e5fd976c4fd25c452c719bf5bd6d300.tar.bz2 scummvm-rg350-c0d3d5776e5fd976c4fd25c452c719bf5bd6d300.zip |
SCI32: Limit existing bad audio map resource skips by language
Since audio maps change when game speech is localised, it makes
sense to limit audio map skips by language until it turns out that
the same problem exists in more than one language release, so we
do not accidentally skip a map that is bad in one language, but OK
in another language.
Diffstat (limited to 'engines/groovie/vdx.h')
0 files changed, 0 insertions, 0 deletions