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authorColin Snover2017-08-26 16:02:15 -0500
committerColin Snover2017-08-26 18:09:47 -0500
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parented0d0413b06ff9a257c27f786a63c9ae5a0cb95f (diff)
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SCI32: Limit existing bad audio map resource skips by language
Since audio maps change when game speech is localised, it makes sense to limit audio map skips by language until it turns out that the same problem exists in more than one language release, so we do not accidentally skip a map that is bad in one language, but OK in another language.
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