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authorJohannes Schickel2010-01-25 01:39:44 +0000
committerJohannes Schickel2010-01-25 01:39:44 +0000
commitaed02365ec81e77b3c8aa4f4ecd9a9d3893326f2 (patch)
tree95f119e687a666f65aad5041910c43bdfd4f2929 /engines/groovie
parentec14cd6e6add76ce4f719edd7ce508d67ebd9f14 (diff)
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Strip trailing spaces/tabs.
svn-id: r47541
Diffstat (limited to 'engines/groovie')
-rw-r--r--engines/groovie/cell.cpp6
-rw-r--r--engines/groovie/cursor.cpp6
-rw-r--r--engines/groovie/groovie.h2
3 files changed, 7 insertions, 7 deletions
diff --git a/engines/groovie/cell.cpp b/engines/groovie/cell.cpp
index 270df480e4..e59115cdf5 100644
--- a/engines/groovie/cell.cpp
+++ b/engines/groovie/cell.cpp
@@ -264,7 +264,7 @@ void CellGame::resetMove() {
void CellGame::takeCells(uint16 whereTo, int8 color) {
int cellN;
- const int8 *str;
+ const int8 *str;
str = possibleMoves[whereTo];
while (1) {
@@ -304,7 +304,7 @@ void CellGame::countAllCells() {
}
int CellGame::countCellsOnTempBoard(int8 color) {
- const int8 *str;
+ const int8 *str;
int res = 0;
int i;
@@ -626,7 +626,7 @@ int8 CellGame::calcBestWeight(int8 color1, int8 color2, uint16 depth, int bestWe
} else {
canMove = canMoveFunc3(curColor);
}
-
+
if (!canMove)
break;
if (_flag1) {
diff --git a/engines/groovie/cursor.cpp b/engines/groovie/cursor.cpp
index ea2598ba6e..5812585a0c 100644
--- a/engines/groovie/cursor.cpp
+++ b/engines/groovie/cursor.cpp
@@ -374,9 +374,9 @@ void Cursor_v2::decodeFrame(byte *pal, byte *data, byte *dest) {
ptr += 4;
}
}
-
-
-
+
+
+
}
void Cursor_v2::enable() {
diff --git a/engines/groovie/groovie.h b/engines/groovie/groovie.h
index 2fa86c7209..51159f7fc2 100644
--- a/engines/groovie/groovie.h
+++ b/engines/groovie/groovie.h
@@ -40,7 +40,7 @@
* This is the namespace of the Groovie engine.
*
* Status of this engine: This engine supports both versions of the Groovie
- * game engine. The 7th Guest uses the first revision of Groovie, and is
+ * game engine. The 7th Guest uses the first revision of Groovie, and is
* now fully completable. All remaining Groovie games use V2 of the engine,
* which is under slow development.
*