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authorDavid Fioramonti2018-07-14 04:52:58 -0700
committerEugene Sandulenko2018-08-03 14:53:43 +0200
commitde1a35a9d9ae1ba7b9ce23e1a6beb782480a8aad (patch)
treee98099ec20f1cdd2856872953d5011ef4bd4a8dd /engines/groovie
parent78e165ed22f97c8d1a20bf2bc7622fa32a3003de (diff)
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GROOVIE: Allow saving via GMM and increase save slots to 25
If the user enters in an invalid description for the save then it will be simplified by the saved name cache process in Script::savegame. I checked this with t7g, but not with the 11th guest or any other Groovie game. The original in-game loading/saving can still only access the first 10 save slots (0-9). Its possible to saving via the GMM when the game is interactive. Loading a game saved via the gui using the original in-game load menu works fine. Saving via the GMM with timestamp works, but only only saves the characters up to the first non-alpha non-letter characer.
Diffstat (limited to 'engines/groovie')
-rw-r--r--engines/groovie/groovie.cpp21
-rw-r--r--engines/groovie/groovie.h4
-rw-r--r--engines/groovie/saveload.cpp26
-rw-r--r--engines/groovie/saveload.h2
-rw-r--r--engines/groovie/script.cpp16
-rw-r--r--engines/groovie/script.h6
6 files changed, 60 insertions, 15 deletions
diff --git a/engines/groovie/groovie.cpp b/engines/groovie/groovie.cpp
index 291e3a1fde..672c440e44 100644
--- a/engines/groovie/groovie.cpp
+++ b/engines/groovie/groovie.cpp
@@ -350,6 +350,7 @@ Common::Platform GroovieEngine::getPlatform() const {
bool GroovieEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
+ (f == kSupportsSavingDuringRuntime) ||
(f == kSupportsLoadingDuringRuntime);
}
@@ -372,7 +373,18 @@ void GroovieEngine::syncSoundSettings() {
bool GroovieEngine::canLoadGameStateCurrently() {
// TODO: verify the engine has been initialized
- return true;
+ if (_script)
+ return true;
+ else
+ return false;
+}
+
+bool GroovieEngine::canSaveGameStateCurrently() {
+ // TODO: verify the engine has been initialized
+ if (_script)
+ return true;
+ else
+ return false;
}
Common::Error GroovieEngine::loadGameState(int slot) {
@@ -382,6 +394,13 @@ Common::Error GroovieEngine::loadGameState(int slot) {
return Common::kNoError;
}
+Common::Error GroovieEngine::saveGameState(int slot, const Common::String &desc) {
+ _script->directGameSave(slot,desc);
+
+ // TODO: Use specific error codes
+ return Common::kNoError;
+}
+
void GroovieEngine::waitForInput() {
_waitingForInput = true;
}
diff --git a/engines/groovie/groovie.h b/engines/groovie/groovie.h
index c2994d20cc..f7d9748e91 100644
--- a/engines/groovie/groovie.h
+++ b/engines/groovie/groovie.h
@@ -84,6 +84,8 @@ enum GameSpeed {
kGroovieSpeedFast
};
+#define MAX_SAVES 25
+
struct GroovieGameDescription;
class GroovieEngine : public Engine {
@@ -101,7 +103,9 @@ protected:
virtual bool hasFeature(EngineFeature f) const;
virtual bool canLoadGameStateCurrently();
+ virtual bool canSaveGameStateCurrently();
virtual Common::Error loadGameState(int slot);
+ virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual void syncSoundSettings();
virtual Debugger *getDebugger() { return _debugger; }
diff --git a/engines/groovie/saveload.cpp b/engines/groovie/saveload.cpp
index 78b79cfa26..fb4e365294 100644
--- a/engines/groovie/saveload.cpp
+++ b/engines/groovie/saveload.cpp
@@ -21,6 +21,7 @@
*/
#include "groovie/saveload.h"
+#include "groovie/groovie.h"
#include "common/system.h"
#include "common/substream.h"
@@ -32,7 +33,7 @@
namespace Groovie {
int SaveLoad::getMaximumSlot() {
- return 9;
+ return MAX_SAVES - 1;
}
bool SaveLoad::isSlotValid(int slot) {
@@ -40,14 +41,15 @@ bool SaveLoad::isSlotValid(int slot) {
}
Common::String SaveLoad::getSlotSaveName(const Common::String &target, int slot) {
- return target + ".00" + ('0' + slot);
+ Common::String fileName = Common::String::format("%s.%03d", target.c_str(), slot);
+ return fileName;
}
SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
SaveStateList list;
// Get the list of savefiles
- Common::String pattern = target + ".00?";
+ Common::String pattern = Common::String::format("%s.0##", target.c_str());
Common::StringArray savefiles = g_system->getSavefileManager()->listSavefiles(pattern);
// Sort the list of filenames
@@ -56,7 +58,15 @@ SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
// Fill the information for the existing savegames
Common::StringArray::iterator it = savefiles.begin();
while (it != savefiles.end()) {
- int slot = it->lastChar() - '0';
+ const char *ext = strrchr(it->c_str(), '.');
+ if (!ext)
+ continue;
+
+ int slot = atoi(ext + 1);
+
+ if (!isSlotValid(slot))
+ continue;
+
SaveStateDescriptor descriptor;
Common::InSaveFile *file = SaveLoad::openForLoading(target, slot, &descriptor);
if (file) {
@@ -73,14 +83,14 @@ SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
Common::InSaveFile *SaveLoad::openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor) {
// Validate the slot number
if (!isSlotValid(slot)) {
- return NULL;
+ return nullptr;
}
// Open the savefile
Common::String savename = getSlotSaveName(target, slot);
Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(savename);
if (!savefile) {
- return NULL;
+ return nullptr;
}
// Read the savefile version
@@ -145,14 +155,14 @@ Common::InSaveFile *SaveLoad::openForLoading(const Common::String &target, int s
Common::OutSaveFile *SaveLoad::openForSaving(const Common::String &target, int slot) {
// Validate the slot number
if (!isSlotValid(slot)) {
- return NULL;
+ return nullptr;
}
// Open the savefile
Common::String savename = getSlotSaveName(target, slot);
Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(savename);
if (!savefile) {
- return NULL;
+ return nullptr;
}
// Write the savefile version
diff --git a/engines/groovie/saveload.h b/engines/groovie/saveload.h
index 6f20250e0a..a5321efd80 100644
--- a/engines/groovie/saveload.h
+++ b/engines/groovie/saveload.h
@@ -40,7 +40,7 @@ public:
static SaveStateList listValidSaves(const Common::String &target);
// Opening savefiles
- static Common::InSaveFile *openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor = NULL);
+ static Common::InSaveFile *openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor = nullptr);
static Common::OutSaveFile *openForSaving(const Common::String &target, int slot);
};
diff --git a/engines/groovie/script.cpp b/engines/groovie/script.cpp
index eaeb64a64d..3ba3d5d78a 100644
--- a/engines/groovie/script.cpp
+++ b/engines/groovie/script.cpp
@@ -26,7 +26,6 @@
#include "groovie/cell.h"
#include "groovie/cursor.h"
#include "groovie/graphics.h"
-#include "groovie/groovie.h"
#include "groovie/music.h"
#include "groovie/player.h"
#include "groovie/resource.h"
@@ -172,7 +171,7 @@ bool Script::loadScript(Common::String filename) {
void Script::directGameLoad(int slot) {
// Reject invalid slots
- if (slot < 0 || slot > 9) {
+ if (slot < 0 || slot > MAX_SAVES - 1) {
return;
}
@@ -397,6 +396,17 @@ void Script::loadgame(uint slot) {
_vm->_grvCursorMan->show(false);
}
+void Script::directGameSave(int slot, const Common::String &desc) {
+ if (slot < 0 || slot > MAX_SAVES - 1) {
+ return;
+ }
+ const char *saveName = desc.c_str();
+ for (int i = 0; i < 15; i++) {
+ _variables[i] = saveName[i] - 0x30;
+ }
+ savegame(slot);
+}
+
void Script::savegame(uint slot) {
char save[15];
char newchar;
@@ -1368,7 +1378,7 @@ void Script::o_checkvalidsaves() {
debugC(1, kDebugScript, "CHECKVALIDSAVES");
// Reset the array of valid saves and the savegame names cache
- for (int i = 0; i < 10; i++) {
+ for (int i = 0; i < MAX_SAVES; i++) {
setVariable(i, 0);
_saveNames[i] = "E M P T Y";
}
diff --git a/engines/groovie/script.h b/engines/groovie/script.h
index a9f6143509..a70a59d66f 100644
--- a/engines/groovie/script.h
+++ b/engines/groovie/script.h
@@ -23,6 +23,8 @@
#ifndef GROOVIE_SCRIPT_H
#define GROOVIE_SCRIPT_H
+#include "groovie/groovie.h"
+
#include "common/random.h"
#include "common/rect.h"
@@ -43,7 +45,6 @@ enum EngineVersion {
class CellGame;
class Debugger;
-class GroovieEngine;
class Script {
friend class Debugger;
@@ -59,6 +60,7 @@ public:
bool loadScript(Common::String scriptfile);
void directGameLoad(int slot);
+ void directGameSave(int slot, const Common::String &desc);
void step();
void setMouseClick(uint8 button);
@@ -81,7 +83,7 @@ private:
Common::String _savedScriptFile;
// Save names
- Common::String _saveNames[10];
+ Common::String _saveNames[MAX_SAVES];
// Code
byte *_code;