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authorNipun Garg2019-06-19 17:59:04 +0530
committerEugene Sandulenko2019-09-03 17:16:49 +0200
commitff1530e256cbdffb34f458226f28de133311c145 (patch)
tree9da30ea7427cd261d251835b5869182debbfc33a /engines/hdb/ai-cinematic.cpp
parent81f90c772151b3abe14b86350aa9db9e98819083 (diff)
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HDB: Process cineUseEntity()
Diffstat (limited to 'engines/hdb/ai-cinematic.cpp')
-rw-r--r--engines/hdb/ai-cinematic.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/hdb/ai-cinematic.cpp b/engines/hdb/ai-cinematic.cpp
index fb3c01b5be..158897d598 100644
--- a/engines/hdb/ai-cinematic.cpp
+++ b/engines/hdb/ai-cinematic.cpp
@@ -148,6 +148,13 @@ void AI::processCines() {
}
complete = true;
break;
+ case C_USEENTITY:
+ _cine[i]->e = locateEntity(_cine[i]->string);
+ warning("STUB: PROCESSCINES: USEENTITY: HDBGame::useEntity required;");
+ warning("STUB: PROCESSCINES: USEENTITY: CheckActionList required;");
+ warning("STUB: PROCESSCINES: USEENTITY: CheckAutoList required;");
+ complete = true;
+ break;
case C_FADEIN:
if (!_cine[i]->start) {
g_hdb->_drawMan->setFade(true, (bool)_cine[i]->end, _cine[i]->speed);