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author | Eugene Sandulenko | 2019-06-26 10:46:49 +0200 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:00 +0200 |
commit | 8dbbb9b85c8845c4fbdd8412dbe872a159becf04 (patch) | |
tree | e293180f9e0bc99bcadcd118c0c2f1117e64b1c9 /engines/hdb/ai-funcs.cpp | |
parent | aa793bdcfdb95400cc159cac3afe30f0c332cae8 (diff) | |
download | scummvm-rg350-8dbbb9b85c8845c4fbdd8412dbe872a159becf04.tar.gz scummvm-rg350-8dbbb9b85c8845c4fbdd8412dbe872a159becf04.tar.bz2 scummvm-rg350-8dbbb9b85c8845c4fbdd8412dbe872a159becf04.zip |
HDB: Added some code to stopping entity.
Now Sergeant stops, but she is in incorrect state. More code needs to be unstubbed
Diffstat (limited to 'engines/hdb/ai-funcs.cpp')
-rw-r--r-- | engines/hdb/ai-funcs.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index c1f7da0ead..093fbd53f6 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -821,6 +821,11 @@ void AI::animateEntity(AIEntity *e) { // If entity not player, stop it here // If entity is player and no waypoints are left, stop it here if (e != _player || (!_numWaypoints && e == _player)) { + e->tileX = e->goalX; + e->tileY = e->goalY; + + stopEntity(e); + warning("STUB: animateEntity: Stop entity"); } else if (onEvenTile(e->x, e->y)) setEntityGoal(e, _waypoints[0].x, _waypoints[0].y); |