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authorNipun Garg2019-06-28 02:38:19 +0530
committerEugene Sandulenko2019-09-03 17:17:03 +0200
commit55c78f1f53a3e5517dfa80c4aadd95e05e7ba751 (patch)
tree0fbbf1b90aad417784d3fa27012f0b14d8938f23 /engines/hdb/ai-lists.cpp
parent3c44d05daaf22886c932aa053f915316e7d6f9dd (diff)
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HDB: Fix formatting
Diffstat (limited to 'engines/hdb/ai-lists.cpp')
-rw-r--r--engines/hdb/ai-lists.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/hdb/ai-lists.cpp b/engines/hdb/ai-lists.cpp
index ab445fd583..d76fa9ec51 100644
--- a/engines/hdb/ai-lists.cpp
+++ b/engines/hdb/ai-lists.cpp
@@ -441,11 +441,11 @@ bool AI::autoActive(int x, int y) {
}
CallbackDef allCallbacks[] = {
- {NO_FUNCTION, NULL},
- {AI_BARREL_EXPLOSION_END, aiBarrelExplosionEnd},
- {CALLBACK_DOOR_OPEN_CLOSE, callbackDoorOpenClose},
- {CALLBACK_AUTODOOR_OPEN_CLOSE, callbackAutoDoorOpenClose},
- {CALLBACK_END, NULL}
+ {NO_FUNCTION, NULL},
+ {AI_BARREL_EXPLOSION_END, aiBarrelExplosionEnd},
+ {CALLBACK_DOOR_OPEN_CLOSE, callbackDoorOpenClose},
+ {CALLBACK_AUTODOOR_OPEN_CLOSE, callbackAutoDoorOpenClose},
+ {CALLBACK_END, NULL}
};
void AI::addCallback(CallbackType type, int x, int y, int delay) {
@@ -499,7 +499,7 @@ void AI::addToLuaList(int x, int y, int value1, int value2, char *luaFuncInit, c
}
bool AI::checkLuaList(AIEntity *e, int x, int y) {
- for (int i = 0;i < _numLuaList; i++) {
+ for (int i = 0; i < _numLuaList; i++) {
if (_luaList[i].x == x && _luaList[i].y == y && _luaList[i].luaFuncUse[0]) {
if (e == _player) {
lookAtXY(x, y);
@@ -516,7 +516,7 @@ bool AI::checkLuaList(AIEntity *e, int x, int y) {
}
bool AI::luaExistAtXY(int x, int y) {
- for (int i = 0;i < _numLuaList; i++) {
+ for (int i = 0; i < _numLuaList; i++) {
if (_luaList[i].x == x && _luaList[i].y == y && _luaList[i].luaFuncUse[0]) {
return true;
}
@@ -560,7 +560,7 @@ void AI::addToTeleportList(int teleIndex, int x, int y, int dir, int level, int
}
bool AI::findTeleporterDest(int tileX, int tileY, SingleTele *info) {
- for (int i = 0;i < _numTeleporters; i++) {
+ for (int i = 0; i < _numTeleporters; i++) {
if ((_teleporters[i].x1 == tileX) && (_teleporters[i].x1 == tileY)) {
info->anim = _teleporters[i].anim2;
info->x = _teleporters[i].x2;