aboutsummaryrefslogtreecommitdiff
path: root/engines/hdb/ai-player.cpp
diff options
context:
space:
mode:
authorNipun Garg2019-07-02 04:22:05 +0530
committerEugene Sandulenko2019-09-03 17:17:07 +0200
commit2369415b305e9b0569548049196f9baf0cf58021 (patch)
treec2047e7494632486ede86dead2c65c53651afa72 /engines/hdb/ai-player.cpp
parent2c520373d93e6f5b7f2cf717842fa4e9b99c446f (diff)
downloadscummvm-rg350-2369415b305e9b0569548049196f9baf0cf58021.tar.gz
scummvm-rg350-2369415b305e9b0569548049196f9baf0cf58021.tar.bz2
scummvm-rg350-2369415b305e9b0569548049196f9baf0cf58021.zip
HDB: Add Crate related functions
Diffstat (limited to 'engines/hdb/ai-player.cpp')
-rw-r--r--engines/hdb/ai-player.cpp37
1 files changed, 34 insertions, 3 deletions
diff --git a/engines/hdb/ai-player.cpp b/engines/hdb/ai-player.cpp
index 6c8ff006b7..a5a3649026 100644
--- a/engines/hdb/ai-player.cpp
+++ b/engines/hdb/ai-player.cpp
@@ -557,15 +557,46 @@ void aiSpacedudeInit2(AIEntity *e) {
}
void aiCrateAction(AIEntity *e) {
- warning("STUB: AI: aiCrateAction required");
+ // if crate isn't moving somewhere, don't move it
+ if (!e->goalX) {
+ // crate is stopped in the water... should it continue downstream?
+ // not if it's marked by the Number of the Beast!
+ if (e->state == STATE_FLOATING) {
+ if (e->value1 != 0x666) {
+ int flags = g_hdb->_map->getMapBGTileFlags(e->tileX, e->tileY);
+ if (flags & (kFlagPushRight | kFlagPushLeft | kFlagPushUp | kFlagPushDown)) {
+ g_hdb->_ai->setEntityGoal(e, e->tileX, e->tileY);
+ g_hdb->_ai->animateEntity(e);
+ } else
+ g_hdb->_ai->animEntFrames(e);
+ } else
+ g_hdb->_ai->animEntFrames(e);
+ }
+ return;
+ }
+
+ g_hdb->_ai->animateEntity(e);
}
void aiCrateInit2(AIEntity *e) {
- warning("STUB: AI: aiCrateInit2 required");
+ // point all crate move frames to the standing one
+ e->movedownFrames =
+ e->moveleftFrames =
+ e->moverightFrames =
+ e->moveupFrames = 1;
+
+ e->movedownGfx[0] =
+ e->moveupGfx[0] =
+ e->moveleftGfx[0] =
+ e->moverightGfx[0] = e->standdownGfx[0];
+
+ e->draw = e->standdownGfx[0]; // standing frame - doesn't move
}
void aiCrateInit(AIEntity *e) {
- warning("STUB: AI: aiCrateInit required");
+ e->moveSpeed = kPushMoveSpeed;
+ e->aiAction = aiCrateAction;
+ e->value1 = 0;
}
void aiBarrelLightAction(AIEntity *e) {