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author | Nipun Garg | 2019-07-26 10:16:42 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:29 +0200 |
commit | 5ba5a335a14ba79c9aa0671f1825dad0807fee0b (patch) | |
tree | 8eb4d281d2ed0b5c606cea2e53d7bae51effd11b /engines/hdb/ai-player.cpp | |
parent | d3eacb7e0fefbd9cde5b17fcfc5727eaf0143ad5 (diff) | |
download | scummvm-rg350-5ba5a335a14ba79c9aa0671f1825dad0807fee0b.tar.gz scummvm-rg350-5ba5a335a14ba79c9aa0671f1825dad0807fee0b.tar.bz2 scummvm-rg350-5ba5a335a14ba79c9aa0671f1825dad0807fee0b.zip |
HDB: Unstub Sound related stubs
Diffstat (limited to 'engines/hdb/ai-player.cpp')
-rw-r--r-- | engines/hdb/ai-player.cpp | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/engines/hdb/ai-player.cpp b/engines/hdb/ai-player.cpp index aef00e1eb6..4e70436b23 100644 --- a/engines/hdb/ai-player.cpp +++ b/engines/hdb/ai-player.cpp @@ -156,7 +156,6 @@ void aiPlayerAction(AIEntity *e) { g_hdb->_ai->stunEnemy(hit, 8); break; default: - debug(9, "STUB: stunEnemy: Play sound"); break; } @@ -188,7 +187,6 @@ void aiPlayerAction(AIEntity *e) { g_hdb->_ai->stunEnemy(hit, 8); break; default: - debug(9, "STUB: stunEnemy: Play sound"); break; } } @@ -209,7 +207,6 @@ void aiPlayerAction(AIEntity *e) { case STATE_GRABLEFT: e->draw = e->standleftGfx[0]; e->state = STATE_STANDLEFT; break; case STATE_GRABRIGHT: e->draw = e->standrightGfx[0]; e->state = STATE_STANDRIGHT; break; default: - debug(9, "STUB: stunEnemy: Play sound"); break; } e->animDelay = 1; @@ -230,7 +227,6 @@ void aiPlayerAction(AIEntity *e) { case STATE_ATK_CLUB_LEFT: cycleFrames(e, g_hdb->_ai->_clubLeftFrames); break; case STATE_ATK_CLUB_RIGHT: cycleFrames(e, g_hdb->_ai->_clubRightFrames); break; default: - debug(9, "STUB: stunEnemy: Play sound"); break; } // Whack! @@ -241,7 +237,6 @@ void aiPlayerAction(AIEntity *e) { case DIR_LEFT: hit = g_hdb->_ai->playerCollision(16, 16, 32, 0); break; case DIR_RIGHT: hit = g_hdb->_ai->playerCollision(16, 16, 0, 32); break; default: - warning("aiPlayerAction: DIR_NONE found"); break; } @@ -275,7 +270,7 @@ void aiPlayerAction(AIEntity *e) { case AI_SHOCKBOT: case AI_GATEPUDDLE: g_hdb->_ai->stunEnemy(hit, 2); - warning("STUB: Play MetalorFlesh SND"); + g_hdb->_sound->playSound(g_hdb->_ai->metalOrFleshSND(hit)); break; default: break; @@ -291,7 +286,6 @@ void aiPlayerAction(AIEntity *e) { case STATE_ATK_CLUB_LEFT: e->draw = e->standleftGfx[0]; break; case STATE_ATK_CLUB_RIGHT: e->draw = e->standrightGfx[0]; break; default: - debug(9, "STUB: stunEnemy: Play sound"); break; } g_hdb->_ai->setPlayerInvisible(false); @@ -367,7 +361,6 @@ void aiPlayerAction(AIEntity *e) { } return; default: - debug(9, "STUB: stunEnemy: Play sound"); break; } @@ -956,7 +949,7 @@ void aiSlugAttackAction(AIEntity *e) { result = (e->level == 1 ? (bg_flags & (kFlagSolid)) : !(fg_flags & kFlagGrating) && (bg_flags & (kFlagSolid))); if (hit) { g_hdb->_sound->playSound(SND_SLUG_HIT); - warning("STUB: Play MetalOrFleshSnd"); + g_hdb->_sound->playSound(g_hdb->_ai->metalOrFleshSND(hit)); switch (hit->type) { case AI_MEERKAT: if (hit->sequence > 2) { // out of the ground? |