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authorNipun Garg2019-06-22 05:47:39 +0530
committerEugene Sandulenko2019-09-03 17:16:54 +0200
commit4965fecadc612b5e55a3fb2e6b6690764dd86d16 (patch)
treea4ed1fdd9614658431cc18e9c127e57a0fb476a4 /engines/hdb/ai-use.cpp
parentdb838a656eb85755659ff93769269b66490652f7 (diff)
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HDB: Add stubbed Action Functions
Diffstat (limited to 'engines/hdb/ai-use.cpp')
-rw-r--r--engines/hdb/ai-use.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/hdb/ai-use.cpp b/engines/hdb/ai-use.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be AI::useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "hdb/hdb.h"
+
+namespace HDB {
+
+// Black Door Switch
+bool AI::useSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile) {
+ warning("STUB: Define useSwitch");
+ return false;
+}
+
+bool AI::useSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile) {
+ warning("STUB: Define useSwitchOn");
+ return false;
+}
+
+bool AI::useSwitch2(AIEntity *e, int x, int y, int targetX, int targetY) {
+ warning("STUB: Define useSwitch2");
+ return false;
+}
+
+// Colored Keycard Switch
+bool AI::useLockedSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile, AIType item, char *keyerror) {
+ warning("STUB: Define useLockedSwitch");
+ return false;
+}
+
+bool AI::useLockedSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile, AIType item) {
+ warning("STUB: Define useLockedSwitchOn");
+ return false;
+}
+
+// Purple Cell Holder Switch
+bool AI::useCellHolder(AIEntity *e, int x, int y, int targetX, int targetY) {
+ warning("STUB: Define useCellHolder");
+ return false;
+}
+
+// Touchplate
+bool AI::useTouchplate(AIEntity *e, int x, int y, int targetX, int targetY, int type) {
+ warning("STUB: Define useTouchplate");
+ return false;
+}
+bool AI::useTouchplateOn(AIEntity *e, int x, int y, int targetX, int targetY, int type) {
+ warning("STUB: Define useTouchplateOn");
+ return false;
+}
+
+// Normal Door
+bool AI::useDoorOpenClose(AIEntity *e, int x, int y) {
+ warning("STUB: Define useDoorOpenClose");
+ return false;
+}
+bool AI::useAutoDoorOpenClose(AIEntity *e, int x, int y) {
+ warning("STUB: Define useAutoDoorOpenClose");
+ return false;
+}
+
+// Any Type Door
+bool AI::useDoorOpenCloseBot(AIEntity *e, int x, int y) {
+ warning("STUB: Define useDoorOpenCloseBot");
+ return false;
+}
+
+} // End of Namespace \ No newline at end of file