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authorNipun Garg2019-06-18 04:19:36 +0530
committerEugene Sandulenko2019-09-03 17:16:47 +0200
commit6acdc9670add32049cad8142b54d00556c2b4414 (patch)
treecae54848fc4241073c3bd785e4f659faf6633a92 /engines/hdb/ai.h
parent908b9414ecf594d8429a3dc8e832f236ed62671d (diff)
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HDB: Add the AI class
The Cinematic variables are defined. cineSetCamera, cineMoveCamera and cineResetCamera are defined. cineStart is stubbed out
Diffstat (limited to 'engines/hdb/ai.h')
-rw-r--r--engines/hdb/ai.h108
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h
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+++ b/engines/hdb/ai.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HDB_AI_H
+#define HDB_AI_H
+
+#include "common/system.h"
+
+namespace HDB {
+
+enum CineType {
+ C_NO_COMMAND,
+ C_STOPCINE,
+ C_LOCKPLAYER,
+ C_UNLOCKPLAYER,
+ C_SETCAMERA,
+ C_MOVECAMERA,
+ C_WAIT,
+ C_WAITUNTILDONE,
+ C_MOVEENTITY,
+ C_DIALOG,
+ C_ANIMENTITY,
+ C_RESETCAMERA,
+ C_SETENTITY,
+ C_STARTMAP,
+ C_MOVEPIC,
+ C_MOVEMASKEDPIC,
+ C_DRAWPIC,
+ C_DRAWMASKEDPIC,
+ C_FADEIN,
+ C_FADEOUT,
+ C_SPAWNENTITY,
+ C_PLAYSOUND,
+ C_CLEAR_FG,
+ C_SET_FG,
+ C_SET_BG,
+ C_FUNCTION,
+ C_ENTITYFACE,
+ C_USEENTITY,
+ C_REMOVEENTITY,
+ C_SETANIMFRAME,
+ C_TEXTOUT,
+ C_CENTERTEXTOUT,
+ C_PLAYVOICE,
+
+ C_ENDLIST
+};
+
+struct CineCommand {
+ CineType cmdType;
+ double x, y;
+ double x2, y2;
+ double xv, yv;
+ int start, end;
+ uint32 delay;
+ int speed;
+ char *title;
+ char *string;
+ char *id;
+ // AIEntity *entity
+};
+
+class AI {
+public:
+
+ AI();
+ ~AI();
+
+ // Cinematic Functions
+ void cineStart(bool abortable, char *abortFunc);
+ void cineSetCamera(int x, int y);
+ void cineResetCamera();
+ void cineMoveCamera(int x, int y, int speed);
+
+ Common::Array<CineCommand *> *_cine;
+
+private:
+ // Cinematics Variables
+ bool _cineAbortable;
+ bool _cineActive;
+ bool _playerLock;
+ bool _cameraLock;
+ double _cameraX, _cameraY;
+
+};
+
+} // End of Namespace
+
+#endif // !HDB_AI_H